Since our code is based on lab 6 code and we also used the joystick to test movement initially. So joystick still existed tough we haven't use that eventually
Fork of Joystick_skeleton by
Revision 5:8b41e2fc69f9, committed 2017-04-26
- Comitter:
- britneyd
- Date:
- Wed Apr 26 21:00:09 2017 +0000
- Parent:
- 4:aaca0f94b646
- Commit message:
- Controller code;
Changed in this revision
Joystick.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/Joystick.cpp Tue Oct 25 15:09:06 2016 +0000 +++ b/Joystick.cpp Wed Apr 26 21:00:09 2017 +0000 @@ -13,8 +13,8 @@ //(1)Set Raw Center Values, this is where the joystick sits naturaly //set raw horizontal center to current value (average with 5 readings) //set raw vertial center to current value (average with 5 readings) - raw_hc = 0; - raw_vc = 0; + raw_hc = (horiz.read() + horiz.read() + horiz.read() + horiz.read() + horiz.read()) / 5.0; + raw_vc = (vert.read() + vert.read() + vert.read() + vert.read() + vert.read()) / 5.0; //(2)Initalize the Rax Max to some value less then the real max value. //We dont know what the max value will be until we read it, thats ok. @@ -22,76 +22,105 @@ //set it to that for now. We will update this later if we see a larger value //Now do the same for the the Raw Min float delta = 0.3; - rawMinH = 0; - rawMaxH = 0; - rawMinV = 0; - rawMaxV = 0; + rawMinH = raw_hc - delta; + rawMaxH = raw_hc + delta; + rawMinV = raw_vc - delta; + rawMaxV = raw_vc + delta; } //Returns the scaled vertial value of joystick float Joystick::horizontal(void) { //(3)Get average val (5 samples) - float avg = horiz.read(); + float avg = (horiz.read() + horiz.read() + horiz.read() + horiz.read() + horiz.read()) / 5.0 ; //(4)Watch for Max and Min Values, if we see a new max/min update Raw Max/Min - rawMaxH = avg; - rawMinH = avg; + if (avg > rawMaxH) { + rawMaxH = avg; + } + if (avg < rawMinH) { + rawMinH = avg; + } //(5)Here we will calculate the total range (Travel) of the joystick //using the rawMax/rawMin values we have seen thus far //Since the joystick is not symetrical we have to calculate two ranges //Calculate the range from [center, max] and [center, min] - float range_pos = 0; - float range_neg = 0; + float range_pos = rawMaxH - raw_hc; + float range_neg = raw_hc - rawMinH; //(6)Here we will calculate how much our current reading is in one //of the ranges, this will give us a percentage of our _max value we //set in setScale. Then we can apply the scale by multiplying it by our //scale (_max/_min). float val; - if(avg >= raw_hc) //Positive Range - val = 0; - else //Negative Range - val = 0; + if(avg >= raw_hc) { //Positive Range + val = ((avg - raw_hc) / range_pos) * _max; + } + else{ //Negative Range + val = (raw_hc - avg) / range_neg * _min; + } //(7)Here we will apply a dead zone. If the |value| is <= our deadzone then //set it to 0. Otherwise we need to shift the value closer to 0 by dead zone - + if (abs(val) <= DEAD_ZONE) { + val = 0; + } + else if (val > DEAD_ZONE) { + val -= DEAD_ZONE; + } + else if (val < -DEAD_ZONE) { + val += DEAD_ZONE; + } - return horiz.read(); + return val; } //(8) Impliment vertial the same as you did for horizontal //Returns the scaled horizontal value of joystick float Joystick::vertical(void) { //Get average value (5 samples) - float avg = vert.read(); + float avg = (vert.read() + vert.read() + vert.read() + vert.read() + vert.read()) / 5.0; //(4)Watch for Max and Min Values, if we see a new max/min update Raw Max/Min - rawMaxV = avg; - rawMinV = avg; + if (avg > rawMaxV) { + rawMaxV = avg; + } + if (avg < rawMinV) { + rawMinV = avg; + } //(5)Here we will calculate the total range (Travel) of the joystick //using the rawMax/rawMin values we have seen thus far //Since the joystick is not symetrical we have to calculate two ranges //Calculate the range from [center, max] and [center, min] - float range_pos = 0; - float range_neg = 0; + float range_pos = rawMaxV - raw_vc; + float range_neg = raw_vc - rawMinV; //(6)Here we will calculate how much our current reading is in one //of the ranges, this will give us a percentage of our _max value we //set in setScale. Then we can apply the scale by multiplying it by our //scale (_max/_min). float val; - if(avg >= raw_vc) //find scaled pot value - val = 0; - else - val = 0; + if(avg >= raw_vc) { //Positive Range + val = ((avg - raw_vc) / range_pos) * _max; + } + else{ //Negative Range + val = (raw_vc - avg) / range_neg * _min; + } //(7)Here we will apply a dead zone. If the |value| is <= our deadzone then //set it to 0. Otherwise we need to shift the value closer to 0 by dead zone - - return vert.read(); + if (abs(val) <= DEAD_ZONE) { + val = 0; + } + else if (val > DEAD_ZONE) { + val -= DEAD_ZONE; + } + else if (val < -DEAD_ZONE) { + val += DEAD_ZONE; + } + + return val; } //Set the Min and Max Values of joystick ex: -100, +100