Trigger to set FSM_Count Down.

Dependencies:   mbed

Fork of 2645_FSM_UpDown_Counter by Craig Evans

main.cpp

Committer:
bonnyngangu
Date:
2016-05-12
Revision:
1:d5ac6f4a196d
Parent:
0:c5278b91719f

File content as of revision 1:d5ac6f4a196d:

/*

Task2_FSM_UpDown_Counter

Sample code from ELEC2645 Week 16 Lab

Demonstrates how to implement a simple FSM up/down counter

(c) Bonny Ngangu, University of Leeds, Jan 2016

*/

#include "mbed.h"

// pre-processor directives

// defines directions as 0/1. Note UPPERCASE
#define UP 0
#define DOWN 1

// K64F on-board LEDs
DigitalOut r_led(LED_RED);
DigitalOut g_led(LED_GREEN);
DigitalOut y_led(LED_BLUE);
// K64F on-board switches
InterruptIn sw2(SW2);
InterruptIn sw3(SW3);

// LEDs to display counter output
// connect up external LEDs to these pins with appropriate current-limiting resistor
BusOut output(PTB2,PTB3,PTB10,PTB11);

// array of states in the FSM, each element is the output of the counter
int fsm[4] = {1,2,4,8};

// flag - must be volatile as changes within ISR
// g_ prefix makes it easier to distinguish it as global
volatile int g_sw2_flag = 0;

// function prototypes
// error function hangs flashing an LED
void error();
// set-up the on-board LEDs and switches
void init_K64F();
// SW2 interrupt service routine
void sw2_isr();

int main()
{
    // initialise on-board LED and switches
    init_K64F();
    
    // SW2 has a pull-up resistor, so the pin will be at 3.3 V by default
    // and fall to 0 V when pressed. We therefore need to look for a falling edge
    // on the pin to fire the interrupt
    sw2.fall(&sw2_isr);
    
    // set inital state
    int state = 0;
    // set initial direction
    int direction = UP;

    while(1) {  // loop forever
    
        // check if flag i.e. interrupt has occured
        if (g_sw2_flag) {
            g_sw2_flag = 0;  // if it has, clear the flag

            // swap direction when button has been pressed
            // (could just use ! but want this to be explicit to aid understanding)
            if (direction == UP) {
                direction = DOWN;    
            }
            else {
                direction = UP;
            }
        }
    
        output = fsm[state];  // output current state

        // check which state we are in and see which the next state should be next depending on direction
        switch(state) {
            case 0:
                switch(direction) {
                    case UP:
                        state = 1;
                        break;
                    case DOWN:
                        state = 3;
                        break;
                }
                break;
            case 1:
                switch(direction) {
                    case UP:
                        state = 2;
                        break;
                    case DOWN:
                        state = 0;
                        break;
                }
                break;
            case 2:
                switch(direction) {
                    case UP:
                        state = 3;
                        break;
                    case DOWN:
                        state = 1;
                        break;
                }
                break;
            case 3:
                switch(direction) {
                    case UP:
                        state = 0;
                        break;
                    case DOWN:
                        state = 2;
                        break;
                }
                break;
            default:  // default case
                error();  //invalid state - call error routine
                // or could jump to starting state i.e. state = 0
                break;
        }

    wait(0.2); // small delay


    }
}

void init_K64F()
{
    // on-board LEDs are active-low, so set pin high to turn them off.
    r_led = 1;
    g_led = 1;
    y_led = 1;

    // since the on-board switches have external pull-ups, we should disable the internal pull-down
    // resistors that are enabled by default using InterruptIn
    sw2.mode(PullNone);
    sw3.mode(PullNone);

}

void error()
{
    while(1) {  // if error, hang while flashing error message
        r_led = 0;
        wait(0.2);
        r_led = 1;
        wait(0.2);
    }
}

// SW2 event-triggered interrupt
void sw2_isr()
{
    g_sw2_flag = 1;   // set flag in ISR
}