repo time

Dependencies:   mbed MAX14720 MAX30205 USBDevice

Revision:
20:6d2af70c92ab
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/HspGuiSourceV301/HSPGui/Properties/Resources.Designer.cs	Tue Apr 06 06:41:40 2021 +0000
@@ -0,0 +1,583 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.42000
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace HealthSensorPlatform.Properties {
+    using System;
+    
+    
+    /// <summary>
+    ///   A strongly-typed resource class, for looking up localized strings, etc.
+    /// </summary>
+    // This class was auto-generated by the StronglyTypedResourceBuilder
+    // class via a tool like ResGen or Visual Studio.
+    // To add or remove a member, edit your .ResX file then rerun ResGen
+    // with the /str option, or rebuild your VS project.
+    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+    internal class Resources {
+        
+        private static global::System.Resources.ResourceManager resourceMan;
+        
+        private static global::System.Globalization.CultureInfo resourceCulture;
+        
+        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+        internal Resources() {
+        }
+        
+        /// <summary>
+        ///   Returns the cached ResourceManager instance used by this class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Resources.ResourceManager ResourceManager {
+            get {
+                if (object.ReferenceEquals(resourceMan, null)) {
+                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HealthSensorPlatform.Properties.Resources", typeof(Resources).Assembly);
+                    resourceMan = temp;
+                }
+                return resourceMan;
+            }
+        }
+        
+        /// <summary>
+        ///   Overrides the current thread's CurrentUICulture property for all
+        ///   resource lookups using this strongly typed resource class.
+        /// </summary>
+        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+        internal static global::System.Globalization.CultureInfo Culture {
+            get {
+                return resourceCulture;
+            }
+            set {
+                resourceCulture = value;
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bio_impedance_block {
+            get {
+                object obj = ResourceManager.GetObject("bio_impedance_block", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_input_mux {
+            get {
+                object obj = ResourceManager.GetObject("bioz_input_mux", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_input_mux1 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_input_mux1", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_input_muxcal1 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_input_muxcal1", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_input_muxcal2 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_input_muxcal2", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_input_muxlb1 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_input_muxlb1", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_input_muxlb2 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_input_muxlb2", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_input_muxloff1 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_input_muxloff1", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_input_muxloff2 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_input_muxloff2", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_input_muxlon {
+            get {
+                object obj = ResourceManager.GetObject("bioz_input_muxlon", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_input_muxsw1 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_input_muxsw1", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_input_muxsw2 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_input_muxsw2", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_load {
+            get {
+                object obj = ResourceManager.GetObject("bioz_load", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_load_cal1 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_load_cal1", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_load_cal2 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_load_cal2", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_load_lb1 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_load_lb1", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_load_lb2 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_load_lb2", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_load_leadon {
+            get {
+                object obj = ResourceManager.GetObject("bioz_load_leadon", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_load_resload {
+            get {
+                object obj = ResourceManager.GetObject("bioz_load_resload", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_load_sw1 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_load_sw1", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_load_sw2 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_load_sw2", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_load1 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_load1", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_load2 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_load2", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_loadloff1 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_loadloff1", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_loadloff2 {
+            get {
+                object obj = ResourceManager.GetObject("bioz_loadloff2", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap bioz_loadrz {
+            get {
+                object obj = ResourceManager.GetObject("bioz_loadrz", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap ecg_channel_block {
+            get {
+                object obj = ResourceManager.GetObject("ecg_channel_block", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap ecg_lead_config {
+            get {
+                object obj = ResourceManager.GetObject("ecg_lead_config", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap ecg_lead_config_closed_swOnly {
+            get {
+                object obj = ResourceManager.GetObject("ecg_lead_config_closed_swOnly", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap ecg_lead_config1 {
+            get {
+                object obj = ResourceManager.GetObject("ecg_lead_config1", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap open {
+            get {
+                object obj = ResourceManager.GetObject("open", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap pace_block_diagrams {
+            get {
+                object obj = ResourceManager.GetObject("pace_block_diagrams", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap pace_falling {
+            get {
+                object obj = ResourceManager.GetObject("pace_falling", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap pace_rising {
+            get {
+                object obj = ResourceManager.GetObject("pace_rising", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw1 {
+            get {
+                object obj = ResourceManager.GetObject("sw1", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw10 {
+            get {
+                object obj = ResourceManager.GetObject("sw10", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw11 {
+            get {
+                object obj = ResourceManager.GetObject("sw11", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw12 {
+            get {
+                object obj = ResourceManager.GetObject("sw12", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw13 {
+            get {
+                object obj = ResourceManager.GetObject("sw13", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw14 {
+            get {
+                object obj = ResourceManager.GetObject("sw14", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw1bmp {
+            get {
+                object obj = ResourceManager.GetObject("sw1bmp", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw1rz {
+            get {
+                object obj = ResourceManager.GetObject("sw1rz", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw2 {
+            get {
+                object obj = ResourceManager.GetObject("sw2", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw3 {
+            get {
+                object obj = ResourceManager.GetObject("sw3", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw4 {
+            get {
+                object obj = ResourceManager.GetObject("sw4", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw5 {
+            get {
+                object obj = ResourceManager.GetObject("sw5", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw6 {
+            get {
+                object obj = ResourceManager.GetObject("sw6", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw7 {
+            get {
+                object obj = ResourceManager.GetObject("sw7", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw8 {
+            get {
+                object obj = ResourceManager.GetObject("sw8", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap sw9 {
+            get {
+                object obj = ResourceManager.GetObject("sw9", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap system_block_diagram {
+            get {
+                object obj = ResourceManager.GetObject("system_block_diagram", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+        
+        /// <summary>
+        ///   Looks up a localized resource of type System.Drawing.Bitmap.
+        /// </summary>
+        internal static System.Drawing.Bitmap system_block_diagram_max30003 {
+            get {
+                object obj = ResourceManager.GetObject("system_block_diagram_max30003", resourceCulture);
+                return ((System.Drawing.Bitmap)(obj));
+            }
+        }
+    }
+}