Ćwiczenie zrealizowane na potrzeby przedmiotu PPO przez Krzysztofa Bolka

Dependencies:   LCD_DISCO_F429ZI mbed TS_DISCO_F429ZI BSP_DISCO_F429ZI

Committer:
bolko
Date:
Tue May 12 15:42:00 2020 +0000
Revision:
0:f4c2a4d3c318
Zadanie mbed cz. I PPO Krzysztof Bolek

Who changed what in which revision?

UserRevisionLine numberNew contents of line
bolko 0:f4c2a4d3c318 1 #include "Led_Lcd.h"
bolko 0:f4c2a4d3c318 2 #include "mbed.h"
bolko 0:f4c2a4d3c318 3 #include "LCD_DISCO_F429ZI.h"
bolko 0:f4c2a4d3c318 4 #include <cstdlib>
bolko 0:f4c2a4d3c318 5
bolko 0:f4c2a4d3c318 6 LCD_DISCO_F429ZI lcd;
bolko 0:f4c2a4d3c318 7
bolko 0:f4c2a4d3c318 8 LedLcd::LedLcd(uint8_t WhichColumn){
bolko 0:f4c2a4d3c318 9 lcd.Clear(LCD_COLOR_BLACK);
bolko 0:f4c2a4d3c318 10 ui8Column = ((WhichColumn > 1) && (WhichColumn <= 3)) ? WhichColumn: 1;
bolko 0:f4c2a4d3c318 11 };
bolko 0:f4c2a4d3c318 12
bolko 0:f4c2a4d3c318 13 void LedLcd::Button(uint8_t ui8ButtonNumber, ButtonState eButtonState){
bolko 0:f4c2a4d3c318 14 char ui8Buffer[4];
bolko 0:f4c2a4d3c318 15
bolko 0:f4c2a4d3c318 16 lcd.SetTextColor(LCD_COLOR_GREEN);
bolko 0:f4c2a4d3c318 17 lcd.DrawRect(((ui8Column-1)*80),80*ui8ButtonNumber,80,80);
bolko 0:f4c2a4d3c318 18
bolko 0:f4c2a4d3c318 19 if(eButtonState == BUTTON_PRESSED) lcd.SetTextColor(LCD_COLOR_GREEN);
bolko 0:f4c2a4d3c318 20 else if(eButtonState == BUTTON_RELEASED) lcd.SetTextColor(LCD_COLOR_BLUE);
bolko 0:f4c2a4d3c318 21 lcd.FillRect(((ui8Column-1)*80)+2,80*ui8ButtonNumber+2,77,77);
bolko 0:f4c2a4d3c318 22
bolko 0:f4c2a4d3c318 23 BSP_LCD_SetFont(&Font24);
bolko 0:f4c2a4d3c318 24 lcd.SetBackColor(LCD_COLOR_RED);
bolko 0:f4c2a4d3c318 25 sprintf(ui8Buffer,"%d",ui8ButtonNumber);
bolko 0:f4c2a4d3c318 26 lcd.SetTextColor(LCD_COLOR_WHITE);
bolko 0:f4c2a4d3c318 27 lcd.DisplayStringAt(((ui8Column-1)*80)+1,80*ui8ButtonNumber+1,(uint8_t *)&ui8Buffer,LEFT_MODE);
bolko 0:f4c2a4d3c318 28 };
bolko 0:f4c2a4d3c318 29
bolko 0:f4c2a4d3c318 30 void LedLcd::On(uint8_t ui8ButtonNumber){
bolko 0:f4c2a4d3c318 31 for(uint8_t ui8Counter=0; ui8Counter<4; ui8Counter++){
bolko 0:f4c2a4d3c318 32 if(ui8Counter == ui8ButtonNumber) Button(ui8Counter,BUTTON_PRESSED);
bolko 0:f4c2a4d3c318 33 else Button(ui8Counter,BUTTON_RELEASED);
bolko 0:f4c2a4d3c318 34 }
bolko 0:f4c2a4d3c318 35 };