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Dependencies: mbed ESC SR04 TSI
com/queue/queue.h
- Committer:
- gabdo
- Date:
- 2013-06-09
- Revision:
- 32:d2b973c8d196
File content as of revision 32:d2b973c8d196:
/**************************** queue.h ****************************************/ /* */ /* Authers: Greg Abdo. */ /* Date: February 23, 2013 */ /* Version: 1.0 */ /* */ /* The queue is used to stack StructureItem in order with a FILO arrangement.*/ /*****************************************************************************/ #ifndef QUEUE_H #define QUEUE_H #include "mbed.h" using namespace std; class queue { public: queue(); // Queue constructor ~queue(); // Queue destructor bool isEmpty(); // Check for an empty queue. void clear(); // Clears the entire queue. void add( char* ); // Push commandData into the queue. char* peek(); // Look at the last item in the queue. char* pop(); // Pop the top item off the queue. int queueLength(); // Return how many objects are in the queue. private: int length; struct queueNode // Node object for the queue. { queueNode( char* array ) { data = array; next = NULL; } ~queueNode() {} char* data; // Pointer to the StructureItem object. queueNode * next; // Next node in the queue. }; queueNode * front; // Root of the queue. }; #endif