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Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
hardware.h
- Committer:
- rconnorlawson
- Date:
- 2018-03-30
- Revision:
- 0:35660d7952f7
- Child:
- 3:ab8f2b4b44b0
File content as of revision 0:35660d7952f7:
#ifndef HARDWARE_H
#define HARDWARE_H
/**
* Structure that represents all the inputs to the game.
* If additional hardware is added, new elements should be added to this struct.
*/
struct GameInputs {
int b1, b2, b3; // Button presses
double ax, ay, az; // Accelerometer readings
};
/**
* Initialize all the hardware.
*/
int hardware_init();
/**
* Read all the user inputs.
* This is all input hardware interaction should happen.
* Returns a GameInputs struct that has all the inputs recorded.
* This GameInputs is used elsewhere to compute the game update.
*/
GameInputs read_inputs();
#endif // HARDWARE_H