bosko lekovic
/
IO_board_K22
K22 processor
SPIledovi/LedLight.h
- Committer:
- bosko001
- Date:
- 2021-05-16
- Revision:
- 18:6196688e2a94
- Parent:
- 7:4aa3dac73b66
File content as of revision 18:6196688e2a94:
#ifndef LEDLIGHT_H #define LEDLIGHT_H #include "mbed.h" #include "ClassThreadAbstract.h" #define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c" #define BYTE_TO_BINARY(byte) \ (byte & 0x80 ? '1' : '0'), \ (byte & 0x40 ? '1' : '0'), \ (byte & 0x20 ? '1' : '0'), \ (byte & 0x10 ? '1' : '0'), \ (byte & 0x08 ? '1' : '0'), \ (byte & 0x04 ? '1' : '0'), \ (byte & 0x02 ? '1' : '0'), \ (byte & 0x01 ? '1' : '0') // printf("Leading text "BYTE_TO_BINARY_PATTERN, BYTE_TO_BINARY(byte)); // printf(" leading text"BYTE_TO_BINARY_PATTERN" "BYTE_TO_BINARY_PATTERN"\n\r", j, BYTE_TO_BINARY(byte>>8),BYTE_TO_BINARY(byte) ); /****************************** class C_spi ***************************************** */ //extern DigitalOut led; class C_spi: public SPI { DigitalOut *p_csdata; public: C_spi( PinName mosi, PinName miso, PinName sclk, PinName pin_csdata ); unsigned short transfer( unsigned short tx ); }; /********************************* class C_spiled ********************************************* */ #define NO_LED 6 enum E_ledColor { ledOff, ledRed, ledGreen, ledYellow}; union U_ledovi { unsigned short ledovi =0; struct { char ledpar1 : 2; char ledpar2 : 2; char ledpar3 : 2; char ledpar4 : 2; char ledpar5 : 2; char ledpar6 : 2; }; }; class C_spiled: public C_spi { unsigned short sifter; U_ledovi u_ledovi; unsigned short received; public: C_spiled(); void do_Sifter( void ); unsigned short get_received( void ){ return received;}; void set_led( char no, E_ledColor ct ); E_ledColor get_led( char no ); }; /************************* C_ledLight ***************************** */ // stuktura svakog pojedinacnog led-a: boja i binarni tickPatern tj, ako je patern 10101010 znaci blinkanje 4 puta u ciklusu, ili 11001100 bva puta u ciklusu struct S_ledLight { E_ledColor ct; char tickPatern; }; // klasa osvezavanja prikaza funkcija. Aktivira sopstveni C_thread i periodicno salje novo stanje ledova class C_ledLight : public C_thread, public C_spiled { char tickCounter =1; S_ledLight s_ledLight[NO_LED] = {{ledOff,0},{ledOff,0},{ledOff,0},{ledOff,0},{ledOff,0},{ledOff,0}}; public: virtual void _refresh( void); void thread_fun(void) override { _refresh(); } C_ledLight( );// { } C_ledLight( int stack );//:C_thread( stack) { } void set_ledLight( char no, E_ledColor c, char t); void set_ledLight( char no, E_ledColor c ); void set_ledLightTickPatern( char no, char t ); // void set_ledLight( char no, bool on ) { if( no && no<=NO_LED ) {s_ledLight[no-1].tickPatern = ((on==true) ? 0xff : 0);} } void set_ledLightByte( char Port ); S_ledLight get_ledLight( char no ); char get_ledLightTickPatern( char no ); E_ledColor get_ledLightColor( char no ); void apply_ledColorTemplate( const E_ledColor *e_ct ); }; #endif