![](/media/cache/profiles/916954106a13204fa4909ae2d48e0602.jpg.50x50_q85.jpg)
gameboy wormboy manboy gameworm gameman wormgame mangame manworm
Dependencies: mbed SDFileSystem2
graphics_display.cpp
- Committer:
- dicarloj
- Date:
- 2019-01-13
- Revision:
- 17:c9afe1a7b423
File content as of revision 17:c9afe1a7b423:
// SDL display code #include "types.h" //static SDL_Window* window; //static SDL_Renderer* renderer; //static SDL_Texture* tex; static u8* fb; #define SCALE 4 // pixel scaling void initGraphics(u8* frameBuffer) { // SDL_Init(SDL_INIT_VIDEO); // window = SDL_CreateWindow("WORM-BOY", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 160 * SCALE, 144 * SCALE, SDL_WINDOW_OPENGL); // renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); // tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_BGRA8888, SDL_TEXTUREACCESS_STREAMING, 160 * SCALE, 144 * SCALE); fb = frameBuffer; } void updateGraphics() { // int pitch; // u8* sdlFB; // SDL_LockTexture(tex, nullptr, (void**)(&sdlFB), &pitch); // for(u32 xIn = 0; xIn < 160; xIn++) { // for(u32 yIn = 0; yIn < 144; yIn++) { // u32 outCoord = (xIn * SCALE) + (yIn * SCALE * 160 * SCALE); // u32 inCoord = xIn + yIn * 160; // for(u32 xScale = 0; xScale < SCALE; xScale++) { // for(u32 yScale = 0; yScale < SCALE; yScale++) { // u32 outScaled = outCoord + xScale + (yScale * SCALE * 160); // sdlFB[outScaled*4 + 0] = 255; // sdlFB[outScaled*4 + 1] = fb[inCoord]; // sdlFB[outScaled*4 + 2] = fb[inCoord]; // sdlFB[outScaled*4 + 3] = fb[inCoord]; // } // } // } // } // SDL_UnlockTexture(tex); // SDL_RenderCopy(renderer, tex, nullptr, nullptr); // SDL_RenderPresent(renderer); }