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Dependencies:   mbed 4DGL-uLCD-SE MMA8452

graphics.cpp

Committer:
lballard9
Date:
2022-03-10
Revision:
0:8e3b9bb1084a

File content as of revision 0:8e3b9bb1084a:

#include "graphics.h"
 
#include "globals.h"
 
//Example sprite, DON'T USE THIS SPRITE!!
void draw_sprite()
{
 int new_piskel_data[256] = {

0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 
0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0xffd000ff, 
0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0xffd000ff, 0x00000000, 
0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 
0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0xffd000ff, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffd000ff, 0xffd000ff, 0xffd000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000

};

uLCD.BLIT(0,0,16,16, new_piskel_data);
 }

/*
* Helper function to differentiate where the
* keyboard is on the screen.
*/
void draw_lower_status()
{
    // Draw top border of status bar
    uLCD.line(0, 118, 127, 118, GREEN);
    
    // Add other status info drawing code here
}