NXP Rapid IoT prototyping kit port of Silabs "hungry gecko" smake-like game. https://os.mbed.com/teams/SiliconLabs/code/Hungry_gecko/
Dependencies: lib_sx9500 GraphicsDisplay ColorMemLCD Large_fonts
See a detailed description of this project on Hackster.io . https://www.hackster.io/marcomerli/riotwear-snake-ca6dfc
gecko.h
- Committer:
- batman52
- Date:
- 2019-12-26
- Revision:
- 80:77210aa1ad9c
File content as of revision 80:77210aa1ad9c:
/***************************************************************************//** * @file gecko.h * @brief class for creating a gecko-like object and keeps track of its momvement ******************************************************************************* * @section License * <b>(C) Copyright 2015 Silicon Labs, http://www.silabs.com</b> ******************************************************************************* * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. * * DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Silicon Labs has no * obligation to support this Software. Silicon Labs is providing the * Software "AS IS", with no express or implied warranties of any kind, * including, but not limited to, any implied warranties of merchantability * or fitness for any particular purpose or warranties against infringement * of any proprietary rights of a third party. * * Silicon Labs will not be liable for any consequential, incidental, or * special damages, or any other relief, or for any claim by any third party, * arising from your use of this Software. * ******************************************************************************/ // #include "LS013B7DH03.h" #include "settings.h" #include "asymmetricPart.h" class Gecko{ private: uint8_t _position[MAXLENGTH]; uint8_t _last; uint8_t _length; asymmetricPart _head; void drawPart(ColorMemLCD &display, uint8_t x, uint8_t y) const; void removePart(ColorMemLCD &display, uint8_t x, uint8_t y) const; public: Gecko(); /* Moves the snake and redraws it on the display */ void move(ColorMemLCD &display, Direction dir); /* Redraw the entire snake */ void draw(ColorMemLCD &display) const; /* Check if the snake has collides with itself */ bool selfCollision() const; /* Increases the length of the snake by one STEPSIZE x STEPSIZE tile */ void increaseLength(ColorMemLCD &display, Direction dir); /* Checks if the head of the snake occupies a STEP */ bool headOccupiesTile(uint8_t x, uint8_t y) const; /* Chech if the snake occupies a STEPSIZE x STEPSIZE tile */ bool occupiesTile(uint8_t x, uint8_t y) const; /* Get coordinates */ uint8_t getX(uint8_t indx) const; uint8_t getY(uint8_t indx) const; };