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Revision 0:64079f49da67, committed 2016-11-01
- Comitter:
- brianeason92
- Date:
- Tue Nov 01 18:29:26 2016 +0000
- Commit message:
- Full functioning brick break game for lab 4
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,340 @@
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+/* ==== Navigation Switch ===== */
+class Nav_Switch
+{
+public:
+ Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire);
+ int read();
+//boolean functions to test each switch
+ bool up();
+ bool down();
+ bool left();
+ bool right();
+ bool fire();
+//automatic read on RHS
+ operator int ();
+//index to any switch array style
+ bool operator[](int index) {
+ return _pins[index];
+ };
+private:
+ BusIn _pins;
+
+};
+Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire):
+ _pins(up, down, left, right, fire)
+{
+ _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise
+ wait(0.001); //delays just a bit for pullups to pull inputs high
+}
+inline bool Nav_Switch::up()
+{
+ return !(_pins[0]);
+}
+inline bool Nav_Switch::down()
+{
+ return !(_pins[1]);
+}
+inline bool Nav_Switch::left()
+{
+ return !(_pins[2]);
+}
+inline bool Nav_Switch::right()
+{
+ return !(_pins[3]);
+}
+inline bool Nav_Switch::fire()
+{
+ return !(_pins[4]);
+}
+inline int Nav_Switch::read()
+{
+ return _pins.read();
+}
+inline Nav_Switch::operator int ()
+{
+ return _pins.read();
+}
+
+uLCD_4DGL uLCD(p9,p10,p11);
+Nav_Switch myNav(p15,p16,p12,p13,p14);
+PwmOut myled(LED1);
+AnalogIn mypotentiometer(p20);
+
+void drawTile(int x, int y, int color){
+ uLCD.filled_rectangle(x, y, x+20, y+2, color);
+}
+
+void drawAllTiles(int *enemy_x1, int *enemy_y1, int *enemy_color, bool *alive){
+ int i = 0;
+ while(i < 16){
+ if(alive[i]){
+ drawTile(enemy_x1[i], enemy_y1[i], enemy_color[i]);
+ }
+ i++;
+ }
+}
+
+int position(float pot, int prev_position){
+ int player_x1 = pot*108;
+ drawTile(prev_position, 125, BLACK);
+ drawTile(player_x1, 125, WHITE);
+ return player_x1;
+}
+
+int moveRight(int player_x1){
+ int prev_position = player_x1;
+ player_x1 = player_x1 + 6;
+ if(player_x1 > 108){
+ player_x1 = 108;
+ }
+ else{
+ drawTile(prev_position, 125, BLACK);
+ drawTile(player_x1, 125, WHITE);
+ }
+ return player_x1;
+}
+
+int moveLeft(int player_x1){
+ int prev_position = player_x1;
+ player_x1 = player_x1 - 6;
+ if(player_x1 < 0){
+ player_x1 = 0;
+ }
+ else{
+ drawTile(prev_position, 125, BLACK);
+ drawTile(player_x1, 125, WHITE);
+ }
+ return player_x1;
+}
+
+void printInfo(int lives, int points){
+ uLCD.locate(0,0);
+ uLCD.printf("Lives:%i", lives);
+
+ uLCD.locate(9,0);
+ uLCD.printf("Points:%i", points);
+}
+
+void drawBall(int x1, int y1, int color){
+ uLCD.filled_circle(x1, y1, 5, color);
+}
+
+int main() {
+ uLCD.baudrate(3000000);
+
+ //draw initial player tile
+ int player_x1 = 5;
+ int player_y1 = 125;
+
+ //array to keep track of all enemy tiles
+ bool alive[16];
+ int enemy_x1[16];
+ int enemy_x2[16];
+ int enemy_y1[16];
+ int enemy_y2[16];
+ int enemy_color[16];
+ int i = 0;
+ int x = 5;
+ int y = 20;
+ int color = GREEN;
+ while(i<16){
+ alive[i] = true;
+ enemy_x1[i] = x;
+ enemy_x2[i] = x+20;
+ enemy_y1[i] = y;
+ enemy_y2[i] = y+2;
+ enemy_color[i] = color;
+
+ //setup next tile
+ y = y + 10;
+ if(y>50){
+ x = x + 30;
+ y = 20;
+ }
+ if(color == GREEN){
+ color = BLUE;
+ }
+ else if(color == BLUE){
+ color = LGREY;
+ }
+ else if(color == LGREY){
+ color = RED;
+ }
+ else{
+ color = GREEN;
+ }
+ i++;
+ }
+ int lives = 3;
+ int points = 0;
+ int ball_x1 = 7;
+ int ball_y1 = 70;
+
+ //0-up
+ //1-left
+ //2-down
+ //3-right
+ //4-topright
+ //5-topleft
+ //6-bottomleft
+ //7-bottomright
+ int dir = 7;
+ bool flip = true;
+ int start = true;
+ bool erase = false;
+ bool winner = false;
+ bool loser = false;
+ bool gameover = false;
+
+ while(1){
+ myled = mypotentiometer;
+ if(myNav.fire()){
+ if(start==true){erase = true;}
+ start = false;
+ }
+ if(start==true){
+ uLCD.media_init();
+ uLCD.set_sector_address(0x003A, 0x4001);
+ uLCD.display_image(0,0);
+ }
+ else if(gameover==false){
+ if(erase==true){uLCD.cls(); erase = false;}
+ if(winner==true){uLCD.locate(4,9); uLCD.printf("YOU WIN!!!!"); gameover = true;}
+ if(loser==true){uLCD.locate(4,9); uLCD.printf("YOU LOSE :("); gameover = true;}
+ if(lives==0 && loser==false){loser = true; erase=true;}
+ if(points==16 && winner==false){winner = true; erase = true;}
+ drawBall(ball_x1, ball_y1, RED);
+ drawAllTiles(enemy_x1, enemy_y1, enemy_color, alive);
+ drawTile(player_x1, player_y1, WHITE);
+ printInfo(lives, points);
+ player_x1 = position(mypotentiometer, player_x1);
+
+ if(myNav.right()){
+ flip = !flip;
+ player_x1 = moveRight(player_x1);
+ }
+ else if(myNav.left()){
+ flip = !flip;
+ player_x1 = moveLeft(player_x1);
+ }
+
+ drawBall(ball_x1, ball_y1, BLACK);
+ //move ball
+ if(dir==0){
+ ball_y1 = ball_y1 - 3;
+ }
+ if(dir==2){
+ ball_y1 = ball_y1 + 3;
+ }
+ if(dir==4){
+ ball_y1 = ball_y1 -2;
+ ball_x1 = ball_x1 +2;
+ }
+ if(dir==5){
+ ball_y1 = ball_y1 - 2;
+ ball_x1 = ball_x1 - 2;
+ }
+ if(dir==6){
+ ball_y1 = ball_y1 +2;
+ ball_x1 = ball_x1 - 2;
+ }
+ if(dir==7){
+ ball_y1 = ball_y1+2;
+ ball_x1 = ball_x1 + 2;
+ }
+ drawBall(ball_x1, ball_y1, RED);
+ drawTile(player_x1, player_y1, WHITE);
+
+ //check ball collision with player
+ int ball_bottom = ball_y1 + 2.5;
+ int ball_right = ball_x1 + 2.5;
+ int ball_left = ball_x1 - 2.5;
+ int ball_top = ball_y1 - 2.5;
+ if(ball_bottom>=player_y1 && ball_x1 >= player_x1 && ball_x1 <= player_x1+20){
+ if(dir==0){dir=2;}
+ if(dir==6){dir=5;if(flip){dir=4;}}
+ if(dir==7){dir=4;if(flip){dir=5;}}
+ }
+
+ //check ball collision with walls
+ if(ball_bottom>=128){
+ lives--;
+ drawBall(ball_x1, ball_y1, BLACK);
+ ball_x1 = 7;
+ ball_y1 = 70;
+ dir = 7;
+ }
+ if(ball_top<=9){
+ if(dir==0){dir=2;}
+ if(dir==5){dir=6;if(flip){dir=7;}}
+ if(dir==4){dir=7;if(flip){dir=6;}}
+ flip=!flip;
+ }
+ if(ball_left<=0){
+ if(dir==1){dir=3;}
+ if(dir==5){dir=4;if(flip){dir=7;}}
+ if(dir==6){dir=7;if(flip){dir=4;}}
+ flip=!flip;
+ }
+ if(ball_right>=128){
+ if(dir==3){dir=1;}
+ if(dir==4){dir=5;if(flip){dir=6;}}
+ if(dir==7){dir=6;if(flip){dir=5;}}
+ flip=!flip;
+ }
+
+ //check if ball collided with enemies
+ i = 0;
+ while(i < 16){
+ if(alive[i]==true){
+ int enemyX1 = enemy_x1[i];
+ int enemyX2 = enemy_x2[i];
+ int enemyY1 = enemy_y1[i];
+ int enemyY2 = enemy_y2[i];
+ if(ball_x1 >= enemyX1 && ball_x1 <= enemyX2){
+ if(ball_top <= enemyY2 && ball_top >=enemyY1){
+ points++;
+ alive[i] = false;
+ if(dir==0){dir=2;}
+ if(dir==5){dir=6;if(flip){dir=7;}}
+ if(dir==4){dir=7;if(flip){dir=6;}}
+ drawTile(enemyX1, enemyY1, BLACK);
+ }
+ else if(ball_bottom>=enemyY1 && ball_bottom <=enemyY2){
+ points++;
+ alive[i] = false;
+ if(dir==2){dir=0;}
+ if(dir==6){dir=5;if(flip){dir=4;}}
+ if(dir==7){dir=4;if(flip){dir=5;}}
+ drawTile(enemyX1, enemyY1, BLACK);
+
+ }
+ }
+ else if(ball_y1 >= enemyY1 && ball_y1 <= enemyY2){
+ if(ball_right >= enemyX1 && ball_right <= enemyX2){
+ points++;
+ alive[i] = false;
+ if(dir==3){dir=1;}
+ if(dir==4){dir=5;if(flip){dir=6;}}
+ if(dir==7){dir=6;if(flip){dir=5;}}
+ drawTile(enemyX1, enemyY1, BLACK);
+ }
+ else if(ball_left >= enemyX2 && ball_left <= enemyX1){
+ points++;
+ alive[i] = false;
+ if(dir==1){dir=3;}
+ if(dir==5){dir=4;if(flip){dir=6;}}
+ if(dir==6){dir=7;if(flip){dir=5;}}
+ drawTile(enemyX1, enemyY1, BLACK);
+ }
+ }
+ }
+ i++;
+ }
+
+ }}
+
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mbed.bld Tue Nov 01 18:29:26 2016 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/mbed_official/code/mbed/builds/abea610beb85 \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL.h Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,348 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Fork of 4DGL library for 4D Systems LCD displays
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+// @author Stephane Rochon
+
+#include "mbed.h"
+#ifndef _uLCD
+#define _uLCD 0
+// Debug Verbose off - SGE commands echoed to USB serial for debugmode=1
+#ifndef DEBUGMODE
+#define DEBUGMODE 0
+#endif
+
+// Common WAIT value in milliseconds between commands
+#define TEMPO 0
+
+// 4DGL SGE Function values for Goldelox Processor
+#define CLS '\xD7'
+#define BAUDRATE '\x0B' //null prefix
+#define VERSION '\x08' //null prefix
+#define BCKGDCOLOR '\x6E'
+#define TXTBCKGDCOLOR '\x7E'
+#define DISPCONTROL '\x68'
+#define SETVOLUME '\x76'
+#define CIRCLE '\xCD'
+#define FCIRCLE '\xCC'
+#define TRIANGLE '\xC9'
+#define LINE '\xD2'
+#define FRECTANGLE '\xCE'
+#define RECTANGLE '\xCF'
+#define ELLIPSE '\x65' //na
+#define PIXEL '\xCB'
+#define READPIXEL '\xCA'
+#define SCREENCOPY '\x63' //na?
+#define PENSIZE '\xD8'
+#define SETFONT '\x7D'
+#define TEXTMODE '\x77'
+#define TEXTBOLD '\x76'
+#define TEXTITALIC '\x75'
+#define TEXTINVERSE '\x74'
+#define TEXTUNDERLINE '\x73'
+#define TEXTWIDTH '\x7C'
+#define TEXTHEIGHT '\x7B'
+#define TEXTCHAR '\xFE'
+#define TEXTSTRING '\x06' //null prefix
+#define MOVECURSOR '\xE4'
+#define BLITCOM '\x0A'
+#define PUTCHAR '\xFE'
+#define DISPPOWER '\x66'
+//media commands for uSD card
+#define MINIT '\xB1'
+#define SBADDRESS '\xB9'
+#define SSADDRESS '\xB8'
+#define READBYTE '\xB7'
+#define READWORD '\xB6'
+#define WRITEBYTE '\xB5'
+#define WRITEWORD '\xB4'
+#define FLUSHMEDIA '\xB2'
+#define DISPLAYIMAGE '\xB3'
+#define DISPLAYVIDEO '\xBB'
+#define DISPLAYFRAME '\xBA'
+
+
+
+// Screen answers
+#define ACK '\x06'
+#define NAK '\x15'
+
+
+
+// Screen states
+#define OFF '\x00'
+#define ON '\x01'
+
+// Graphics modes
+#define SOLID '\x00'
+#define WIREFRAME '\x01'
+
+// Text modes
+#define TRANSPARENT '\x00'
+#define OPAQUE '\x01'
+
+// Fonts Sizes
+#define FONT_7X8 '\x00' //only builtin font
+#define FONT_5X7 '\x04'
+#define FONT_8X8 '\x01'
+#define FONT_8X12 '\x02'
+#define FONT_12X16 '\x03'
+#define MEDIAFONT '\x07'
+
+
+// Data speed
+#define BAUD_110 27271
+#define BAUD_300 9999
+#define BAUD_600 4999
+#define BAUD_1200 2499
+#define BAUD_2400 1249
+#define BAUD_4800 624
+#define BAUD_9600 312
+#define BAUD_14400 207
+#define BAUD_19200 155
+#define BAUD_31250 95
+#define BAUD_38400 77
+#define BAUD_56000 53
+#define BAUD_57600 51
+#define BAUD_115200 25
+#define BAUD_128000 22
+#define BAUD_256000 11
+#define BAUD_300000 10
+#define BAUD_375000 8
+#define BAUD_500000 6
+#define BAUD_600000 4
+#define BAUD_750000 3
+#define BAUD_1000000 2
+#define BAUD_1500000 1
+#define BAUD_3000000 0
+
+// Defined Colors
+#define WHITE 0xFFFFFF
+#define BLACK 0x000000
+#define RED 0xFF0000
+#define GREEN 0x00FF00
+#define BLUE 0x0000FF
+#define LGREY 0xBFBFBF
+#define DGREY 0x5F5F5F
+#define YELLOW 0x000FF0
+
+// Mode data
+#define BACKLIGHT '\x00'
+#define DISPLAY '\x01'
+#define CONTRAST '\x02'
+#define POWER '\x03'
+#define ORIENTATION '\x04'
+#define TOUCH_CTRL '\x05'
+#define IMAGE_FORMAT '\x06'
+#define PROTECT_FAT '\x08'
+
+// change this to your specific screen (newer versions) if needed
+// Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
+//uLCD144-G2 is a 128 by 128 pixel display
+#define SIZE_X 128
+#define SIZE_Y 128
+
+#define IS_LANDSCAPE 0
+#define IS_PORTRAIT 1
+
+// Screen orientation
+#define LANDSCAPE '\x00'
+#define LANDSCAPE_R '\x01'
+#define PORTRAIT '\x02'
+#define PORTRAIT_R '\x03'
+
+// Parameters
+#define ENABLE '\x00'
+#define DISABLE '\x01'
+#define RESET '\x02'
+
+#define NEW '\x00'
+#define OLD '\x01'
+
+#define DOWN '\x00'
+#define UP '\x01'
+
+#define PROTECT '\x00'
+#define UNPROTECT '\x02'
+
+//**************************************************************************
+// \class uLCD_4DGL uLCD_4DGL.h
+// \brief This is the main class. It shoud be used like this : uLCD_4GDL myLCD(p9,p10,p11);
+/**
+Example:
+* @code
+* // Display a white circle on the screen
+* #include "mbed.h"
+* #include " uLCD_4DGL.h"
+*
+* uLCD_4GDL myLCD(p9,p10,p11);
+*
+* int main() {
+* myLCD.circle(120, 160, 80, WHITE);
+* }
+* @endcode
+*/
+
+class uLCD_4DGL : public Stream
+{
+
+public :
+
+ uLCD_4DGL(PinName tx, PinName rx, PinName rst);
+
+// General Commands *******************************************************************************
+
+ /** Clear the entire screen using the current background colour */
+ void cls();
+
+ /** Reset screen */
+ void reset();
+
+
+ /** Set serial Baud rate (both sides : screen and mbed)
+ * @param Speed Correct BAUD value (see uLCD_4DGL.h)
+ */
+ void baudrate(int speed);
+
+ /** Set background colour to the specified value
+ * @param color in HEX RGB like 0xFF00FF
+ */
+ void background_color(int color);
+
+ /** Set screen display mode to specific values
+ * @param mode See 4DGL documentation
+ * @param value See 4DGL documentation
+ */
+ void textbackground_color(int color);
+
+ /** Set screen display mode to specific values
+ * @param mode See 4DGL documentation
+ * @param value See 4DGL documentation
+ */
+ void display_control(char mode);
+ void display_power(char mode);
+ /** Set internal speaker to specified value
+ * @param value Correct range is 8 - 127
+ */
+ void set_volume(char value);
+
+// Graphics Commands *******************************************************************************
+
+ /** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle
+ * @param x Horizontal position of the circle centre
+ * @param y Vertical position of the circle centre
+ * @param radius Radius of the circle
+ * @param color Circle color in HEX RGB like 0xFF00FF
+ */
+ void circle(int x , int y , int radius, int color);
+ void filled_circle(int x , int y , int radius, int color);
+ void triangle(int, int, int, int, int, int, int);
+ void line(int, int, int, int, int);
+ void rectangle(int, int, int, int, int);
+ void filled_rectangle(int, int, int, int, int);
+ void pixel(int, int, int);
+ int read_pixel(int, int);
+ void pen_size(char);
+ void BLIT(int x, int y, int w, int h, int *colors);
+
+// Text Commands
+ void set_font(char);
+ void set_font_size(char width, char height);
+ void text_mode(char);
+ void text_bold(char);
+ void text_italic(char);
+ void text_inverse(char);
+ void text_underline(char);
+ void text_width(char);
+ void text_height(char);
+ void text_char(char, char, char, int);
+ void text_string(char *, char, char, char, int);
+ void locate(char, char);
+ void color(int);
+ void putc(char);
+ void puts(char *);
+
+//Media Commands
+ int media_init();
+ void set_byte_address(int, int);
+ void set_sector_address(int, int);
+ char read_byte();
+ int read_word();
+ void write_byte(int);
+ void write_word(int);
+ void flush_media();
+ void display_image(int, int);
+ void display_video(int, int);
+ void display_frame(int, int, int);
+
+// Screen Data
+ int type;
+ int revision;
+ int firmware;
+ int reserved1;
+ int reserved2;
+
+// Text data
+ char current_col;
+ char current_row;
+ int current_color;
+ char current_font;
+ char current_orientation;
+ char max_col;
+ char max_row;
+ int current_w, current_h;
+ int current_fx, current_fy;
+ int current_wf, current_hf;
+
+
+protected :
+
+ Serial _cmd;
+ DigitalOut _rst;
+ //used by printf
+ virtual int _putc(int c) {
+ putc(c);
+ return 0;
+ };
+ virtual int _getc() {
+ return -1;
+ }
+
+ void freeBUFFER (void);
+ void writeBYTE (char);
+ void writeBYTEfast (char);
+ int writeCOMMAND(char *, int);
+ int writeCOMMANDnull(char *, int);
+ int readVERSION (char *, int);
+ int getSTATUS (char *, int);
+ int version (void);
+#if DEBUGMODE
+ Serial pc;
+#endif // DEBUGMODE
+};
+
+typedef unsigned char BYTE;
+#endif
+
+
+
+
+
+
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_Graphics.cpp Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,310 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems LCD screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
+
+//****************************************************************************************************
+void uLCD_4DGL :: circle(int x, int y , int radius, int color) // draw a circle in (x,y)
+{
+ char command[9]= "";
+
+ command[0] = CIRCLE;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ command[5] = (radius >> 8) & 0xFF;
+ command[6] = radius & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[7] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[8] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 9);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: filled_circle(int x, int y , int radius, int color) // draw a circle in (x,y)
+{
+ char command[9]= "";
+
+ command[0] = FCIRCLE;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ command[5] = (radius >> 8) & 0xFF;
+ command[6] = radius & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[7] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[8] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 9);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) // draw a traingle
+{
+ char command[15]= "";
+
+ command[0] = TRIANGLE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ command[9] = (x3 >> 8) & 0xFF;
+ command[10] = x3 & 0xFF;
+
+ command[11] = (y3 >> 8) & 0xFF;
+ command[12] = y3 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[13] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[14] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 15);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: line(int x1, int y1 , int x2, int y2, int color) // draw a line
+{
+ char command[11]= "";
+
+ command[0] = LINE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: rectangle(int x1, int y1 , int x2, int y2, int color) // draw a rectangle
+{
+ char command[11]= "";
+
+ command[0] = RECTANGLE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: filled_rectangle(int x1, int y1 , int x2, int y2, int color) // draw a rectangle
+{
+ char command[11]= "";
+
+ command[0] = FRECTANGLE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 11);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: pixel(int x, int y, int color) // draw a pixel
+{
+ char command[7]= "";
+
+ command[0] = PIXEL;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[5] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[6] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 7);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: BLIT(int x, int y, int w, int h, int *colors) // draw a block of pixels
+{
+ int red5, green6, blue5;
+ writeBYTEfast('\x00');
+ writeBYTEfast(BLITCOM);
+ writeBYTEfast((x >> 8) & 0xFF);
+ writeBYTEfast(x & 0xFF);
+ writeBYTEfast((y >> 8) & 0xFF);
+ writeBYTEfast(y & 0xFF);
+ writeBYTEfast((w >> 8) & 0xFF);
+ writeBYTE(w & 0xFF);
+ writeBYTE((h >> 8) & 0xFF);
+ writeBYTE(h & 0xFF);
+ wait_ms(1);
+ for (int i=0; i<w*h; i++) {
+ red5 = (colors[i] >> (16 + 3)) & 0x1F; // get red on 5 bits
+ green6 = (colors[i] >> (8 + 2)) & 0x3F; // get green on 6 bits
+ blue5 = (colors[i] >> (0 + 3)) & 0x1F; // get blue on 5 bits
+ writeBYTEfast(((red5 << 3) + (green6 >> 3)) & 0xFF); // first part of 16 bits color
+ writeBYTEfast(((green6 << 5) + (blue5 >> 0)) & 0xFF); // second part of 16 bits color
+ }
+ int resp=0;
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) resp = _cmd.getc(); // read response if any
+ switch (resp) {
+ case ACK : // if OK return 1
+ resp = 1;
+ break;
+ case NAK : // if NOK return -1
+ resp = -1;
+ break;
+ default :
+ resp = 0; // else return 0
+ break;
+ }
+#if DEBUGMODE
+ pc.printf(" Answer received : %d\n",resp);
+#endif
+
+}
+//******************************************************************************************************
+int uLCD_4DGL :: read_pixel(int x, int y) // read screen info and populate data
+{
+
+ char command[6]= "";
+ command[0] = 0xFF;
+ command[1] = READPIXEL;
+
+ command[2] = (x >> 8) & 0xFF;
+ command[3] = x & 0xFF;
+
+ command[4] = (y >> 8) & 0xFF;
+ command[5] = y & 0xFF;
+
+ int i, temp = 0, color = 0, resp = 0;
+ char response[3] = "";
+
+ freeBUFFER();
+
+ for (i = 0; i < 6; i++) { // send all chars to serial port
+ writeBYTE(command[i]);
+ }
+
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait a bit for screen answer
+
+ while ( resp < ARRAY_SIZE(response)) { //read ack and 16-bit color response
+ temp = _cmd.getc();
+ response[resp++] = (char)temp;
+ }
+
+ color = ((response[1] << 8) + response[2]);
+
+ return color;
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: pen_size(char mode) // set pen to SOLID or WIREFRAME
+{
+ char command[2]= "";
+
+ command[0] = PENSIZE;
+ command[1] = mode;
+ writeCOMMAND(command, 2);
+}
+
+
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_Media.cpp Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,177 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems LCD screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+
+//Media Commands
+
+//******************************************************************************************************
+int uLCD_4DGL :: media_init()
+{
+ int resp = 0;
+ char command[1] = "";
+ command[0] = MINIT;
+ writeCOMMAND(command, 1);
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) {
+ resp = _cmd.getc(); // read response
+ resp = resp << 8 + _cmd.getc();
+ }
+ return resp;
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_byte_address(int hi, int lo)
+{
+ char command[5]= "";
+ command[0] = SBADDRESS;
+
+ command[1] = (hi >> 8) & 0xFF;
+ command[2] = hi & 0xFF;
+
+ command[3] = (lo >> 8) & 0xFF;
+ command[4] = lo & 0xFF;
+ writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_sector_address(int hi, int lo)
+{
+
+ char command[5]= "";
+ command[0] = SSADDRESS;
+
+ command[1] = (hi >> 8) & 0xFF;
+ command[2] = hi & 0xFF;
+
+ command[3] = (lo >> 8) & 0xFF;
+ command[4] = lo & 0xFF;
+ writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+char uLCD_4DGL :: read_byte()
+{
+ char resp = 0;
+ char command[1] = "";
+ command[0] = READBYTE;
+ writeCOMMAND(command, 1);
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) {
+ resp = _cmd.getc(); // read response
+ resp = _cmd.getc();
+ }
+ return resp;
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: read_word()
+{
+ int resp=0;
+ char command[1] = "";
+ command[0] = READWORD;
+ writeCOMMAND(command, 1);
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) {
+ resp = _cmd.getc(); // read response
+ resp = resp << 8 + _cmd.getc();
+ }
+ return resp;
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: write_byte(int value)
+{
+ char command[3]= "";
+
+ command[0] = WRITEBYTE;
+
+ command[1] = (value >> 8) & 0xFF;
+ command[2] = value & 0xFF;
+ writeCOMMAND(command,3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: write_word(int value)
+{
+ char command[3]= "";
+
+ command[0] = WRITEWORD;
+
+ command[1] = (value >> 8) & 0xFF;
+ command[2] = value & 0xFF;
+ writeCOMMAND(command,3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: flush_media()
+{
+ char command[1] = "";
+ command[0] = FLUSHMEDIA;
+ writeCOMMAND(command, 1);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_image(int x, int y)
+{
+ char command[6]= "";
+ command[0] = DISPLAYIMAGE;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+ writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_video(int x, int y)
+{
+ char command[5]= "";
+ command[0] = DISPLAYVIDEO;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+ writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_frame(int x, int y, int w)
+{
+ char command[7]= "";
+
+ command[0] = DISPLAYFRAME;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ command[5] = (w >> 8) & 0xFF;
+ command[6] = w & 0xFF;
+ writeCOMMAND(command,7);
+}
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_Text.cpp Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,343 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+//****************************************************************************************************
+void uLCD_4DGL :: set_font_size(char width, char height) // set font size
+{
+ if (current_orientation == IS_PORTRAIT) {
+ current_fx = width;
+ current_fy = height;
+ } else {
+ current_fy = height;
+ current_fx = width;
+ }
+ max_col = current_w / (current_fx*current_wf);
+ max_row = current_h / (current_fy*current_hf);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: set_font(char mode) // set font - system or SD media
+{
+ char command[3]= "";
+
+ command[0] = SETFONT;
+ command[1] = 0;
+ command[2] = mode;
+
+ current_font = mode;
+
+ if (current_orientation == IS_PORTRAIT) {
+ current_w = SIZE_X;
+ current_h = SIZE_Y;
+ } else {
+ current_w = SIZE_Y;
+ current_h = SIZE_X;
+ }
+
+ switch (mode) {
+ case FONT_5X7 :
+
+ current_fx = 6;
+ current_fy = 8;
+ break;
+ case FONT_7X8 :
+ current_fx = 7;
+ current_fy = 8;
+ break;
+ case FONT_8X8 :
+ current_fx = 8;
+ current_fy = 8;
+ break;
+ case FONT_8X12 :
+ current_fx = 8;
+ current_fy = 12;
+ break;
+ case FONT_12X16 :
+ current_fx = 12;
+ current_fy = 16;
+ break;
+ default:
+ current_fx = 8;
+ current_fy = 8;
+ }
+
+ max_col = current_w / (current_fx*current_wf);
+ max_row = current_h / (current_fy*current_hf);
+
+ writeCOMMAND(command, 3);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_mode(char mode) // set text mode
+{
+ char command[3]= "";
+
+ command[0] = TEXTMODE;
+ command[1] = 0;
+ command[2] = mode;
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_bold(char mode) // set text mode
+{
+ char command[3]= "";
+
+ command[0] = TEXTBOLD;
+ command[1] = 0;
+ command[2] = mode;
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_italic(char mode) // set text mode
+{
+ char command[3]= "";
+
+ command[0] = TEXTITALIC;
+ command[1] = 0;
+ command[2] = mode;
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_inverse(char mode) // set text mode
+{
+ char command[3]= "";
+
+ command[0] = TEXTINVERSE;
+ command[1] = 0;
+ command[2] = mode;
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_underline(char mode) // set text mode
+{
+ char command[3]= "";
+
+ command[0] = TEXTUNDERLINE;
+ command[1] = 0;
+ command[2] = mode;
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_width(char width) // set text width
+{
+ char command[3]= "";
+
+ command[0] = TEXTWIDTH;
+ command[1] = 0;
+ command[2] = width;
+ current_wf = width;
+ max_col = current_w / (current_fx*current_wf);
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_height(char height) // set text height
+{
+ char command[3]= "";
+
+ command[0] = TEXTHEIGHT;
+ command[1] = 0;
+ command[2] = height;
+ current_hf = height;
+ max_row = current_h / (current_fy*current_hf);
+ writeCOMMAND(command, 3);
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_char(char c, char col, char row, int color) // draw a text char
+{
+ char command[6]= "";
+ command[0] = 0xE4; //move cursor
+ command[1] = 0;
+ command[2] = row;
+ command[3] = 0;
+ command[4] = col;
+ writeCOMMAND(command, 5);
+
+ command[0] = 0x7F; //set color
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+ writeCOMMAND(command, 3);
+
+ command[0] = TEXTCHAR; //print char
+ command[1] = 0;
+ command[2] = c;
+ writeCOMMAND(command, 3);
+
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_string(char *s, char col, char row, char font, int color) // draw a text string
+{
+
+ char command[1000]= "";
+ int size = strlen(s);
+ int i = 0;
+
+ set_font(font);
+
+ command[0] = 0xE4; //move cursor
+ command[1] = 0;
+ command[2] = row;
+ command[3] = 0;
+ command[4] = col;
+ writeCOMMAND(command, 5);
+
+ command[0] = 0x7F; //set color
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+ writeCOMMAND(command, 3);
+
+ command[0] = TEXTSTRING;
+ for (i=0; i<size; i++) command[1+i] = s[i];
+ command[1+size] = 0;
+ writeCOMMANDnull(command, 2 + size);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: locate(char col, char row) // place text curssor at col, row
+{
+ char command[5] = "";
+ current_col = col;
+ current_row = row;
+ command[0] = MOVECURSOR; //move cursor
+ command[1] = 0;
+ command[2] = current_row;
+ command[3] = 0;
+ command[4] = current_col;
+ writeCOMMAND(command, 5);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: color(int color) // set text color
+{
+ char command[5] = "";
+ current_color = color;
+ command[0] = 0x7F; //set color
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: putc(char c) // place char at current cursor position
+//used by virtual printf function _putc
+{
+ char command[6] ="";
+ if(c<0x20) {
+ if(c=='\n') {
+ current_col = 0;
+ current_row++;
+ command[0] = MOVECURSOR; //move cursor to start of next line
+ command[1] = 0;
+ command[2] = current_row;
+ command[3] = 0;
+ command[4] = current_col;
+ writeCOMMAND(command, 5);
+ }
+ if(c=='\r') {
+ current_col = 0;
+ command[0] = MOVECURSOR; //move cursor to start of line
+ command[1] = 0;
+ command[2] = current_row;
+ command[3] = 0;
+ command[4] = current_col;
+ writeCOMMAND(command, 5);
+ }
+ if(c=='\f') {
+ uLCD_4DGL::cls(); //clear screen on form feed
+ }
+ } else {
+ command[0] = PUTCHAR;
+ command[1] = 0x00;
+ command[2] = c;
+ writeCOMMAND(command,3);
+ current_col++;
+ }
+ if (current_col == max_col) {
+ current_col = 0;
+ current_row++;
+ command[0] = MOVECURSOR; //move cursor to next line
+ command[1] = 0;
+ command[2] = current_row;
+ command[3] = 0;
+ command[4] = current_col;
+ writeCOMMAND(command, 5);
+ }
+ if (current_row == max_row) {
+ current_row = 0;
+ command[0] = MOVECURSOR; //move cursor back to start
+ command[1] = 0;
+ command[2] = current_row;
+ command[3] = 0;
+ command[4] = current_col;
+ writeCOMMAND(command, 5);
+ }
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: puts(char *s) // place string at current cursor position
+{
+
+ text_string(s, current_col, current_row, current_font, current_color);
+
+ current_col += strlen(s);
+
+ if (current_col >= max_col) {
+ current_row += current_col / max_col;
+ current_col %= max_col;
+ }
+ if (current_row >= max_row) {
+ current_row %= max_row;
+ }
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_main.cpp Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,469 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems uLCD 144 G2
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
+
+//Serial pc(USBTX,USBRX);
+
+
+//******************************************************************************************************
+uLCD_4DGL :: uLCD_4DGL(PinName tx, PinName rx, PinName rst) : _cmd(tx, rx),
+ _rst(rst)
+#if DEBUGMODE
+ ,pc(USBTX, USBRX)
+#endif // DEBUGMODE
+{
+ // Constructor
+ _cmd.baud(9600);
+#if DEBUGMODE
+ pc.baud(115200);
+
+ pc.printf("\n\n\n");
+ pc.printf("*********************\n");
+ pc.printf("uLCD_4DGL CONSTRUCTOR\n");
+ pc.printf("*********************\n");
+#endif
+
+ _rst = 1; // put RESET pin to high to start TFT screen
+ reset();
+ cls(); // clear screen
+ current_col = 0; // initial cursor col
+ current_row = 0; // initial cursor row
+ current_color = WHITE; // initial text color
+ current_orientation = IS_PORTRAIT; // initial screen orientation
+ current_hf = 1;
+ current_wf = 1;
+ set_font(FONT_7X8); // initial font
+// text_mode(OPAQUE); // initial texr mode
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: writeBYTE(char c) // send a BYTE command to screen
+{
+
+ _cmd.putc(c);
+ wait_us(500); //mbed is too fast for LCD at high baud rates in some long commands
+
+#if DEBUGMODE
+ pc.printf(" Char sent : 0x%02X\n",c);
+#endif
+
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: writeBYTEfast(char c) // send a BYTE command to screen
+{
+
+ _cmd.putc(c);
+ //wait_ms(0.0); //mbed is too fast for LCD at high baud rates - but not in short commands
+
+#if DEBUGMODE
+ pc.printf(" Char sent : 0x%02X\n",c);
+#endif
+
+}
+//******************************************************************************************************
+void uLCD_4DGL :: freeBUFFER(void) // Clear serial buffer before writing command
+{
+
+ while (_cmd.readable()) _cmd.getc(); // clear buffer garbage
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: writeCOMMAND(char *command, int number) // send several BYTES making a command and return an answer
+{
+
+#if DEBUGMODE
+ pc.printf("\n");
+ pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+ int i, resp = 0;
+ freeBUFFER();
+ writeBYTE(0xFF);
+ for (i = 0; i < number; i++) {
+ if (i<16)
+ writeBYTEfast(command[i]); // send command to serial port
+ else
+ writeBYTE(command[i]); // send command to serial port but slower
+ }
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) resp = _cmd.getc(); // read response if any
+ switch (resp) {
+ case ACK : // if OK return 1
+ resp = 1;
+ break;
+ case NAK : // if NOK return -1
+ resp = -1;
+ break;
+ default :
+ resp = 0; // else return 0
+ break;
+ }
+#if DEBUGMODE
+ pc.printf(" Answer received : %d\n",resp);
+#endif
+
+ return resp;
+}
+
+//**************************************************************************
+void uLCD_4DGL :: reset() // Reset Screen
+{
+ wait_ms(5);
+ _rst = 0; // put RESET pin to low
+ wait_ms(5); // wait a few milliseconds for command reception
+ _rst = 1; // put RESET back to high
+ wait(3); // wait 3s for screen to restart
+
+ freeBUFFER(); // clean buffer from possible garbage
+}
+//******************************************************************************************************
+int uLCD_4DGL :: writeCOMMANDnull(char *command, int number) // send several BYTES making a command and return an answer
+{
+
+#if DEBUGMODE
+ pc.printf("\n");
+ pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+ int i, resp = 0;
+ freeBUFFER();
+ writeBYTE(0x00); //command has a null prefix byte
+ for (i = 0; i < number; i++) {
+ if (i<16) //don't overflow LCD UART buffer
+ writeBYTEfast(command[i]); // send command to serial port
+ else
+ writeBYTE(command[i]); // send command to serial port with delay
+ }
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) resp = _cmd.getc(); // read response if any
+ switch (resp) {
+ case ACK : // if OK return 1
+ resp = 1;
+ break;
+ case NAK : // if NOK return -1
+ resp = -1;
+ break;
+ default :
+ resp = 0; // else return 0
+ break;
+ }
+#if DEBUGMODE
+ pc.printf(" Answer received : %d\n",resp);
+#endif
+
+ return resp;
+}
+
+//**************************************************************************
+void uLCD_4DGL :: cls() // clear screen
+{
+ char command[1] = "";
+
+ command[0] = CLS;
+ writeCOMMAND(command, 1);
+ current_row=0;
+ current_col=0;
+ current_hf = 1;
+ current_wf = 1;
+ set_font(FONT_7X8); // initial font
+}
+
+//**************************************************************************
+int uLCD_4DGL :: version() // get API version
+{
+
+ char command[2] = "";
+ command[0] = '\x00';
+ command[1] = VERSION;
+ return readVERSION(command, 2);
+}
+
+//**************************************************************************
+void uLCD_4DGL :: baudrate(int speed) // set screen baud rate
+{
+ char command[3]= "";
+ writeBYTE(0x00);
+ command[0] = BAUDRATE;
+ command[1] = 0;
+ int newbaud = BAUD_9600;
+ switch (speed) {
+ case 110 :
+ newbaud = BAUD_110;
+ break;
+ case 300 :
+ newbaud = BAUD_300;
+ break;
+ case 600 :
+ newbaud = BAUD_600;
+ break;
+ case 1200 :
+ newbaud = BAUD_1200;
+ break;
+ case 2400 :
+ newbaud = BAUD_2400;
+ break;
+ case 4800 :
+ newbaud = BAUD_4800;
+ break;
+ case 9600 :
+ newbaud = BAUD_9600;
+ break;
+ case 14400 :
+ newbaud = BAUD_14400;
+ break;
+ case 19200 :
+ newbaud = BAUD_19200;
+ break;
+ case 31250 :
+ newbaud = BAUD_31250;
+ break;
+ case 38400 :
+ newbaud = BAUD_38400;
+ break;
+ case 56000 :
+ newbaud = BAUD_56000;
+ break;
+ case 57600 :
+ newbaud = BAUD_57600;
+ break;
+ case 115200 :
+ newbaud = BAUD_115200;
+ break;
+ case 128000 :
+ newbaud = BAUD_128000;
+ break;
+ case 256000 :
+ newbaud = BAUD_256000;
+ break;
+ case 300000 :
+ newbaud = BAUD_300000;
+ speed = 272727;
+ break;
+ case 375000 :
+ newbaud = BAUD_375000;
+ speed = 333333;
+ break;
+ case 500000 :
+ newbaud = BAUD_500000;
+ speed = 428571;
+ break;
+ case 600000 :
+ newbaud = BAUD_600000;
+ break;
+ case 750000 : //rates over 600000 are not documented, but seem to work
+ newbaud = BAUD_750000;
+ break;
+ case 1000000 :
+ newbaud = BAUD_1000000;
+ break;
+ case 1500000 :
+ newbaud = BAUD_1500000;
+ break;
+ case 3000000 :
+ newbaud = BAUD_3000000;
+ break;
+ default :
+ newbaud = BAUD_9600;
+ speed = 9600;
+ break;
+ }
+
+ int i, resp = 0;
+
+ freeBUFFER();
+ command[1] = char(newbaud >>8);
+ command[2] = char(newbaud % 256);
+ wait_ms(1);
+ for (i = 0; i <3; i++) writeBYTEfast(command[i]); // send command to serial port
+ for (i = 0; i<10; i++) wait_ms(1);
+ //dont change baud until all characters get sent out
+ _cmd.baud(speed); // set mbed to same speed
+ i=0;
+ while ((!_cmd.readable()) && (i<25000)) {
+ wait_ms(TEMPO); // wait for screen answer - comes 100ms after change
+ i++; //timeout if ack character missed by baud change
+ }
+ if (_cmd.readable()) resp = _cmd.getc(); // read response if any
+ switch (resp) {
+ case ACK : // if OK return 1
+ resp = 1;
+ break;
+ case NAK : // if NOK return -1
+ resp = -1;
+ break;
+ default :
+ resp = 0; // else return 0
+ break;
+ }
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: readVERSION(char *command, int number) // read screen info and populate data
+{
+
+ int i, temp = 0, resp = 0;
+ char response[5] = "";
+
+ freeBUFFER();
+
+ for (i = 0; i < number; i++) writeBYTE(command[i]); // send all chars to serial port
+
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+
+ while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
+ temp = _cmd.getc();
+ response[resp++] = (char)temp;
+ }
+ switch (resp) {
+ case 2 : // if OK populate data and return 1
+ revision = response[0]<<8 + response[1];
+ resp = 1;
+ break;
+ default :
+ resp = 0; // else return 0
+ break;
+ }
+ return resp;
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: background_color(int color) // set screen background color
+{
+ char command[3]= ""; // input color is in 24bits like 0xRRGGBB
+
+ command[0] = BCKGDCOLOR;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: textbackground_color(int color) // set screen background color
+{
+ char command[3]= ""; // input color is in 24bits like 0xRRGGBB
+
+ command[0] = TXTBCKGDCOLOR;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: display_control(char mode) // set screen mode to value
+{
+ char command[3]= "";
+
+ command[0] = DISPCONTROL;
+ command[1] = 0;
+ command[2] = mode;
+
+ if (mode == ORIENTATION) {
+ switch (mode) {
+ case LANDSCAPE :
+ current_orientation = IS_LANDSCAPE;
+ break;
+ case LANDSCAPE_R :
+ current_orientation = IS_LANDSCAPE;
+ break;
+ case PORTRAIT :
+ current_orientation = IS_PORTRAIT;
+ break;
+ case PORTRAIT_R :
+ current_orientation = IS_PORTRAIT;
+ break;
+ }
+ }
+ writeCOMMAND(command, 3);
+ set_font(current_font);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: display_power(char mode) // set screen mode to value
+{
+ char command[3]= "";
+
+ command[0] = DISPPOWER;
+ command[1] = 0;
+ command[2] = mode;
+ writeCOMMAND(command, 3);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: set_volume(char value) // set sound volume to value
+{
+ char command[2]= "";
+
+ command[0] = SETVOLUME;
+ command[1] = value;
+
+ writeCOMMAND(command, 2);
+}
+
+
+//******************************************************************************************************
+int uLCD_4DGL :: getSTATUS(char *command, int number) // read screen info and populate data
+{
+
+#if DEBUGMODE
+ pc.printf("\n");
+ pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+
+ int i, temp = 0, resp = 0;
+ char response[5] = "";
+
+ freeBUFFER();
+
+ for (i = 0; i < number; i++) writeBYTE(command[i]); // send all chars to serial port
+
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+
+ while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
+ temp = _cmd.getc();
+ response[resp++] = (char)temp;
+ }
+ switch (resp) {
+ case 4 :
+ resp = (int)response[1]; // if OK populate data
+ break;
+ default :
+ resp = -1; // else return 0
+ break;
+ }
+
+#if DEBUGMODE
+ pc.printf(" Answer received : %d\n", resp);
+#endif
+
+ return resp;
+}
+