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Show/hide line numbers math_ops.cpp Source File

math_ops.cpp

00001 
00002 #include "../math_ops.h"
00003 
00004 
00005 float fmaxf3(float x, float y, float z){
00006     /// Returns maximum of x, y, z ///
00007     return (x > y ? (x > z ? x : z) : (y > z ? y : z));
00008     }
00009 
00010 float fminf3(float x, float y, float z){
00011     /// Returns minimum of x, y, z ///
00012     return (x < y ? (x < z ? x : z) : (y < z ? y : z));
00013     }
00014     
00015 void limit_norm(float *x, float *y, float limit){
00016     /// Scales the lenght of vector (x, y) to be <= limit ///
00017     float norm = sqrt(*x * *x + *y * *y);
00018     if(norm > limit){
00019         *x = *x * limit/norm;
00020         *y = *y * limit/norm;
00021         }
00022     }
00023     
00024 void limit(float *x, float min, float max){
00025     *x = fmaxf(fminf(*x, max), min);
00026     }
00027 
00028 int float_to_uint(float x, float x_min, float x_max, int bits){
00029     /// Converts a float to an unsigned int, given range and number of bits ///
00030     float span = x_max - x_min;
00031     float offset = x_min;
00032     return (int) ((x-offset)*((float)((1<<bits)-1))/span);
00033     }
00034     
00035     
00036 float uint_to_float(int x_int, float x_min, float x_max, int bits){
00037     /// converts unsigned int to float, given range and number of bits ///
00038     float span = x_max - x_min;
00039     float offset = x_min;
00040     return ((float)x_int)*span/((float)((1<<bits)-1)) + offset;
00041     }