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Diff: N5110.h
- Revision:
- 29:5bc91bd44c77
- Parent:
- 28:4091516537e4
- Child:
- 31:8a0c21042f82
--- a/N5110.h Wed Feb 15 22:10:21 2017 +0000
+++ b/N5110.h Thu Feb 16 15:32:05 2017 +0000
@@ -93,33 +93,33 @@
// need to refresh display after setting pixels or writing strings
lcd.refresh();
wait(5.0);
-
+
// can check status of pixel using getPixel(x,y);
lcd.clear(); // clear buffer
lcd.setPixel(2,2); // set random pixel in buffer
lcd.refresh();
- wait(1.0);
-
+ wait(1.0);
+
int pixel_to_test = lcd.getPixel(2,2);
-
+
printf("2,2 Pixel value = %i\n",pixel_to_test);
-
+
if ( pixel_to_test ) {
- lcd.printString("2,2 is set",0,4);
+ lcd.printString("2,2 is set",0,4);
}
-
+
// this one shouldn't be set
pixel_to_test = lcd.getPixel(3,3);
-
+
printf("3,3 Pixel value = %i\n",pixel_to_test);
-
+
if ( pixel_to_test == 0 ) {
- lcd.printString("3,3 is clear",0,5);
+ lcd.printString("3,3 is clear",0,5);
}
-
+
lcd.refresh();
wait(4.0);
-
+
lcd.clear(); // clear buffer
lcd.inverseMode(); // invert colours
lcd.setBrightness(1.0); // put LED backlight on full
@@ -135,7 +135,7 @@
lcd.plotArray(array);
lcd.refresh();
wait(5.0);
-
+
lcd.clear();
lcd.normalMode(); // normal colour mode back
lcd.setBrightness(0.5); // put LED backlight on 50%
@@ -147,8 +147,8 @@
}
lcd.refresh(); // refresh after drawing shapes
wait(5.0);
-
-
+
+
lcd.clear();
// example of how to draw circles
lcd.drawCircle(WIDTH/2,HEIGHT/2,20,1); // x,y,radius,black fill
@@ -156,7 +156,7 @@
lcd.drawCircle(WIDTH/2,HEIGHT/2,30,0); // x,y,radius,transparent with outline
lcd.refresh(); // refresh after drawing shapes
wait(5.0);
-
+
lcd.clear();
// example of how to draw rectangles
// origin x,y,width,height,type
@@ -173,291 +173,319 @@
*/
class N5110
{
+private:
+// objects
+ SPI *_spi;
+ PwmOut *_led;
+ DigitalOut *_pwr;
+ DigitalOut *_sce;
+ DigitalOut *_rst;
+ DigitalOut *_dc;
+
+// variables
+ unsigned char buffer[84][6]; // screen buffer - the 6 is for the banks - each one is 8 bits;
public:
-/** Create a N5110 object connected to the specified pins
-*
-* @param pwr Pin connected to Vcc on the LCD display (pin 1)
-* @param sce Pin connected to chip enable (pin 3)
-* @param rst Pin connected to reset (pin 4)
-* @param dc Pin connected to data/command select (pin 5)
-* @param mosi Pin connected to data input (MOSI) (pin 6)
-* @param sclk Pin connected to serial clock (SCLK) (pin 7)
-* @param led Pin connected to LED backlight (must be PWM) (pin 8)
-*
-*/
-N5110(PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin);
+ /** Create a N5110 object connected to the specified pins
+ *
+ * @param pwr Pin connected to Vcc on the LCD display (pin 1)
+ * @param sce Pin connected to chip enable (pin 3)
+ * @param rst Pin connected to reset (pin 4)
+ * @param dc Pin connected to data/command select (pin 5)
+ * @param mosi Pin connected to data input (MOSI) (pin 6)
+ * @param sclk Pin connected to serial clock (SCLK) (pin 7)
+ * @param led Pin connected to LED backlight (must be PWM) (pin 8)
+ *
+ */
+ N5110(PinName const pwrPin,
+ PinName const scePin,
+ PinName const rstPin,
+ PinName const dcPin,
+ PinName const mosiPin,
+ PinName const sclkPin,
+ PinName const ledPin);
-/** Create a N5110 object connected to the specified pins (Vcc to +3V3)
-*
-* @param sce Pin connected to chip enable (pin 3)
-* @param rst Pin connected to reset (pin 4)
-* @param dc Pin connected to data/command select (pin 5)
-* @param mosi Pin connected to data input (MOSI) (pin 6)
-* @param sclk Pin connected to serial clock (SCLK) (pin 7)
-* @param led Pin connected to LED backlight (must be PWM) (pin 8)
-*
-*/
-N5110(PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin);
+ /** Create a N5110 object connected to the specified pins (Vcc to +3V3)
+ *
+ * @param sce Pin connected to chip enable (pin 3)
+ * @param rst Pin connected to reset (pin 4)
+ * @param dc Pin connected to data/command select (pin 5)
+ * @param mosi Pin connected to data input (MOSI) (pin 6)
+ * @param sclk Pin connected to serial clock (SCLK) (pin 7)
+ * @param led Pin connected to LED backlight (must be PWM) (pin 8)
+ *
+ */
+ N5110(PinName const scePin,
+ PinName const rstPin,
+ PinName const dcPin,
+ PinName const mosiPin,
+ PinName const sclkPin,
+ PinName const ledPin);
-/** Initialise display
-*
-* Powers up the display and turns on backlight (50% brightness default).
-* Sets the display up in horizontal addressing mode and with normal video mode.
-*/
-void init();
-
-/** Turn off
-*
-* Powers down the display and turns of the backlight.
-* Needs to be reinitialised before being re-used.
-*/
-void turnOff();
+ /** Initialise display
+ *
+ * Powers up the display and turns on backlight (50% brightness default).
+ * Sets the display up in horizontal addressing mode and with normal video mode.
+ */
+ void init();
-/** Clear
-*
-* Clears the screen buffer.
-*/
-void clear();
+ /** Turn off
+ *
+ * Powers down the display and turns of the backlight.
+ * Needs to be reinitialised before being re-used.
+ */
+ void turnOff();
-/** Turn on normal video mode (default)
-* Black on white
-*/
-void normalMode();
+ /** Clear
+ *
+ * Clears the screen buffer.
+ */
+ void clear();
-/** Turn on inverse video mode (default)
-* White on black
-*/
-void inverseMode();
+ /** Turn on normal video mode (default)
+ * Black on white
+ */
+ void normalMode();
+
+ /** Turn on inverse video mode (default)
+ * White on black
+ */
+ void inverseMode();
-/** Set Brightness
-*
-* Sets brightness of LED backlight.
-* @param brightness - float in range 0.0 to 1.0
-*/
-void setBrightness(float brightness);
+ /** Set Brightness
+ *
+ * Sets brightness of LED backlight.
+ * @param brightness - float in range 0.0 to 1.0
+ */
+ void setBrightness(float const brightness);
-/** Print String
-*
-* Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel.
-* @param x - the column number (0 to 83)
-* @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
-*/
-void printString(const char * str,int x,int y);
+ /** Print String
+ *
+ * Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel.
+ * @param x - the column number (0 to 83)
+ * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
+ */
+ void printString(char const *str,
+ unsigned int const x,
+ unsigned int const y);
-/** Print Character
-*
-* Sends a character to the screen buffer. Printed at the specified location. Character is cut-off after the 83rd pixel.
-* @param c - the character to print. Can print ASCII as so printChar('C').
-* @param x - the column number (0 to 83)
-* @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
-*/
-void printChar(char c,int x,int y);
+ /** Print Character
+ *
+ * Sends a character to the screen buffer. Printed at the specified location. Character is cut-off after the 83rd pixel.
+ * @param c - the character to print. Can print ASCII as so printChar('C').
+ * @param x - the column number (0 to 83)
+ * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
+ */
+ void printChar(char const c,
+ unsigned int const x,
+ unsigned int const y);
-/** Set a Pixel
-*
-* This function sets a pixel in the screen buffer.
-* @param x - the x co-ordinate of the pixel (0 to 83)
-* @param y - the y co-ordinate of the pixel (0 to 47)
-*/
-void setPixel(int x, int y);
+ /** Set a Pixel
+ *
+ * This function sets a pixel in the screen buffer.
+ * @param x - the x co-ordinate of the pixel (0 to 83)
+ * @param y - the y co-ordinate of the pixel (0 to 47)
+ */
+ void setPixel(unsigned int const x,
+ unsigned int const y);
-/** Clear a Pixel
-*
-* This function clears pixel in the screen buffer
-* @param x - the x co-ordinate of the pixel (0 to 83)
-* @param y - the y co-ordinate of the pixel (0 to 47)
-*/
-void clearPixel(int x, int y);
+ /** Clear a Pixel
+ *
+ * This function clears pixel in the screen buffer
+ * @param x - the x co-ordinate of the pixel (0 to 83)
+ * @param y - the y co-ordinate of the pixel (0 to 47)
+ */
+ void clearPixel(unsigned int const x,
+ unsigned int const y);
-/** Get a Pixel
-*
-* This function gets the status of a pixel in the screen buffer.
-* @param x - the x co-ordinate of the pixel (0 to 83)
-* @param y - the y co-ordinate of the pixel (0 to 47)
-* @returns
-* 0 - pixel is clear
-* 1 - pixel is set
-*/
-int getPixel(int x, int y) const;
+ /** Get a Pixel
+ *
+ * This function gets the status of a pixel in the screen buffer.
+ * @param x - the x co-ordinate of the pixel (0 to 83)
+ * @param y - the y co-ordinate of the pixel (0 to 47)
+ * @returns
+ * 0 - pixel is clear
+ * 1 - pixel is set
+ */
+ int getPixel(unsigned int const x,
+ unsigned int const y) const;
-/** Refresh display
-*
-* This functions sends the screen buffer to the display.
-*/
-void refresh();
+ /** Refresh display
+ *
+ * This functions sends the screen buffer to the display.
+ */
+ void refresh();
+
+ /** Randomise buffer
+ *
+ * This function fills the buffer with random data. Can be used to test the display.
+ * A call to refresh() must be made to update the display to reflect the change in pixels.
+ * The seed is not set and so the generated pattern will probably be the same each time.
+ * TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
+ */
+ void randomiseBuffer();
-/** Randomise buffer
-*
-* This function fills the buffer with random data. Can be used to test the display.
-* A call to refresh() must be made to update the display to reflect the change in pixels.
-* The seed is not set and so the generated pattern will probably be the same each time.
-* TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
-*/
-void randomiseBuffer();
+ /** Plot Array
+ *
+ * This function plots a one-dimensional array in the buffer.
+ * @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
+ */
+ void plotArray(float const array[]);
-/** Plot Array
-*
-* This function plots a one-dimensional array in the buffer.
-* @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
-*/
-void plotArray(float array[]);
+ /** Draw Circle
+ *
+ * This function draws a circle at the specified origin with specified radius in the screen buffer
+ * Uses the midpoint circle algorithm.
+ * @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
+ * @param x0 - x-coordinate of centre
+ * @param y0 - y-coordinate of centre
+ * @param radius - radius of circle in pixels
+ * @param fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
+ */
+ void drawCircle(unsigned int const x0,
+ unsigned int const y0,
+ unsigned int const radius,
+ unsigned int const fill);
-/** Draw Circle
-*
-* This function draws a circle at the specified origin with specified radius in the screen buffer
-* Uses the midpoint circle algorithm.
-* @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
-* @param x0 - x-coordinate of centre
-* @param y0 - y-coordinate of centre
-* @param radius - radius of circle in pixels
-* @param fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
-*/
-void drawCircle(int x0,int y0,int radius,int fill);
+ /** Draw Line
+ *
+ * This function draws a line between the specified points using linear interpolation.
+ * @param x0 - x-coordinate of first point
+ * @param y0 - y-coordinate of first point
+ * @param x1 - x-coordinate of last point
+ * @param y1 - y-coordinate of last point
+ * @param type - 0 white,1 black,2 dotted
+ */
+ void drawLine(unsigned int const x0,
+ unsigned int const y0,
+ unsigned int const x1,
+ unsigned int const y1,
+ unsigned int const type);
-/** Draw Line
-*
-* This function draws a line between the specified points using linear interpolation.
-* @param x0 - x-coordinate of first point
-* @param y0 - y-coordinate of first point
-* @param x1 - x-coordinate of last point
-* @param y1 - y-coordinate of last point
-* @param type - 0 white,1 black,2 dotted
-*/
-void drawLine(int x0,int y0,int x1,int y1,int type);
-
-/** Draw Rectangle
-*
-* This function draws a rectangle.
-* @param x0 - x-coordinate of origin (top-left)
-* @param y0 - y-coordinate of origin (top-left)
-* @param width - width of rectangle
-* @param height - height of rectangle
-* @param fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
-*/
-void drawRect(int x0,int y0,int width,int height,int fill);
+ /** Draw Rectangle
+ *
+ * This function draws a rectangle.
+ * @param x0 - x-coordinate of origin (top-left)
+ * @param y0 - y-coordinate of origin (top-left)
+ * @param width - width of rectangle
+ * @param height - height of rectangle
+ * @param fill - 0 transparent (w/outline), 1 filled black, 2 filled white (wo/outline)
+ */
+ void drawRect(unsigned int const x0,
+ unsigned int const y0,
+ unsigned int const width,
+ unsigned int const height,
+ unsigned int const fill);
private:
-
-// objects
-SPI* spi;
-PwmOut* led;
-DigitalOut* pwr;
-DigitalOut* sce;
-DigitalOut* rst;
-DigitalOut* dc;
-
// methods
-void setXYAddress(int x, int y);
-void initSPI();
-void turnOn();
-void reset();
-void clearRAM();
-void sendCommand(unsigned char command);
-void sendData(unsigned char data);
-
-// variables
-unsigned char buffer[84][6]; // screen buffer - the 6 is for the banks - each one is 8 bits;
-
+ void setXYAddress(unsigned int const x,
+ unsigned int const y);
+ void initSPI();
+ void turnOn();
+ void reset();
+ void clearRAM();
+ void sendCommand(unsigned char command);
+ void sendData(unsigned char data);
};
const unsigned char font5x7[480] = {
-0x00, 0x00, 0x00, 0x00, 0x00,// (space)
-0x00, 0x00, 0x5F, 0x00, 0x00,// !
-0x00, 0x07, 0x00, 0x07, 0x00,// "
-0x14, 0x7F, 0x14, 0x7F, 0x14,// #
-0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
-0x23, 0x13, 0x08, 0x64, 0x62,// %
-0x36, 0x49, 0x55, 0x22, 0x50,// &
-0x00, 0x05, 0x03, 0x00, 0x00,// '
-0x00, 0x1C, 0x22, 0x41, 0x00,// (
-0x00, 0x41, 0x22, 0x1C, 0x00,// )
-0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
-0x08, 0x08, 0x3E, 0x08, 0x08,// +
-0x00, 0x50, 0x30, 0x00, 0x00,// ,
-0x08, 0x08, 0x08, 0x08, 0x08,// -
-0x00, 0x60, 0x60, 0x00, 0x00,// .
-0x20, 0x10, 0x08, 0x04, 0x02,// /
-0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
-0x00, 0x42, 0x7F, 0x40, 0x00,// 1
-0x42, 0x61, 0x51, 0x49, 0x46,// 2
-0x21, 0x41, 0x45, 0x4B, 0x31,// 3
-0x18, 0x14, 0x12, 0x7F, 0x10,// 4
-0x27, 0x45, 0x45, 0x45, 0x39,// 5
-0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
-0x01, 0x71, 0x09, 0x05, 0x03,// 7
-0x36, 0x49, 0x49, 0x49, 0x36,// 8
-0x06, 0x49, 0x49, 0x29, 0x1E,// 9
-0x00, 0x36, 0x36, 0x00, 0x00,// :
-0x00, 0x56, 0x36, 0x00, 0x00,// ;
-0x00, 0x08, 0x14, 0x22, 0x41,// <
-0x14, 0x14, 0x14, 0x14, 0x14,// =
-0x41, 0x22, 0x14, 0x08, 0x00,// >
-0x02, 0x01, 0x51, 0x09, 0x06,// ?
-0x32, 0x49, 0x79, 0x41, 0x3E,// @
-0x7E, 0x11, 0x11, 0x11, 0x7E,// A
-0x7F, 0x49, 0x49, 0x49, 0x36,// B
-0x3E, 0x41, 0x41, 0x41, 0x22,// C
-0x7F, 0x41, 0x41, 0x22, 0x1C,// D
-0x7F, 0x49, 0x49, 0x49, 0x41,// E
-0x7F, 0x09, 0x09, 0x01, 0x01,// F
-0x3E, 0x41, 0x41, 0x51, 0x32,// G
-0x7F, 0x08, 0x08, 0x08, 0x7F,// H
-0x00, 0x41, 0x7F, 0x41, 0x00,// I
-0x20, 0x40, 0x41, 0x3F, 0x01,// J
-0x7F, 0x08, 0x14, 0x22, 0x41,// K
-0x7F, 0x40, 0x40, 0x40, 0x40,// L
-0x7F, 0x02, 0x04, 0x02, 0x7F,// M
-0x7F, 0x04, 0x08, 0x10, 0x7F,// N
-0x3E, 0x41, 0x41, 0x41, 0x3E,// O
-0x7F, 0x09, 0x09, 0x09, 0x06,// P
-0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
-0x7F, 0x09, 0x19, 0x29, 0x46,// R
-0x46, 0x49, 0x49, 0x49, 0x31,// S
-0x01, 0x01, 0x7F, 0x01, 0x01,// T
-0x3F, 0x40, 0x40, 0x40, 0x3F,// U
-0x1F, 0x20, 0x40, 0x20, 0x1F,// V
-0x7F, 0x20, 0x18, 0x20, 0x7F,// W
-0x63, 0x14, 0x08, 0x14, 0x63,// X
-0x03, 0x04, 0x78, 0x04, 0x03,// Y
-0x61, 0x51, 0x49, 0x45, 0x43,// Z
-0x00, 0x00, 0x7F, 0x41, 0x41,// [
-0x02, 0x04, 0x08, 0x10, 0x20,// "\"
-0x41, 0x41, 0x7F, 0x00, 0x00,// ]
-0x04, 0x02, 0x01, 0x02, 0x04,// ^
-0x40, 0x40, 0x40, 0x40, 0x40,// _
-0x00, 0x01, 0x02, 0x04, 0x00,// `
-0x20, 0x54, 0x54, 0x54, 0x78,// a
-0x7F, 0x48, 0x44, 0x44, 0x38,// b
-0x38, 0x44, 0x44, 0x44, 0x20,// c
-0x38, 0x44, 0x44, 0x48, 0x7F,// d
-0x38, 0x54, 0x54, 0x54, 0x18,// e
-0x08, 0x7E, 0x09, 0x01, 0x02,// f
-0x08, 0x14, 0x54, 0x54, 0x3C,// g
-0x7F, 0x08, 0x04, 0x04, 0x78,// h
-0x00, 0x44, 0x7D, 0x40, 0x00,// i
-0x20, 0x40, 0x44, 0x3D, 0x00,// j
-0x00, 0x7F, 0x10, 0x28, 0x44,// k
-0x00, 0x41, 0x7F, 0x40, 0x00,// l
-0x7C, 0x04, 0x18, 0x04, 0x78,// m
-0x7C, 0x08, 0x04, 0x04, 0x78,// n
-0x38, 0x44, 0x44, 0x44, 0x38,// o
-0x7C, 0x14, 0x14, 0x14, 0x08,// p
-0x08, 0x14, 0x14, 0x18, 0x7C,// q
-0x7C, 0x08, 0x04, 0x04, 0x08,// r
-0x48, 0x54, 0x54, 0x54, 0x20,// s
-0x04, 0x3F, 0x44, 0x40, 0x20,// t
-0x3C, 0x40, 0x40, 0x20, 0x7C,// u
-0x1C, 0x20, 0x40, 0x20, 0x1C,// v
-0x3C, 0x40, 0x30, 0x40, 0x3C,// w
-0x44, 0x28, 0x10, 0x28, 0x44,// x
-0x0C, 0x50, 0x50, 0x50, 0x3C,// y
-0x44, 0x64, 0x54, 0x4C, 0x44,// z
-0x00, 0x08, 0x36, 0x41, 0x00,// {
-0x00, 0x00, 0x7F, 0x00, 0x00,// |
-0x00, 0x41, 0x36, 0x08, 0x00,// }
-0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
-0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
+ 0x00, 0x00, 0x00, 0x00, 0x00,// (space)
+ 0x00, 0x00, 0x5F, 0x00, 0x00,// !
+ 0x00, 0x07, 0x00, 0x07, 0x00,// "
+ 0x14, 0x7F, 0x14, 0x7F, 0x14,// #
+ 0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
+ 0x23, 0x13, 0x08, 0x64, 0x62,// %
+ 0x36, 0x49, 0x55, 0x22, 0x50,// &
+ 0x00, 0x05, 0x03, 0x00, 0x00,// '
+ 0x00, 0x1C, 0x22, 0x41, 0x00,// (
+ 0x00, 0x41, 0x22, 0x1C, 0x00,// )
+ 0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
+ 0x08, 0x08, 0x3E, 0x08, 0x08,// +
+ 0x00, 0x50, 0x30, 0x00, 0x00,// ,
+ 0x08, 0x08, 0x08, 0x08, 0x08,// -
+ 0x00, 0x60, 0x60, 0x00, 0x00,// .
+ 0x20, 0x10, 0x08, 0x04, 0x02,// /
+ 0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
+ 0x00, 0x42, 0x7F, 0x40, 0x00,// 1
+ 0x42, 0x61, 0x51, 0x49, 0x46,// 2
+ 0x21, 0x41, 0x45, 0x4B, 0x31,// 3
+ 0x18, 0x14, 0x12, 0x7F, 0x10,// 4
+ 0x27, 0x45, 0x45, 0x45, 0x39,// 5
+ 0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
+ 0x01, 0x71, 0x09, 0x05, 0x03,// 7
+ 0x36, 0x49, 0x49, 0x49, 0x36,// 8
+ 0x06, 0x49, 0x49, 0x29, 0x1E,// 9
+ 0x00, 0x36, 0x36, 0x00, 0x00,// :
+ 0x00, 0x56, 0x36, 0x00, 0x00,// ;
+ 0x00, 0x08, 0x14, 0x22, 0x41,// <
+ 0x14, 0x14, 0x14, 0x14, 0x14,// =
+ 0x41, 0x22, 0x14, 0x08, 0x00,// >
+ 0x02, 0x01, 0x51, 0x09, 0x06,// ?
+ 0x32, 0x49, 0x79, 0x41, 0x3E,// @
+ 0x7E, 0x11, 0x11, 0x11, 0x7E,// A
+ 0x7F, 0x49, 0x49, 0x49, 0x36,// B
+ 0x3E, 0x41, 0x41, 0x41, 0x22,// C
+ 0x7F, 0x41, 0x41, 0x22, 0x1C,// D
+ 0x7F, 0x49, 0x49, 0x49, 0x41,// E
+ 0x7F, 0x09, 0x09, 0x01, 0x01,// F
+ 0x3E, 0x41, 0x41, 0x51, 0x32,// G
+ 0x7F, 0x08, 0x08, 0x08, 0x7F,// H
+ 0x00, 0x41, 0x7F, 0x41, 0x00,// I
+ 0x20, 0x40, 0x41, 0x3F, 0x01,// J
+ 0x7F, 0x08, 0x14, 0x22, 0x41,// K
+ 0x7F, 0x40, 0x40, 0x40, 0x40,// L
+ 0x7F, 0x02, 0x04, 0x02, 0x7F,// M
+ 0x7F, 0x04, 0x08, 0x10, 0x7F,// N
+ 0x3E, 0x41, 0x41, 0x41, 0x3E,// O
+ 0x7F, 0x09, 0x09, 0x09, 0x06,// P
+ 0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
+ 0x7F, 0x09, 0x19, 0x29, 0x46,// R
+ 0x46, 0x49, 0x49, 0x49, 0x31,// S
+ 0x01, 0x01, 0x7F, 0x01, 0x01,// T
+ 0x3F, 0x40, 0x40, 0x40, 0x3F,// U
+ 0x1F, 0x20, 0x40, 0x20, 0x1F,// V
+ 0x7F, 0x20, 0x18, 0x20, 0x7F,// W
+ 0x63, 0x14, 0x08, 0x14, 0x63,// X
+ 0x03, 0x04, 0x78, 0x04, 0x03,// Y
+ 0x61, 0x51, 0x49, 0x45, 0x43,// Z
+ 0x00, 0x00, 0x7F, 0x41, 0x41,// [
+ 0x02, 0x04, 0x08, 0x10, 0x20,// "\"
+ 0x41, 0x41, 0x7F, 0x00, 0x00,// ]
+ 0x04, 0x02, 0x01, 0x02, 0x04,// ^
+ 0x40, 0x40, 0x40, 0x40, 0x40,// _
+ 0x00, 0x01, 0x02, 0x04, 0x00,// `
+ 0x20, 0x54, 0x54, 0x54, 0x78,// a
+ 0x7F, 0x48, 0x44, 0x44, 0x38,// b
+ 0x38, 0x44, 0x44, 0x44, 0x20,// c
+ 0x38, 0x44, 0x44, 0x48, 0x7F,// d
+ 0x38, 0x54, 0x54, 0x54, 0x18,// e
+ 0x08, 0x7E, 0x09, 0x01, 0x02,// f
+ 0x08, 0x14, 0x54, 0x54, 0x3C,// g
+ 0x7F, 0x08, 0x04, 0x04, 0x78,// h
+ 0x00, 0x44, 0x7D, 0x40, 0x00,// i
+ 0x20, 0x40, 0x44, 0x3D, 0x00,// j
+ 0x00, 0x7F, 0x10, 0x28, 0x44,// k
+ 0x00, 0x41, 0x7F, 0x40, 0x00,// l
+ 0x7C, 0x04, 0x18, 0x04, 0x78,// m
+ 0x7C, 0x08, 0x04, 0x04, 0x78,// n
+ 0x38, 0x44, 0x44, 0x44, 0x38,// o
+ 0x7C, 0x14, 0x14, 0x14, 0x08,// p
+ 0x08, 0x14, 0x14, 0x18, 0x7C,// q
+ 0x7C, 0x08, 0x04, 0x04, 0x08,// r
+ 0x48, 0x54, 0x54, 0x54, 0x20,// s
+ 0x04, 0x3F, 0x44, 0x40, 0x20,// t
+ 0x3C, 0x40, 0x40, 0x20, 0x7C,// u
+ 0x1C, 0x20, 0x40, 0x20, 0x1C,// v
+ 0x3C, 0x40, 0x30, 0x40, 0x3C,// w
+ 0x44, 0x28, 0x10, 0x28, 0x44,// x
+ 0x0C, 0x50, 0x50, 0x50, 0x3C,// y
+ 0x44, 0x64, 0x54, 0x4C, 0x44,// z
+ 0x00, 0x08, 0x36, 0x41, 0x00,// {
+ 0x00, 0x00, 0x7F, 0x00, 0x00,// |
+ 0x00, 0x41, 0x36, 0x08, 0x00,// }
+ 0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
+ 0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
};
-#endif
+#endif
\ No newline at end of file