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uLCD_4DGL_Media.cpp
- Committer:
- brianeason92
- Date:
- 2016-11-01
- Revision:
- 0:64079f49da67
File content as of revision 0:64079f49da67:
//
// uLCD_4DGL is a class to drive 4D Systems LCD screens
//
// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
// Modifed for Goldelox processor <2013> Jim Hamblen
//
// uLCD_4DGL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// uLCD_4DGL is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
#include "mbed.h"
#include "uLCD_4DGL.h"
//Media Commands
//******************************************************************************************************
int uLCD_4DGL :: media_init()
{
int resp = 0;
char command[1] = "";
command[0] = MINIT;
writeCOMMAND(command, 1);
while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
if (_cmd.readable()) {
resp = _cmd.getc(); // read response
resp = resp << 8 + _cmd.getc();
}
return resp;
}
//******************************************************************************************************
void uLCD_4DGL :: set_byte_address(int hi, int lo)
{
char command[5]= "";
command[0] = SBADDRESS;
command[1] = (hi >> 8) & 0xFF;
command[2] = hi & 0xFF;
command[3] = (lo >> 8) & 0xFF;
command[4] = lo & 0xFF;
writeCOMMAND(command, 5);
}
//******************************************************************************************************
void uLCD_4DGL :: set_sector_address(int hi, int lo)
{
char command[5]= "";
command[0] = SSADDRESS;
command[1] = (hi >> 8) & 0xFF;
command[2] = hi & 0xFF;
command[3] = (lo >> 8) & 0xFF;
command[4] = lo & 0xFF;
writeCOMMAND(command, 5);
}
//******************************************************************************************************
char uLCD_4DGL :: read_byte()
{
char resp = 0;
char command[1] = "";
command[0] = READBYTE;
writeCOMMAND(command, 1);
while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
if (_cmd.readable()) {
resp = _cmd.getc(); // read response
resp = _cmd.getc();
}
return resp;
}
//******************************************************************************************************
int uLCD_4DGL :: read_word()
{
int resp=0;
char command[1] = "";
command[0] = READWORD;
writeCOMMAND(command, 1);
while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
if (_cmd.readable()) {
resp = _cmd.getc(); // read response
resp = resp << 8 + _cmd.getc();
}
return resp;
}
//******************************************************************************************************
void uLCD_4DGL :: write_byte(int value)
{
char command[3]= "";
command[0] = WRITEBYTE;
command[1] = (value >> 8) & 0xFF;
command[2] = value & 0xFF;
writeCOMMAND(command,3);
}
//******************************************************************************************************
void uLCD_4DGL :: write_word(int value)
{
char command[3]= "";
command[0] = WRITEWORD;
command[1] = (value >> 8) & 0xFF;
command[2] = value & 0xFF;
writeCOMMAND(command,3);
}
//******************************************************************************************************
void uLCD_4DGL :: flush_media()
{
char command[1] = "";
command[0] = FLUSHMEDIA;
writeCOMMAND(command, 1);
}
//******************************************************************************************************
void uLCD_4DGL :: display_image(int x, int y)
{
char command[6]= "";
command[0] = DISPLAYIMAGE;
command[1] = (x >> 8) & 0xFF;
command[2] = x & 0xFF;
command[3] = (y >> 8) & 0xFF;
command[4] = y & 0xFF;
writeCOMMAND(command, 5);
}
//******************************************************************************************************
void uLCD_4DGL :: display_video(int x, int y)
{
char command[5]= "";
command[0] = DISPLAYVIDEO;
command[1] = (x >> 8) & 0xFF;
command[2] = x & 0xFF;
command[3] = (y >> 8) & 0xFF;
command[4] = y & 0xFF;
writeCOMMAND(command, 5);
}
//******************************************************************************************************
void uLCD_4DGL :: display_frame(int x, int y, int w)
{
char command[7]= "";
command[0] = DISPLAYFRAME;
command[1] = (x >> 8) & 0xFF;
command[2] = x & 0xFF;
command[3] = (y >> 8) & 0xFF;
command[4] = y & 0xFF;
command[5] = (w >> 8) & 0xFF;
command[6] = w & 0xFF;
writeCOMMAND(command,7);
}