SNAKE GAME
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
hardware.h
- Committer:
- congvu
- Date:
- 2020-11-25
- Revision:
- 0:24041b847eb5
File content as of revision 0:24041b847eb5:
// Copyright 2020 Georgia Tech. All rights reserved. // The materials provided by the instructor in this course are for // the use of the students currently enrolled in the course. // Copyrighted course materials may not be further disseminated. // This file must not be made publicly available anywhere. #ifndef HARDWARE_H #define HARDWARE_H /** * Structure that represents all the inputs to the game. * If additional hardware is added, new elements should be added to this struct. */ struct GameInputs { int b1, b2, b3; // Button presses double ax, ay, az; // Accelerometer readings }; /** * Initialize all the hardware. */ int hardware_init(); /** * Read all the user inputs. * This is all input hardware interaction should happen. * Returns a GameInputs struct that has all the inputs recorded. * This GameInputs is used elsewhere to compute the game update. */ GameInputs read_inputs(); #endif // HARDWARE_H