Missile Command Game
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
city_landscape_private.h
- Committer:
- lwills
- Date:
- 2021-05-11
- Revision:
- 1:5724f2947554
- Parent:
- 0:09aa1ecd6c39
File content as of revision 1:5724f2947554:
//================================================================= // The header file is for module "city landscape" // // Copyright 2021 Georgia Tech. All rights reserved. // The materials provided by the instructor in this course are for // the use of the students currently enrolled in the course. // Copyrighted course materials may not be further disseminated. // This file must not be made publicly available anywhere. //================================================================= #ifndef CITY_LANDSCAPE_PRIVATE_H #define CITY_LANDSCAPE_PRIVATE_H #include "mbed.h" #include "globals.h" #include "city_landscape_public.h" //==== [private type] ==== // N/A //==== [private function] ==== // N/A //==== [private macros] ==== // The bottom of the screen => y=127 // Gut the landscape grow up from the bottom of the screen. It is awkward. // Thus, we use a macro to reverse the coordinate for convenience. #define REVERSE_Y(x) (SIZE_Y-(x)) //==== [private settings] ==== // You could modify these settings, but try to keep them be used only inside city_landscape.cpp // Here are the settings to define the looking of your city landscape #define CITY_TO_SCREEN_MARGIN 25 // pixel on the screen #define CITY_WIDTH 10 // pixel on the screen #define BUILDING_WIDTH 2 // pixel on the screen #define NUM_BUILDING (CITY_WIDTH/BUILDING_WIDTH) #define BUILDING_COLOR 0x00FF00 #define LANDSCAPE_COLOR 0xCCAA00 #endif //CITY_LANDSCAPE_PRIVATE_H