Code to run the cheap 2.4" TFT made by mcufriend.com on the STM nucleo. No modifications required, this plugs into the arduino header.

Dependents:   ST7735_V2_STM32F407

Fork of TFTLCD_8bit by Thiha Electronics

Revision:
4:3ac4239f6c9c
Child:
5:09b6d228ceea
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hx8340bs.h	Sun Dec 02 05:44:52 2012 +0000
@@ -0,0 +1,173 @@
+/** \file hx8340b.h
+ *  \brief mbed TFT LCD controller for displays with the HX8340-B IC (serial interface).
+ *  \copyright GNU Public License, v2. or later
+ *
+ * A known display with this type of controller chip is the ITDB02-2.2SP
+ * from http://imall.iteadstudio.com
+ *
+ * This library is based on the Arduino/chipKIT UTFT library by Henning
+ * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
+ *
+ * Copyright (C)2010-2012 Henning Karlsen. All right reserved.
+ * Copyright (C)2012 Todor Todorov.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to:
+ *
+ * Free Software Foundation, Inc.
+ * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
+ *
+ *********************************************************************/
+#ifndef TFTLCD_HX8340B_H
+#define TFTLCD_HX8340B_H
+
+#include "lcd_base.h"
+
+/** Represents a LCD instance.
+ *
+ * This is the utility class, through which the display can be manipulated
+ * and graphics objects can be shown to the user.  A known display, which
+ * works with this library is the ITDB02-2.2SP from iTeadStudio - a RGB TFT
+ * with 176x220 pixels resolution and 65K/256K colors, using serial interface.
+ *
+ * The display needs 4 or 5 pins to work with mbed. As it uses +3.3V for power
+ * and logic, as well as the backlight, interfacing could happen directly
+ * to the mbed without the need of shields or level shifters as with Arduino.
+ *
+ * How to use:
+ * \code
+ * // include the library, this will also pull in the header for the provided fonts
+ * #include "hx8340bs.h"
+ * 
+ * // create the lcd instance
+ * HX8340S_LCD lcd( p14, p13, p12, p11 ); // control pins
+ *
+ * int main()
+ * {
+ *     // initialize display - place it in standard portrait mode and set background to black and
+ *     //                      foreground to white color.
+ *     lcd.Initialize();
+ *     // set current font to the smallest 8x12 pixels font.
+ *     lcd.SetFont( Font8x12 );
+ *     // print something on the screen
+ *     lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors
+ *
+ *     while ( 1 ) { }
+ * }
+ *
+ * \endcode
+ * \version 0.1
+ * \author Todor Todorov
+ */
+class HX8340S_LCD : public LCD
+{
+public:
+    /** Creates a new instance of the class.
+     *
+     * \param CS Pin for the ChipSelect signal.
+     * \param RESET Pin for the RESET line.
+     * \param SCL Pin for the serial clock signal.
+     * \param SDI Pin for the serial data signal.
+     * \param BL Pin for controlling the backlight. By default not used.
+     */
+    HX8340S_LCD( PinName CS, PinName RESET, PinName SCL, PinName SDI, PinName BL = NC );
+    
+    /** Initialize display.
+     *
+     * Wakes up the display from sleep, initializes power parameters.
+     * This function must be called first, befor any painting on the
+     * display is done, otherwise the positioning of graphical elements
+     * will not work properly and any paynt operation will not be visible
+     * or produce garbage.
+     *
+     * \param oritentation The display orientation, landscape is default.
+     */
+    virtual void Initialize( orientation_t orientation = LANDSCAPE );
+    
+    /** Puts the display to sleep.
+     *
+     * When the display is in sleep mode, its power consumption is
+     * minimized.  Before new pixel data can be written to the display
+     * memory, the controller needs to be brought out of sleep mode.
+     * \sa #WakeUp( void );
+     * \remarks The result of this operation might not be exactly as
+     *          expected. Putting the display to sleep will cause the
+     *          controller to switch to the standard color of the LCD,
+     *          so depending on whether the display is normally white,
+     *          or normally dark, the screen might or might not go
+     *          dark.  Additional power saving can be achieved, if
+     *          the backlight of the used display is not hardwired on
+     *          the PCB and can be controlled via the BL pin.
+     */
+    virtual void Sleep( void );
+    
+    /** Wakes up the display from sleep mode.
+     *
+     * This function needs to be called before any other, when the
+     * display has been put into sleep mode by a previois call to
+     * #Sleep( void ).
+     */
+    virtual void WakeUp( void );
+    
+protected:
+    /** Sends a command to the display.
+     *
+     * \param cmd The display command.
+     * \remarks Commands are controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
+    virtual void WriteCmd( unsigned short cmd );
+    
+    /** Sends pixel data to the display.
+     *
+     * \param data The display data.
+     * \remarks Sendin data is controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
+    virtual void WriteData( unsigned short data );
+    
+    /** Writes a single byte of pixel data to the display.
+     *
+     * \param data The data to be written.
+     * \remarks Sendin data is controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
+    virtual void WriteByteData( unsigned char data );
+    
+    /** Assigns a chunk of the display memory to receive data.
+     *
+     * When data is sent to the display after this function completes, the opertion will
+     * start from the begining of the assigned address (pixel position) and the pointer
+     * will be automatically incremented so that the next data write operation will continue
+     * with the next pixel from the memory block.  If more data is written than available
+     * pixels, at the end of the block the pointer will jump back to its beginning and
+     * commence again, until the next address change command is sent to the display.
+     *
+     * \param x1 The X coordinate of the pixel at the beginning of the block.
+     * \param y1 The Y coordinate of the pixel at the beginning of the block.
+     * \param x2 The X coordinate of the pixel at the end of the block.
+     * \param y2 The Y coordinate of the pixel at the end of the block.
+     * \remarks Addressing commands are controller-specific and this function needs to be
+     *          implemented separately for each available controller.
+     */
+    virtual void SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 );
+    
+private:
+    void serializeByte( unsigned char data );
+    
+private:
+    DigitalOut  _lcd_pin_scl, _lcd_pin_sdi;
+    DigitalOut* _lcd_pin_bl;
+};
+
+#endif /* TFTLCD_HX8340B_H */