Simple version for outreach using https://os.mbed.com/users/wsteenberg/code/
Dependencies: mbed LCD_DISCO_F469NI TS_DISCO_F469NI BSP_DISCO_F469NI
F469GUI/F469_BUTTON.hpp@0:ebf3f36f3a64, 2018-09-25 (annotated)
- Committer:
- wsteenberg
- Date:
- Tue Sep 25 12:38:48 2018 +0000
- Revision:
- 0:ebf3f36f3a64
DISCO-F469NI_Button_and_Slider_Library v1.0
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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wsteenberg | 0:ebf3f36f3a64 | 1 | /*----------------------------------------------------------- |
wsteenberg | 0:ebf3f36f3a64 | 2 | * F469_BUTTON Library v1.0 |
wsteenberg | 0:ebf3f36f3a64 | 3 | * Copyright (c) 2018 Wynand Steenberg |
wsteenberg | 0:ebf3f36f3a64 | 4 | * s216875730@mandela.ac.za |
wsteenberg | 0:ebf3f36f3a64 | 5 | * |
wsteenberg | 0:ebf3f36f3a64 | 6 | * |
wsteenberg | 0:ebf3f36f3a64 | 7 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
wsteenberg | 0:ebf3f36f3a64 | 8 | * of this software and associated documentation files (the "Software"), to deal |
wsteenberg | 0:ebf3f36f3a64 | 9 | * in the Software without restriction, including without limitation the rights |
wsteenberg | 0:ebf3f36f3a64 | 10 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
wsteenberg | 0:ebf3f36f3a64 | 11 | * copies of the Software, and to permit persons to whom the Software is |
wsteenberg | 0:ebf3f36f3a64 | 12 | * furnished to do so, subject to the following conditions: |
wsteenberg | 0:ebf3f36f3a64 | 13 | * |
wsteenberg | 0:ebf3f36f3a64 | 14 | * The above copyright notice and this permission notice shall be included in |
wsteenberg | 0:ebf3f36f3a64 | 15 | * all copies or substantial portions of the Software. |
wsteenberg | 0:ebf3f36f3a64 | 16 | * |
wsteenberg | 0:ebf3f36f3a64 | 17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
wsteenberg | 0:ebf3f36f3a64 | 18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
wsteenberg | 0:ebf3f36f3a64 | 19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
wsteenberg | 0:ebf3f36f3a64 | 20 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
wsteenberg | 0:ebf3f36f3a64 | 21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
wsteenberg | 0:ebf3f36f3a64 | 22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
wsteenberg | 0:ebf3f36f3a64 | 23 | * THE SOFTWARE. |
wsteenberg | 0:ebf3f36f3a64 | 24 | *----------------------------------------------------------- |
wsteenberg | 0:ebf3f36f3a64 | 25 | */ |
wsteenberg | 0:ebf3f36f3a64 | 26 | |
wsteenberg | 0:ebf3f36f3a64 | 27 | #ifndef F469_BUTTON_HPP |
wsteenberg | 0:ebf3f36f3a64 | 28 | #define F469_BUTTON_HPP |
wsteenberg | 0:ebf3f36f3a64 | 29 | |
wsteenberg | 0:ebf3f36f3a64 | 30 | #include "mbed.h" |
wsteenberg | 0:ebf3f36f3a64 | 31 | #include <string> |
wsteenberg | 0:ebf3f36f3a64 | 32 | #include "TS_DISCO_F469NI.h" |
wsteenberg | 0:ebf3f36f3a64 | 33 | #include "LCD_DISCO_F469NI.h" |
wsteenberg | 0:ebf3f36f3a64 | 34 | #include "F469GUI.hpp" |
wsteenberg | 0:ebf3f36f3a64 | 35 | |
wsteenberg | 0:ebf3f36f3a64 | 36 | /** A Class library for using Buttons on the DISCO-F469NI Development board. The class |
wsteenberg | 0:ebf3f36f3a64 | 37 | * uses the existing BSP class created by Team ST. |
wsteenberg | 0:ebf3f36f3a64 | 38 | * |
wsteenberg | 0:ebf3f36f3a64 | 39 | * Example: |
wsteenberg | 0:ebf3f36f3a64 | 40 | * @code |
wsteenberg | 0:ebf3f36f3a64 | 41 | * #include "mbed.h" |
wsteenberg | 0:ebf3f36f3a64 | 42 | * #include "F469_BUTTON.hpp" |
wsteenberg | 0:ebf3f36f3a64 | 43 | * |
wsteenberg | 0:ebf3f36f3a64 | 44 | * DigitalOut led_green(LED1); |
wsteenberg | 0:ebf3f36f3a64 | 45 | * DigitalOut led_orange(LED2); |
wsteenberg | 0:ebf3f36f3a64 | 46 | * DigitalOut led_red(LED3); |
wsteenberg | 0:ebf3f36f3a64 | 47 | * DigitalOut led_blue(LED4); |
wsteenberg | 0:ebf3f36f3a64 | 48 | * |
wsteenberg | 0:ebf3f36f3a64 | 49 | * TS_DISCO_F469NI ts_; |
wsteenberg | 0:ebf3f36f3a64 | 50 | * LCD_DISCO_F469NI lcd_; |
wsteenberg | 0:ebf3f36f3a64 | 51 | * |
wsteenberg | 0:ebf3f36f3a64 | 52 | * int main() |
wsteenberg | 0:ebf3f36f3a64 | 53 | * { |
wsteenberg | 0:ebf3f36f3a64 | 54 | * led_green = 1; // Switch off all LEDs |
wsteenberg | 0:ebf3f36f3a64 | 55 | * led_orange = 1; |
wsteenberg | 0:ebf3f36f3a64 | 56 | * led_red = 1; |
wsteenberg | 0:ebf3f36f3a64 | 57 | * led_blue = 1; |
wsteenberg | 0:ebf3f36f3a64 | 58 | * |
wsteenberg | 0:ebf3f36f3a64 | 59 | * lcd_.Clear(LCD_COLOR_WHITE); // Set LCD Background colour |
wsteenberg | 0:ebf3f36f3a64 | 60 | * |
wsteenberg | 0:ebf3f36f3a64 | 61 | * Button btn1(lcd_, ts_, 20, 100, 120, 60, |
wsteenberg | 0:ebf3f36f3a64 | 62 | * LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 1, "BUTTON1", Font20); // Define btn1 button |
wsteenberg | 0:ebf3f36f3a64 | 63 | * btn1.Render(); // Draw btn1 button |
wsteenberg | 0:ebf3f36f3a64 | 64 | * |
wsteenberg | 0:ebf3f36f3a64 | 65 | * Button test(lcd_, ts_, 160, 100, 120, 60, |
wsteenberg | 0:ebf3f36f3a64 | 66 | * LCD_COLOR_DARKBLUE, LCD_COLOR_GREEN, 1, "TEST", Font20); // Define test button |
wsteenberg | 0:ebf3f36f3a64 | 67 | * test.Render(); // Draw test button |
wsteenberg | 0:ebf3f36f3a64 | 68 | * |
wsteenberg | 0:ebf3f36f3a64 | 69 | * Button show(lcd_, ts_, 300, 100, 120, 60, |
wsteenberg | 0:ebf3f36f3a64 | 70 | * LCD_COLOR_BROWN, LCD_COLOR_GRAY, 1, "SHOW", Font20); // Define hide button |
wsteenberg | 0:ebf3f36f3a64 | 71 | * show.Hide(); |
wsteenberg | 0:ebf3f36f3a64 | 72 | * |
wsteenberg | 0:ebf3f36f3a64 | 73 | * Button hide(lcd_, ts_, 300, 100, 120, 60, |
wsteenberg | 0:ebf3f36f3a64 | 74 | * LCD_COLOR_BROWN, LCD_COLOR_GRAY, 1, "HIDE", Font20); // Define hide button |
wsteenberg | 0:ebf3f36f3a64 | 75 | * hide.Render(); // Draw hide button |
wsteenberg | 0:ebf3f36f3a64 | 76 | * |
wsteenberg | 0:ebf3f36f3a64 | 77 | * Button button3D(lcd_, ts_, 580, 100, 160, 60, |
wsteenberg | 0:ebf3f36f3a64 | 78 | * LCD_COLOR_BLUE, LCD_COLOR_YELLOW, 2, "3D BUTTON", Font20); // Define button3D button |
wsteenberg | 0:ebf3f36f3a64 | 79 | * button3D.Render(); // Draw 3Dbutton button |
wsteenberg | 0:ebf3f36f3a64 | 80 | * |
wsteenberg | 0:ebf3f36f3a64 | 81 | * |
wsteenberg | 0:ebf3f36f3a64 | 82 | * |
wsteenberg | 0:ebf3f36f3a64 | 83 | * lcd_.SetTextColor(LCD_COLOR_BLACK); // Set Text colour to Black |
wsteenberg | 0:ebf3f36f3a64 | 84 | * lcd_.SetFont(&Font20); // Font size 20 |
wsteenberg | 0:ebf3f36f3a64 | 85 | * lcd_.DisplayStringAt(5, 5, (uint8_t *)"Button / Slider driver for DISCO_F469", LEFT_MODE); // Display main header text |
wsteenberg | 0:ebf3f36f3a64 | 86 | * |
wsteenberg | 0:ebf3f36f3a64 | 87 | * lcd_.SetFont(&Font16); // Font size 16 |
wsteenberg | 0:ebf3f36f3a64 | 88 | * lcd_.DisplayStringAt(5, 45, (uint8_t *)"Button example", LEFT_MODE); // Display secondary header text |
wsteenberg | 0:ebf3f36f3a64 | 89 | * |
wsteenberg | 0:ebf3f36f3a64 | 90 | * |
wsteenberg | 0:ebf3f36f3a64 | 91 | * while (true) // Main program loop |
wsteenberg | 0:ebf3f36f3a64 | 92 | * { |
wsteenberg | 0:ebf3f36f3a64 | 93 | * led_green = 1; // Switch off all LEDs |
wsteenberg | 0:ebf3f36f3a64 | 94 | * led_orange = 1; |
wsteenberg | 0:ebf3f36f3a64 | 95 | * led_red = 1; |
wsteenberg | 0:ebf3f36f3a64 | 96 | * led_blue = 1; |
wsteenberg | 0:ebf3f36f3a64 | 97 | * |
wsteenberg | 0:ebf3f36f3a64 | 98 | * |
wsteenberg | 0:ebf3f36f3a64 | 99 | * if (btn1.Press()) // Check if btn1 button was touched and run instructions if true |
wsteenberg | 0:ebf3f36f3a64 | 100 | * { |
wsteenberg | 0:ebf3f36f3a64 | 101 | * lcd_.SetFont(&Font16); |
wsteenberg | 0:ebf3f36f3a64 | 102 | * lcd_.SetTextColor(LCD_COLOR_BLACK); |
wsteenberg | 0:ebf3f36f3a64 | 103 | * lcd_.DisplayStringAt(5, 200, (uint8_t *)"Button1 pressed - switch on orange LED", LEFT_MODE); |
wsteenberg | 0:ebf3f36f3a64 | 104 | * led_orange = 0; |
wsteenberg | 0:ebf3f36f3a64 | 105 | * wait(0.5); |
wsteenberg | 0:ebf3f36f3a64 | 106 | * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); |
wsteenberg | 0:ebf3f36f3a64 | 107 | * } // End btn1 button instructions |
wsteenberg | 0:ebf3f36f3a64 | 108 | * |
wsteenberg | 0:ebf3f36f3a64 | 109 | * if (test.Press()) // Check if test button was touched and run instructions if true |
wsteenberg | 0:ebf3f36f3a64 | 110 | * { |
wsteenberg | 0:ebf3f36f3a64 | 111 | * lcd_.SetFont(&Font16); |
wsteenberg | 0:ebf3f36f3a64 | 112 | * lcd_.SetTextColor(LCD_COLOR_BLACK); |
wsteenberg | 0:ebf3f36f3a64 | 113 | * lcd_.DisplayStringAt(5, 200, (uint8_t *)"TEST pressed - switch on red LED", LEFT_MODE); |
wsteenberg | 0:ebf3f36f3a64 | 114 | * led_red = 0; |
wsteenberg | 0:ebf3f36f3a64 | 115 | * wait(0.5); |
wsteenberg | 0:ebf3f36f3a64 | 116 | * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); |
wsteenberg | 0:ebf3f36f3a64 | 117 | * |
wsteenberg | 0:ebf3f36f3a64 | 118 | * } // End test button instructions |
wsteenberg | 0:ebf3f36f3a64 | 119 | * |
wsteenberg | 0:ebf3f36f3a64 | 120 | * if (hide.Press()) // Check if hide button was touched and run instructions if true |
wsteenberg | 0:ebf3f36f3a64 | 121 | * { |
wsteenberg | 0:ebf3f36f3a64 | 122 | * lcd_.SetFont(&Font16); |
wsteenberg | 0:ebf3f36f3a64 | 123 | * lcd_.SetTextColor(LCD_COLOR_BLACK); |
wsteenberg | 0:ebf3f36f3a64 | 124 | * lcd_.DisplayStringAt(5, 200, (uint8_t *)"Hide pressed - Hide other buttons", LEFT_MODE); |
wsteenberg | 0:ebf3f36f3a64 | 125 | * led_green = 0; |
wsteenberg | 0:ebf3f36f3a64 | 126 | * btn1.Hide(); // Hide btn1 button |
wsteenberg | 0:ebf3f36f3a64 | 127 | * test.Hide(); // Hide test button |
wsteenberg | 0:ebf3f36f3a64 | 128 | * hide.Hide(); |
wsteenberg | 0:ebf3f36f3a64 | 129 | * show.Render(); |
wsteenberg | 0:ebf3f36f3a64 | 130 | * wait(0.5); |
wsteenberg | 0:ebf3f36f3a64 | 131 | * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); |
wsteenberg | 0:ebf3f36f3a64 | 132 | * } // End hide button instructions |
wsteenberg | 0:ebf3f36f3a64 | 133 | * |
wsteenberg | 0:ebf3f36f3a64 | 134 | * if (show.Press()) // Check if hide button was touched and run instructions if true |
wsteenberg | 0:ebf3f36f3a64 | 135 | * { |
wsteenberg | 0:ebf3f36f3a64 | 136 | * lcd_.SetFont(&Font16); |
wsteenberg | 0:ebf3f36f3a64 | 137 | * lcd_.SetTextColor(LCD_COLOR_BLACK); |
wsteenberg | 0:ebf3f36f3a64 | 138 | * lcd_.DisplayStringAt(5, 200, (uint8_t *)"UNHIDE pressed - Restore other buttons", LEFT_MODE); |
wsteenberg | 0:ebf3f36f3a64 | 139 | * led_blue = 0; |
wsteenberg | 0:ebf3f36f3a64 | 140 | * wait(0.5); |
wsteenberg | 0:ebf3f36f3a64 | 141 | * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); |
wsteenberg | 0:ebf3f36f3a64 | 142 | * show.Hide(); // Hide show button before drawing new button in same place |
wsteenberg | 0:ebf3f36f3a64 | 143 | * hide.Render(); // Draw hide button after hiding button in same position |
wsteenberg | 0:ebf3f36f3a64 | 144 | * btn1.Render(); // Draw btn1 button |
wsteenberg | 0:ebf3f36f3a64 | 145 | * test.Render(); // Draw test button |
wsteenberg | 0:ebf3f36f3a64 | 146 | * |
wsteenberg | 0:ebf3f36f3a64 | 147 | * } |
wsteenberg | 0:ebf3f36f3a64 | 148 | * |
wsteenberg | 0:ebf3f36f3a64 | 149 | * if (button3D.Press()) // Check if 3Dbutton button was touched and run instructions if true |
wsteenberg | 0:ebf3f36f3a64 | 150 | * { |
wsteenberg | 0:ebf3f36f3a64 | 151 | * lcd_.SetFont(&Font16); |
wsteenberg | 0:ebf3f36f3a64 | 152 | * lcd_.SetTextColor(LCD_COLOR_BLACK); |
wsteenberg | 0:ebf3f36f3a64 | 153 | * lcd_.DisplayStringAt(5, 200, (uint8_t *)"3D Button pressed - switch on blue LED", LEFT_MODE); |
wsteenberg | 0:ebf3f36f3a64 | 154 | * led_blue = 0; |
wsteenberg | 0:ebf3f36f3a64 | 155 | * wait(0.5); |
wsteenberg | 0:ebf3f36f3a64 | 156 | * lcd_.DisplayStringAt(5, 200, (uint8_t *)" ", LEFT_MODE); |
wsteenberg | 0:ebf3f36f3a64 | 157 | * } // End 3D button instructions |
wsteenberg | 0:ebf3f36f3a64 | 158 | * |
wsteenberg | 0:ebf3f36f3a64 | 159 | * wait(0.02f); |
wsteenberg | 0:ebf3f36f3a64 | 160 | * } // End Main program loop |
wsteenberg | 0:ebf3f36f3a64 | 161 | * } // End Main program |
wsteenberg | 0:ebf3f36f3a64 | 162 | * @endcode |
wsteenberg | 0:ebf3f36f3a64 | 163 | */ |
wsteenberg | 0:ebf3f36f3a64 | 164 | |
wsteenberg | 0:ebf3f36f3a64 | 165 | class Button |
wsteenberg | 0:ebf3f36f3a64 | 166 | { |
wsteenberg | 0:ebf3f36f3a64 | 167 | public: |
wsteenberg | 0:ebf3f36f3a64 | 168 | |
wsteenberg | 0:ebf3f36f3a64 | 169 | //! Constructor |
wsteenberg | 0:ebf3f36f3a64 | 170 | Button(LCD_DISCO_F469NI &lcd, TS_DISCO_F469NI &ts, |
wsteenberg | 0:ebf3f36f3a64 | 171 | uint16_t x, uint16_t y, uint16_t width, uint16_t height, |
wsteenberg | 0:ebf3f36f3a64 | 172 | uint32_t buttonColour, uint32_t changeColour, |
wsteenberg | 0:ebf3f36f3a64 | 173 | int style, const string label = "", sFONT &fonts = Font12, |
wsteenberg | 0:ebf3f36f3a64 | 174 | uint32_t textColour = LCD_COLOR_WHITE) |
wsteenberg | 0:ebf3f36f3a64 | 175 | : lcd_(lcd), ts_(ts), ButtonX_(x), ButtonY_(y), ButtonW_(width), ButtonH_(height), |
wsteenberg | 0:ebf3f36f3a64 | 176 | BUTTON_COLOUR_(buttonColour), CHANGE_COLOUR_(changeColour), |
wsteenberg | 0:ebf3f36f3a64 | 177 | STYLE_(style), LABEL_(label), FONTS_(&fonts), FONT_WIDTH_(fonts.Width), |
wsteenberg | 0:ebf3f36f3a64 | 178 | FONT_HEIGHT_(fonts.Height), active_(true) |
wsteenberg | 0:ebf3f36f3a64 | 179 | { Render(); } |
wsteenberg | 0:ebf3f36f3a64 | 180 | |
wsteenberg | 0:ebf3f36f3a64 | 181 | /** |
wsteenberg | 0:ebf3f36f3a64 | 182 | * @brief Draw Button. |
wsteenberg | 0:ebf3f36f3a64 | 183 | * |
wsteenberg | 0:ebf3f36f3a64 | 184 | */ |
wsteenberg | 0:ebf3f36f3a64 | 185 | void Render(); |
wsteenberg | 0:ebf3f36f3a64 | 186 | |
wsteenberg | 0:ebf3f36f3a64 | 187 | /** |
wsteenberg | 0:ebf3f36f3a64 | 188 | * @brief Draw 3D Button. |
wsteenberg | 0:ebf3f36f3a64 | 189 | * |
wsteenberg | 0:ebf3f36f3a64 | 190 | */ |
wsteenberg | 0:ebf3f36f3a64 | 191 | void Render3D(); |
wsteenberg | 0:ebf3f36f3a64 | 192 | |
wsteenberg | 0:ebf3f36f3a64 | 193 | /** |
wsteenberg | 0:ebf3f36f3a64 | 194 | * @brief Change colour of Button. |
wsteenberg | 0:ebf3f36f3a64 | 195 | * |
wsteenberg | 0:ebf3f36f3a64 | 196 | */ |
wsteenberg | 0:ebf3f36f3a64 | 197 | void Change(); |
wsteenberg | 0:ebf3f36f3a64 | 198 | |
wsteenberg | 0:ebf3f36f3a64 | 199 | /** |
wsteenberg | 0:ebf3f36f3a64 | 200 | * @brief Change colour of 3D Button. |
wsteenberg | 0:ebf3f36f3a64 | 201 | * |
wsteenberg | 0:ebf3f36f3a64 | 202 | */ |
wsteenberg | 0:ebf3f36f3a64 | 203 | void Change3D(); |
wsteenberg | 0:ebf3f36f3a64 | 204 | |
wsteenberg | 0:ebf3f36f3a64 | 205 | /** |
wsteenberg | 0:ebf3f36f3a64 | 206 | * @brief Hide Button. |
wsteenberg | 0:ebf3f36f3a64 | 207 | * |
wsteenberg | 0:ebf3f36f3a64 | 208 | */ |
wsteenberg | 0:ebf3f36f3a64 | 209 | void Hide(); |
wsteenberg | 0:ebf3f36f3a64 | 210 | |
wsteenberg | 0:ebf3f36f3a64 | 211 | /** |
wsteenberg | 0:ebf3f36f3a64 | 212 | * @brief Check touch detected on Button. |
wsteenberg | 0:ebf3f36f3a64 | 213 | * |
wsteenberg | 0:ebf3f36f3a64 | 214 | */ |
wsteenberg | 0:ebf3f36f3a64 | 215 | bool Press(); |
wsteenberg | 0:ebf3f36f3a64 | 216 | |
wsteenberg | 0:ebf3f36f3a64 | 217 | /** |
wsteenberg | 0:ebf3f36f3a64 | 218 | * @brief Check if touch is on Button. |
wsteenberg | 0:ebf3f36f3a64 | 219 | * |
wsteenberg | 0:ebf3f36f3a64 | 220 | */ |
wsteenberg | 0:ebf3f36f3a64 | 221 | bool ButtonBoundaryCheck(); |
wsteenberg | 0:ebf3f36f3a64 | 222 | |
wsteenberg | 0:ebf3f36f3a64 | 223 | /** |
wsteenberg | 0:ebf3f36f3a64 | 224 | * @brief Check previous state of Button. |
wsteenberg | 0:ebf3f36f3a64 | 225 | * |
wsteenberg | 0:ebf3f36f3a64 | 226 | */ |
wsteenberg | 0:ebf3f36f3a64 | 227 | static TS_StateTypeDef GottenState() |
wsteenberg | 0:ebf3f36f3a64 | 228 | { return state_; } |
wsteenberg | 0:ebf3f36f3a64 | 229 | |
wsteenberg | 0:ebf3f36f3a64 | 230 | /** |
wsteenberg | 0:ebf3f36f3a64 | 231 | * @brief Set or reset multi-touch. |
wsteenberg | 0:ebf3f36f3a64 | 232 | * |
wsteenberg | 0:ebf3f36f3a64 | 233 | */ |
wsteenberg | 0:ebf3f36f3a64 | 234 | static void SetMultiTouch(bool tf) { multiTouch = tf; } |
wsteenberg | 0:ebf3f36f3a64 | 235 | |
wsteenberg | 0:ebf3f36f3a64 | 236 | |
wsteenberg | 0:ebf3f36f3a64 | 237 | private: |
wsteenberg | 0:ebf3f36f3a64 | 238 | |
wsteenberg | 0:ebf3f36f3a64 | 239 | LCD_DISCO_F469NI &lcd_; // LCD |
wsteenberg | 0:ebf3f36f3a64 | 240 | TS_DISCO_F469NI &ts_; // Touch |
wsteenberg | 0:ebf3f36f3a64 | 241 | |
wsteenberg | 0:ebf3f36f3a64 | 242 | const uint16_t ButtonX_, ButtonY_, ButtonW_, ButtonH_; |
wsteenberg | 0:ebf3f36f3a64 | 243 | const uint32_t BUTTON_COLOUR_; // Original colour |
wsteenberg | 0:ebf3f36f3a64 | 244 | const uint32_t CHANGE_COLOUR_; // Colour to change to color |
wsteenberg | 0:ebf3f36f3a64 | 245 | const int STYLE_; // Button style |
wsteenberg | 0:ebf3f36f3a64 | 246 | const string LABEL_; // Button label |
wsteenberg | 0:ebf3f36f3a64 | 247 | sFONT *const FONTS_; // Button Style |
wsteenberg | 0:ebf3f36f3a64 | 248 | const uint16_t FONT_WIDTH_; |
wsteenberg | 0:ebf3f36f3a64 | 249 | const uint16_t FONT_HEIGHT_; |
wsteenberg | 0:ebf3f36f3a64 | 250 | bool active_; // Button active boolean |
wsteenberg | 0:ebf3f36f3a64 | 251 | |
wsteenberg | 0:ebf3f36f3a64 | 252 | static TS_StateTypeDef state_; |
wsteenberg | 0:ebf3f36f3a64 | 253 | static bool multiTouch; |
wsteenberg | 0:ebf3f36f3a64 | 254 | |
wsteenberg | 0:ebf3f36f3a64 | 255 | /** |
wsteenberg | 0:ebf3f36f3a64 | 256 | * @brief Disallow copy constructor and assignment operator. |
wsteenberg | 0:ebf3f36f3a64 | 257 | * |
wsteenberg | 0:ebf3f36f3a64 | 258 | */ |
wsteenberg | 0:ebf3f36f3a64 | 259 | Button(const Button&); |
wsteenberg | 0:ebf3f36f3a64 | 260 | Button& operator=(const Button&); |
wsteenberg | 0:ebf3f36f3a64 | 261 | |
wsteenberg | 0:ebf3f36f3a64 | 262 | |
wsteenberg | 0:ebf3f36f3a64 | 263 | }; |
wsteenberg | 0:ebf3f36f3a64 | 264 | #endif // F469_BUTTON_HPP |