Missile Command Game
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: city_landscape_private.h
- Revision:
- 0:09aa1ecd6c39
- Child:
- 1:5724f2947554
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/city_landscape_private.h Wed Jun 24 21:09:03 2020 +0000 @@ -0,0 +1,45 @@ +//================================================================= +// The header file is for module "city landscape" +// +// Copyright 2020 Georgia Tech. All rights reserved. +// The materials provided by the instructor in this course are for +// the use of the students currently enrolled in the course. +// Copyrighted course materials may not be further disseminated. +// This file must not be made publicly available anywhere. +//================================================================= +#ifndef CITY_LANDSCAPE_PRIVATE_H +#define CITY_LANDSCAPE_PRIVATE_H + +#include "mbed.h" +#include "globals.h" +#include "city_landscape_public.h" + +//==== [private type] ==== +// N/A + + +//==== [private function] ==== +// N/A + + +//==== [private macros] ==== +// The bottom of the screen => y=127 +// Gut the landscape grow up from the bottom of the screen. It is awkward. +// Thus, we use a macro to reverse the coordinate for convenience. +#define REVERSE_Y(x) (SIZE_Y-(x)) + +//==== [private settings] ==== +// You could modify these settings, but try to keep them be used only inside city_landscape.cpp +// Here are the settings to define the looking of your city landscape +#define CITY_TO_SCREEN_MARGIN 25 // pixel on the screen +#define CITY_WIDTH 10 // pixel on the screen +#define BUILDING_WIDTH 2 // pixel on the screen +#define NUM_BUILDING (CITY_WIDTH/BUILDING_WIDTH) +#define BUILDING_COLOR 0x00FF00 +#define LANDSCAPE_COLOR 0xCCAA00 + + + + + +#endif //CITY_LANDSCAPE_PRIVATE_H \ No newline at end of file