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Diff: uLCD_4DGL_Graphics.cpp
- Revision:
- 0:64079f49da67
diff -r 000000000000 -r 64079f49da67 uLCD_4DGL_Graphics.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/uLCD_4DGL_Graphics.cpp Tue Nov 01 18:29:26 2016 +0000
@@ -0,0 +1,310 @@
+//
+// uLCD_4DGL is a class to drive 4D Systems LCD screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+// Modifed for Goldelox processor <2013> Jim Hamblen
+//
+// uLCD_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// uLCD_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+
+#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0])
+
+//****************************************************************************************************
+void uLCD_4DGL :: circle(int x, int y , int radius, int color) // draw a circle in (x,y)
+{
+ char command[9]= "";
+
+ command[0] = CIRCLE;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ command[5] = (radius >> 8) & 0xFF;
+ command[6] = radius & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[7] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[8] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 9);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: filled_circle(int x, int y , int radius, int color) // draw a circle in (x,y)
+{
+ char command[9]= "";
+
+ command[0] = FCIRCLE;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ command[5] = (radius >> 8) & 0xFF;
+ command[6] = radius & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[7] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[8] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 9);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) // draw a traingle
+{
+ char command[15]= "";
+
+ command[0] = TRIANGLE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ command[9] = (x3 >> 8) & 0xFF;
+ command[10] = x3 & 0xFF;
+
+ command[11] = (y3 >> 8) & 0xFF;
+ command[12] = y3 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[13] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[14] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 15);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: line(int x1, int y1 , int x2, int y2, int color) // draw a line
+{
+ char command[11]= "";
+
+ command[0] = LINE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: rectangle(int x1, int y1 , int x2, int y2, int color) // draw a rectangle
+{
+ char command[11]= "";
+
+ command[0] = RECTANGLE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void uLCD_4DGL :: filled_rectangle(int x1, int y1 , int x2, int y2, int color) // draw a rectangle
+{
+ char command[11]= "";
+
+ command[0] = FRECTANGLE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 11);
+}
+
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: pixel(int x, int y, int color) // draw a pixel
+{
+ char command[7]= "";
+
+ command[0] = PIXEL;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[5] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[6] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 7);
+}
+//****************************************************************************************************
+void uLCD_4DGL :: BLIT(int x, int y, int w, int h, int *colors) // draw a block of pixels
+{
+ int red5, green6, blue5;
+ writeBYTEfast('\x00');
+ writeBYTEfast(BLITCOM);
+ writeBYTEfast((x >> 8) & 0xFF);
+ writeBYTEfast(x & 0xFF);
+ writeBYTEfast((y >> 8) & 0xFF);
+ writeBYTEfast(y & 0xFF);
+ writeBYTEfast((w >> 8) & 0xFF);
+ writeBYTE(w & 0xFF);
+ writeBYTE((h >> 8) & 0xFF);
+ writeBYTE(h & 0xFF);
+ wait_ms(1);
+ for (int i=0; i<w*h; i++) {
+ red5 = (colors[i] >> (16 + 3)) & 0x1F; // get red on 5 bits
+ green6 = (colors[i] >> (8 + 2)) & 0x3F; // get green on 6 bits
+ blue5 = (colors[i] >> (0 + 3)) & 0x1F; // get blue on 5 bits
+ writeBYTEfast(((red5 << 3) + (green6 >> 3)) & 0xFF); // first part of 16 bits color
+ writeBYTEfast(((green6 << 5) + (blue5 >> 0)) & 0xFF); // second part of 16 bits color
+ }
+ int resp=0;
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+ if (_cmd.readable()) resp = _cmd.getc(); // read response if any
+ switch (resp) {
+ case ACK : // if OK return 1
+ resp = 1;
+ break;
+ case NAK : // if NOK return -1
+ resp = -1;
+ break;
+ default :
+ resp = 0; // else return 0
+ break;
+ }
+#if DEBUGMODE
+ pc.printf(" Answer received : %d\n",resp);
+#endif
+
+}
+//******************************************************************************************************
+int uLCD_4DGL :: read_pixel(int x, int y) // read screen info and populate data
+{
+
+ char command[6]= "";
+ command[0] = 0xFF;
+ command[1] = READPIXEL;
+
+ command[2] = (x >> 8) & 0xFF;
+ command[3] = x & 0xFF;
+
+ command[4] = (y >> 8) & 0xFF;
+ command[5] = y & 0xFF;
+
+ int i, temp = 0, color = 0, resp = 0;
+ char response[3] = "";
+
+ freeBUFFER();
+
+ for (i = 0; i < 6; i++) { // send all chars to serial port
+ writeBYTE(command[i]);
+ }
+
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait a bit for screen answer
+
+ while ( resp < ARRAY_SIZE(response)) { //read ack and 16-bit color response
+ temp = _cmd.getc();
+ response[resp++] = (char)temp;
+ }
+
+ color = ((response[1] << 8) + response[2]);
+
+ return color;
+}
+
+
+//****************************************************************************************************
+void uLCD_4DGL :: pen_size(char mode) // set pen to SOLID or WIREFRAME
+{
+ char command[2]= "";
+
+ command[0] = PENSIZE;
+ command[1] = mode;
+ writeCOMMAND(command, 2);
+}
+
+
+