The present code implements a single player squash game, using joystick to move paddle right or left. And checks the current temperature inside the device.
Dependencies: 2645_I2C_TMP102 2645_Physics_Engine_Example Paddle mbed
main.cpp@1:fe4ac8f10309, 2016-05-08 (annotated)
- Committer:
- bonnyngangu
- Date:
- Sun May 08 22:16:03 2016 +0000
- Revision:
- 1:fe4ac8f10309
- Parent:
- 0:61128d697217
- Child:
- 2:c1b442f26087
Setting an external joystick to control squash paddle, to initiate bouncing ball movement.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
bonnyngangu | 0:61128d697217 | 1 | #include "mbed.h" |
bonnyngangu | 0:61128d697217 | 2 | #include "N5110.h" |
bonnyngangu | 1:fe4ac8f10309 | 3 | #include "game.h" |
bonnyngangu | 0:61128d697217 | 4 | #include "SDFileSystem.h" |
bonnyngangu | 0:61128d697217 | 5 | |
bonnyngangu | 0:61128d697217 | 6 | #define BALLRADIUS 2 |
bonnyngangu | 0:61128d697217 | 7 | |
bonnyngangu | 0:61128d697217 | 8 | |
bonnyngangu | 0:61128d697217 | 9 | // VCC, SCE, RST, D/C, MOSI, SCLK, LED |
bonnyngangu | 0:61128d697217 | 10 | N5110 lcd (PTE26 , PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3); |
bonnyngangu | 0:61128d697217 | 11 | // Can also power (VCC) directly from VOUT (3.3 V) - |
bonnyngangu | 0:61128d697217 | 12 | // Can give better performance due to current limitation from GPIO pin |
bonnyngangu | 0:61128d697217 | 13 | |
bonnyngangu | 1:fe4ac8f10309 | 14 | InterruptIn interrupt_button(PTB18); // interrupting the sleep mode. |
bonnyngangu | 0:61128d697217 | 15 | PwmOut buzzer(PTA2); // buzzer connection to PwmOut. |
bonnyngangu | 0:61128d697217 | 16 | |
bonnyngangu | 1:fe4ac8f10309 | 17 | // connections for joystick |
bonnyngangu | 1:fe4ac8f10309 | 18 | DigitalIn button(PTB10); |
bonnyngangu | 1:fe4ac8f10309 | 19 | AnalogIn xPot(PTB2); |
bonnyngangu | 1:fe4ac8f10309 | 20 | AnalogIn yPot(PTB3); |
bonnyngangu | 1:fe4ac8f10309 | 21 | |
bonnyngangu | 0:61128d697217 | 22 | // Connections to SD card holder on K64F (SPI interface) |
bonnyngangu | 0:61128d697217 | 23 | SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS |
bonnyngangu | 0:61128d697217 | 24 | |
bonnyngangu | 0:61128d697217 | 25 | void delete_file(char filename[]); |
bonnyngangu | 0:61128d697217 | 26 | |
bonnyngangu | 0:61128d697217 | 27 | // function prototypes |
bonnyngangu | 0:61128d697217 | 28 | void init_ball(); |
bonnyngangu | 0:61128d697217 | 29 | void game_timer_isr(); |
bonnyngangu | 0:61128d697217 | 30 | void BallMove(); |
bonnyngangu | 0:61128d697217 | 31 | void redraw_screen(); |
bonnyngangu | 0:61128d697217 | 32 | void update_physics_engine(); |
bonnyngangu | 0:61128d697217 | 33 | void check_collisions(); |
bonnyngangu | 0:61128d697217 | 34 | void Squash_Court(); |
bonnyngangu | 0:61128d697217 | 35 | void getPaddle(); |
bonnyngangu | 0:61128d697217 | 36 | void PaddleMove(); |
bonnyngangu | 0:61128d697217 | 37 | void updateJoystick(); |
bonnyngangu | 1:fe4ac8f10309 | 38 | void drawCircle(int x0,int y0,int radius,int fill); |
bonnyngangu | 0:61128d697217 | 39 | |
bonnyngangu | 0:61128d697217 | 40 | |
bonnyngangu | 0:61128d697217 | 41 | // Can give better performance due to current limitation from GPIO pin |
bonnyngangu | 0:61128d697217 | 42 | Ticker game_timer; |
bonnyngangu | 0:61128d697217 | 43 | |
bonnyngangu | 0:61128d697217 | 44 | // struct used to store 2D vectors |
bonnyngangu | 0:61128d697217 | 45 | typedef struct vector_t vector_t; |
bonnyngangu | 0:61128d697217 | 46 | struct vector_t { |
bonnyngangu | 0:61128d697217 | 47 | float x; |
bonnyngangu | 0:61128d697217 | 48 | float y; |
bonnyngangu | 0:61128d697217 | 49 | }; |
bonnyngangu | 0:61128d697217 | 50 | |
bonnyngangu | 0:61128d697217 | 51 | vector_t pos; // ball position |
bonnyngangu | 0:61128d697217 | 52 | vector_t vel; // ball velocity |
bonnyngangu | 0:61128d697217 | 53 | vector_t acc; // ball acceleration |
bonnyngangu | 0:61128d697217 | 54 | |
bonnyngangu | 0:61128d697217 | 55 | float refresh_rate = 25.0; // how often to update display (Hz) |
bonnyngangu | 0:61128d697217 | 56 | float g_dt = 2.0F/refresh_rate; // global to store time step (F makes it a float, gets rid of compiler warning) |
bonnyngangu | 0:61128d697217 | 57 | volatile int g_timer_flag = 0; |
bonnyngangu | 0:61128d697217 | 58 | |
bonnyngangu | 0:61128d697217 | 59 | int scoring = 0;// setting the value of starting score. |
bonnyngangu | 1:fe4ac8f10309 | 60 | int m = 42; |
bonnyngangu | 0:61128d697217 | 61 | |
bonnyngangu | 0:61128d697217 | 62 | int main() |
bonnyngangu | 0:61128d697217 | 63 | { |
bonnyngangu | 0:61128d697217 | 64 | |
bonnyngangu | 0:61128d697217 | 65 | wait(1.0); // short delay for power settling |
bonnyngangu | 0:61128d697217 | 66 | lcd.init(); // initialising the display |
bonnyngangu | 1:fe4ac8f10309 | 67 | |
bonnyngangu | 1:fe4ac8f10309 | 68 | // creating introduction screen |
bonnyngangu | 0:61128d697217 | 69 | lcd.printString(" SQUASH!",15,2); |
bonnyngangu | 0:61128d697217 | 70 | lcd.inverseMode(); // invert colours |
bonnyngangu | 0:61128d697217 | 71 | lcd.drawLine(41,0,0,23,1); |
bonnyngangu | 0:61128d697217 | 72 | lcd.drawLine(41,0,83,23,1); |
bonnyngangu | 0:61128d697217 | 73 | lcd.drawLine(0,23,41,47,1); |
bonnyngangu | 0:61128d697217 | 74 | lcd.drawLine(83,23,41,47,1); |
bonnyngangu | 0:61128d697217 | 75 | lcd.refresh(); |
bonnyngangu | 0:61128d697217 | 76 | wait(5.0); |
bonnyngangu | 0:61128d697217 | 77 | lcd.clear(); |
bonnyngangu | 1:fe4ac8f10309 | 78 | |
bonnyngangu | 0:61128d697217 | 79 | lcd.printString("Game starting",5,2); |
bonnyngangu | 0:61128d697217 | 80 | lcd.normalMode(); // normal colour mode |
bonnyngangu | 0:61128d697217 | 81 | lcd.setBrightness(0.5); // put LED backlight on 50% |
bonnyngangu | 0:61128d697217 | 82 | |
bonnyngangu | 1:fe4ac8f10309 | 83 | buzzer.period_ms(1.5); |
bonnyngangu | 0:61128d697217 | 84 | buzzer.pulsewidth_ms(1.9); |
bonnyngangu | 0:61128d697217 | 85 | getPaddle(); |
bonnyngangu | 0:61128d697217 | 86 | wait(3.0); |
bonnyngangu | 1:fe4ac8f10309 | 87 | |
bonnyngangu | 1:fe4ac8f10309 | 88 | init_ball(); |
bonnyngangu | 0:61128d697217 | 89 | |
bonnyngangu | 0:61128d697217 | 90 | // setup ticker |
bonnyngangu | 0:61128d697217 | 91 | game_timer.attach(&game_timer_isr,g_dt); |
bonnyngangu | 0:61128d697217 | 92 | |
bonnyngangu | 0:61128d697217 | 93 | redraw_screen(); // draw initial screen |
bonnyngangu | 1:fe4ac8f10309 | 94 | |
bonnyngangu | 0:61128d697217 | 95 | while (1) { |
bonnyngangu | 0:61128d697217 | 96 | |
bonnyngangu | 1:fe4ac8f10309 | 97 | Squash_Court(); // draw squash court |
bonnyngangu | 1:fe4ac8f10309 | 98 | |
bonnyngangu | 1:fe4ac8f10309 | 99 | // setting the joystick control. |
bonnyngangu | 1:fe4ac8f10309 | 100 | if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { |
bonnyngangu | 1:fe4ac8f10309 | 101 | joystick.direction = CENTRE; |
bonnyngangu | 1:fe4ac8f10309 | 102 | int m = 42; |
bonnyngangu | 1:fe4ac8f10309 | 103 | lcd.drawLine(m-6,45,m+6,45,1); |
bonnyngangu | 1:fe4ac8f10309 | 104 | lcd.refresh(); |
bonnyngangu | 1:fe4ac8f10309 | 105 | wait(0.05); |
bonnyngangu | 1:fe4ac8f10309 | 106 | lcd.clear(); |
bonnyngangu | 1:fe4ac8f10309 | 107 | } |
bonnyngangu | 1:fe4ac8f10309 | 108 | |
bonnyngangu | 1:fe4ac8f10309 | 109 | else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { |
bonnyngangu | 1:fe4ac8f10309 | 110 | joystick.direction = LEFT; |
bonnyngangu | 1:fe4ac8f10309 | 111 | int m = 18; |
bonnyngangu | 1:fe4ac8f10309 | 112 | lcd.drawLine(m-6,45,m+6,45,1); |
bonnyngangu | 1:fe4ac8f10309 | 113 | lcd.refresh(); |
bonnyngangu | 1:fe4ac8f10309 | 114 | wait(0.05); |
bonnyngangu | 1:fe4ac8f10309 | 115 | lcd.clear(); |
bonnyngangu | 1:fe4ac8f10309 | 116 | } |
bonnyngangu | 1:fe4ac8f10309 | 117 | |
bonnyngangu | 1:fe4ac8f10309 | 118 | else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { |
bonnyngangu | 1:fe4ac8f10309 | 119 | joystick.direction = RIGHT; |
bonnyngangu | 1:fe4ac8f10309 | 120 | int m = 66; |
bonnyngangu | 1:fe4ac8f10309 | 121 | lcd.drawLine(m-6,45,m+6,45,1); |
bonnyngangu | 1:fe4ac8f10309 | 122 | //m-=1;// moving a pixel a time. |
bonnyngangu | 1:fe4ac8f10309 | 123 | lcd.refresh(); |
bonnyngangu | 1:fe4ac8f10309 | 124 | wait(0.05); |
bonnyngangu | 1:fe4ac8f10309 | 125 | lcd.clear(); |
bonnyngangu | 1:fe4ac8f10309 | 126 | } |
bonnyngangu | 1:fe4ac8f10309 | 127 | |
bonnyngangu | 0:61128d697217 | 128 | BallMove(); |
bonnyngangu | 0:61128d697217 | 129 | } |
bonnyngangu | 0:61128d697217 | 130 | } |
bonnyngangu | 0:61128d697217 | 131 | |
bonnyngangu | 0:61128d697217 | 132 | void getPaddle() // setting paddle moving |
bonnyngangu | 0:61128d697217 | 133 | { |
bonnyngangu | 0:61128d697217 | 134 | int m = 42 ; // set paddle into origin 42 on X axis. |
bonnyngangu | 0:61128d697217 | 135 | |
bonnyngangu | 1:fe4ac8f10309 | 136 | // draw a circle x,y,radius,black fill |
bonnyngangu | 1:fe4ac8f10309 | 137 | lcd.drawCircle(42,40,2,1); |
bonnyngangu | 1:fe4ac8f10309 | 138 | |
bonnyngangu | 0:61128d697217 | 139 | // drawing the paddle. |
bonnyngangu | 0:61128d697217 | 140 | lcd.drawLine(m-6,45,m+6,45,1); |
bonnyngangu | 0:61128d697217 | 141 | lcd.refresh(); |
bonnyngangu | 0:61128d697217 | 142 | } |
bonnyngangu | 0:61128d697217 | 143 | |
bonnyngangu | 0:61128d697217 | 144 | void Squash_Court() |
bonnyngangu | 0:61128d697217 | 145 | { |
bonnyngangu | 0:61128d697217 | 146 | |
bonnyngangu | 0:61128d697217 | 147 | lcd.drawRect(0,0,83,47,0); // transparent, just outline |
bonnyngangu | 0:61128d697217 | 148 | lcd.refresh(); // need to refresh screen after drawing rects |
bonnyngangu | 0:61128d697217 | 149 | |
bonnyngangu | 0:61128d697217 | 150 | for (int i = 0; i < 84; i++) { |
bonnyngangu | 0:61128d697217 | 151 | |
bonnyngangu | 0:61128d697217 | 152 | lcd.setPixel(i,24);// at y = 24 pixels (centre) |
bonnyngangu | 0:61128d697217 | 153 | } |
bonnyngangu | 0:61128d697217 | 154 | |
bonnyngangu | 0:61128d697217 | 155 | for (int i = 0; i < 84; i++) { |
bonnyngangu | 0:61128d697217 | 156 | |
bonnyngangu | 0:61128d697217 | 157 | lcd.setPixel(i,16);// // at y = 14 pixels |
bonnyngangu | 0:61128d697217 | 158 | } |
bonnyngangu | 0:61128d697217 | 159 | |
bonnyngangu | 0:61128d697217 | 160 | // need to refresh display after setting pixels |
bonnyngangu | 0:61128d697217 | 161 | lcd.refresh(); |
bonnyngangu | 0:61128d697217 | 162 | |
bonnyngangu | 0:61128d697217 | 163 | } |
bonnyngangu | 0:61128d697217 | 164 | |
bonnyngangu | 0:61128d697217 | 165 | void BallMove() |
bonnyngangu | 0:61128d697217 | 166 | { |
bonnyngangu | 0:61128d697217 | 167 | if ( g_timer_flag ) { // ticker interrupt |
bonnyngangu | 0:61128d697217 | 168 | g_timer_flag = 0; // clear flag |
bonnyngangu | 0:61128d697217 | 169 | update_physics_engine(); |
bonnyngangu | 0:61128d697217 | 170 | check_collisions(); |
bonnyngangu | 0:61128d697217 | 171 | redraw_screen(); |
bonnyngangu | 0:61128d697217 | 172 | } |
bonnyngangu | 0:61128d697217 | 173 | } |
bonnyngangu | 0:61128d697217 | 174 | |
bonnyngangu | 0:61128d697217 | 175 | void redraw_screen() |
bonnyngangu | 0:61128d697217 | 176 | { |
bonnyngangu | 0:61128d697217 | 177 | lcd.clear(); |
bonnyngangu | 0:61128d697217 | 178 | lcd.drawCircle(pos.x,pos.y,BALLRADIUS,1); // x,y,radius,black fill |
bonnyngangu | 0:61128d697217 | 179 | lcd.refresh(); // update display |
bonnyngangu | 0:61128d697217 | 180 | } |
bonnyngangu | 0:61128d697217 | 181 | |
bonnyngangu | 0:61128d697217 | 182 | void check_collisions() |
bonnyngangu | 0:61128d697217 | 183 | { |
bonnyngangu | 0:61128d697217 | 184 | // see if ball has hit the floor (subtract the radius since the position is the centre of the ball) |
bonnyngangu | 0:61128d697217 | 185 | if ( pos.y >= 47 - BALLRADIUS ) { |
bonnyngangu | 0:61128d697217 | 186 | pos.y = 47 - BALLRADIUS; // need to force this or else ball can end up going 'underground' |
bonnyngangu | 0:61128d697217 | 187 | vel.y = -1.0 * vel.y; // y velocity is reflected and dampened |
bonnyngangu | 0:61128d697217 | 188 | // y accleration is still gravity |
bonnyngangu | 0:61128d697217 | 189 | } |
bonnyngangu | 0:61128d697217 | 190 | |
bonnyngangu | 0:61128d697217 | 191 | else if ( pos.y >= 45 - BALLRADIUS) { |
bonnyngangu | 0:61128d697217 | 192 | pos.y = 45 - BALLRADIUS; // need to force this or else ball can end up going 'underground' |
bonnyngangu | 0:61128d697217 | 193 | vel.y = -4.0 * vel.y; // y velocity is reflected and dampened |
bonnyngangu | 0:61128d697217 | 194 | // y accleration is still gravity |
bonnyngangu | 0:61128d697217 | 195 | } |
bonnyngangu | 0:61128d697217 | 196 | |
bonnyngangu | 0:61128d697217 | 197 | // has ball gone off the right-hand side? |
bonnyngangu | 0:61128d697217 | 198 | if ( pos.x >= 83 - BALLRADIUS ) { |
bonnyngangu | 0:61128d697217 | 199 | pos.x = 83 - BALLRADIUS; // need to force this or else ball can end up going off screen |
bonnyngangu | 0:61128d697217 | 200 | vel.x = -1.5 * vel.x; // reflect and damp velocity |
bonnyngangu | 0:61128d697217 | 201 | acc.x = -acc.x; // reflect accleration |
bonnyngangu | 0:61128d697217 | 202 | } |
bonnyngangu | 0:61128d697217 | 203 | |
bonnyngangu | 0:61128d697217 | 204 | // what about the left? |
bonnyngangu | 0:61128d697217 | 205 | if ( pos.x <= BALLRADIUS ) { |
bonnyngangu | 0:61128d697217 | 206 | pos.x = BALLRADIUS; // need to force this or else ball can end up going off screen |
bonnyngangu | 0:61128d697217 | 207 | vel.x = -0.5 * vel.x; // reflect and damp velocity |
bonnyngangu | 0:61128d697217 | 208 | acc.x = -acc.x; // reflect accleration |
bonnyngangu | 0:61128d697217 | 209 | } |
bonnyngangu | 0:61128d697217 | 210 | } |
bonnyngangu | 0:61128d697217 | 211 | |
bonnyngangu | 0:61128d697217 | 212 | void update_physics_engine() |
bonnyngangu | 0:61128d697217 | 213 | { |
bonnyngangu | 0:61128d697217 | 214 | // from Newton's Laws |
bonnyngangu | 0:61128d697217 | 215 | |
bonnyngangu | 0:61128d697217 | 216 | acc.x = 0.9F*acc.x; // reduce a little due to air friction |
bonnyngangu | 0:61128d697217 | 217 | |
bonnyngangu | 0:61128d697217 | 218 | // calc new velocity (assume 'unit' time) |
bonnyngangu | 0:61128d697217 | 219 | vel.x = vel.x + acc.x; // * g_gt; |
bonnyngangu | 0:61128d697217 | 220 | vel.y = vel.y + acc.y; // * g_gt; |
bonnyngangu | 0:61128d697217 | 221 | |
bonnyngangu | 0:61128d697217 | 222 | // calc new position (assume 'unit' time) |
bonnyngangu | 0:61128d697217 | 223 | pos.x = pos.x + vel.x;// * g_gt; |
bonnyngangu | 0:61128d697217 | 224 | pos.y = pos.y + vel.y;// * g_dt; |
bonnyngangu | 0:61128d697217 | 225 | |
bonnyngangu | 0:61128d697217 | 226 | // should really multiply the above by the time-step, |
bonnyngangu | 0:61128d697217 | 227 | // but since the pixel can only be a integer value, |
bonnyngangu | 0:61128d697217 | 228 | // it makes the motion a little 'jumpy'. |
bonnyngangu | 0:61128d697217 | 229 | } |
bonnyngangu | 0:61128d697217 | 230 | |
bonnyngangu | 0:61128d697217 | 231 | void init_ball() |
bonnyngangu | 0:61128d697217 | 232 | { |
bonnyngangu | 0:61128d697217 | 233 | // initial position (top-left) |
bonnyngangu | 0:61128d697217 | 234 | pos.x = BALLRADIUS; |
bonnyngangu | 0:61128d697217 | 235 | pos.y = BALLRADIUS; |
bonnyngangu | 0:61128d697217 | 236 | // initial velocity - still |
bonnyngangu | 0:61128d697217 | 237 | vel.x = 0.0; |
bonnyngangu | 0:61128d697217 | 238 | vel.y = 0.0; |
bonnyngangu | 0:61128d697217 | 239 | // initial acceleration - gravity and a bit of push to right |
bonnyngangu | 0:61128d697217 | 240 | acc.x = 0.5; |
bonnyngangu | 0:61128d697217 | 241 | acc.y = 1.0; // +ve so ball accelerates to bottom of display (top of screen is y=0, bottom is y=47) |
bonnyngangu | 0:61128d697217 | 242 | // should be 9.8, but can play with value to get a 'nice' ball movement |
bonnyngangu | 0:61128d697217 | 243 | } |
bonnyngangu | 0:61128d697217 | 244 | |
bonnyngangu | 1:fe4ac8f10309 | 245 | void calibrateJoystick() |
bonnyngangu | 1:fe4ac8f10309 | 246 | { |
bonnyngangu | 1:fe4ac8f10309 | 247 | button.mode(PullDown); |
bonnyngangu | 1:fe4ac8f10309 | 248 | // must not move during calibration |
bonnyngangu | 1:fe4ac8f10309 | 249 | joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) |
bonnyngangu | 1:fe4ac8f10309 | 250 | joystick.y0 = yPot; |
bonnyngangu | 1:fe4ac8f10309 | 251 | } |
bonnyngangu | 1:fe4ac8f10309 | 252 | void updateJoystick() |
bonnyngangu | 1:fe4ac8f10309 | 253 | { |
bonnyngangu | 1:fe4ac8f10309 | 254 | // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) |
bonnyngangu | 1:fe4ac8f10309 | 255 | joystick.x = xPot - joystick.x0; |
bonnyngangu | 1:fe4ac8f10309 | 256 | joystick.y = yPot - joystick.y0; |
bonnyngangu | 1:fe4ac8f10309 | 257 | // read button state |
bonnyngangu | 1:fe4ac8f10309 | 258 | joystick.buttonjoystick = button; |
bonnyngangu | 1:fe4ac8f10309 | 259 | |
bonnyngangu | 1:fe4ac8f10309 | 260 | // calculate direction depending on x,y values |
bonnyngangu | 1:fe4ac8f10309 | 261 | // tolerance allows a little lee-way in case joystick not exactly in the stated direction |
bonnyngangu | 1:fe4ac8f10309 | 262 | if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { |
bonnyngangu | 1:fe4ac8f10309 | 263 | joystick.direction = CENTRE; |
bonnyngangu | 1:fe4ac8f10309 | 264 | } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { |
bonnyngangu | 1:fe4ac8f10309 | 265 | joystick.direction = UP; |
bonnyngangu | 1:fe4ac8f10309 | 266 | } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { |
bonnyngangu | 1:fe4ac8f10309 | 267 | joystick.direction = DOWN; |
bonnyngangu | 1:fe4ac8f10309 | 268 | } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { |
bonnyngangu | 1:fe4ac8f10309 | 269 | joystick.direction = RIGHT; |
bonnyngangu | 1:fe4ac8f10309 | 270 | } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { |
bonnyngangu | 1:fe4ac8f10309 | 271 | joystick.direction = LEFT; |
bonnyngangu | 1:fe4ac8f10309 | 272 | } else { |
bonnyngangu | 1:fe4ac8f10309 | 273 | joystick.direction = UNKNOWN; |
bonnyngangu | 1:fe4ac8f10309 | 274 | } |
bonnyngangu | 1:fe4ac8f10309 | 275 | |
bonnyngangu | 1:fe4ac8f10309 | 276 | // set flag for printing |
bonnyngangu | 1:fe4ac8f10309 | 277 | printFlag = 1; |
bonnyngangu | 1:fe4ac8f10309 | 278 | } |
bonnyngangu | 1:fe4ac8f10309 | 279 | |
bonnyngangu | 0:61128d697217 | 280 | void game_timer_isr() |
bonnyngangu | 0:61128d697217 | 281 | { |
bonnyngangu | 0:61128d697217 | 282 | g_timer_flag = 1; |
bonnyngangu | 1:fe4ac8f10309 | 283 | } |