A demo for Adafruit 64x32 demo with PWM
Dependencies: mbed-rtos BufferedSerial Adafruit_GFX_MBED LedMatrix-PWM FastIO mbed-dev
main.cpp
- Committer:
- davidr99
- Date:
- 2017-10-08
- Revision:
- 0:9f43f6e0d6ad
- Child:
- 1:442e873e4f52
File content as of revision 0:9f43f6e0d6ad:
/* The goal of this program is to show the basic connections and workings of Adafruits 32x16 RGB LED matrix board (http://www.adafruit.com/products/420), also sold on other places, for instance http://www.ebay.com/itm/PH6-RGB-Full-Color-LED-16-32-Dot-Matrix-Display-Module-/310303408628?pt=LH_DefaultDomain_0&hash=item483f8641f4 (no affiliation with either of them). This program is not intended to be highly optimized or a guideline in C programming in any way (more of the opposite actually). To have more than 7 colors on this thing, you need to implement software PWM of some sort. I have obviously not done that, but if YOU do, please let me know! Adafruit have a wicked demo program for an arduino - www.youtube.com/watch?v=lY-flFEfsHo There are probably lots of ways to make this perform better, perhaps by using Neal Hormans port of the Adafruit_GFX library (http://mbed.org/users/nkhorman/code/Adafruit_GFX/). No error checking or out-of-bounds checking is done. Use at your own peril. For more detailed information on the driver chip, see http://www.bjtopspace.com/ziliao/CYT62726.pdf Although the chips on my board says jx15020, I've been informed that they are equvivalent to the CYT62726, and so far it's a match. Feel free to use all or parts of this work. If you choose to do so, I would appreciate a small mentioning in the scrolling opening credits ;) Best regards, Hugo Harming upgraded@hotmail.com */ #include "mbed.h" #include "rtos.h" #define LOW 0 #define HIGH 1 BusOut ABCD(D5,D6,D7,D8); // Row address. DigitalOut CLK(D9); // Data clock - rising edge DigitalOut LAT(D3); // Data latch - active low (pulse up after data load) DigitalOut OE(D4); // Output enable - active low (hold high during data load, bring low after LAT pulse) DigitalOut R1(D10); // RED Serial in for upper half DigitalOut R2(D13); // RED Serial in for lower half DigitalOut G1(D11); // GREEN Serial in for upper half DigitalOut G2(A0); // GREEN Serial in for lower half DigitalOut B1(D12); // BLUE Serial in for upper half DigitalOut B2(A1); // BLUE Serial in for lower half const int nPlanes = 5; unsigned char gm[64][16][nPlanes]; // Buffer with 32x6 bytes. Graphics memory if you like. unsigned int plane; // Counter for demo code void Init() { // Set up things to a known state CLK = LOW; LAT = LOW; OE = HIGH; //display off ABCD = 0; plane=0; } void WrRow(unsigned char Row) { // Write specified row (and row+8) to display. Valid input: 0 to 7. ABCD=15-Row; // Set row address for(int col=63; col >= 0; col--) { // To daisychain more displays, I guess you would have to increase this counter to n*32 columns. Might mirror though. char val = gm[col][Row][plane]; R1 = (val & 1); // Red bit, upper half G1 = (val & 2); // Green bit, upper half B1 = (val & 4); // Blue bit, upper half R2 = (val & 8); // Red bit, lower half G2 = (val & 16); // Green bit, lower half B2 = (val & 32); // Blue bit, lower half CLK = HIGH; // tick (clock bit in) CLK = LOW; // tock } LAT = HIGH; // Latch entire row LAT = LOW; } void Pset(unsigned char x,unsigned char y, unsigned long c) { int r, g, b; r = (c & 0xFF); // Extract red bit from color g = (c & 0xFF00) >> 8; // Extract green bit from color b = (c & 0xFF0000) >> 16; // Extract blue bit from color for(int p=0;p<nPlanes;p++) { if (y >= 16) { // Keep last 3 bits gm[x][y - 16][p] = (gm[x][y - 16][p] & 0b111000) + ((r >> p) & 1) + (((g << 1) >> p) & 2) + (((b << 2) >> p) & 4); } else { // keep first 3 bits gm[x][y][p] = (gm[x][y][p] & 0b000111) + ((((r >> p) & 1) + (((g << 1) >> p) & 2) + (((b << 2) >> p) & 4)) << 3); } } } void Paint() { if (plane >= (nPlanes - 1)) { plane = 0; } else { plane++; } // Write graphics memory to display for(int Row=0; Row<16; Row++) { OE = HIGH; // Disable output WrRow(Row); OE = LOW; // Enable output wait_us(2 * (1 << plane)); // Wasting some time. Use for whatever else. Probably better with a ticker for the display refresh. } OE = HIGH; // Disable output } void PaintThread() { Paint(); } int main() { Init(); // Set things up Ticker ticker; ticker.attach(PaintThread, 0.003); while(1) { for(int x=0;x<64;x++) { for(int y=0;y<32;y++) { Pset(x, y, 0xFF0101); } //Paint(); // Display refresh time sets loop duration. } Thread::wait(1000); for(int c=0; c<16; c++) { for(int x=c; x<(63-c); x++) {// Top side Pset(x,c,c); Thread::wait(10); //Paint(); // Display refresh time sets loop duration. } for(int y=c; y<(31-c); y++) {// Right side Pset(63-c,y,c << 8); Thread::wait(10); //Paint(); } for(int x=(63-c); x>=c; x--) {// Bottom side Pset(x,(31-c),c << 16); Thread::wait(10); //Paint(); } for(int y=(31-c); y>=c; y--) { // Left side Pset(c,y,c << 8); Thread::wait(10); //Paint(); } } Thread::wait(1000); /* for(long w=0;w<1000;w++) { Paint(); // Display refresh time sets loop duration. }*/ } }