Revision:
1:578d6bbe9f09
Parent:
0:01be2d5eaf72
Child:
2:ce4c7e5ab241
--- a/PlayerBase.h	Mon Oct 31 02:34:13 2011 +0000
+++ b/PlayerBase.h	Fri Dec 16 07:14:05 2011 +0000
@@ -9,11 +9,23 @@
   {
   public:
     PlayerBase();
-    
     virtual void setGalvo(uint16_t x, uint16_t y);
     virtual void setLaserPower(uint16_t power);  
-    virtual void wait(uint16_t us);
+    virtual void wait(uint16_t ms);
+
+    // this is for scanning to calibrate camera.
+    virtual void calibrationScan() {};
+    virtual void point(uint16_t x, uint16_t y) {};
 
+    // this is for color scanning
+    virtual void readRgb() {};
+    virtual void setLaserPowerRgb(uint8_t red, uint8_t green, uint8_t blue) {};
+
+    virtual void ready() {};
+    virtual void areYouThere() {};
+    virtual void message(int aLevel, int aLength, char *aString) {};
+
+    
     inline void penDown() {
       mPenDown = true;
       setLaserPower(mLaserPower);
@@ -31,6 +43,9 @@
     bool hasNext();
     bool playOne();
     
+    uint16_t getX() { return mGalvoX; };
+    uint16_t getY() { return mGalvoY; };
+    
   protected:  
     void rasterLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, int step=1);
     
@@ -43,10 +58,9 @@
       return mData[mPlayHead-1];
     }
     
+    // TODO(dps): take care of endian
     inline uint16_t decodeU16() {
       uint16_t i;
-      // i = (((uint16_t)get()) << 8) + get();
-      // mbed
       i =  (uint16_t)get() << 8;
       i |= (uint16_t)get();
       return i;