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Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
city_landscape.cpp
- Committer:
- lwills
- Date:
- 2021-05-11
- Revision:
- 1:5724f2947554
- Parent:
- 0:09aa1ecd6c39
File content as of revision 1:5724f2947554:
//=================================================================
// The file is for module "city landscape"
//
// Copyright 2021 Georgia Tech. All rights reserved.
// The materials provided by the instructor in this course are for
// the use of the students currently enrolled in the course.
// Copyrighted course materials may not be further disseminated.
// This file must not be made publicly available anywhere.
//==================================================================
#include "city_landscape_private.h"
CITY city_record[MAX_NUM_CITY];
int building_height[NUM_BUILDING];
// See the comments in city_landscape_public.h
void city_landscape_init(int num_city) {
int i;
int city_distance = (SIZE_X-CITY_TO_SCREEN_MARGIN*2)/num_city;
// All interface for user should have error checking
ASSERT_P(num_city<=MAX_NUM_CITY,ERROR_CITY_NUMBER);
//initialize the record of cities
for(i=0;i<MAX_NUM_CITY;i++){
if(i<num_city){
// See the definition of CITY structure in city_landscape.h
city_record[i].y = REVERSE_Y(LANDSCAPE_HEIGHT)-1;
city_record[i].x = i*city_distance + CITY_TO_SCREEN_MARGIN;
city_record[i].width = CITY_WIDTH; // the width is fix number
city_record[i].height = MAX_BUILDING_HEIGHT; // the height is fix number
city_record[i].status = EXIST;
}
else{
city_record[i].status = DEMOLISHED;
}
}
//initialize the height of the buildings
for(i=0;i<NUM_BUILDING;i++){
building_height[i] = (rand() % MAX_BUILDING_HEIGHT*2/3)+MAX_BUILDING_HEIGHT/3;
}
//draw city landscape on the screen
draw_cities();
draw_landscape();
}
CITY city_get_info(int index){
// All interface for user should have error checking
ASSERT_P(index<MAX_NUM_CITY,ERROR_CITY_INDEX_GET_INFO);
return city_record[index];
}
void city_demolish(int index){
int j;
int city_x, city_y, building_x, building_y;
int height;
// error checking. the index must smaller than its max.
ASSERT_P(index<MAX_NUM_CITY,ERROR_CITY_INDEX_DEMOLISH);
// remove the record
city_record[index].status = DEMOLISHED;
// use the background color to cover the city
city_x = city_record[index].x;
city_y = city_record[index].y;
for(j=0;j<NUM_BUILDING;j++){
building_x = city_x+j*BUILDING_WIDTH;
building_y = city_y;
height = building_y-building_height[j]+1;
uLCD.filled_rectangle(building_x, building_y, building_x+BUILDING_WIDTH-1, height, BACKGROUND_COLOR);
}
}
void draw_cities(void){
int i,j;
int city_x, city_y, building_x, building_y;
int height;
for(i=0;i<MAX_NUM_CITY;i++){
// draw each city
if(city_record[i].status==EXIST){
city_x = city_record[i].x;
city_y = city_record[i].y;
// draw each building
for(j=0;j<NUM_BUILDING;j++){
building_x = city_x+j*BUILDING_WIDTH;
building_y = city_y;
height = building_y-building_height[j]+1;
uLCD.filled_rectangle(building_x, building_y, building_x+BUILDING_WIDTH-1, height, BUILDING_COLOR);
}
}
}
}
void draw_landscape(void){
uLCD.filled_rectangle(0, SIZE_Y-1, SIZE_X-1, REVERSE_Y(LANDSCAPE_HEIGHT), LANDSCAPE_COLOR);
}