Aliexpressなどで販売されている64x32のフルカラードットマトリクスLED2枚とNucleo F401REを利用して、 E233系の駅停車時、路線名表示ありのLED側面行先表示を再現するプログラムです。 3秒間隔、3段階切替で、路線名、種別、行先、次停車駅を個別に指定することが可能です。

Dependencies:   SDFileSystem mbed

Revision:
4:245f17936b1a
Parent:
3:6dbbc0130e96
Child:
5:532937f20397
diff -r 6dbbc0130e96 -r 245f17936b1a main.cpp
--- a/main.cpp	Sun Oct 19 11:16:58 2014 +0000
+++ b/main.cpp	Sun Oct 19 16:20:02 2014 +0000
@@ -35,6 +35,27 @@
 unsigned char gm[32][6]; // Buffer with 32x6 bytes. Graphics memory if you like.
 unsigned long CT; //        Counter for demo code
 
+const int LEDBuffer [16][32] = {
+    {0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,2,0,0,0,0,0,2,0,0},
+    {0,0,0,2,0,0,2,0,0,2,2,2,2,0,2,2,2,0,0,0,2,0,0,2,0,0,0,0,0,2,0,0},
+    {0,0,2,2,2,2,2,0,0,2,0,2,0,0,2,0,2,0,0,0,2,2,2,2,2,2,0,2,2,2,2,2},
+    {0,0,2,0,0,0,2,0,0,2,0,2,0,0,2,0,2,0,0,0,2,0,0,0,0,0,0,0,0,2,0,0},
+    {0,2,2,0,0,0,2,0,0,2,2,2,2,0,2,0,2,0,0,2,0,0,2,2,2,0,0,2,2,2,2,2},
+    {0,0,0,2,0,2,0,0,0,2,0,2,0,0,2,0,2,0,0,2,0,0,2,0,2,0,0,2,0,2,0,2},
+    {0,0,0,0,2,0,0,0,0,2,0,2,0,0,2,2,2,0,2,2,0,0,2,2,2,0,0,2,0,2,0,2},
+    {0,0,0,2,2,0,0,0,0,2,2,2,2,0,2,2,0,0,0,2,0,0,0,0,0,0,0,2,2,2,2,2},
+    {0,0,2,0,0,2,0,0,0,2,0,2,0,0,2,2,0,0,0,2,0,2,2,2,2,2,0,2,0,2,0,2},
+    {0,2,0,0,0,0,2,0,0,2,0,2,0,0,2,2,0,0,0,2,0,2,0,0,0,2,0,2,0,2,0,2},
+    {2,2,2,2,2,2,2,2,0,2,2,2,2,0,2,2,0,0,0,2,0,0,0,0,0,0,0,2,2,2,2,2},
+    {0,2,0,0,0,0,2,0,0,0,0,0,2,0,2,0,2,0,0,2,0,0,2,2,2,0,0,0,0,2,0,0},
+    {0,2,0,0,0,0,2,0,0,0,0,0,2,0,2,0,2,0,0,2,0,0,0,2,0,0,2,2,2,2,2,2},
+    {0,2,0,0,0,0,2,0,2,2,2,0,2,0,2,0,2,0,0,2,0,0,0,2,0,0,0,0,0,2,0,0},
+    {0,2,2,2,2,2,2,0,0,0,0,0,2,0,2,0,2,0,0,2,0,0,0,2,0,0,0,0,0,2,0,0},
+    {0,2,0,0,0,0,2,0,0,0,0,2,2,0,2,0,2,0,0,2,0,0,2,2,0,0,0,0,0,2,0,0}
+    };
+    
+    
+
 void MkPattern() // Fill graphics buffer with colorful test pattern.
 {
     unsigned int col,r,g,b;
@@ -97,12 +118,80 @@
     // Write specified row (and row+8) to display. Valid input: 0 to 7.
     ABC = 7-Row; // Set row address
     for(int col=0; col<32; col++) { // To daisychain more displays, I guess you would have to increase this counter to n*32 columns. Might mirror though.
-        R1 = gm[col][0] & (1<<Row); // Red bit, upper half
-        G1 = gm[col][1] & (1<<Row); // Green bit, upper half
-        B1 = gm[col][2] & (1<<Row); // Blue bit, upper half
-        R2 = gm[col][3] & (1<<Row); // Red bit, lower half
-        G2 = gm[col][4] & (1<<Row); // Green bit, lower half
-        B2 = gm[col][5] & (1<<Row); // Blue bit, lower half
+        //R1 = gm[col][0] & (1<<Row); // Red bit, upper half
+        //G1 = gm[col][1] & (1<<Row); // Green bit, upper half
+        //B1 = gm[col][2] & (1<<Row); // Blue bit, upper half
+        //R2 = gm[col][3] & (1<<Row); // Red bit, lower half
+        //G2 = gm[col][4] & (1<<Row); // Green bit, lower half
+        //B2 = gm[col][5] & (1<<Row); // Blue bit, lower half
+        
+        
+        if (LEDBuffer [(7-Row)][col] == 2){
+            R1 = 1;
+            G1 = 1;
+            B1 = 0;           
+        }else{
+            R1 = 0;
+            G1 = 0;
+            B1 = 0; 
+        }
+
+        if (LEDBuffer [(15-Row)][col] == 2){
+            R2 = 1;
+            G2 = 0;
+            B2 = 0;       
+        }else{
+            R2 = 0;
+            G2 = 0;
+            B2 = 0; 
+        }        
+        
+        
+        
+        
+        CLK = HIGH;                 // tick (clock bit in)
+        CLK = LOW;                  // tock
+    }
+    LAT = HIGH; // Latch entire row
+    LAT = LOW;
+}
+
+void WrRow2(unsigned char Row)
+{
+    // Write specified row (and row+8) to display. Valid input: 0 to 7.
+    ABC = 7-Row; // Set row address
+    for(int col=0; col<32; col++) { // To daisychain more displays, I guess you would have to increase this counter to n*32 columns. Might mirror though.
+        //R1 = gm[col][0] & (1<<Row); // Red bit, upper half
+        //G1 = gm[col][1] & (1<<Row); // Green bit, upper half
+        //B1 = gm[col][2] & (1<<Row); // Blue bit, upper half
+        //R2 = gm[col][3] & (1<<Row); // Red bit, lower half
+        //G2 = gm[col][4] & (1<<Row); // Green bit, lower half
+        //B2 = gm[col][5] & (1<<Row); // Blue bit, lower half
+        
+        
+        if (LEDBuffer [(7-Row)][col] == 2){
+            R1 = 1;
+            G1 = 1;
+            B1 = 1;           
+        }else{
+            R1 = 0;
+            G1 = 0;
+            B1 = 0; 
+        }
+
+        if (LEDBuffer [(15-Row)][col] == 2){
+            R2 = 1;
+            G2 = 0;
+            B2 = 1;       
+        }else{
+            R2 = 0;
+            G2 = 0;
+            B2 = 0; 
+        }        
+        
+        
+        
+        
         CLK = HIGH;                 // tick (clock bit in)
         CLK = LOW;                  // tock
     }
@@ -150,8 +239,29 @@
     for(int Row=0; Row<8; Row++) {
         OE = HIGH; // Disable output
         WrRow(Row);
+        //WrRow2(Row);
         OE = LOW; // Enable output
-        wait_us(500); // Wasting some time. Use for whatever else. Probably better with a ticker for the display refresh.
+        
+        wait_us(25); // Wasting some time. Use for whatever else. Probably better with a ticker for the display refresh.
+    }
+    
+    
+    
+    
+    
+    
+}
+
+void Paint2()
+{
+    // Write graphics memory to display
+    for(int Row=0; Row<8; Row++) {
+        OE = HIGH; // Disable output
+        //WrRow(Row);
+        WrRow2(Row);
+        OE = LOW; // Enable output
+        
+        wait_us(25); // Wasting some time. Use for whatever else. Probably better with a ticker for the display refresh.
     }
 }
 
@@ -163,7 +273,7 @@
         OE = HIGH; // Disable output
         WrRowOFF(Row);
         OE = LOW; // Enable output
-        wait_us(500); // Wasting some time. Use for whatever else. Probably better with a ticker for the display refresh.
+        wait_us(50); // Wasting some time. Use for whatever else. Probably better with a ticker for the display refresh.
     }
 }
 
@@ -175,39 +285,42 @@
     while(1) { // Messy demo loop following...
         CT++;
         
-        if((CT<=2560)||(CT>=2880 && CT<=4160)) {
-            Paint(); // Refresh display
-            if((CT % 20)==0) ShiftRight(); // After every 20 refresh, do a ShiftRight
-        }
+        Paint(); // Refresh display
+        Paint2(); // Refresh display
+        
+        //if((CT<=2560)||(CT>=2880 && CT<=4160)) {
+        //    Paint(); // Refresh display
+        //    if((CT % 20)==0) ShiftRight(); // After every 20 refresh, do a ShiftRight
+        //}
         
-        if(CT==2560) {
-            for(int c=0; c<8; c++) {
-                for(int x=c; x<(31-c); x++) {// Top side
-                    Pset(x,c,c);
-                    Paint(); // Display refresh time sets loop duration.
-                }
-                for(int y=c; y<(15-c); y++) {// Right side
-                    Pset(31-c,y,c);
-                    Paint();
-                }
-                for(int x=(31-c); x>=c; x--) {// Bottom side
-                    Pset(x,(15-c),c);
-                    Paint();
-                }
-                for(int y=(15-c); y>=c; y--) { // Left side
-                    Pset(c,y,c);
-                    Paint();
-                }
-            }
-        }
+        //if(CT==2560) {
+        //    for(int c=0; c<8; c++) {
+        //        for(int x=c; x<(31-c); x++) {// Top side
+        //            Pset(x,c,c);
+        //            Paint(); // Display refresh time sets loop duration.
+        //        }
+        //        for(int y=c; y<(15-c); y++) {// Right side
+        //            Pset(31-c,y,c);
+        //            Paint();
+        //        }
+        //        for(int x=(31-c); x>=c; x--) {// Bottom side
+        //            Pset(x,(15-c),c);
+        //            Paint();
+        //        }
+        //        for(int y=(15-c); y>=c; y--) { // Left side
+        //            Pset(c,y,c);
+        //            Paint();
+        //        }
+        //    }
+        //}
          
         if(CT>4160) {
-            MkPattern(); // Restore original priceless artwork
+            //MkPattern(); // Restore original priceless artwork
             CT=0; // Start all over.
         }
         
-        PaintOFF();
-        wait_us(100);
+        //PaintOFF();
+        //wait_us(160);
     }
     
 }