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Simple driver for blinkm module
main.cpp
- Committer:
- chris215
- Date:
- 2010-09-21
- Revision:
- 0:364e81107e71
File content as of revision 0:364e81107e71:
#include "mbed.h" //prototypes void FadeToColor(char r,char g, char b); void FastColorChg(char r,char g, char b); void PlayScript(char s); void BlinkInit(void); //DEFINES #define BLINKADR 0x12 I2C blink(p9,p10); int main() { BlinkInit(); FadeToColor(0x00,0x00,0x00); wait(2); FadeToColor(0xff,0xff,0xff); wait(2); while(1) { PlayScript(12); //virtual candle wait(60); // 10 sec script play PlayScript(13); //water reflexion wait(60); // 10 sec script play PlayScript(11); //moonlight wait(60); // 10 sec script play PlayScript(16); //thunderstorms wait(60); // 10 sec script play } } void BlinkInit(void) { char data[1] = {'o'}; blink.frequency(400000); blink.write(0x00, data, 1); // will stop it at whatever address } void FadeToColor(char r,char g, char b) { char data[4] = {'c',r,g,b}; blink.write(BLINKADR, data, 4); } void FastColorChg(char r,char g, char b) { char data[4] = {'n',r,g,b}; blink.write(BLINKADR, data, 4); } void PlayScript(char s) { FadeToColor(0x00,0x00,0x00); // fade to black wait(0.25); //100 ms to make sure fade is complete if(s < 19) //only 19 scripts onboard { char data[4] = {'p',s,0,0}; //play script from start indefinetly blink.write(BLINKADR, data, 4); } }