NXP Rapid IoT prototyping kit port of Silabs "hungry gecko" smake-like game. https://os.mbed.com/teams/SiliconLabs/code/Hungry_gecko/
Dependencies: lib_sx9500 GraphicsDisplay ColorMemLCD Large_fonts
See a detailed description of this project on Hackster.io . https://www.hackster.io/marcomerli/riotwear-snake-ca6dfc
asymmetricPart.h
- Committer:
- batman52
- Date:
- 2019-12-26
- Revision:
- 80:77210aa1ad9c
File content as of revision 80:77210aa1ad9c:
/***************************************************************************//** * @file asymmetricPart.h * @brief class for an asymmetric head object for gecko.h ******************************************************************************* * @section License * <b>(C) Copyright 2015 Silicon Labs, http://www.silabs.com</b> ******************************************************************************* * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. * * DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Silicon Labs has no * obligation to support this Software. Silicon Labs is providing the * Software "AS IS", with no express or implied warranties of any kind, * including, but not limited to, any implied warranties of merchantability * or fitness for any particular purpose or warranties against infringement * of any proprietary rights of a third party. * * Silicon Labs will not be liable for any consequential, incidental, or * special damages, or any other relief, or for any claim by any third party, * arising from your use of this Software. * ******************************************************************************/ #include "mbed.h" #include "settings.h" // #include "LS013B7DH03.h" /* Bitfield containing the position of the top left corner of the part and the orientation * The minimum number of bits to store x, y and orientation is 10 bits (there are 255 tiles). * Since this will be expanded to 16 bits the x and y values are stored in 7 bits each. * */ struct positionAndDirection{ uint8_t x:7; uint8_t y:7; uint8_t direction:2; }; class asymmetricPart{ private: positionAndDirection _posAndDir; const uint8_t *_px_map; uint8_t _nPix; /* Private member functions */ void draw(ColorMemLCD &display, uint8_t color) const; public: asymmetricPart(); asymmetricPart(uint8_t x, uint8_t y, Direction dir, const uint8_t *px_map, uint8_t nPix); /* Set all member variables */ void init(uint8_t x, uint8_t y, Direction dir, const uint8_t *px_map, uint8_t nPix); /* Draw the part on the screen */ void draw( ColorMemLCD &display) const {draw(display, FOREGROUND_COLOR);}; /* Erase the part from the screen */ void remove(ColorMemLCD &display) const {draw(display, BACKGROUND_COLOR);}; /* Get member variables */ uint8_t getX() const {return _posAndDir.x;}; uint8_t getY() const {return _posAndDir.y;}; uint8_t getDir() const {return _posAndDir.direction;}; /* Set member variables */ void setX(uint8_t x) {_posAndDir.x = x&0x7F;}; void setY(uint8_t y) {_posAndDir.y = y&0x7F;}; void setDir(Direction dir) {_posAndDir.direction = static_cast<int>(dir)&0x0003;}; };