Brian Eason / Mbed 2 deprecated BrickBreak

Dependencies:   mbed

Files at this revision

API Documentation at this revision

Comitter:
brianeason92
Date:
Tue Nov 01 18:29:26 2016 +0000
Commit message:
Full functioning brick break game for lab 4

Changed in this revision

main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL.h Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL_Graphics.cpp Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL_Media.cpp Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL_Text.cpp Show annotated file Show diff for this revision Revisions of this file
uLCD_4DGL_main.cpp Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,340 @@
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+ 
+/* ==== Navigation Switch ===== */
+class Nav_Switch
+{
+public:
+    Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire);
+    int read();
+//boolean functions to test each switch
+    bool up();
+    bool down();
+    bool left();
+    bool right();
+    bool fire();
+//automatic read on RHS
+    operator int ();
+//index to any switch array style
+    bool operator[](int index) {
+        return _pins[index];
+    };
+private:
+    BusIn _pins;
+ 
+};
+Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire):
+    _pins(up, down, left, right, fire)
+{
+    _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise
+    wait(0.001); //delays just a bit for pullups to pull inputs high
+}
+inline bool Nav_Switch::up()
+{
+    return !(_pins[0]);
+}
+inline bool Nav_Switch::down()
+{
+    return !(_pins[1]);
+}
+inline bool Nav_Switch::left()
+{
+    return !(_pins[2]);
+}
+inline bool Nav_Switch::right()
+{
+    return !(_pins[3]);
+}
+inline bool Nav_Switch::fire()
+{
+    return !(_pins[4]);
+}
+inline int Nav_Switch::read()
+{
+    return _pins.read();
+}
+inline Nav_Switch::operator int ()
+{
+    return _pins.read();
+}
+
+uLCD_4DGL uLCD(p9,p10,p11);
+Nav_Switch myNav(p15,p16,p12,p13,p14);
+PwmOut myled(LED1);
+AnalogIn mypotentiometer(p20);
+
+void drawTile(int x, int y, int color){
+        uLCD.filled_rectangle(x, y, x+20, y+2, color);
+}
+
+void drawAllTiles(int *enemy_x1, int *enemy_y1, int *enemy_color, bool *alive){
+    int i = 0;
+    while(i < 16){
+        if(alive[i]){
+            drawTile(enemy_x1[i], enemy_y1[i], enemy_color[i]);
+        }
+        i++;
+    }
+}
+
+int position(float pot, int prev_position){
+    int player_x1 = pot*108;
+    drawTile(prev_position, 125, BLACK);
+    drawTile(player_x1, 125, WHITE);
+    return player_x1;
+}
+
+int moveRight(int player_x1){
+    int prev_position = player_x1;
+    player_x1 = player_x1 + 6;
+    if(player_x1 > 108){
+        player_x1 = 108;
+    }
+    else{
+        drawTile(prev_position, 125, BLACK);
+        drawTile(player_x1, 125, WHITE);
+    }
+    return player_x1;
+}
+
+int moveLeft(int player_x1){
+    int prev_position = player_x1;
+    player_x1 = player_x1 - 6;
+    if(player_x1 < 0){
+        player_x1 = 0;
+    }
+    else{
+        drawTile(prev_position, 125, BLACK);
+        drawTile(player_x1, 125, WHITE);
+    }
+    return player_x1;
+}
+
+void printInfo(int lives, int points){
+    uLCD.locate(0,0);
+    uLCD.printf("Lives:%i", lives);
+
+    uLCD.locate(9,0);
+    uLCD.printf("Points:%i", points);
+}
+
+void drawBall(int x1, int y1, int color){
+    uLCD.filled_circle(x1, y1, 5, color);
+}
+
+int main() {
+     uLCD.baudrate(3000000);
+    
+    //draw initial player tile
+    int player_x1 = 5;
+    int player_y1 = 125;
+    
+    //array to keep track of all enemy tiles
+    bool alive[16];
+    int enemy_x1[16];
+    int enemy_x2[16];
+    int enemy_y1[16];
+    int enemy_y2[16];
+    int enemy_color[16];
+    int i = 0;
+    int x = 5;
+    int y = 20;
+    int color = GREEN;
+    while(i<16){
+        alive[i] = true;
+        enemy_x1[i] = x;
+        enemy_x2[i] = x+20;
+        enemy_y1[i] = y;
+        enemy_y2[i] = y+2;
+        enemy_color[i] = color;
+        
+        //setup next tile
+        y = y + 10;
+        if(y>50){
+            x = x + 30;
+            y = 20;
+        }
+        if(color == GREEN){
+            color = BLUE;
+        }
+        else if(color == BLUE){
+            color = LGREY;
+        }
+        else if(color == LGREY){
+            color = RED;
+        }
+        else{
+            color = GREEN;
+        }
+        i++;
+    }    
+    int lives = 3;
+    int points = 0;
+    int ball_x1 = 7;
+    int ball_y1 = 70;
+    
+    //0-up
+    //1-left
+    //2-down
+    //3-right
+    //4-topright
+    //5-topleft
+    //6-bottomleft
+    //7-bottomright
+    int dir = 7;
+    bool flip = true;
+    int start = true;
+    bool erase = false;
+    bool winner = false;
+    bool loser = false;
+    bool gameover = false;
+    
+    while(1){
+        myled = mypotentiometer;
+        if(myNav.fire()){
+            if(start==true){erase = true;}
+            start = false;
+        }
+        if(start==true){
+            uLCD.media_init();
+            uLCD.set_sector_address(0x003A, 0x4001);
+            uLCD.display_image(0,0);           
+        }
+        else if(gameover==false){
+            if(erase==true){uLCD.cls(); erase = false;}
+            if(winner==true){uLCD.locate(4,9); uLCD.printf("YOU WIN!!!!"); gameover = true;}
+            if(loser==true){uLCD.locate(4,9); uLCD.printf("YOU LOSE :("); gameover = true;}
+            if(lives==0 && loser==false){loser = true; erase=true;}
+            if(points==16 && winner==false){winner = true; erase = true;}
+        drawBall(ball_x1, ball_y1, RED);
+        drawAllTiles(enemy_x1, enemy_y1, enemy_color, alive);
+        drawTile(player_x1, player_y1, WHITE);
+        printInfo(lives, points);
+        player_x1 = position(mypotentiometer, player_x1);
+        
+        if(myNav.right()){
+            flip = !flip;
+            player_x1 = moveRight(player_x1);
+        }
+        else if(myNav.left()){
+            flip = !flip;
+            player_x1 = moveLeft(player_x1);
+        }
+        
+        drawBall(ball_x1, ball_y1, BLACK);
+        //move ball
+        if(dir==0){
+            ball_y1 = ball_y1 - 3;
+        }
+        if(dir==2){
+            ball_y1 = ball_y1 + 3;
+        }
+        if(dir==4){
+            ball_y1 = ball_y1 -2;
+            ball_x1 = ball_x1 +2;
+        }
+        if(dir==5){
+            ball_y1 = ball_y1 - 2;
+            ball_x1 = ball_x1 - 2;
+        }
+        if(dir==6){
+            ball_y1 = ball_y1 +2;
+            ball_x1 = ball_x1 - 2;
+        }
+        if(dir==7){
+            ball_y1 = ball_y1+2;
+            ball_x1 = ball_x1 + 2;
+        }
+        drawBall(ball_x1, ball_y1, RED);
+        drawTile(player_x1, player_y1, WHITE);
+        
+        //check ball collision with player
+        int ball_bottom = ball_y1 + 2.5;
+        int ball_right = ball_x1 + 2.5;
+        int ball_left = ball_x1 - 2.5;
+        int ball_top = ball_y1 - 2.5;
+        if(ball_bottom>=player_y1 && ball_x1 >= player_x1 && ball_x1 <= player_x1+20){
+            if(dir==0){dir=2;}
+            if(dir==6){dir=5;if(flip){dir=4;}}
+            if(dir==7){dir=4;if(flip){dir=5;}}
+        }
+        
+        //check ball collision with walls
+        if(ball_bottom>=128){
+            lives--;
+            drawBall(ball_x1, ball_y1, BLACK);
+            ball_x1 = 7;
+            ball_y1 = 70;
+            dir = 7;
+        }
+        if(ball_top<=9){
+            if(dir==0){dir=2;}
+            if(dir==5){dir=6;if(flip){dir=7;}}
+            if(dir==4){dir=7;if(flip){dir=6;}}
+            flip=!flip;
+        }
+        if(ball_left<=0){
+            if(dir==1){dir=3;}
+            if(dir==5){dir=4;if(flip){dir=7;}}
+            if(dir==6){dir=7;if(flip){dir=4;}}
+            flip=!flip;
+        }
+        if(ball_right>=128){
+            if(dir==3){dir=1;}
+            if(dir==4){dir=5;if(flip){dir=6;}}
+            if(dir==7){dir=6;if(flip){dir=5;}}
+            flip=!flip;
+        }
+        
+        //check if ball collided with enemies
+        i = 0;
+        while(i < 16){
+            if(alive[i]==true){
+                int enemyX1 = enemy_x1[i];
+                int enemyX2 = enemy_x2[i];
+                int enemyY1 = enemy_y1[i];
+                int enemyY2 = enemy_y2[i];
+                if(ball_x1 >= enemyX1 && ball_x1 <= enemyX2){
+                    if(ball_top <= enemyY2 && ball_top >=enemyY1){
+                        points++;
+                        alive[i] = false;
+                        if(dir==0){dir=2;}
+                        if(dir==5){dir=6;if(flip){dir=7;}}
+                        if(dir==4){dir=7;if(flip){dir=6;}}
+                        drawTile(enemyX1, enemyY1, BLACK);
+                    }
+                    else if(ball_bottom>=enemyY1 && ball_bottom <=enemyY2){
+                        points++;
+                        alive[i] = false;
+                        if(dir==2){dir=0;}
+                        if(dir==6){dir=5;if(flip){dir=4;}}
+                        if(dir==7){dir=4;if(flip){dir=5;}}
+                        drawTile(enemyX1, enemyY1, BLACK);
+
+                    }
+                }
+                else if(ball_y1 >= enemyY1 && ball_y1 <= enemyY2){
+                    if(ball_right >= enemyX1 && ball_right <= enemyX2){
+                        points++;
+                        alive[i] = false;
+                        if(dir==3){dir=1;}
+                        if(dir==4){dir=5;if(flip){dir=6;}}
+                        if(dir==7){dir=6;if(flip){dir=5;}}
+                        drawTile(enemyX1, enemyY1, BLACK);
+                    }
+                    else if(ball_left >= enemyX2 && ball_left <= enemyX1){
+                        points++;
+                        alive[i] = false;
+                        if(dir==1){dir=3;}
+                        if(dir==5){dir=4;if(flip){dir=6;}}
+                        if(dir==6){dir=7;if(flip){dir=5;}}
+                        drawTile(enemyX1, enemyY1, BLACK);
+                    }
+                }
+            }
+            i++;
+        }
+        
+    }}
+    
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/abea610beb85
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL.h	Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,348 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Fork of 4DGL library for 4D Systems LCD displays
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+// @author Stephane Rochon
+
+#include "mbed.h"
+#ifndef _uLCD
+#define _uLCD 0
+// Debug Verbose off - SGE commands echoed to USB serial for debugmode=1
+#ifndef DEBUGMODE
+#define DEBUGMODE 0
+#endif
+
+// Common WAIT value in milliseconds between commands
+#define TEMPO 0
+
+// 4DGL SGE Function values for Goldelox Processor
+#define CLS          '\xD7'
+#define BAUDRATE     '\x0B' //null prefix
+#define VERSION      '\x08' //null prefix
+#define BCKGDCOLOR   '\x6E'
+#define TXTBCKGDCOLOR '\x7E'
+#define DISPCONTROL  '\x68'
+#define SETVOLUME    '\x76'
+#define CIRCLE       '\xCD'
+#define FCIRCLE      '\xCC'
+#define TRIANGLE     '\xC9'
+#define LINE         '\xD2'
+#define FRECTANGLE   '\xCE'
+#define RECTANGLE    '\xCF'
+#define ELLIPSE      '\x65' //na
+#define PIXEL        '\xCB'
+#define READPIXEL    '\xCA'
+#define SCREENCOPY   '\x63'  //na?
+#define PENSIZE      '\xD8'
+#define SETFONT      '\x7D'
+#define TEXTMODE     '\x77'
+#define TEXTBOLD     '\x76'
+#define TEXTITALIC   '\x75'
+#define TEXTINVERSE  '\x74'
+#define TEXTUNDERLINE '\x73'
+#define TEXTWIDTH    '\x7C'
+#define TEXTHEIGHT   '\x7B'
+#define TEXTCHAR     '\xFE'
+#define TEXTSTRING   '\x06'  //null prefix
+#define MOVECURSOR   '\xE4'
+#define BLITCOM      '\x0A'
+#define PUTCHAR      '\xFE'
+#define DISPPOWER    '\x66'
+//media commands for uSD card
+#define MINIT        '\xB1'
+#define SBADDRESS    '\xB9'
+#define SSADDRESS    '\xB8'
+#define READBYTE     '\xB7'
+#define READWORD     '\xB6'
+#define WRITEBYTE    '\xB5'
+#define WRITEWORD    '\xB4'
+#define FLUSHMEDIA   '\xB2'
+#define DISPLAYIMAGE '\xB3'
+#define DISPLAYVIDEO '\xBB'
+#define DISPLAYFRAME '\xBA'
+
+
+
+// Screen answers
+#define ACK          '\x06'
+#define NAK          '\x15'
+
+
+
+// Screen states
+#define OFF          '\x00'
+#define ON           '\x01'
+
+// Graphics modes
+#define SOLID        '\x00'
+#define WIREFRAME    '\x01'
+
+// Text modes
+#define TRANSPARENT  '\x00'
+#define OPAQUE       '\x01'
+
+// Fonts Sizes
+#define FONT_7X8     '\x00' //only builtin font 
+#define FONT_5X7     '\x04'
+#define FONT_8X8     '\x01'
+#define FONT_8X12    '\x02'
+#define FONT_12X16   '\x03'
+#define MEDIAFONT    '\x07'
+
+
+// Data speed
+#define BAUD_110     27271
+#define BAUD_300     9999
+#define BAUD_600     4999
+#define BAUD_1200    2499
+#define BAUD_2400    1249
+#define BAUD_4800    624
+#define BAUD_9600    312
+#define BAUD_14400   207
+#define BAUD_19200   155
+#define BAUD_31250   95
+#define BAUD_38400   77
+#define BAUD_56000   53
+#define BAUD_57600   51
+#define BAUD_115200  25
+#define BAUD_128000  22
+#define BAUD_256000  11
+#define BAUD_300000  10
+#define BAUD_375000  8
+#define BAUD_500000  6
+#define BAUD_600000  4
+#define BAUD_750000  3
+#define BAUD_1000000 2
+#define BAUD_1500000 1
+#define BAUD_3000000 0
+
+// Defined Colors
+#define WHITE 0xFFFFFF
+#define BLACK 0x000000
+#define RED   0xFF0000
+#define GREEN 0x00FF00
+#define BLUE  0x0000FF
+#define LGREY 0xBFBFBF
+#define DGREY 0x5F5F5F
+#define YELLOW 0x000FF0
+
+// Mode data
+#define BACKLIGHT    '\x00'
+#define DISPLAY      '\x01'
+#define CONTRAST     '\x02'
+#define POWER        '\x03'
+#define ORIENTATION  '\x04'
+#define TOUCH_CTRL   '\x05'
+#define IMAGE_FORMAT '\x06'
+#define PROTECT_FAT  '\x08'
+
+// change this to your specific screen (newer versions) if needed
+// Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
+//uLCD144-G2 is a 128 by 128 pixel display
+#define SIZE_X       128
+#define SIZE_Y       128
+
+#define IS_LANDSCAPE 0
+#define IS_PORTRAIT  1
+
+// Screen orientation
+#define LANDSCAPE    '\x00'
+#define LANDSCAPE_R  '\x01'
+#define PORTRAIT     '\x02'
+#define PORTRAIT_R   '\x03'
+
+// Parameters
+#define ENABLE       '\x00'
+#define DISABLE      '\x01'
+#define RESET        '\x02'
+
+#define NEW          '\x00'
+#define OLD          '\x01'
+
+#define DOWN         '\x00'
+#define UP           '\x01'
+
+#define PROTECT      '\x00'
+#define UNPROTECT    '\x02'
+
+//**************************************************************************
+// \class uLCD_4DGL uLCD_4DGL.h
+// \brief This is the main class. It shoud be used like this : uLCD_4GDL myLCD(p9,p10,p11);
+/**
+Example:
+* @code
+* // Display a white circle on the screen
+* #include "mbed.h"
+* #include " uLCD_4DGL.h"
+*
+* uLCD_4GDL myLCD(p9,p10,p11);
+*
+* int main() {
+*     myLCD.circle(120, 160, 80, WHITE);
+* }
+* @endcode
+*/
+
+class uLCD_4DGL : public Stream
+{
+
+public :
+
+    uLCD_4DGL(PinName tx, PinName rx, PinName rst);
+
+// General Commands *******************************************************************************
+
+    /** Clear the entire screen using the current background colour */
+    void cls();
+
+    /** Reset screen */
+    void reset();
+
+
+    /** Set serial Baud rate (both sides : screen and mbed)
+    * @param Speed Correct BAUD value (see uLCD_4DGL.h)
+    */
+    void baudrate(int speed);
+
+    /** Set background colour to the specified value
+    * @param color in HEX RGB like 0xFF00FF
+    */
+    void background_color(int color);
+
+    /** Set screen display mode to specific values
+    * @param mode See 4DGL documentation
+    * @param value See 4DGL documentation
+    */
+    void textbackground_color(int color);
+
+    /** Set screen display mode to specific values
+    * @param mode See 4DGL documentation
+    * @param value See 4DGL documentation
+    */
+    void display_control(char mode);
+    void display_power(char mode);
+    /** Set internal speaker to specified value
+    * @param value Correct range is 8 - 127
+    */
+    void set_volume(char value);
+
+// Graphics Commands *******************************************************************************
+
+    /** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle
+    * @param x Horizontal position of the circle centre
+    * @param y Vertical position of the circle centre
+    * @param radius Radius of the circle
+    * @param color Circle color in HEX RGB like 0xFF00FF
+    */
+    void circle(int x , int y , int radius, int color);
+    void filled_circle(int x , int y , int radius, int color);
+    void triangle(int, int, int, int, int, int, int);
+    void line(int, int, int, int, int);
+    void rectangle(int, int, int, int, int);
+    void filled_rectangle(int, int, int, int, int);
+    void pixel(int, int, int);
+    int  read_pixel(int, int);
+    void pen_size(char);
+    void BLIT(int x, int y, int w, int h, int *colors);
+
+// Text Commands
+    void set_font(char);
+    void set_font_size(char width, char height);  
+    void text_mode(char);
+    void text_bold(char);
+    void text_italic(char);
+    void text_inverse(char);
+    void text_underline(char);
+    void text_width(char);
+    void text_height(char);
+    void text_char(char, char, char, int);
+    void text_string(char *, char, char, char, int);
+    void locate(char, char);
+    void color(int);
+    void putc(char);
+    void puts(char *);
+
+//Media Commands
+    int media_init();
+    void set_byte_address(int, int);
+    void set_sector_address(int, int);
+    char read_byte();
+    int  read_word();
+    void write_byte(int);
+    void write_word(int);
+    void flush_media();
+    void display_image(int, int);
+    void display_video(int, int);
+    void display_frame(int, int, int);
+
+// Screen Data
+    int type;
+    int revision;
+    int firmware;
+    int reserved1;
+    int reserved2;
+
+// Text data
+    char current_col;
+    char current_row;
+    int  current_color;
+    char current_font;
+    char current_orientation;
+    char max_col;
+    char max_row;
+    int current_w, current_h;
+    int current_fx, current_fy;
+    int current_wf, current_hf;
+
+
+protected :
+
+    Serial     _cmd;
+    DigitalOut _rst;
+    //used by printf
+    virtual int _putc(int c) {
+        putc(c);
+        return 0;
+    };
+    virtual int _getc() {
+        return -1;
+    }
+
+    void freeBUFFER  (void);
+    void writeBYTE   (char);
+    void writeBYTEfast   (char);
+    int  writeCOMMAND(char *, int);
+    int  writeCOMMANDnull(char *, int);
+    int  readVERSION (char *, int);
+    int  getSTATUS   (char *, int);
+    int  version     (void);
+#if DEBUGMODE
+    Serial pc;
+#endif // DEBUGMODE
+};
+
+typedef unsigned char BYTE;
+#endif
+
+
+
+
+
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_Graphics.cpp	Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,310 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems LCD screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
+
+//****************************************************************************************************
+void uLCD_4DGL :: circle(int x, int y , int radius, int color)     // draw a circle in (x,y)
+{
+    char command[9]= "";
+
+    command[0] = CIRCLE;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    command[5] = (radius >> 8) & 0xFF;
+    command[6] = radius & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[7] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[8] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 9);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: filled_circle(int x, int y , int radius, int color)     // draw a circle in (x,y)
+{
+    char command[9]= "";
+
+    command[0] = FCIRCLE;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    command[5] = (radius >> 8) & 0xFF;
+    command[6] = radius & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[7] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[8] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 9);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color)     // draw a traingle
+{
+    char command[15]= "";
+
+    command[0] = TRIANGLE;
+
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
+
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
+
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
+
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
+
+    command[9] = (x3 >> 8) & 0xFF;
+    command[10] = x3 & 0xFF;
+
+    command[11] = (y3 >> 8) & 0xFF;
+    command[12] = y3 & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
+
+    command[13] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[14] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 15);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: line(int x1, int y1 , int x2, int y2, int color)     // draw a line
+{
+    char command[11]= "";
+
+    command[0] = LINE;
+
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
+
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
+
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
+
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
+
+    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
+    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: rectangle(int x1, int y1 , int x2, int y2, int color)     // draw a rectangle
+{
+    char command[11]= "";
+
+    command[0] = RECTANGLE;
+
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
+
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
+
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
+
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
+
+    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
+    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: filled_rectangle(int x1, int y1 , int x2, int y2, int color)     // draw a rectangle
+{
+    char command[11]= "";
+
+    command[0] = FRECTANGLE;
+
+    command[1] = (x1 >> 8) & 0xFF;
+    command[2] = x1 & 0xFF;
+
+    command[3] = (y1 >> 8) & 0xFF;
+    command[4] = y1 & 0xFF;
+
+    command[5] = (x2 >> 8) & 0xFF;
+    command[6] = x2 & 0xFF;
+
+    command[7] = (y2 >> 8) & 0xFF;
+    command[8] = y2 & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;               // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;               // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;               // get blue on 5 bits
+
+    command[9] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;   // first part of 16 bits color
+    command[10] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 11);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: pixel(int x, int y, int color)     // draw a pixel
+{
+    char command[7]= "";
+
+    command[0] = PIXEL;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[5] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[6] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 7);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: BLIT(int x, int y, int w, int h, int *colors)     // draw a block of pixels
+{
+    int red5, green6, blue5;
+    writeBYTEfast('\x00');
+    writeBYTEfast(BLITCOM);
+    writeBYTEfast((x >> 8) & 0xFF);
+    writeBYTEfast(x & 0xFF);
+    writeBYTEfast((y >> 8) & 0xFF);
+    writeBYTEfast(y & 0xFF);
+    writeBYTEfast((w >> 8) & 0xFF);
+    writeBYTE(w & 0xFF);
+    writeBYTE((h >> 8) & 0xFF);
+    writeBYTE(h & 0xFF);
+    wait_ms(1);
+    for (int i=0; i<w*h; i++) {
+        red5   = (colors[i] >> (16 + 3)) & 0x1F;              // get red on 5 bits
+        green6 = (colors[i] >> (8 + 2))  & 0x3F;              // get green on 6 bits
+        blue5  = (colors[i] >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+        writeBYTEfast(((red5 << 3)   + (green6 >> 3)) & 0xFF);  // first part of 16 bits color
+        writeBYTEfast(((green6 << 5) + (blue5 >> 0)) & 0xFF);  // second part of 16 bits color
+    }
+    int resp=0;
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
+    switch (resp) {
+        case ACK :                                     // if OK return   1
+            resp =  1;
+            break;
+        case NAK :                                     // if NOK return -1
+            resp = -1;
+            break;
+        default :
+            resp =  0;                                 // else return   0
+            break;
+    }
+#if DEBUGMODE
+    pc.printf("   Answer received : %d\n",resp);
+#endif
+
+}
+//******************************************************************************************************
+int uLCD_4DGL :: read_pixel(int x, int y)   // read screen info and populate data
+{
+
+    char command[6]= "";
+    command[0] = 0xFF;
+    command[1] = READPIXEL;
+
+    command[2] = (x >> 8) & 0xFF;
+    command[3] = x & 0xFF;
+
+    command[4] = (y >> 8) & 0xFF;
+    command[5] = y & 0xFF;
+
+    int i, temp = 0, color = 0, resp = 0;
+    char response[3] = "";
+
+    freeBUFFER();
+
+    for (i = 0; i < 6; i++) {                   // send all chars to serial port
+        writeBYTE(command[i]);
+    }
+
+    while (!_cmd.readable()) wait_ms(TEMPO);    // wait a bit for screen answer
+
+    while ( resp < ARRAY_SIZE(response)) {   //read ack and 16-bit color response
+        temp = _cmd.getc();
+        response[resp++] = (char)temp;
+    }
+
+    color = ((response[1] << 8) + response[2]);
+
+    return color; 
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: pen_size(char mode)     // set pen to SOLID or WIREFRAME
+{
+    char command[2]= "";
+
+    command[0] = PENSIZE;
+    command[1] = mode;
+    writeCOMMAND(command, 2);
+}
+
+
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_Media.cpp	Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,177 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems LCD screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+
+//Media Commands
+
+//******************************************************************************************************
+int uLCD_4DGL :: media_init()
+{
+    int resp = 0;
+    char command[1] = "";
+    command[0] = MINIT;
+    writeCOMMAND(command, 1);
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) {
+        resp = _cmd.getc();           // read response
+        resp = resp << 8 + _cmd.getc();
+    }
+    return resp;
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_byte_address(int hi, int lo)
+{
+    char command[5]= "";
+    command[0] = SBADDRESS;
+
+    command[1] = (hi >> 8) & 0xFF;
+    command[2] = hi & 0xFF;
+
+    command[3] = (lo >> 8) & 0xFF;
+    command[4] = lo & 0xFF;
+    writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: set_sector_address(int hi, int lo)
+{
+
+    char command[5]= "";
+    command[0] = SSADDRESS;
+
+    command[1] = (hi >> 8) & 0xFF;
+    command[2] = hi & 0xFF;
+
+    command[3] = (lo >> 8) & 0xFF;
+    command[4] = lo & 0xFF;
+    writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+char uLCD_4DGL :: read_byte()
+{
+    char resp = 0;
+    char command[1] = "";
+    command[0] = READBYTE;
+    writeCOMMAND(command, 1);
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) {
+        resp = _cmd.getc();           // read response
+        resp = _cmd.getc();
+    }
+    return resp;
+}
+
+//******************************************************************************************************
+int  uLCD_4DGL :: read_word()
+{
+    int resp=0;
+    char command[1] = "";
+    command[0] = READWORD;
+    writeCOMMAND(command, 1);
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) {
+        resp = _cmd.getc();           // read response
+        resp = resp << 8 + _cmd.getc();
+    }
+    return resp;
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: write_byte(int value)
+{
+    char command[3]= "";
+
+    command[0] = WRITEBYTE;
+
+    command[1] = (value >> 8) & 0xFF;
+    command[2] = value & 0xFF;
+    writeCOMMAND(command,3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: write_word(int value)
+{
+    char command[3]= "";
+
+    command[0] = WRITEWORD;
+
+    command[1] = (value >> 8) & 0xFF;
+    command[2] = value & 0xFF;
+    writeCOMMAND(command,3);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: flush_media()
+{
+    char command[1] = "";
+    command[0] = FLUSHMEDIA;
+    writeCOMMAND(command, 1);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_image(int x, int y)
+{
+    char command[6]= "";
+    command[0] = DISPLAYIMAGE;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+    writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_video(int x, int y)
+{
+    char command[5]= "";
+    command[0] = DISPLAYVIDEO;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+    writeCOMMAND(command, 5);
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: display_frame(int x, int y, int w)
+{
+    char command[7]= "";
+
+    command[0] = DISPLAYFRAME;
+
+    command[1] = (x >> 8) & 0xFF;
+    command[2] = x & 0xFF;
+
+    command[3] = (y >> 8) & 0xFF;
+    command[4] = y & 0xFF;
+
+    command[5] = (w >> 8) & 0xFF;
+    command[6] = w & 0xFF;
+    writeCOMMAND(command,7);
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_Text.cpp	Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,343 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+//****************************************************************************************************
+void uLCD_4DGL :: set_font_size(char width, char height)     // set font size
+{
+    if (current_orientation == IS_PORTRAIT) {
+        current_fx = width;
+        current_fy = height;
+    } else {
+        current_fy = height;
+        current_fx = width;
+    }
+    max_col = current_w / (current_fx*current_wf);
+    max_row = current_h / (current_fy*current_hf);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: set_font(char mode)     // set font - system or SD media
+{
+    char command[3]= "";
+
+    command[0] = SETFONT;
+    command[1] = 0;
+    command[2] = mode;
+
+    current_font = mode;
+
+    if (current_orientation == IS_PORTRAIT) {
+        current_w = SIZE_X;
+        current_h = SIZE_Y;
+    } else {
+        current_w = SIZE_Y;
+        current_h = SIZE_X;
+    }
+
+    switch (mode) {
+        case FONT_5X7 :
+
+            current_fx = 6;
+            current_fy = 8;
+            break;
+        case FONT_7X8 :
+            current_fx = 7;
+            current_fy = 8;
+            break;
+        case FONT_8X8 :
+            current_fx = 8;
+            current_fy = 8;
+            break;
+        case FONT_8X12 :
+            current_fx = 8;
+            current_fy = 12;
+            break;
+        case FONT_12X16 :
+            current_fx = 12;
+            current_fy = 16;
+            break;
+        default:
+            current_fx = 8;
+            current_fy = 8;
+    }
+
+    max_col = current_w / (current_fx*current_wf);
+    max_row = current_h / (current_fy*current_hf);
+
+    writeCOMMAND(command, 3);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_mode(char mode)     // set text mode
+{
+    char command[3]= "";
+
+    command[0] = TEXTMODE;
+    command[1] = 0;
+    command[2] = mode;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_bold(char mode)     // set text mode
+{
+    char command[3]= "";
+
+    command[0] = TEXTBOLD;
+    command[1] = 0;
+    command[2] = mode;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_italic(char mode)     // set text mode
+{
+    char command[3]= "";
+
+    command[0] = TEXTITALIC;
+    command[1] = 0;
+    command[2] = mode;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_inverse(char mode)     // set text mode
+{
+    char command[3]= "";
+
+    command[0] = TEXTINVERSE;
+    command[1] = 0;
+    command[2] = mode;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_underline(char mode)     // set text mode
+{
+    char command[3]= "";
+
+    command[0] = TEXTUNDERLINE;
+    command[1] = 0;
+    command[2] = mode;
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_width(char width)     // set text width
+{
+    char command[3]= "";
+
+    command[0] = TEXTWIDTH;
+    command[1] = 0;
+    command[2] = width;
+    current_wf = width;
+    max_col = current_w / (current_fx*current_wf);
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_height(char height)     // set text height
+{
+    char command[3]= "";
+
+    command[0] = TEXTHEIGHT;
+    command[1] = 0;
+    command[2] = height;
+    current_hf = height;
+    max_row = current_h / (current_fy*current_hf);
+    writeCOMMAND(command, 3);
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_char(char c, char col, char row, int color)     // draw a text char
+{
+    char command[6]= "";
+    command[0] = 0xE4; //move cursor
+    command[1] = 0;
+    command[2] = row;
+    command[3] = 0;
+    command[4] = col;
+    writeCOMMAND(command, 5);
+
+    command[0] = 0x7F;  //set color
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+    writeCOMMAND(command, 3);
+
+    command[0] = TEXTCHAR;  //print char
+    command[1] = 0;
+    command[2] = c;
+    writeCOMMAND(command, 3);
+
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: text_string(char *s, char col, char row, char font, int color)     // draw a text string
+{
+
+    char command[1000]= "";
+    int size = strlen(s);
+    int i = 0;
+
+    set_font(font);
+
+    command[0] = 0xE4; //move cursor
+    command[1] = 0;
+    command[2] = row;
+    command[3] = 0;
+    command[4] = col;
+    writeCOMMAND(command, 5);
+
+    command[0] = 0x7F;  //set color
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+    writeCOMMAND(command, 3);
+
+    command[0] = TEXTSTRING;
+    for (i=0; i<size; i++) command[1+i] = s[i];
+    command[1+size] = 0;
+    writeCOMMANDnull(command, 2 + size);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: locate(char col, char row)     // place text curssor at col, row
+{
+    char command[5] = "";
+    current_col = col;
+    current_row = row;
+    command[0] = MOVECURSOR; //move cursor
+    command[1] = 0;
+    command[2] = current_row;
+    command[3] = 0;
+    command[4] = current_col;
+    writeCOMMAND(command, 5);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: color(int color)     // set text color
+{
+    char command[5] = "";
+    current_color = color;
+    command[0] = 0x7F;  //set color
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: putc(char c)      // place char at current cursor position
+//used by virtual printf function _putc
+{
+    char command[6] ="";
+    if(c<0x20) {
+        if(c=='\n') {
+            current_col = 0;
+            current_row++;
+            command[0] = MOVECURSOR; //move cursor to start of next line
+            command[1] = 0;
+            command[2] = current_row;
+            command[3] = 0;
+            command[4] = current_col;
+            writeCOMMAND(command, 5);
+        }
+        if(c=='\r') {
+            current_col = 0;
+            command[0] = MOVECURSOR; //move cursor to start of line
+            command[1] = 0;
+            command[2] = current_row;
+            command[3] = 0;
+            command[4] = current_col;
+            writeCOMMAND(command, 5);
+        }
+        if(c=='\f') {
+            uLCD_4DGL::cls(); //clear screen on form feed
+        }
+    } else {
+        command[0] = PUTCHAR;
+        command[1] = 0x00;
+        command[2] = c;
+        writeCOMMAND(command,3);
+        current_col++;
+    }
+    if (current_col == max_col) {
+        current_col = 0;
+        current_row++;
+        command[0] = MOVECURSOR; //move cursor to next line
+        command[1] = 0;
+        command[2] = current_row;
+        command[3] = 0;
+        command[4] = current_col;
+        writeCOMMAND(command, 5);
+    }
+    if (current_row == max_row) {
+        current_row = 0;
+        command[0] = MOVECURSOR; //move cursor back to start
+        command[1] = 0;
+        command[2] = current_row;
+        command[3] = 0;
+        command[4] = current_col;
+        writeCOMMAND(command, 5);
+    }
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: puts(char *s)     // place string at current cursor position
+{
+
+    text_string(s, current_col, current_row, current_font, current_color);
+
+    current_col += strlen(s);
+
+    if (current_col >= max_col) {
+        current_row += current_col / max_col;
+        current_col %= max_col;
+    }
+    if (current_row >= max_row) {
+        current_row %= max_row;
+    }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_main.cpp	Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,469 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems uLCD 144 G2
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
+
+//Serial pc(USBTX,USBRX);
+
+
+//******************************************************************************************************
+uLCD_4DGL :: uLCD_4DGL(PinName tx, PinName rx, PinName rst) : _cmd(tx, rx),
+    _rst(rst)
+#if DEBUGMODE
+    ,pc(USBTX, USBRX)
+#endif // DEBUGMODE
+{
+    // Constructor
+    _cmd.baud(9600);
+#if DEBUGMODE
+    pc.baud(115200);
+
+    pc.printf("\n\n\n");
+    pc.printf("*********************\n");
+    pc.printf("uLCD_4DGL CONSTRUCTOR\n");
+    pc.printf("*********************\n");
+#endif
+
+    _rst = 1;    // put RESET pin to high to start TFT screen
+    reset();
+    cls();       // clear screen
+    current_col         = 0;            // initial cursor col
+    current_row         = 0;            // initial cursor row
+    current_color       = WHITE;        // initial text color
+    current_orientation = IS_PORTRAIT;  // initial screen orientation
+    current_hf = 1;
+    current_wf = 1;
+    set_font(FONT_7X8);                 // initial font
+//   text_mode(OPAQUE);                  // initial texr mode
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: writeBYTE(char c)   // send a BYTE command to screen
+{
+
+    _cmd.putc(c);
+    wait_us(500);  //mbed is too fast for LCD at high baud rates in some long commands
+
+#if DEBUGMODE
+    pc.printf("   Char sent : 0x%02X\n",c);
+#endif
+
+}
+
+//******************************************************************************************************
+void uLCD_4DGL :: writeBYTEfast(char c)   // send a BYTE command to screen
+{
+
+    _cmd.putc(c);
+    //wait_ms(0.0);  //mbed is too fast for LCD at high baud rates - but not in short commands
+
+#if DEBUGMODE
+    pc.printf("   Char sent : 0x%02X\n",c);
+#endif
+
+}
+//******************************************************************************************************
+void uLCD_4DGL :: freeBUFFER(void)         // Clear serial buffer before writing command
+{
+
+    while (_cmd.readable()) _cmd.getc();  // clear buffer garbage
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: writeCOMMAND(char *command, int number)   // send several BYTES making a command and return an answer
+{
+
+#if DEBUGMODE
+    pc.printf("\n");
+    pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+    int i, resp = 0;
+    freeBUFFER();
+    writeBYTE(0xFF);
+    for (i = 0; i < number; i++) {
+        if (i<16)
+            writeBYTEfast(command[i]); // send command to serial port
+        else
+            writeBYTE(command[i]); // send command to serial port but slower
+    }
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
+    switch (resp) {
+        case ACK :                                     // if OK return   1
+            resp =  1;
+            break;
+        case NAK :                                     // if NOK return -1
+            resp = -1;
+            break;
+        default :
+            resp =  0;                                 // else return   0
+            break;
+    }
+#if DEBUGMODE
+    pc.printf("   Answer received : %d\n",resp);
+#endif
+
+    return resp;
+}
+
+//**************************************************************************
+void uLCD_4DGL :: reset()    // Reset Screen
+{
+    wait_ms(5);
+    _rst = 0;               // put RESET pin to low
+    wait_ms(5);         // wait a few milliseconds for command reception
+    _rst = 1;               // put RESET back to high
+    wait(3);                // wait 3s for screen to restart
+
+    freeBUFFER();           // clean buffer from possible garbage
+}
+//******************************************************************************************************
+int uLCD_4DGL :: writeCOMMANDnull(char *command, int number)   // send several BYTES making a command and return an answer
+{
+
+#if DEBUGMODE
+    pc.printf("\n");
+    pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+    int i, resp = 0;
+    freeBUFFER();
+    writeBYTE(0x00); //command has a null prefix byte
+    for (i = 0; i < number; i++) {
+        if (i<16) //don't overflow LCD UART buffer
+            writeBYTEfast(command[i]); // send command to serial port
+        else
+            writeBYTE(command[i]); // send command to serial port with delay
+    }
+    while (!_cmd.readable()) wait_ms(TEMPO);              // wait for screen answer
+    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
+    switch (resp) {
+        case ACK :                                     // if OK return   1
+            resp =  1;
+            break;
+        case NAK :                                     // if NOK return -1
+            resp = -1;
+            break;
+        default :
+            resp =  0;                                 // else return   0
+            break;
+    }
+#if DEBUGMODE
+    pc.printf("   Answer received : %d\n",resp);
+#endif
+
+    return resp;
+}
+
+//**************************************************************************
+void uLCD_4DGL :: cls()    // clear screen
+{
+    char command[1] = "";
+
+    command[0] = CLS;
+    writeCOMMAND(command, 1);
+    current_row=0;
+    current_col=0;
+    current_hf = 1;
+    current_wf = 1;
+    set_font(FONT_7X8);                 // initial font
+}
+
+//**************************************************************************
+int uLCD_4DGL :: version()    // get API version
+{
+
+    char command[2] = "";
+    command[0] = '\x00';
+    command[1] = VERSION;
+    return readVERSION(command, 2);
+}
+
+//**************************************************************************
+void uLCD_4DGL :: baudrate(int speed)    // set screen baud rate
+{
+    char command[3]= "";
+    writeBYTE(0x00);
+    command[0] = BAUDRATE;
+    command[1] = 0;
+    int newbaud = BAUD_9600;
+    switch (speed) {
+        case  110 :
+            newbaud = BAUD_110;
+            break;
+        case  300 :
+            newbaud = BAUD_300;
+            break;
+        case  600 :
+            newbaud = BAUD_600;
+            break;
+        case 1200 :
+            newbaud = BAUD_1200;
+            break;
+        case 2400 :
+            newbaud = BAUD_2400;
+            break;
+        case 4800 :
+            newbaud = BAUD_4800;
+            break;
+        case 9600 :
+            newbaud = BAUD_9600;
+            break;
+        case 14400 :
+            newbaud = BAUD_14400;
+            break;
+        case 19200 :
+            newbaud = BAUD_19200;
+            break;
+        case 31250 :
+            newbaud = BAUD_31250;
+            break;
+        case 38400 :
+            newbaud = BAUD_38400;
+            break;
+        case 56000 :
+            newbaud = BAUD_56000;
+            break;
+        case 57600 :
+            newbaud = BAUD_57600;
+            break;
+        case 115200 :
+            newbaud = BAUD_115200;
+            break;
+        case 128000 :
+            newbaud = BAUD_128000;
+            break;
+        case 256000 :
+            newbaud = BAUD_256000;
+            break;
+        case 300000 :
+            newbaud = BAUD_300000;
+            speed = 272727;
+            break;
+        case 375000 :
+            newbaud = BAUD_375000;
+            speed = 333333;
+            break;
+        case 500000 :
+            newbaud = BAUD_500000;
+            speed = 428571;
+            break;
+        case 600000 :
+            newbaud = BAUD_600000;
+            break;
+        case 750000 : //rates over 600000 are not documented, but seem to work
+            newbaud = BAUD_750000;
+            break;
+        case 1000000 :  
+            newbaud = BAUD_1000000;
+            break;
+        case 1500000 :
+            newbaud = BAUD_1500000;
+            break;
+        case 3000000 :
+            newbaud = BAUD_3000000;
+            break;
+        default   :
+            newbaud = BAUD_9600;
+            speed = 9600;
+            break;
+    }
+
+    int i, resp = 0;
+
+    freeBUFFER();
+    command[1] = char(newbaud >>8);
+    command[2] = char(newbaud % 256);
+    wait_ms(1);
+    for (i = 0; i <3; i++) writeBYTEfast(command[i]);      // send command to serial port
+    for (i = 0; i<10; i++) wait_ms(1); 
+    //dont change baud until all characters get sent out
+    _cmd.baud(speed);                                  // set mbed to same speed
+    i=0;
+    while ((!_cmd.readable()) && (i<25000)) {
+        wait_ms(TEMPO);           // wait for screen answer - comes 100ms after change
+        i++; //timeout if ack character missed by baud change
+    }
+    if (_cmd.readable()) resp = _cmd.getc();           // read response if any
+    switch (resp) {
+        case ACK :                                     // if OK return   1
+            resp =  1;
+            break;
+        case NAK :                                     // if NOK return -1
+            resp = -1;
+            break;
+        default :
+            resp =  0;                                 // else return   0
+            break;
+    }
+}
+
+//******************************************************************************************************
+int uLCD_4DGL :: readVERSION(char *command, int number)   // read screen info and populate data
+{
+
+    int i, temp = 0, resp = 0;
+    char response[5] = "";
+
+    freeBUFFER();
+
+    for (i = 0; i < number; i++) writeBYTE(command[i]);    // send all chars to serial port
+
+    while (!_cmd.readable()) wait_ms(TEMPO);               // wait for screen answer
+
+    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
+        temp = _cmd.getc();
+        response[resp++] = (char)temp;
+    }
+    switch (resp) {
+        case 2 :                                           // if OK populate data and return 1
+            revision  = response[0]<<8 + response[1];
+            resp      = 1;
+            break;
+        default :
+            resp =  0;                                     // else return 0
+            break;
+    }
+    return resp;
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: background_color(int color)              // set screen background color
+{
+    char command[3]= "";                                  // input color is in 24bits like 0xRRGGBB
+
+    command[0] = BCKGDCOLOR;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: textbackground_color(int color)              // set screen background color
+{
+    char command[3]= "";                                  // input color is in 24bits like 0xRRGGBB
+
+    command[0] = TXTBCKGDCOLOR;
+
+    int red5   = (color >> (16 + 3)) & 0x1F;              // get red on 5 bits
+    int green6 = (color >> (8 + 2))  & 0x3F;              // get green on 6 bits
+    int blue5  = (color >> (0 + 3))  & 0x1F;              // get blue on 5 bits
+
+    command[1] = ((red5 << 3)   + (green6 >> 3)) & 0xFF;  // first part of 16 bits color
+    command[2] = ((green6 << 5) + (blue5 >>  0)) & 0xFF;  // second part of 16 bits color
+
+    writeCOMMAND(command, 3);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: display_control(char mode)     // set screen mode to value
+{
+    char command[3]= "";
+
+    command[0] = DISPCONTROL;
+    command[1] = 0;
+    command[2] = mode;
+
+    if (mode ==  ORIENTATION) {
+        switch (mode) {
+            case LANDSCAPE :
+                current_orientation = IS_LANDSCAPE;
+                break;
+            case LANDSCAPE_R :
+                current_orientation = IS_LANDSCAPE;
+                break;
+            case PORTRAIT :
+                current_orientation = IS_PORTRAIT;
+                break;
+            case PORTRAIT_R :
+                current_orientation = IS_PORTRAIT;
+                break;
+        }
+    }
+    writeCOMMAND(command, 3);
+    set_font(current_font);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: display_power(char mode)     // set screen mode to value
+{
+    char command[3]= "";
+
+    command[0] = DISPPOWER;
+    command[1] = 0;
+    command[2] = mode;
+    writeCOMMAND(command, 3);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: set_volume(char value)     // set sound volume to value
+{
+    char command[2]= "";
+
+    command[0] = SETVOLUME;
+    command[1] = value;
+
+    writeCOMMAND(command, 2);
+}
+
+
+//******************************************************************************************************
+int uLCD_4DGL :: getSTATUS(char *command, int number)   // read screen info and populate data
+{
+
+#if DEBUGMODE
+    pc.printf("\n");
+    pc.printf("New COMMAND : 0x%02X\n", command[0]);
+#endif
+
+    int i, temp = 0, resp = 0;
+    char response[5] = "";
+
+    freeBUFFER();
+
+    for (i = 0; i < number; i++) writeBYTE(command[i]);    // send all chars to serial port
+
+    while (!_cmd.readable()) wait_ms(TEMPO);    // wait for screen answer
+
+    while (_cmd.readable() && resp < ARRAY_SIZE(response)) {
+        temp = _cmd.getc();
+        response[resp++] = (char)temp;
+    }
+    switch (resp) {
+        case 4 :
+            resp = (int)response[1];         // if OK populate data
+            break;
+        default :
+            resp =  -1;                      // else return   0
+            break;
+    }
+
+#if DEBUGMODE
+    pc.printf("   Answer received : %d\n", resp);
+#endif
+
+    return resp;
+}
+