Jared DiCarlo
/
manworm_tv_gpu
asdf
Fork of manworm_ticker_tv by
gfx.cpp
- Committer:
- dicarloj
- Date:
- 2018-05-04
- Revision:
- 12:e99cc1e9d928
- Parent:
- 11:537cde55b27f
File content as of revision 12:e99cc1e9d928:
#define N_PTS 500 #define N_LNS 2000 #define N_HEIGHTS 36 #define N_SIDE 6 #include "gfx.h" #include "mbed.h" #include "main.h" int n_pts = 0; int n_lns = 0; int n_frame = 0; int n_cubes = 0; char gfx_stat[40]; point_t* pts; line_t* lns; cube_t* cubes; point_t temp_point; float heights[N_HEIGHTS]; float c_i[3] = {-.1, -.1, -.1}; float c1i[3] = {.1, -.1, -.1}; float c2i[3] = {-.1, .1, -.1}; float c3i[3] = {-.1, -.1, .1}; float c_j[3] = {.1, .1, .1}; float c1j[3] = {.1, .1, -.1}; float c2j[3] = {-.1, .1, .1}; float c3j[3] = {.1, -.1, .1}; float x_rotmat[3][3] = {{1, 0, 0}, {0, cos(.02), -sin(.02)}, {0, sin(.02), cos(.02)}}; float y_rotmat[3][3] = {{cos(.03), 0, sin(.03)}, {0, 1, 0}, { -sin(.03), 0, cos(.03)}}; float z_rotmat[3][3] = {{cos(.02), -sin(.02), 0}, {sin(.02), cos(.02), 0}, {0, 0, 1}}; float temp[3] = {0, 0, 0}; float temp2[3] = {0, 0, 0}; float x_off = 0.f; float y_off = 0.f; float pitch = 0.f; float yaw = 0.f; unsigned int m_z=12434,m_w=33254; void draw_lines(); unsigned int rnd() { m_z = 36969 * (m_z & 65535) + (m_z >>16); m_w = 18000 * (m_w & 65535) + (m_w >>16); return ((m_z <<16) + m_w); } void mat_vec_mult(float a[][3], float *b, float *c, uint8_t inv) { for (int i = 0; i < 3; i++) { if(inv) c[i] = (a[0][i] * b[0] + a[1][i] * b[1] + a[2][i] * b[2]); else c[i] = (a[i][0] * b[0] + a[i][1] * b[1] + a[i][2] * b[2]); } } void point_mult(float a[][3], point_t* b, float* c, uint8_t inv) { for (int i = 0; i < 3; i++) { if(inv) { c[i] = (a[0][i] * b->x + a[1][i] * b->y + a[2][i] * b->z); } else { c[i] = (a[i][0] * b->x + a[i][1] * b->y + a[i][2] * b->z); } } } void add_cube() { } char* get_gfx_stat() { n_frame++; //sprintf(gfx_stat,"%d/%d, %d/%d, %d",n_lns,N_LNS,n_pts,N_PTS,n_frame%1000); sprintf(gfx_stat,"%.3f/%.3f",pitch,yaw); return gfx_stat; } point_t* new_point() { if(n_pts >= N_PTS - 1) return NULL; return &pts[n_pts++]; } line_t* new_linet() { if(n_lns >= N_LNS - 1) return NULL; return &lns[n_lns++]; } void rotate_cube(uint8_t x, uint8_t y, uint8_t z,uint8_t inv); unsigned int PRNG() { // our initial starting seed is 5323 static unsigned int nSeed = 5323; // Take the current seed and generate a new value from it // Due to our use of large constants and overflow, it would be // very hard for someone to predict what the next number is // going to be from the previous one. nSeed = (8253729 * nSeed + 2396403); // Take the seed and return a value between 0 and 32767 return nSeed % 32767; } void update_x_rot(); void new_frame(float pitch_rate, float yaw_rate) { pitch += pitch_rate * .05f; yaw += yaw_rate * .05f; //printf("yaw: %.3f \r\n",yaw); // if(c == 'w') y_off += .01f; // if(c == 's') y_off -= .01f; // if(c == 'a') x_off += .01f; // if(c == 'd') x_off -= .01f; // if(c == 'q') pitch += .01f; // if(c == 'e') pitch -= .01f; update_x_rot(); draw_lines(); } void rotate_cube(uint8_t x, uint8_t y, uint8_t z, uint8_t inv) { if (x) { //multiply the cube point by the rotation matrix and store the array in temp mat_vec_mult(x_rotmat, c_i, temp,inv); //copy temp vector into point vector, updating it. memcpy(c_i, temp, sizeof(c_i)); mat_vec_mult(x_rotmat, c1i, temp,inv); memcpy(c1i, temp, sizeof(c1i)); mat_vec_mult(x_rotmat, c2i, temp,inv); memcpy(c2i, temp, sizeof(c2i)); mat_vec_mult(x_rotmat, c3i, temp,inv); memcpy(c3i, temp, sizeof(c3i)); mat_vec_mult(x_rotmat, c_j, temp,inv); memcpy(c_j, temp, sizeof(c_j)); mat_vec_mult(x_rotmat, c1j, temp,inv); memcpy(c1j, temp, sizeof(c1j)); mat_vec_mult(x_rotmat, c2j, temp,inv); memcpy(c2j, temp, sizeof(c2j)); mat_vec_mult(x_rotmat, c3j, temp,inv); memcpy(c3j, temp, sizeof(c3j)); } if (y) { mat_vec_mult(y_rotmat, c_i, temp,inv); memcpy(c_i, temp, sizeof(c_i)); mat_vec_mult(y_rotmat, c1i, temp,inv); memcpy(c1i, temp, sizeof(c1i)); mat_vec_mult(y_rotmat, c2i, temp,inv); memcpy(c2i, temp, sizeof(c2i)); mat_vec_mult(y_rotmat, c3i, temp,inv); memcpy(c3i, temp, sizeof(c3i)); mat_vec_mult(y_rotmat, c_j, temp,inv); memcpy(c_j, temp, sizeof(c_j)); mat_vec_mult(y_rotmat, c1j, temp,inv); memcpy(c1j, temp, sizeof(c1j)); mat_vec_mult(y_rotmat, c2j, temp,inv); memcpy(c2j, temp, sizeof(c2j)); mat_vec_mult(y_rotmat, c3j, temp,inv); memcpy(c3j, temp, sizeof(c3j)); } // if (z) { mat_vec_mult(z_rotmat, c_i, temp,inv); memcpy(c_i, temp, sizeof(c_i)); mat_vec_mult(z_rotmat, c1i, temp,inv); memcpy(c1i, temp, sizeof(c1i)); mat_vec_mult(z_rotmat, c2i, temp,inv); memcpy(c2i, temp, sizeof(c2i)); mat_vec_mult(z_rotmat, c3i, temp,inv); memcpy(c3i, temp, sizeof(c3i)); mat_vec_mult(z_rotmat, c_j, temp,inv); memcpy(c_j, temp, sizeof(c_j)); mat_vec_mult(z_rotmat, c1j, temp,inv); memcpy(c1j, temp, sizeof(c1j)); mat_vec_mult(z_rotmat, c2j, temp,inv); memcpy(c2j, temp, sizeof(c2j)); mat_vec_mult(z_rotmat, c3j, temp,inv); memcpy(c3j, temp, sizeof(c3j)); } } void init_gfx() { new_line(); draw_vincent_string("GFX START!"); pts = (point_t*)malloc(N_PTS * sizeof(point_t)); lns = (line_t*)malloc(N_LNS * sizeof(line_t)); cubes = (cube_t*)malloc(10 * sizeof(cube_t)); for(int i = 0; i < N_HEIGHTS; i++) { uint32_t a = rnd(); heights[i] = .2f * (float)a / (float)INT_MAX; new_point(); pts[i].z = heights[i]; pts[i].y = 0.001f; pts[i].x = 0.001f; //sprintf("%f\n",heights[i]); } for(int xi = 0; xi < N_SIDE; xi++) { for(int yi = 0; yi < N_SIDE; yi++) { // base int pti = xi + N_SIDE*yi; pts[pti].x = -.5f + .7f*( (float) (xi) )/( (float) (N_SIDE) ) + .15f; pts[pti].y = -.5f + .7f*( (float) (yi) )/( (float) (N_SIDE) ) + .15f; // go x+? if( (xi < (N_SIDE - 1))) { int ptn = (xi+1) + N_SIDE*yi; line_t* lin = new_linet(); lin->a = pts + pti; lin->b = pts + ptn; } // go x-? if( (xi > 0)) { int ptn = (xi-1) + N_SIDE*yi; line_t* lin = new_linet(); lin->a = pts + pti; lin->b = pts + ptn; } // go y+ if( (yi < (N_SIDE - 1))) { int ptn = (xi) + N_SIDE*(1+yi); line_t* lin = new_linet(); lin->a = pts + pti; lin->b = pts + ptn; } // go y-? if( (yi > 0)) { int ptn = (xi) + N_SIDE*(yi - 1); line_t* lin = new_linet(); lin->a = pts + pti; lin->b = pts + ptn; } } } } void bring_in_range() { while(x_off > .5f) x_off = x_off - .25f; while(x_off < -.5f) x_off = x_off + .25f; while(y_off > .5f) y_off = y_off - .25f; while(y_off < -.5f) y_off = y_off + .25f; } void update_x_rot() { x_rotmat[1][1] = cos(pitch); x_rotmat[1][2] = -sin(pitch); x_rotmat[2][1] = sin(pitch); x_rotmat[2][2] = cos(pitch); y_rotmat[0][0] = cos(yaw); y_rotmat[0][2] = sin(yaw); y_rotmat[2][0] -sin(yaw); y_rotmat[2][2] = cos(yaw); //float y_rotmat[3][3] = {{cos(.03), 0, sin(.03)}, {0, 1, 0}, { -sin(.03), 0, cos(.03)}}; //float x_rotmat[3][3] = {{1, 0, 0}, {0, cos(.02), -sin(.02)}, {0, sin(.02), cos(.02)}}; } void draw_lines() { // for(int i = 0; i < n_pts; i++) // { // point_mult(x_rotmat,pts + i,temp,0); // pts[i].x = temp[0]; // pts[i].y = temp[1]; // pts[i].z = temp[2]; // point_mult(y_rotmat,pts + i,temp,0); // pts[i].x = temp[0]; // pts[i].y = temp[1]; // pts[i].z = temp[2]; // } for(int i = 0; i < n_lns; i++) { line_t* l = lns + i; point_t* a = l->a; point_t* b = l->b; //point_mult(x_rotmat,a,temp,0); //point_mult(x_rotmat,b,temp2,0); bring_in_range(); point_mult(x_rotmat,a,temp,0); temp_point.x = temp[0]; temp_point.y = temp[1]; temp_point.z = temp[2]; point_mult(y_rotmat,&temp_point,temp2,0); float x1 = temp2[0] + x_off; float y1 = temp2[1] + y_off; point_mult(x_rotmat,b,temp,0); temp_point.x = temp[0]; temp_point.y = temp[1]; temp_point.z = temp[2]; point_mult(y_rotmat,&temp_point,temp2,0); float x2 = temp2[0] + x_off; float y2 = temp2[1] + y_off; // float x1 = temp[0] + x_off; // float x2 = temp2[0] + x_off; // float y1 = temp[1] + y_off; // float y2 = temp2[1] + y_off; draw_gfx_line(x1,y1,x2,y2); //printf("i: %d, a: %d, b: %d\n",i,l->a,l->b); //printf("%.3f, %.3f, %.3f, %.3f\n",l->a->x,l->a->y,l->b->x,l->b->y); //draw_gfx_line(l->a->x,l->a->y,l->b->x,l->b->y); } }