Bonny Ngangu
/
Generic
implementing a generic screen introducing a game.
Diff: main.cpp
- Revision:
- 0:0e74a8426191
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Fri May 06 17:06:42 2016 +0000 @@ -0,0 +1,37 @@ +/* +Generic screen program +Displaying a title on an diamond filled in black +By Bonny_Ngangu +27-March-2016 +*/ +#include "mbed.h" +#include "N5110.h" + +// VCC,SCE,RST,D/C,MOSI,SCLK,LED +N5110 lcd(PTE26 , PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3); +// Can also power (VCC) directly from VOUT (3.3 V) - +// Can give better performance due to current limitation from GPIO pin + +int main() +{ + // initialising the display + lcd.init(); + + while(1) { + + // these are default settings so not strictly needed + lcd.normalMode(); // normal colour mode + lcd.setBrightness(1.0); // put LED backlight on 50% + + lcd.printString(" SQUASH!",15,2); + lcd.inverseMode(); // invert colours + lcd.drawLine(41,0,0,23,1); + lcd.drawLine(41,0,83,23,1); + lcd.drawLine(0,23,41,47,1); + lcd.drawLine(83,23,41,47,1); + lcd.refresh(); + + wait(5.0); + lcd.clear(); + } +} \ No newline at end of file