Undertale
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
graphics.h@3:ab8f2b4b44b0, 2019-04-13 (annotated)
- Committer:
- cdong49
- Date:
- Sat Apr 13 21:11:27 2019 +0000
- Revision:
- 3:ab8f2b4b44b0
- Parent:
- 2:3caab2cc0476
Final
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
rconnorlawson | 0:35660d7952f7 | 1 | #ifndef GRAPHICS_H |
rconnorlawson | 0:35660d7952f7 | 2 | #define GRAPHICS_H |
rconnorlawson | 0:35660d7952f7 | 3 | |
rconnorlawson | 0:35660d7952f7 | 4 | |
rconnorlawson | 0:35660d7952f7 | 5 | /** |
rconnorlawson | 0:35660d7952f7 | 6 | * Draws the player. This depends on the player state, so it is not a DrawFunc. |
rconnorlawson | 0:35660d7952f7 | 7 | */ |
rconnorlawson | 0:35660d7952f7 | 8 | void draw_player(int u, int v, int key); |
rconnorlawson | 0:35660d7952f7 | 9 | |
rconnorlawson | 0:35660d7952f7 | 10 | /** |
rconnorlawson | 0:35660d7952f7 | 11 | * Takes a string image and draws it to the screen. The string is 121 characters |
rconnorlawson | 0:35660d7952f7 | 12 | * long, and represents an 11x11 tile in row-major ordering (across, then down, |
rconnorlawson | 0:35660d7952f7 | 13 | * like a regular multi-dimensional array). The available colors are: |
rconnorlawson | 0:35660d7952f7 | 14 | * R = Red |
rconnorlawson | 0:35660d7952f7 | 15 | * Y = Yellow |
rconnorlawson | 0:35660d7952f7 | 16 | * G = Green |
rconnorlawson | 0:35660d7952f7 | 17 | * D = Brown ("dirt") |
rconnorlawson | 0:35660d7952f7 | 18 | * 5 = Light grey (50%) |
rconnorlawson | 0:35660d7952f7 | 19 | * 3 = Dark grey (30%) |
rconnorlawson | 0:35660d7952f7 | 20 | * Any other character is black |
rconnorlawson | 0:35660d7952f7 | 21 | * More colors can be easily added by following the pattern already given. |
rconnorlawson | 0:35660d7952f7 | 22 | */ |
rconnorlawson | 0:35660d7952f7 | 23 | void draw_img(int u, int v, const char* img); |
rconnorlawson | 0:35660d7952f7 | 24 | |
rconnorlawson | 0:35660d7952f7 | 25 | /** |
rconnorlawson | 0:35660d7952f7 | 26 | * DrawFunc functions. |
rconnorlawson | 0:35660d7952f7 | 27 | * These can be used as the MapItem draw functions. |
rconnorlawson | 0:35660d7952f7 | 28 | */ |
rconnorlawson | 0:35660d7952f7 | 29 | void draw_nothing(int u, int v); |
rconnorlawson | 0:35660d7952f7 | 30 | void draw_wall(int u, int v); |
rconnorlawson | 0:35660d7952f7 | 31 | void draw_plant(int u, int v); |
rconnorlawson | 0:35660d7952f7 | 32 | |
cdong49 | 2:3caab2cc0476 | 33 | void draw_sign(int u, int v); |
cdong49 | 2:3caab2cc0476 | 34 | void draw_door_locked(int u, int v); |
cdong49 | 2:3caab2cc0476 | 35 | void draw_door_unlocked(int u, int v); |
cdong49 | 2:3caab2cc0476 | 36 | void draw_flowey_friendly(int u, int v); |
cdong49 | 2:3caab2cc0476 | 37 | void draw_flowey_wink(int u, int v); |
cdong49 | 2:3caab2cc0476 | 38 | void draw_flowey_creepy(int u, int v); |
cdong49 | 2:3caab2cc0476 | 39 | void draw_toby(int u, int v); |
cdong49 | 2:3caab2cc0476 | 40 | void draw_toby_bone(int u, int v); |
cdong49 | 2:3caab2cc0476 | 41 | void draw_red_button(int u, int v); |
cdong49 | 2:3caab2cc0476 | 42 | void draw_green_button(int u, int v); |
cdong49 | 2:3caab2cc0476 | 43 | void draw_blue_button(int u, int v); |
cdong49 | 2:3caab2cc0476 | 44 | void draw_river_man(int u, int v); |
cdong49 | 2:3caab2cc0476 | 45 | void draw_heart(int u, int v); |
cdong49 | 2:3caab2cc0476 | 46 | void draw_start(); |
cdong49 | 3:ab8f2b4b44b0 | 47 | void draw_chest(int u, int v); |
cdong49 | 3:ab8f2b4b44b0 | 48 | void draw_menu(char* task, char* hint, int health_count, int key, int chest, int run); |
cdong49 | 3:ab8f2b4b44b0 | 49 | void draw_game_over(); |
cdong49 | 3:ab8f2b4b44b0 | 50 | void draw_leaf(int u, int v); |
cdong49 | 3:ab8f2b4b44b0 | 51 | void draw_wood(int u, int v); |
rconnorlawson | 0:35660d7952f7 | 52 | /** |
rconnorlawson | 0:35660d7952f7 | 53 | * Draw the upper status bar. |
rconnorlawson | 0:35660d7952f7 | 54 | */ |
cdong49 | 2:3caab2cc0476 | 55 | void draw_upper_status(int x, int y); |
rconnorlawson | 0:35660d7952f7 | 56 | |
rconnorlawson | 0:35660d7952f7 | 57 | /** |
rconnorlawson | 0:35660d7952f7 | 58 | * Draw the lower status bar. |
rconnorlawson | 0:35660d7952f7 | 59 | */ |
rconnorlawson | 0:35660d7952f7 | 60 | void draw_lower_status(); |
rconnorlawson | 0:35660d7952f7 | 61 | |
rconnorlawson | 0:35660d7952f7 | 62 | /** |
rconnorlawson | 0:35660d7952f7 | 63 | * Draw the border for the map. |
rconnorlawson | 0:35660d7952f7 | 64 | */ |
rconnorlawson | 0:35660d7952f7 | 65 | void draw_border(); |
rconnorlawson | 0:35660d7952f7 | 66 | |
rconnorlawson | 0:35660d7952f7 | 67 | #endif // GRAPHICS_H |