Ben Katz
/
Hobbyking_Cheetah_V1
FOC Implementation for putting multirotor motors in robots
Diff: Transforms/Transforms.cpp
- Revision:
- 0:4e1c4df6aabd
- Child:
- 1:b8bceb4daed5
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Transforms/Transforms.cpp Fri Feb 05 00:52:53 2016 +0000 @@ -0,0 +1,35 @@ +#include "mbed.h" +#include "Transforms.h" +#include "FastMath.h" + +using namespace FastMath; + +void Transforms::Park(float alpha, float beta, float theta, float *d, float *q){ + float cosine = cos(theta); + float sine = sin(theta); + //float a = sine; + //float b = cosine; + *d = alpha*cosine - beta*sine; + *q = -beta*cosine - alpha*sine; + //DAC->DHR12R1 = (int) (*q*49.648f) + 2048; + //DAC->DHR12R1 = (int) (*q*2048.0f) + 2048; + } + +void Transforms::InvPark(float d, float q, float theta, float *alpha, float *beta){ + float cosine = cos(theta); + float sine = sin(theta); + *alpha = d*cosine - q*sine; + *beta = q*cosine + d*sine; + } + +void Transforms::Clarke(float a, float b, float *alpha, float *beta){ + *alpha = a; + *beta = 0.57735026919f*(a + 2.0f*b); + } + +void Transforms::InvClarke(float alpha, float beta, float *a, float *b, float *c){ + *a = alpha; + *b = 0.5f*(-alpha + 1.73205080757f*beta); + *c = 0.5f*(-alpha - 1.73205080757f*beta); + } +