Wiimote.h
- Committer:
- bediyap
- Date:
- 2011-12-17
- Revision:
- 3:37e5ebd509ea
- Parent:
- 2:5c2bfbd63297
File content as of revision 3:37e5ebd509ea:
/* Copyright (c) 2011, mbed * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ // Simple decoder class for Wii Remote data #ifndef WIIMOTE_H #define WIIMOTE_H #include <stdint.h> const int WIILED1 = 0x10; const int WIILED2 = 0x20; const int WIILED3 = 0x40; const int WIILED4 = 0x80; const int WIIRUMBLE = 0x01; class Wiimote { int _control; // Sockets for control (out) and interrupt (in) public: Wiimote(); void setControl(const int& control); void decode(char *data); void dump(); void turnOn(const int i); void turnOff(const int i); void toggle(const int i); bool isOn(const int i); // buttons uint32_t left:1; uint32_t right:1; uint32_t down:1; uint32_t up:1; uint32_t plus:1; uint32_t two:1; uint32_t one:1; uint32_t a:1; uint32_t b:1; uint32_t minus:1; uint32_t home:1; // accelerometers uint16_t rawx; uint16_t rawy; uint16_t rawz; float x; float y; float z; float wheel; // LED, Rumble status uint32_t ledRumbleState; }; #endif