Mirror with some correction
Dependencies: mbed FastIO FastPWM USBDevice
main.cpp
- Committer:
- mjr
- Date:
- 2016-01-11
- Revision:
- 39:b3815a1c3802
- Parent:
- 38:091e511ce8a0
- Child:
- 40:cc0d9814522b
File content as of revision 39:b3815a1c3802:
/* Copyright 2014, 2015 M J Roberts, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // // The Pinscape Controller // A comprehensive input/output controller for virtual pinball machines // // This project implements an I/O controller for virtual pinball cabinets. Its // function is to connect Windows pinball software, such as Visual Pinball, with // physical devices in the cabinet: buttons, sensors, and feedback devices that // create visual or mechanical effects during play. // // The software can perform several different functions, which can be used // individually or in any combination: // // - Nudge sensing. This uses the KL25Z's on-board accelerometer to sense the // motion of the cabinet when you nudge it. Visual Pinball and other pinball // emulators on the PC have native handling for this type of input, so that // physical nudges on the cabinet turn into simulated effects on the virtual // ball. The KL25Z measures accelerations as analog readings and is quite // sensitive, so the effect of a nudge on the simulation is proportional // to the strength of the nudge. Accelerations are reported to the PC via a // simulated joystick (using the X and Y axes); you just have to set some // preferences in your pinball software to tell it that an accelerometer // is attached. // // - Plunger position sensing, with mulitple sensor options. To use this feature, // you need to choose a sensor and set it up, connect the sensor electrically to // the KL25Z, and configure the Pinscape software on the KL25Z to let it know how // the sensor is hooked up. The Pinscape software monitors the sensor and sends // readings to Visual Pinball via the joystick Z axis. VP and other PC software // have native support for this type of input; as with the nudge setup, you just // have to set some options in VP to activate the plunger. // // The Pinscape software supports optical sensors (the TAOS TSL1410R and TSL1412R // linear sensor arrays) as well as slide potentiometers. The specific equipment // that's supported, along with physical mounting and wiring details, can be found // in the Build Guide. // // Note VP has built-in support for plunger devices like this one, but some VP // tables can't use it without some additional scripting work. The Build Guide has // advice on adjusting tables to add plunger support when necessary. // // For best results, the plunger sensor should be calibrated. The calibration // is stored in non-volatile memory on board the KL25Z, so it's only necessary // to do the calibration once, when you first install everything. (You might // also want to re-calibrate if you physically remove and reinstall the CCD // sensor or the mechanical plunger, since their alignment shift change slightly // when you put everything back together.) You can optionally install a // dedicated momentary switch or pushbutton to activate the calibration mode; // this is describe in the project documentation. If you don't want to bother // with the extra button, you can also trigger calibration using the Windows // setup software, which you can find on the Pinscape project page. // // The calibration procedure is described in the project documentation. Briefly, // when you trigger calibration mode, the software will scan the CCD for about // 15 seconds, during which you should simply pull the physical plunger back // all the way, hold it for a moment, and then slowly return it to the rest // position. (DON'T just release it from the retracted position, since that // let it shoot forward too far. We want to measure the range from the park // position to the fully retracted position only.) // // - Button input wiring. 24 of the KL25Z's GPIO ports are mapped as digital inputs // for buttons and switches. You can wire each input to a physical pinball-style // button or switch, such as flipper buttons, Start buttons, coin chute switches, // tilt bobs, and service buttons. Each button can be configured to be reported // to the PC as a joystick button or as a keyboard key (you can select which key // is used for each button). // // - LedWiz emulation. The KL25Z can appear to the PC as an LedWiz device, and will // accept and process LedWiz commands from the host. The software can turn digital // output ports on and off, and can set varying PWM intensitiy levels on a subset // of ports. (The KL25Z can only provide 6 PWM ports. Intensity level settings on // other ports is ignored, so non-PWM ports can only be used for simple on/off // devices such as contactors and solenoids.) The KL25Z can only supply 4mA on its // output ports, so external hardware is required to take advantage of the LedWiz // emulation. Many different hardware designs are possible, but there's a simple // reference design in the documentation that uses a Darlington array IC to // increase the output from each port to 500mA (the same level as the LedWiz), // plus an extended design that adds an optocoupler and MOSFET to provide very // high power handling, up to about 45A or 150W, with voltages up to 100V. // That will handle just about any DC device directly (wtihout relays or other // amplifiers), and switches fast enough to support PWM devices. // // The device can report any desired LedWiz unit number to the host, which makes // it possible to use the LedWiz emulation on a machine that also has one or more // actual LedWiz devices intalled. The LedWiz design allows for up to 16 units // to be installed in one machine - each one is invidually addressable by its // distinct unit number. // // The LedWiz emulation features are of course optional. There's no need to // build any of the external port hardware (or attach anything to the output // ports at all) if the LedWiz features aren't needed. Most people won't have // any use for the LedWiz features. I built them mostly as a learning exercise, // but with a slight practical need for a handful of extra ports (I'm using the // cutting-edge 10-contactor setup, so my real LedWiz is full!). // // - Enhanced LedWiz emulation with TLC5940 PWM controller chips. You can attach // external PWM controller chips for controlling device outputs, instead of using // the limited LedWiz emulation through the on-board GPIO ports as described above. // The software can control a set of daisy-chained TLC5940 chips, which provide // 16 PWM outputs per chip. Two of these chips give you the full complement // of 32 output ports of an actual LedWiz, and four give you 64 ports, which // should be plenty for nearly any virtual pinball project. A private, extended // version of the LedWiz protocol lets the host control the extra outputs, up to // 128 outputs per KL25Z (8 TLC5940s). To take advantage of the extra outputs // on the PC side, you need software that knows about the protocol extensions, // which means you need the latest version of DirectOutput Framework (DOF). VP // uses DOF for its output, so VP will be able to use the added ports without any // extra work on your part. Older software (e.g., Future Pinball) that doesn't // use DOF will still be able to use the LedWiz-compatible protocol, so it'll be // able to control your first 32 ports (numbered 1-32 in the LedWiz scheme), but // older software won't be able to address higher-numbered ports. That shouldn't // be a problem because older software wouldn't know what to do with the extra // devices anyway - FP, for example, is limited to a pre-defined set of outputs. // As long as you put the most common devices on the first 32 outputs, and use // higher numbered ports for the less common devices that older software can't // use anyway, you'll get maximum functionality out of software new and old. // // - Night Mode control for output devices. You can connect a switch or button // to the controller to activate "Night Mode", which disables feedback devices // that you designate as noisy. You can designate outputs individually as being // included in this set or not. This is useful if you want to play a game on // your cabinet late at night without waking the kids and annoying the neighbors. // // - TV ON switch. The controller can pulse a relay to turn on your TVs after // power to the cabinet comes on, with a configurable delay timer. This feature // is for TVs that don't turn themselves on automatically when first plugged in. // To use this feature, you have to build some external circuitry to allow the // software to sense the power supply status, and you have to run wires to your // TV's on/off button, which requires opening the case on your TV. The Build // Guide has details on the necessary circuitry and connections to the TV. // // // // STATUS LIGHTS: The on-board LED on the KL25Z flashes to indicate the current // device status. The flash patterns are: // // two short red flashes = the device is powered but hasn't successfully // connected to the host via USB (either it's not physically connected // to the USB port, or there was a problem with the software handshake // with the USB device driver on the computer) // // short red flash = the host computer is in sleep/suspend mode // // long red/yellow = USB connection problem. The device still has a USB // connection to the host, but data transmissions are failing. This // condition shouldn't ever occur; if it does, it probably indicates // a bug in the device's USB software. This display is provided to // flag any occurrences for investigation. You'll probably need to // manually reset the device if this occurs. // // long yellow/green = everything's working, but the plunger hasn't // been calibrated. Follow the calibration procedure described in // the project documentation. This flash mode won't appear if there's // no plunger sensor configured. // // alternating blue/green = everything's working normally, and plunger // calibration has been completed (or there's no plunger attached) // // // USB PROTOCOL: please refer to USBProtocol.h for details on the USB // message protocol. #include "mbed.h" #include "math.h" #include "USBJoystick.h" #include "MMA8451Q.h" #include "tsl1410r.h" #include "FreescaleIAP.h" #include "crc32.h" #include "TLC5940.h" #include "74HC595.h" #include "nvm.h" #include "plunger.h" #include "ccdSensor.h" #include "potSensor.h" #include "nullSensor.h" #define DECL_EXTERNS #include "config.h" // --------------------------------------------------------------------------- // // Forward declarations // void setNightMode(bool on); void toggleNightMode(); // --------------------------------------------------------------------------- // utilities // number of elements in an array #define countof(x) (sizeof(x)/sizeof((x)[0])) // floating point square of a number inline float square(float x) { return x*x; } // floating point rounding inline float round(float x) { return x > 0 ? floor(x + 0.5) : ceil(x - 0.5); } // -------------------------------------------------------------------------- // // USB product version number // const uint16_t USB_VERSION_NO = 0x0008; // -------------------------------------------------------------------------- // // Joystick axis report range - we report from -JOYMAX to +JOYMAX // #define JOYMAX 4096 // --------------------------------------------------------------------------- // // Wire protocol value translations. These translate byte values from // the USB protocol to local native format. // // unsigned 16-bit integer inline uint16_t wireUI16(const uint8_t *b) { return b[0] | ((uint16_t)b[1] << 8); } inline int16_t wireI16(const uint8_t *b) { return (int16_t)wireUI16(b); } inline uint32_t wireUI32(const uint8_t *b) { return b[0] | ((uint32_t)b[1] << 8) | ((uint32_t)b[2] << 16) | ((uint32_t)b[3] << 24); } inline int32_t wireI32(const uint8_t *b) { return (int32_t)wireUI32(b); } inline PinName wirePinName(int c) { static const PinName p[] = { NC, PTA1, PTA2, PTA4, PTA5, PTA12, PTA13, PTA16, PTA17, PTB0, // 0-9 PTB1, PTB2, PTB3, PTB8, PTB9, PTB10, PTB11, PTB18, PTB19, PTC0, // 10-19 PTC1, PTC2, PTC3, PTC4, PTC5, PTC6, PTC7, PTC8, PTC9, PTC10, // 20-29 PTC11, PTC12, PTC13, PTC16, PTC17, PTD0, PTD1, PTD2, PTD3, PTD4, // 30-39 PTD5, PTD6, PTD7, PTE0, PTE1, PTE2, PTE3, PTE4, PTE5, PTE20, // 40-49 PTE21, PTE22, PTE23, PTE29, PTE30, PTE31 // 50-55 }; return (c < countof(p) ? p[c] : NC); } // --------------------------------------------------------------------------- // // On-board RGB LED elements - we use these for diagnostic displays. // // Note that LED3 (the blue segment) is hard-wired on the KL25Z to PTD1, // so PTD1 shouldn't be used for any other purpose (e.g., as a keyboard // input or a device output). This is kind of unfortunate in that it's // one of only two ports exposed on the jumper pins that can be muxed to // SPI0 SCLK. This effectively limits us to PTC5 if we want to use the // SPI capability. // DigitalOut *ledR, *ledG, *ledB; // Show the indicated pattern on the diagnostic LEDs. 0 is off, 1 is // on, and -1 is no change (leaves the current setting intact). void diagLED(int r, int g, int b) { if (ledR != 0 && r != -1) ledR->write(!r); if (ledG != 0 && g != -1) ledG->write(!g); if (ledB != 0 && b != -1) ledB->write(!b); } // check an output port assignment to see if it conflicts with // an on-board LED segment struct LedSeg { bool r, g, b; LedSeg() { r = g = b = false; } void check(LedWizPortCfg &pc) { // if it's a GPIO, check to see if it's assigned to one of // our on-board LED segments int t = pc.typ; if (t == PortTypeGPIOPWM || t == PortTypeGPIODig) { // it's a GPIO port - check for a matching pin assignment PinName pin = wirePinName(pc.pin); if (pin == LED1) r = true; else if (pin == LED2) g = true; else if (pin == LED3) b = true; } } }; // Initialize the diagnostic LEDs. By default, we use the on-board // RGB LED to display the microcontroller status. However, we allow // the user to commandeer the on-board LED as an LedWiz output device, // which can be useful for testing a new installation. So we'll check // for LedWiz outputs assigned to the on-board LED segments, and turn // off the diagnostic use for any so assigned. void initDiagLEDs(Config &cfg) { // run through the configuration list and cross off any of the // LED segments assigned to LedWiz ports LedSeg l; for (int i = 0 ; i < MAX_OUT_PORTS && cfg.outPort[i].typ != PortTypeDisabled ; ++i) l.check(cfg.outPort[i]); // check the special ports for (int i = 0 ; i < countof(cfg.specialPort) ; ++i) l.check(cfg.specialPort[i]); // We now know which segments are taken for LedWiz use and which // are free. Create diagnostic ports for the ones not claimed for // LedWiz use. if (!l.r) ledR = new DigitalOut(LED1, 1); if (!l.g) ledG = new DigitalOut(LED2, 1); if (!l.b) ledB = new DigitalOut(LED3, 1); } // --------------------------------------------------------------------------- // // LedWiz emulation, and enhanced TLC5940 output controller // // There are two modes for this feature. The default mode uses the on-board // GPIO ports to implement device outputs - each LedWiz software port is // connected to a physical GPIO pin on the KL25Z. The KL25Z only has 10 // PWM channels, so in this mode only 10 LedWiz ports will be dimmable; the // rest are strictly on/off. The KL25Z also has a limited number of GPIO // ports overall - not enough for the full complement of 32 LedWiz ports // and 24 VP joystick inputs, so it's necessary to trade one against the // other if both features are to be used. // // The alternative, enhanced mode uses external TLC5940 PWM controller // chips to control device outputs. In this mode, each LedWiz software // port is mapped to an output on one of the external TLC5940 chips. // Two 5940s is enough for the full set of 32 LedWiz ports, and we can // support even more chips for even more outputs (although doing so requires // breaking LedWiz compatibility, since the LedWiz USB protocol is hardwired // for 32 outputs). Every port in this mode has full PWM support. // // Current starting output index for "PBA" messages from the PC (using // the LedWiz USB protocol). Each PBA message implicitly uses the // current index as the starting point for the ports referenced in // the message, and increases it (by 8) for the next call. static int pbaIdx = 0; // Generic LedWiz output port interface. We create a cover class to // virtualize digital vs PWM outputs, and on-board KL25Z GPIO vs external // TLC5940 outputs, and give them all a common interface. class LwOut { public: // Set the output intensity. 'val' is 0.0 for fully off, 1.0 for // fully on, and fractional values for intermediate intensities. virtual void set(float val) = 0; }; // LwOut class for virtual ports. This type of port is visible to // the host software, but isn't connected to any physical output. // This can be used for special software-only ports like the ZB // Launch Ball output, or simply for placeholders in the LedWiz port // numbering. class LwVirtualOut: public LwOut { public: LwVirtualOut() { } virtual void set(float val) { } }; // Active Low out. For any output marked as active low, we layer this // on top of the physical pin interface. This simply inverts the value of // the output value, so that 1.0 means fully off and 0.0 means fully on. class LwInvertedOut: public LwOut { public: LwInvertedOut(LwOut *o) : out(o) { } virtual void set(float val) { out->set(1.0 - val); } private: LwOut *out; }; // // The TLC5940 interface object. We'll set this up with the port // assignments set in config.h. // TLC5940 *tlc5940 = 0; void init_tlc5940(Config &cfg) { if (cfg.tlc5940.nchips != 0) { tlc5940 = new TLC5940(cfg.tlc5940.sclk, cfg.tlc5940.sin, cfg.tlc5940.gsclk, cfg.tlc5940.blank, cfg.tlc5940.xlat, cfg.tlc5940.nchips); } } // LwOut class for TLC5940 outputs. These are fully PWM capable. // The 'idx' value in the constructor is the output index in the // daisy-chained TLC5940 array. 0 is output #0 on the first chip, // 1 is #1 on the first chip, 15 is #15 on the first chip, 16 is // #0 on the second chip, 32 is #0 on the third chip, etc. class Lw5940Out: public LwOut { public: Lw5940Out(int idx) : idx(idx) { prv = -1; } virtual void set(float val) { if (val != prv) tlc5940->set(idx, (int)((prv = val) * 4095.0f)); } int idx; float prv; }; // 74HC595 interface object. Set this up with the port assignments in // config.h. HC595 *hc595 = 0; // initialize the 74HC595 interface void init_hc595(Config &cfg) { if (cfg.hc595.nchips != 0) { hc595 = new HC595(cfg.hc595.nchips, cfg.hc595.sin, cfg.hc595.sclk, cfg.hc595.latch, cfg.hc595.ena); hc595->init(); hc595->update(); } } // LwOut class for 74HC595 outputs. These are simple digial outs. // The 'idx' value in the constructor is the output index in the // daisy-chained 74HC595 array. 0 is output #0 on the first chip, // 1 is #1 on the first chip, 7 is #7 on the first chip, 8 is // #0 on the second chip, etc. class Lw595Out: public LwOut { public: Lw595Out(int idx) : idx(idx) { prv = -1; } virtual void set(float val) { if (val != prv) hc595->set(idx, (prv = val) == 0.0 ? 0 : 1); } int idx; float prv; }; // // Default LedWiz mode - using on-board GPIO ports. In this mode, we // assign a KL25Z GPIO port to each LedWiz output. We have to use a // mix of PWM-capable and Digital-Only ports in this configuration, // since the KL25Z hardware only has 10 PWM channels, which isn't // enough to fill out the full complement of 32 LedWiz outputs. // // LwOut class for a PWM-capable GPIO port class LwPwmOut: public LwOut { public: LwPwmOut(PinName pin) : p(pin) { prv = -1; } virtual void set(float val) { if (val != prv) p.write(prv = val); } PwmOut p; float prv; }; // LwOut class for a Digital-Only (Non-PWM) GPIO port class LwDigOut: public LwOut { public: LwDigOut(PinName pin) : p(pin) { prv = -1; } virtual void set(float val) { if (val != prv) p.write((prv = val) == 0.0 ? 0 : 1); } DigitalOut p; float prv; }; // Array of output physical pin assignments. This array is indexed // by LedWiz logical port number - lwPin[n] is the maping for LedWiz // port n (0-based). // // Each pin is handled by an interface object for the physical output // type for the port, as set in the configuration. The interface // objects handle the specifics of addressing the different hardware // types (GPIO PWM ports, GPIO digital ports, TLC5940 ports, and // 74HC595 ports). static int numOutputs; static LwOut **lwPin; // Special output ports: // // [0] = Night Mode indicator light // static LwOut *specialPin[1]; // Number of LedWiz emulation outputs. This is the number of ports // accessible through the standard (non-extended) LedWiz protocol // messages. The protocol has a fixed set of 32 outputs, but we // might have fewer actual outputs. This is therefore set to the // lower of 32 or the actual number of outputs. static int numLwOutputs; // Current absolute brightness level for an output. This is a float // value from 0.0 for fully off to 1.0 for fully on. This is used // for all extended ports (33 and above), and for any LedWiz port // with wizVal == 255. static float *outLevel; // Day/night mode override for an output. For each output, this is // set to 1 if the output is enabled and 0 if the output is disabled // by a global mode control, such as Night Mode (currently Night Mode // is the only such global mode, but the idea could be extended to // other similar controls if other needs emerge). To get the final // output level for each output, we simply multiply the outLevel value // for the port by this override vlaue. static uint8_t *modeLevel; // create a single output pin LwOut *createLwPin(LedWizPortCfg &pc, Config &cfg) { // get this item's values int typ = pc.typ; int pin = pc.pin; int flags = pc.flags; int activeLow = flags & PortFlagActiveLow; // create the pin interface object according to the port type LwOut *lwp; switch (typ) { case PortTypeGPIOPWM: // PWM GPIO port lwp = new LwPwmOut(wirePinName(pin)); break; case PortTypeGPIODig: // Digital GPIO port lwp = new LwDigOut(wirePinName(pin)); break; case PortTypeTLC5940: // TLC5940 port (if we don't have a TLC controller object, or it's not a valid // output port number on the chips we have, create a virtual port) if (tlc5940 != 0 && pin < cfg.tlc5940.nchips*16) lwp = new Lw5940Out(pin); else lwp = new LwVirtualOut(); break; case PortType74HC595: // 74HC595 port (if we don't have an HC595 controller object, or it's not a valid // output number, create a virtual port) if (hc595 != 0 && pin < cfg.hc595.nchips*8) lwp = new Lw595Out(pin); else lwp = new LwVirtualOut(); break; case PortTypeVirtual: default: // virtual or unknown lwp = new LwVirtualOut(); break; } // if it's Active Low, layer on an inverter if (activeLow) lwp = new LwInvertedOut(lwp); // turn it off initially lwp->set(0); // return the pin return lwp; } // initialize the output pin array void initLwOut(Config &cfg) { // Count the outputs. The first disabled output determines the // total number of ports. numOutputs = MAX_OUT_PORTS; int i; for (i = 0 ; i < MAX_OUT_PORTS ; ++i) { if (cfg.outPort[i].typ == PortTypeDisabled) { numOutputs = i; break; } } // the real LedWiz protocol can access at most 32 ports, or the // actual number of outputs, whichever is lower numLwOutputs = (numOutputs < 32 ? numOutputs : 32); // allocate the pin array lwPin = new LwOut*[numOutputs]; // Allocate the current brightness array. For these, allocate at // least 32, so that we have enough for all LedWiz messages, but // allocate the full set of actual ports if we have more than the // LedWiz complement. int minOuts = numOutputs < 32 ? 32 : numOutputs; outLevel = new float[minOuts]; // Allocate the mode override array modeLevel = new uint8_t[minOuts]; // start with all modeLevel values set to ON memset(modeLevel, 1, minOuts); // create the pin interface object for each port for (i = 0 ; i < numOutputs ; ++i) lwPin[i] = createLwPin(cfg.outPort[i], cfg); // create the pin interface for each special port for (i = 0 ; i < countof(cfg.specialPort) ; ++i) specialPin[i] = createLwPin(cfg.specialPort[i], cfg); } // LedWiz output states. // // The LedWiz protocol has two separate control axes for each output. // One axis is its on/off state; the other is its "profile" state, which // is either a fixed brightness or a blinking pattern for the light. // The two axes are independent. // // Note that the LedWiz protocol can only address 32 outputs, so the // wizOn and wizVal arrays have fixed sizes of 32 elements no matter // how many physical outputs we're using. // on/off state for each LedWiz output static uint8_t wizOn[32]; // Profile (brightness/blink) state for each LedWiz output. If the // output was last updated through an LedWiz protocol message, it // will have one of these values: // // 0-48 = fixed brightness 0% to 100% // 129 = ramp up / ramp down // 130 = flash on / off // 131 = on / ramp down // 132 = ramp up / on // // Special value 255: If the output was updated through the // extended protocol, we'll set the wizVal entry to 255, which has // no meaning in the LedWiz protocol. This tells us that the value // in outLevel[] was set directly from the extended protocol, so it // shouldn't be derived from wizVal[]. // static uint8_t wizVal[32] = { 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48 }; // LedWiz flash speed. This is a value from 1 to 7 giving the pulse // rate for lights in blinking states. static uint8_t wizSpeed = 2; // Current LedWiz flash cycle counter. static uint8_t wizFlashCounter = 0; // Get the current brightness level for an LedWiz output. static float wizState(int idx) { // if the output was last set with an extended protocol message, // use the value set there, ignoring the output's LedWiz state if (wizVal[idx] == 255) return outLevel[idx]; // if it's off, show at zero intensity if (!wizOn[idx]) return 0; // check the state uint8_t val = wizVal[idx]; if (val <= 48) { // PWM brightness/intensity level. Rescale from the LedWiz // 0..48 integer range to our internal PwmOut 0..1 float range. // Note that on the actual LedWiz, level 48 is actually about // 98% on - contrary to the LedWiz documentation, level 49 is // the true 100% level. (In the documentation, level 49 is // simply not a valid setting.) Even so, we treat level 48 as // 100% on to match the documentation. This won't be perfectly // ocmpatible with the actual LedWiz, but it makes for such a // small difference in brightness (if the output device is an // LED, say) that no one should notice. It seems better to // err in this direction, because while the difference in // brightness when attached to an LED won't be noticeable, the // difference in duty cycle when attached to something like a // contactor *can* be noticeable - anything less than 100% // can cause a contactor or relay to chatter. There's almost // never a situation where you'd want values other than 0% and // 100% for a contactor or relay, so treating level 48 as 100% // makes us work properly with software that's expecting the // documented LedWiz behavior and therefore uses level 48 to // turn a contactor or relay fully on. return val/48.0f; } else if (val == 49) { // 49 is undefined in the LedWiz documentation, but actually // means 100% on. The documentation says that levels 1-48 are // the full PWM range, but empirically it appears that the real // range implemented in the firmware is 1-49. Some software on // the PC side (notably DOF) is aware of this and uses level 49 // to mean "100% on". To ensure compatibility with existing // PC-side software, we need to recognize level 49. return 1.0f; } else if (val == 129) { // 129 = ramp up / ramp down return wizFlashCounter < 128 ? wizFlashCounter/128.0f : (256 - wizFlashCounter)/128.0f; } else if (val == 130) { // 130 = flash on / off return wizFlashCounter < 128 ? 1.0f : 0.0f; } else if (val == 131) { // 131 = on / ramp down return wizFlashCounter < 128 ? 1.0f : (255 - wizFlashCounter)/128.0f; } else if (val == 132) { // 132 = ramp up / on return wizFlashCounter < 128 ? wizFlashCounter/128.0f : 1.0f; } else { // Other values are undefined in the LedWiz documentation. Hosts // *should* never send undefined values, since whatever behavior an // LedWiz unit exhibits in response is accidental and could change // in a future version. We'll treat all undefined values as equivalent // to 48 (fully on). return 1.0f; } } // LedWiz flash timer pulse. This fires periodically to update // LedWiz flashing outputs. At the slowest pulse speed set via // the SBA command, each waveform cycle has 256 steps, so we // choose the pulse time base so that the slowest cycle completes // in 2 seconds. This seems to roughly match the real LedWiz // behavior. We run the pulse timer at the same rate regardless // of the pulse speed; at higher pulse speeds, we simply use // larger steps through the cycle on each interrupt. Running // every 1/127 of a second = 8ms seems to be a pretty light load. Timeout wizPulseTimer; #define WIZ_PULSE_TIME_BASE (1.0f/127.0f) static void wizPulse() { // increase the counter by the speed increment, and wrap at 256 wizFlashCounter += wizSpeed; wizFlashCounter &= 0xff; // if we have any flashing lights, update them int ena = false; for (int i = 0 ; i < numLwOutputs ; ++i) { if (wizOn[i]) { uint8_t s = wizVal[i]; if (s >= 129 && s <= 132) { lwPin[i]->set(wizState(i) * modeLevel[i]); ena = true; } } } // Set up the next timer pulse only if we found anything flashing. // To minimize overhead from this feature, we only enable the interrupt // when we need it. This eliminates any performance penalty to other // features when the host software doesn't care about the flashing // modes. For example, DOF never uses these modes, so there's no // need for them when running Visual Pinball. if (ena) wizPulseTimer.attach(wizPulse, WIZ_PULSE_TIME_BASE); } // Update the physical outputs connected to the LedWiz ports. This is // called after any update from an LedWiz protocol message. static void updateWizOuts() { // update each output int pulse = false; for (int i = 0 ; i < numLwOutputs ; ++i) { pulse |= (wizVal[i] >= 129 && wizVal[i] <= 132); lwPin[i]->set(wizState(i) * modeLevel[i]); } // if any outputs are set to flashing mode, and the pulse timer // isn't running, turn it on if (pulse) wizPulseTimer.attach(wizPulse, WIZ_PULSE_TIME_BASE); // flush changes to 74HC595 chips, if attached if (hc595 != 0) hc595->update(); } // Update all physical outputs. This is called after a change to a global // setting that affects all outputs, such as engaging or canceling Night Mode. static void updateAllOuts() { // uddate each LedWiz output for (int i = 0 ; i < numLwOutputs ; ++i) lwPin[i]->set(wizState(i) * modeLevel[i]); // update each extended output for (int i = 33 ; i < numOutputs ; ++i) lwPin[i]->set(outLevel[i] * modeLevel[i]); // flush 74HC595 changes, if necessary if (hc595 != 0) hc595->update(); } // --------------------------------------------------------------------------- // // Button input // // button state struct ButtonState { ButtonState() { di = NULL; on = 0; pressed = prev = 0; dbstate = 0; js = 0; keymod = 0; keycode = 0; special = 0; pulseState = 0; pulseTime = 0.0f; } // DigitalIn for the button DigitalIn *di; // current PHYSICAL on/off state, after debouncing uint8_t on; // current LOGICAL on/off state as reported to the host. uint8_t pressed; // previous logical on/off state, when keys were last processed for USB // reports and local effects uint8_t prev; // Debounce history. On each scan, we shift in a 1 bit to the lsb if // the physical key is reporting ON, and shift in a 0 bit if the physical // key is reporting OFF. We consider the key to have a new stable state // if we have N consecutive 0's or 1's in the low N bits (where N is // a parameter that determines how long we wait for transients to settle). uint8_t dbstate; // joystick button mask for the button, if mapped as a joystick button uint32_t js; // keyboard modifier bits and scan code for the button, if mapped as a keyboard key uint8_t keymod; uint8_t keycode; // media control key code uint8_t mediakey; // special key code uint8_t special; // Pulse mode: a button in pulse mode transmits a brief logical button press and // release each time the attached physical switch changes state. This is useful // for cases where the host expects a key press for each change in the state of // the physical switch. The canonical example is the Coin Door switch in VPinMAME, // which requires pressing the END key to toggle the open/closed state. This // software design isn't easily implemented in a physical coin door, though - // the easiest way to sense a physical coin door's state is with a simple on/off // switch. Pulse mode bridges that divide by converting a physical switch state // to on/off toggle key reports to the host. // // Pulse state: // 0 -> not a pulse switch - logical key state equals physical switch state // 1 -> off // 2 -> transitioning off-on // 3 -> on // 4 -> transitioning on-off // // Each state change sticks for a minimum period; when the timer expires, // if the underlying physical switch is in a different state, we switch // to the next state and restart the timer. pulseTime is the amount of // time remaining before we can make another state transition. The state // transitions require a complete cycle, 1 -> 2 -> 3 -> 4 -> 1...; this // guarantees that the parity of the pulse count always matches the // current physical switch state when the latter is stable, which makes // it impossible to "trick" the host by rapidly toggling the switch state. // (On my original Pinscape cabinet, I had a hardware pulse generator // for coin door, and that *was* possible to trick by rapid toggling. // This software system can't be fooled that way.) uint8_t pulseState; float pulseTime; } buttonState[MAX_BUTTONS]; // Button data uint32_t jsButtons = 0; // Keyboard report state. This tracks the USB keyboard state. We can // report at most 6 simultaneous non-modifier keys here, plus the 8 // modifier keys. struct { bool changed; // flag: changed since last report sent int nkeys; // number of active keys in the list uint8_t data[8]; // key state, in USB report format: byte 0 is the modifier key mask, // byte 1 is reserved, and bytes 2-7 are the currently pressed key codes } kbState = { false, 0, { 0, 0, 0, 0, 0, 0, 0, 0 } }; // Media key state struct { bool changed; // flag: changed since last report sent uint8_t data; // key state byte for USB reports } mediaState = { false, 0 }; // button scan interrupt ticker Ticker buttonTicker; // Button scan interrupt handler. We call this periodically via // a timer interrupt to scan the physical button states. void scanButtons() { // scan all button input pins ButtonState *bs = buttonState; for (int i = 0 ; i < MAX_BUTTONS ; ++i, ++bs) { // if it's connected, check its physical state if (bs->di != NULL) { // Shift the new state into the debounce history. Note that // the physical pin inputs are active low (0V/GND = ON), so invert // the reading by XOR'ing the low bit with 1. And of course we // only want the low bit (since the history is effectively a bit // vector), so mask the whole thing with 0x01 as well. uint8_t db = bs->dbstate; db <<= 1; db |= (bs->di->read() & 0x01) ^ 0x01; bs->dbstate = db; // if we have all 0's or 1's in the history for the required // debounce period, the key state is stable - check for a change // to the last stable state const uint8_t stable = 0x1F; // 00011111b -> 5 stable readings db &= stable; if (db == 0 || db == stable) bs->on = db; } } } // Button state transition timer. This is used for pulse buttons, to // control the timing of the logical key presses generated by transitions // in the physical button state. Timer buttonTimer; // initialize the button inputs void initButtons(Config &cfg, bool &kbKeys) { // presume we'll find no keyboard keys kbKeys = false; // create the digital inputs ButtonState *bs = buttonState; for (int i = 0 ; i < MAX_BUTTONS ; ++i, ++bs) { PinName pin = wirePinName(cfg.button[i].pin); if (pin != NC) { // set up the GPIO input pin for this button bs->di = new DigitalIn(pin); // if it's a pulse mode button, set the initial pulse state to Off if (cfg.button[i].flags & BtnFlagPulse) bs->pulseState = 1; // note if it's a keyboard key of some kind (including media keys) uint8_t val = cfg.button[i].val; switch (cfg.button[i].typ) { case BtnTypeJoystick: // joystick button - get the button bit mask bs->js = 1 << val; break; case BtnTypeKey: // regular keyboard key - note the scan code bs->keycode = val; kbKeys = true; break; case BtnTypeModKey: // keyboard mod key - note the modifier mask bs->keymod = val; kbKeys = true; break; case BtnTypeMedia: // media key - note the code bs->mediakey = val; kbKeys = true; break; case BtnTypeSpecial: // special key bs->special = val; break; } } } // start the button scan thread buttonTicker.attach_us(scanButtons, 1000); // start the button state transition timer buttonTimer.start(); } // Process the button state. This sets up the joystick, keyboard, and // media control descriptors with the current state of keys mapped to // those HID interfaces, and executes the local effects for any keys // mapped to special device functions (e.g., Night Mode). void processButtons() { // start with an empty list of USB key codes uint8_t modkeys = 0; uint8_t keys[7] = { 0, 0, 0, 0, 0, 0, 0 }; int nkeys = 0; // clear the joystick buttons uint32_t newjs = 0; // start with no media keys pressed uint8_t mediakeys = 0; // calculate the time since the last run float dt = buttonTimer.read(); buttonTimer.reset(); // scan the button list ButtonState *bs = buttonState; for (int i = 0 ; i < MAX_BUTTONS ; ++i, ++bs) { // if it's a pulse-mode switch, get the virtual pressed state if (bs->pulseState != 0) { // deduct the time to the next state change bs->pulseTime -= dt; if (bs->pulseTime < 0) bs->pulseTime = 0; // if the timer has expired, check for state changes if (bs->pulseTime == 0) { const float pulseLength = 0.2; switch (bs->pulseState) { case 1: // off - if the physical switch is now on, start a button pulse if (bs->on) { bs->pulseTime = pulseLength; bs->pulseState = 2; bs->pressed = 1; } break; case 2: // transitioning off to on - end the pulse, and start a gap // equal to the pulse time so that the host can observe the // change in state in the logical button bs->pulseState = 3; bs->pulseTime = pulseLength; bs->pressed = 0; break; case 3: // on - if the physical switch is now off, start a button pulse if (!bs->on) { bs->pulseTime = pulseLength; bs->pulseState = 4; bs->pressed = 1; } break; case 4: // transitioning on to off - end the pulse, and start a gap bs->pulseState = 1; bs->pulseTime = pulseLength; bs->pressed = 0; break; } } } else { // not a pulse switch - the logical state is the same as the physical state bs->pressed = bs->on; } // carry out any edge effects from buttons changing states if (bs->pressed != bs->prev) { // check for special key transitions switch (bs->special) { case 1: // night mode momentary switch - when the button transitions from // OFF to ON, invert night mode if (bs->pressed) toggleNightMode(); break; case 2: // night mode toggle switch - when the button changes state, change // night mode to match the new state setNightMode(bs->pressed); break; } // remember the new state for comparison on the next run bs->prev = bs->pressed; } // if it's pressed, add it to the appropriate key state list if (bs->pressed) { // OR in the joystick button bit, mod key bits, and media key bits newjs |= bs->js; modkeys |= bs->keymod; mediakeys |= bs->mediakey; // if it has a keyboard key, add the scan code to the active list if (bs->keycode != 0 && nkeys < 7) keys[nkeys++] = bs->keycode; } } // check for joystick button changes if (jsButtons != newjs) jsButtons = newjs; // Check for changes to the keyboard keys if (kbState.data[0] != modkeys || kbState.nkeys != nkeys || memcmp(keys, &kbState.data[2], 6) != 0) { // we have changes - set the change flag and store the new key data kbState.changed = true; kbState.data[0] = modkeys; if (nkeys <= 6) { // 6 or fewer simultaneous keys - report the key codes kbState.nkeys = nkeys; memcpy(&kbState.data[2], keys, 6); } else { // more than 6 simultaneous keys - report rollover (all '1' key codes) kbState.nkeys = 6; memset(&kbState.data[2], 1, 6); } } // Check for changes to media keys if (mediaState.data != mediakeys) { mediaState.changed = true; mediaState.data = mediakeys; } } // --------------------------------------------------------------------------- // // Customization joystick subbclass // class MyUSBJoystick: public USBJoystick { public: MyUSBJoystick(uint16_t vendor_id, uint16_t product_id, uint16_t product_release, bool waitForConnect, bool enableJoystick, bool useKB) : USBJoystick(vendor_id, product_id, product_release, waitForConnect, enableJoystick, useKB) { suspended_ = false; } // are we connected? int isConnected() { return configured(); } // Are we in suspend mode? int isSuspended() const { return suspended_; } protected: virtual void suspendStateChanged(unsigned int suspended) { suspended_ = suspended; } // are we suspended? int suspended_; }; // --------------------------------------------------------------------------- // // Accelerometer (MMA8451Q) // // The MMA8451Q is the KL25Z's on-board 3-axis accelerometer. // // This is a custom wrapper for the library code to interface to the // MMA8451Q. This class encapsulates an interrupt handler and // automatic calibration. // // We install an interrupt handler on the accelerometer "data ready" // interrupt to ensure that we fetch each sample immediately when it // becomes available. The accelerometer data rate is fiarly high // (800 Hz), so it's not practical to keep up with it by polling. // Using an interrupt handler lets us respond quickly and read // every sample. // // We automatically calibrate the accelerometer so that it's not // necessary to get it exactly level when installing it, and so // that it's also not necessary to calibrate it manually. There's // lots of experience that tells us that manual calibration is a // terrible solution, mostly because cabinets tend to shift slightly // during use, requiring frequent recalibration. Instead, we // calibrate automatically. We continuously monitor the acceleration // data, watching for periods of constant (or nearly constant) values. // Any time it appears that the machine has been at rest for a while // (about 5 seconds), we'll average the readings during that rest // period and use the result as the level rest position. This is // is ongoing, so we'll quickly find the center point again if the // machine is moved during play (by an especially aggressive bout // of nudging, say). // // I2C address of the accelerometer (this is a constant of the KL25Z) const int MMA8451_I2C_ADDRESS = (0x1d<<1); // SCL and SDA pins for the accelerometer (constant for the KL25Z) #define MMA8451_SCL_PIN PTE25 #define MMA8451_SDA_PIN PTE24 // Digital in pin to use for the accelerometer interrupt. For the KL25Z, // this can be either PTA14 or PTA15, since those are the pins physically // wired on this board to the MMA8451 interrupt controller. #define MMA8451_INT_PIN PTA15 // accelerometer input history item, for gathering calibration data struct AccHist { AccHist() { x = y = d = 0.0; xtot = ytot = 0.0; cnt = 0; } void set(float x, float y, AccHist *prv) { // save the raw position this->x = x; this->y = y; this->d = distance(prv); } // reading for this entry float x, y; // distance from previous entry float d; // total and count of samples averaged over this period float xtot, ytot; int cnt; void clearAvg() { xtot = ytot = 0.0; cnt = 0; } void addAvg(float x, float y) { xtot += x; ytot += y; ++cnt; } float xAvg() const { return xtot/cnt; } float yAvg() const { return ytot/cnt; } float distance(AccHist *p) { return sqrt(square(p->x - x) + square(p->y - y)); } }; // accelerometer wrapper class class Accel { public: Accel(PinName sda, PinName scl, int i2cAddr, PinName irqPin) : mma_(sda, scl, i2cAddr), intIn_(irqPin) { // remember the interrupt pin assignment irqPin_ = irqPin; // reset and initialize reset(); } void reset() { // clear the center point cx_ = cy_ = 0.0; // start the calibration timer tCenter_.start(); iAccPrv_ = nAccPrv_ = 0; // reset and initialize the MMA8451Q mma_.init(); // set the initial integrated velocity reading to zero vx_ = vy_ = 0; // set up our accelerometer interrupt handling intIn_.rise(this, &Accel::isr); mma_.setInterruptMode(irqPin_ == PTA14 ? 1 : 2); // read the current registers to clear the data ready flag mma_.getAccXYZ(ax_, ay_, az_); // start our timers tGet_.start(); tInt_.start(); } void get(int &x, int &y) { // disable interrupts while manipulating the shared data __disable_irq(); // read the shared data and store locally for calculations float ax = ax_, ay = ay_; float vx = vx_, vy = vy_; // reset the velocity sum for the next run vx_ = vy_ = 0; // get the time since the last get() sample float dt = tGet_.read_us()/1.0e6f; tGet_.reset(); // done manipulating the shared data __enable_irq(); // adjust the readings for the integration time vx /= dt; vy /= dt; // add this sample to the current calibration interval's running total AccHist *p = accPrv_ + iAccPrv_; p->addAvg(ax, ay); // check for auto-centering every so often if (tCenter_.read_ms() > 1000) { // add the latest raw sample to the history list AccHist *prv = p; iAccPrv_ = (iAccPrv_ + 1) % maxAccPrv; p = accPrv_ + iAccPrv_; p->set(ax, ay, prv); // if we have a full complement, check for stability if (nAccPrv_ >= maxAccPrv) { // check if we've been stable for all recent samples static const float accTol = .01; AccHist *p0 = accPrv_; if (p0[0].d < accTol && p0[1].d < accTol && p0[2].d < accTol && p0[3].d < accTol && p0[4].d < accTol) { // Figure the new calibration point as the average of // the samples over the rest period cx_ = (p0[0].xAvg() + p0[1].xAvg() + p0[2].xAvg() + p0[3].xAvg() + p0[4].xAvg())/5.0; cy_ = (p0[0].yAvg() + p0[1].yAvg() + p0[2].yAvg() + p0[3].yAvg() + p0[4].yAvg())/5.0; } } else { // not enough samples yet; just up the count ++nAccPrv_; } // clear the new item's running totals p->clearAvg(); // reset the timer tCenter_.reset(); // If we haven't seen an interrupt in a while, do an explicit read to // "unstick" the device. The device can become stuck - which is to say, // it will stop delivering data-ready interrupts - if we fail to service // one data-ready interrupt before the next one occurs. Reading a sample // will clear up this overrun condition and allow normal interrupt // generation to continue. // // Note that this stuck condition *shouldn't* ever occur - if it does, // it means that we're spending a long period with interrupts disabled // (either in a critical section or in another interrupt handler), which // will likely cause other worse problems beyond the sticky accelerometer. // Even so, it's easy to detect and correct, so we'll do so for the sake // of making the system more fault-tolerant. if (tInt_.read() > 1.0f) { printf("unwedging the accelerometer\r\n"); float x, y, z; mma_.getAccXYZ(x, y, z); } } // report our integrated velocity reading in x,y x = rawToReport(vx); y = rawToReport(vy); #ifdef DEBUG_PRINTF if (x != 0 || y != 0) printf("%f %f %d %d %f\r\n", vx, vy, x, y, dt); #endif } private: // adjust a raw acceleration figure to a usb report value int rawToReport(float v) { // scale to the joystick report range and round to integer int i = int(round(v*JOYMAX)); // if it's near the center, scale it roughly as 20*(i/20)^2, // to suppress noise near the rest position static const int filter[] = { -18, -16, -14, -13, -11, -10, -8, -7, -6, -5, -4, -3, -2, -2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 16, 18 }; return (i > 20 || i < -20 ? i : filter[i+20]); } // interrupt handler void isr() { // Read the axes. Note that we have to read all three axes // (even though we only really use x and y) in order to clear // the "data ready" status bit in the accelerometer. The // interrupt only occurs when the "ready" bit transitions from // off to on, so we have to make sure it's off. float x, y, z; mma_.getAccXYZ(x, y, z); // calculate the time since the last interrupt float dt = tInt_.read(); tInt_.reset(); // integrate the time slice from the previous reading to this reading vx_ += (x + ax_ - 2*cx_)*dt/2; vy_ += (y + ay_ - 2*cy_)*dt/2; // store the updates ax_ = x; ay_ = y; az_ = z; } // underlying accelerometer object MMA8451Q mma_; // last raw acceleration readings float ax_, ay_, az_; // integrated velocity reading since last get() float vx_, vy_; // timer for measuring time between get() samples Timer tGet_; // timer for measuring time between interrupts Timer tInt_; // Calibration reference point for accelerometer. This is the // average reading on the accelerometer when in the neutral position // at rest. float cx_, cy_; // timer for atuo-centering Timer tCenter_; // Auto-centering history. This is a separate history list that // records results spaced out sparesely over time, so that we can // watch for long-lasting periods of rest. When we observe nearly // no motion for an extended period (on the order of 5 seconds), we // take this to mean that the cabinet is at rest in its neutral // position, so we take this as the calibration zero point for the // accelerometer. We update this history continuously, which allows // us to continuously re-calibrate the accelerometer. This ensures // that we'll automatically adjust to any actual changes in the // cabinet's orientation (e.g., if it gets moved slightly by an // especially strong nudge) as well as any systematic drift in the // accelerometer measurement bias (e.g., from temperature changes). int iAccPrv_, nAccPrv_; static const int maxAccPrv = 5; AccHist accPrv_[maxAccPrv]; // interurupt pin name PinName irqPin_; // interrupt router InterruptIn intIn_; }; // --------------------------------------------------------------------------- // // Clear the I2C bus for the MMA8451Q. This seems necessary some of the time // for reasons that aren't clear to me. Doing a hard power cycle has the same // effect, but when we do a soft reset, the hardware sometimes seems to leave // the MMA's SDA line stuck low. Forcing a series of 9 clock pulses through // the SCL line is supposed to clear this condition. I'm not convinced this // actually works with the way this component is wired on the KL25Z, but it // seems harmless, so we'll do it on reset in case it does some good. What // we really seem to need is a way to power cycle the MMA8451Q if it ever // gets stuck, but this is simply not possible in software on the KL25Z. // // If the accelerometer does get stuck, and a software reboot doesn't reset // it, the only workaround is to manually power cycle the whole KL25Z by // unplugging both of its USB connections. // void clear_i2c() { // set up general-purpose output pins to the I2C lines DigitalOut scl(MMA8451_SCL_PIN); DigitalIn sda(MMA8451_SDA_PIN); // clock the SCL 9 times for (int i = 0 ; i < 9 ; ++i) { scl = 1; wait_us(20); scl = 0; wait_us(20); } } // --------------------------------------------------------------------------- // // Simple binary (on/off) input debouncer. Requires an input to be stable // for a given interval before allowing an update. // class Debouncer { public: Debouncer(bool initVal, float tmin) { t.start(); this->stable = this->prv = initVal; this->tmin = tmin; } // Get the current stable value bool val() const { return stable; } // Apply a new sample. This tells us the new raw reading from the // input device. void sampleIn(bool val) { // If the new raw reading is different from the previous // raw reading, we've detected an edge - start the clock // on the sample reader. if (val != prv) { // we have an edge - reset the sample clock t.reset(); // this is now the previous raw sample for nxt time prv = val; } else if (val != stable) { // The new raw sample is the same as the last raw sample, // and different from the stable value. This means that // the sample value has been the same for the time currently // indicated by our timer. If enough time has elapsed to // consider the value stable, apply the new value. if (t.read() > tmin) stable = val; } } private: // current stable value bool stable; // last raw sample value bool prv; // elapsed time since last raw input change Timer t; // Minimum time interval for stability, in seconds. Input readings // must be stable for this long before the stable value is updated. float tmin; }; // --------------------------------------------------------------------------- // // Turn off all outputs and restore everything to the default LedWiz // state. This sets outputs #1-32 to LedWiz profile value 48 (full // brightness) and switch state Off, sets all extended outputs (#33 // and above) to zero brightness, and sets the LedWiz flash rate to 2. // This effectively restores the power-on conditions. // void allOutputsOff() { // reset all LedWiz outputs to OFF/48 for (int i = 0 ; i < numLwOutputs ; ++i) { outLevel[i] = 0; wizOn[i] = 0; wizVal[i] = 48; lwPin[i]->set(0); } // reset all extended outputs (ports >32) to full off (brightness 0) for (int i = 32 ; i < numOutputs ; ++i) { outLevel[i] = 0; lwPin[i]->set(0); } // restore default LedWiz flash rate wizSpeed = 2; // flush changes to hc595, if applicable if (hc595 != 0) hc595->update(); } // --------------------------------------------------------------------------- // // TV ON timer. If this feature is enabled, we toggle a TV power switch // relay (connected to a GPIO pin) to turn on the cab's TV monitors shortly // after the system is powered. This is useful for TVs that don't remember // their power state and don't turn back on automatically after being // unplugged and plugged in again. This feature requires external // circuitry, which is built in to the expansion board and can also be // built separately - see the Build Guide for the circuit plan. // // Theory of operation: to use this feature, the cabinet must have a // secondary PC-style power supply (PSU2) for the feedback devices, and // this secondary supply must be plugged in to the same power strip or // switched outlet that controls power to the TVs. This lets us use PSU2 // as a proxy for the TV power state - when PSU2 is on, the TV outlet is // powered, and when PSU2 is off, the TV outlet is off. We use a little // latch circuit powered by PSU2 to monitor the status. The latch has a // current state, ON or OFF, that we can read via a GPIO input pin, and // we can set the state to ON by pulsing a separate GPIO output pin. As // long as PSU2 is powered off, the latch stays in the OFF state, even if // we try to set it by pulsing the SET pin. When PSU2 is turned on after // being off, the latch starts receiving power but stays in the OFF state, // since this is the initial condition when the power first comes on. So // if our latch state pin is reading OFF, we know that PSU2 is either off // now or *was* off some time since we last checked. We use a timer to // check the state periodically. Each time we see the state is OFF, we // try pulsing the SET pin. If the state still reads as OFF, we know // that PSU2 is currently off; if the state changes to ON, though, we // know that PSU2 has gone from OFF to ON some time between now and the // previous check. When we see this condition, we start a countdown // timer, and pulse the TV switch relay when the countdown ends. // // This scheme might seem a little convoluted, but it neatly handles // all of the different cases that can occur: // // - Most cabinets systems are set up with "soft" PC power switches, // so that the PC goes into "Soft Off" mode (ACPI state S5, in Windows // parlance) when the user turns off the cabinet. In this state, the // motherboard supplies power to USB devices, so the KL25Z continues // running without interruption. The latch system lets us monitor // the power state even when we're never rebooted, since the latch // will turn off when PSU2 is off regardless of what the KL25Z is doing. // // - Some cabinet builders might prefer to use "hard" power switches, // cutting all power to the cabinet, including the PC motherboard (and // thus the KL25Z) every time the machine is turned off. This also // applies to the "soft" switch case above when the cabinet is unplugged, // a power outage occurs, etc. In these cases, the KL25Z will do a cold // boot when the PC is turned on. We don't know whether the KL25Z // will power up before or after PSU2, so it's not good enough to // observe the *current* state of PSU2 when we first check - if PSU2 // were to come on first, checking the current state alone would fool // us into thinking that no action is required, because we would never // have known that PSU2 was ever off. The latch handles this case by // letting us see that PSU2 *was* off before we checked. // // - If the KL25Z is rebooted while the main system is running, or the // KL25Z is unplugged and plugged back in, we will correctly leave the // TVs as they are. The latch state is independent of the KL25Z's // power or software state, so it's won't affect the latch state when // the KL25Z is unplugged or rebooted; when we boot, we'll see that // the latch is already on and that we don't have to turn on the TVs. // This is important because TV ON buttons are usually on/off toggles, // so we don't want to push the button on a TV that's already on. // // // Current PSU2 state: // 1 -> default: latch was on at last check, or we haven't checked yet // 2 -> latch was off at last check, SET pulsed high // 3 -> SET pulsed low, ready to check status // 4 -> TV timer countdown in progress // 5 -> TV relay on // int psu2_state = 1; // PSU2 power sensing circuit connections DigitalIn *psu2_status_sense; DigitalOut *psu2_status_set; // TV ON switch relay control DigitalOut *tv_relay; // Timer interrupt Ticker tv_ticker; float tv_delay_time; void TVTimerInt() { // time since last state change static Timer tv_timer; // Check our internal state switch (psu2_state) { case 1: // Default state. This means that the latch was on last // time we checked or that this is the first check. In // either case, if the latch is off, switch to state 2 and // try pulsing the latch. Next time we check, if the latch // stuck, it means that PSU2 is now on after being off. if (!psu2_status_sense->read()) { // switch to OFF state psu2_state = 2; // try setting the latch psu2_status_set->write(1); } break; case 2: // PSU2 was off last time we checked, and we tried setting // the latch. Drop the SET signal and go to CHECK state. psu2_status_set->write(0); psu2_state = 3; break; case 3: // CHECK state: we pulsed SET, and we're now ready to see // if that stuck. If the latch is now on, PSU2 has transitioned // from OFF to ON, so start the TV countdown. If the latch is // off, our SET command didn't stick, so PSU2 is still off. if (psu2_status_sense->read()) { // The latch stuck, so PSU2 has transitioned from OFF // to ON. Start the TV countdown timer. tv_timer.reset(); tv_timer.start(); psu2_state = 4; } else { // The latch didn't stick, so PSU2 was still off at // our last check. Try pulsing it again in case PSU2 // was turned on since the last check. psu2_status_set->write(1); psu2_state = 2; } break; case 4: // TV timer countdown in progress. If we've reached the // delay time, pulse the relay. if (tv_timer.read() >= tv_delay_time) { // turn on the relay for one timer interval tv_relay->write(1); psu2_state = 5; } break; case 5: // TV timer relay on. We pulse this for one interval, so // it's now time to turn it off and return to the default state. tv_relay->write(0); psu2_state = 1; break; } } // Start the TV ON checker. If the status sense circuit is enabled in // the configuration, we'll set up the pin connections and start the // interrupt handler that periodically checks the status. Does nothing // if any of the pins are configured as NC. void startTVTimer(Config &cfg) { // only start the timer if the status sense circuit pins are configured if (cfg.TVON.statusPin != NC && cfg.TVON.latchPin != NC && cfg.TVON.relayPin != NC) { psu2_status_sense = new DigitalIn(cfg.TVON.statusPin); psu2_status_set = new DigitalOut(cfg.TVON.latchPin); tv_relay = new DigitalOut(cfg.TVON.relayPin); tv_delay_time = cfg.TVON.delayTime; // Set up our time routine to run every 1/4 second. tv_ticker.attach(&TVTimerInt, 0.25); } } // --------------------------------------------------------------------------- // // In-memory configuration data structure. This is the live version in RAM // that we use to determine how things are set up. // // When we save the configuration settings, we copy this structure to // non-volatile flash memory. At startup, we check the flash location where // we might have saved settings on a previous run, and it's valid, we copy // the flash data to this structure. Firmware updates wipe the flash // memory area, so you have to use the PC config tool to send the settings // again each time the firmware is updated. // NVM nvm; // For convenience, a macro for the Config part of the NVM structure #define cfg (nvm.d.c) // flash memory controller interface FreescaleIAP iap; // figure the flash address as a pointer along with the number of sectors // required to store the structure NVM *configFlashAddr(int &addr, int &numSectors) { // figure how many flash sectors we span, rounding up to whole sectors numSectors = (sizeof(NVM) + SECTOR_SIZE - 1)/SECTOR_SIZE; // figure the address - this is the highest flash address where the // structure will fit with the start aligned on a sector boundary addr = iap.flash_size() - (numSectors * SECTOR_SIZE); // return the address as a pointer return (NVM *)addr; } // figure the flash address as a pointer NVM *configFlashAddr() { int addr, numSectors; return configFlashAddr(addr, numSectors); } // Load the config from flash void loadConfigFromFlash() { // We want to use the KL25Z's on-board flash to store our configuration // data persistently, so that we can restore it across power cycles. // Unfortunatly, the mbed platform doesn't explicitly support this. // mbed treats the on-board flash as a raw storage device for linker // output, and assumes that the linker output is the only thing // stored there. There's no file system and no allowance for shared // use for other purposes. Fortunately, the linker ues the space in // the obvious way, storing the entire linked program in a contiguous // block starting at the lowest flash address. This means that the // rest of flash - from the end of the linked program to the highest // flash address - is all unused free space. Writing our data there // won't conflict with anything else. Since the linker doesn't give // us any programmatic access to the total linker output size, it's // safest to just store our config data at the very end of the flash // region (i.e., the highest address). As long as it's smaller than // the free space, it won't collide with the linker area. // Figure how many sectors we need for our structure NVM *flash = configFlashAddr(); // if the flash is valid, load it; otherwise initialize to defaults if (flash->valid()) { // flash is valid - load it into the RAM copy of the structure memcpy(&nvm, flash, sizeof(NVM)); } else { // flash is invalid - load factory settings nito RAM structure cfg.setFactoryDefaults(); } } void saveConfigToFlash() { int addr, sectors; configFlashAddr(addr, sectors); nvm.save(iap, addr); } // --------------------------------------------------------------------------- // // NIGHT MODE flag. When night mode is on, we disable all outputs // marked as "noisemakers" in the output configuration flags. int nightMode; // Update the global output mode settings static void globalOutputModeChange() { // set the global modeLevel[] for (int i = 0 ; i < numOutputs ; ++i) { // assume the port will be on uint8_t f = 1; // if night mode is in effect, and this is a noisemaker, disable it if (nightMode && (cfg.outPort[i].flags & PortFlagNoisemaker) != 0) f = 0; // set the final output port override value modeLevel[i] = f; } // update all outputs for the mode change updateAllOuts(); } // Turn night mode on or off static void setNightMode(bool on) { nightMode = on; globalOutputModeChange(); specialPin[0]->set(on ? 255.0 : 0.0); } // Toggle night mode static void toggleNightMode() { setNightMode(!nightMode); } // --------------------------------------------------------------------------- // // Plunger Sensor // // the plunger sensor interface object PlungerSensor *plungerSensor = 0; // Create the plunger sensor based on the current configuration. If // there's already a sensor object, we'll delete it. void createPlunger() { // delete any existing sensor object if (plungerSensor != 0) delete plungerSensor; // create the new sensor object according to the type switch (cfg.plunger.sensorType) { case PlungerType_TSL1410RS: // pins are: SI, CLOCK, AO plungerSensor = new PlungerSensorTSL1410R(cfg.plunger.sensorPin[0], cfg.plunger.sensorPin[1], cfg.plunger.sensorPin[2], NC); break; case PlungerType_TSL1410RP: // pins are: SI, CLOCK, AO1, AO2 plungerSensor = new PlungerSensorTSL1410R(cfg.plunger.sensorPin[0], cfg.plunger.sensorPin[1], cfg.plunger.sensorPin[2], cfg.plunger.sensorPin[3]); break; case PlungerType_TSL1412RS: // pins are: SI, CLOCK, AO1, AO2 plungerSensor = new PlungerSensorTSL1412R(cfg.plunger.sensorPin[0], cfg.plunger.sensorPin[1], cfg.plunger.sensorPin[2], NC); break; case PlungerType_TSL1412RP: // pins are: SI, CLOCK, AO1, AO2 plungerSensor = new PlungerSensorTSL1412R(cfg.plunger.sensorPin[0], cfg.plunger.sensorPin[1], cfg.plunger.sensorPin[2], cfg.plunger.sensorPin[3]); break; case PlungerType_Pot: // pins are: AO plungerSensor = new PlungerSensorPot(cfg.plunger.sensorPin[0]); break; case PlungerType_None: default: plungerSensor = new PlungerSensorNull(); break; } } // --------------------------------------------------------------------------- // // Reboot - resets the microcontroller // void reboot(USBJoystick &js) { // disconnect from USB js.disconnect(); // wait a few seconds to make sure the host notices the disconnect wait(5); // reset the device NVIC_SystemReset(); while (true) { } } // --------------------------------------------------------------------------- // // Translate joystick readings from raw values to reported values, based // on the orientation of the controller card in the cabinet. // void accelRotate(int &x, int &y) { int tmp; switch (cfg.orientation) { case OrientationFront: tmp = x; x = y; y = tmp; break; case OrientationLeft: x = -x; break; case OrientationRight: y = -y; break; case OrientationRear: tmp = -x; x = -y; y = tmp; break; } } // --------------------------------------------------------------------------- // // Device status. We report this on each update so that the host config // tool can detect our current settings. This is a bit mask consisting // of these bits: // 0x0001 -> plunger sensor enabled // 0x8000 -> RESERVED - must always be zero // // Note that the high bit (0x8000) must always be 0, since we use that // to distinguish special request reply packets. uint16_t statusFlags; // flag: send a pixel dump after the next read bool reportPix = false; // --------------------------------------------------------------------------- // // Calibration button state: // 0 = not pushed // 1 = pushed, not yet debounced // 2 = pushed, debounced, waiting for hold time // 3 = pushed, hold time completed - in calibration mode int calBtnState = 0; // calibration button debounce timer Timer calBtnTimer; // calibration button light state int calBtnLit = false; // --------------------------------------------------------------------------- // // Handle a configuration variable update. 'data' is the USB message we // received from the host. // void configVarMsg(uint8_t *data) { switch (data[1]) { case 1: // USB identification (Vendor ID, Product ID) cfg.usbVendorID = wireUI16(data+2); cfg.usbProductID = wireUI16(data+4); break; case 2: // Pinscape Controller unit number - note that data[2] contains // the nominal unit number, 1-16 if (data[2] >= 1 && data[2] <= 16) cfg.psUnitNo = data[2]; break; case 3: // Enable/disable joystick cfg.joystickEnabled = data[2]; break; case 4: // Accelerometer orientation cfg.orientation = data[2]; break; case 5: // Plunger sensor type cfg.plunger.sensorType = data[2]; break; case 6: // Set plunger pin assignments cfg.plunger.sensorPin[0] = wirePinName(data[2]); cfg.plunger.sensorPin[1] = wirePinName(data[3]); cfg.plunger.sensorPin[2] = wirePinName(data[4]); cfg.plunger.sensorPin[3] = wirePinName(data[5]); break; case 7: // Plunger calibration button and indicator light pin assignments cfg.plunger.cal.btn = wirePinName(data[2]); cfg.plunger.cal.led = wirePinName(data[3]); break; case 8: // ZB Launch Ball setup cfg.plunger.zbLaunchBall.port = (int)(unsigned char)data[2]; cfg.plunger.zbLaunchBall.btn = (int)(unsigned char)data[3]; cfg.plunger.zbLaunchBall.pushDistance = (float)wireUI16(data+4) / 1000.0; break; case 9: // TV ON setup cfg.TVON.statusPin = wirePinName(data[2]); cfg.TVON.latchPin = wirePinName(data[3]); cfg.TVON.relayPin = wirePinName(data[4]); cfg.TVON.delayTime = (float)wireUI16(data+5) / 100.0; break; case 10: // TLC5940NT PWM controller chip setup cfg.tlc5940.nchips = (int)(unsigned char)data[2]; cfg.tlc5940.sin = wirePinName(data[3]); cfg.tlc5940.sclk = wirePinName(data[4]); cfg.tlc5940.xlat = wirePinName(data[5]); cfg.tlc5940.blank = wirePinName(data[6]); cfg.tlc5940.gsclk = wirePinName(data[7]); break; case 11: // 74HC595 shift register chip setup cfg.hc595.nchips = (int)(unsigned char)data[2]; cfg.hc595.sin = wirePinName(data[3]); cfg.hc595.sclk = wirePinName(data[4]); cfg.hc595.latch = wirePinName(data[5]); cfg.hc595.ena = wirePinName(data[6]); break; case 12: // button setup { // get the button number int idx = data[2]; // if it's in range, set the button data if (idx > 0 && idx <= MAX_BUTTONS) { // adjust to an array index --idx; // set the values cfg.button[idx].pin = data[3]; cfg.button[idx].typ = data[4]; cfg.button[idx].val = data[5]; cfg.button[idx].flags = data[6]; } } break; case 13: // LedWiz output port setup { // get the port number int idx = data[2]; // if it's in range, set the port data if (idx > 0 && idx <= MAX_OUT_PORTS) { // adjust to an array index --idx; // set the values cfg.outPort[idx].typ = data[3]; cfg.outPort[idx].pin = data[4]; cfg.outPort[idx].flags = data[5]; } else if (idx == 254) { // special ports idx -= 254; cfg.specialPort[idx].typ = data[3]; cfg.specialPort[idx].pin = data[4]; cfg.specialPort[idx].flags = data[5]; } } break; case 14: // engage/cancel Night Mode setNightMode(data[2]); break; } } // --------------------------------------------------------------------------- // // Handle an input report from the USB host. Input reports use our extended // LedWiz protocol. // void handleInputMsg(LedWizMsg &lwm, USBJoystick &js, int &z) { // LedWiz commands come in two varieties: SBA and PBA. An // SBA is marked by the first byte having value 64 (0x40). In // the real LedWiz protocol, any other value in the first byte // means it's a PBA message. However, *valid* PBA messages // always have a first byte (and in fact all 8 bytes) in the // range 0-49 or 129-132. Anything else is invalid. We take // advantage of this to implement private protocol extensions. // So our full protocol is as follows: // // first byte = // 0-48 -> LWZ-PBA // 64 -> LWZ SBA // 65 -> private control message; second byte specifies subtype // 129-132 -> LWZ-PBA // 200-228 -> extended bank brightness set for outputs N to N+6, where // N is (first byte - 200)*7 // other -> reserved for future use // uint8_t *data = lwm.data; if (data[0] == 64) { // LWZ-SBA - first four bytes are bit-packed on/off flags // for the outputs; 5th byte is the pulse speed (1-7) //printf("LWZ-SBA %02x %02x %02x %02x ; %02x\r\n", // data[1], data[2], data[3], data[4], data[5]); // update all on/off states for (int i = 0, bit = 1, ri = 1 ; i < numLwOutputs ; ++i, bit <<= 1) { // figure the on/off state bit for this output if (bit == 0x100) { bit = 1; ++ri; } // set the on/off state wizOn[i] = ((data[ri] & bit) != 0); // If the wizVal setting is 255, it means that this // output was last set to a brightness value with the // extended protocol. Return it to LedWiz control by // rescaling the brightness setting to the LedWiz range // and updating wizVal with the result. If it's any // other value, it was previously set by a PBA message, // so simply retain the last setting - in the normal // LedWiz protocol, the "profile" (brightness) and on/off // states are independent, so an SBA just turns an output // on or off but retains its last brightness level. if (wizVal[i] == 255) wizVal[i] = (uint8_t)round(outLevel[i]*48); } // set the flash speed - enforce the value range 1-7 wizSpeed = data[5]; if (wizSpeed < 1) wizSpeed = 1; else if (wizSpeed > 7) wizSpeed = 7; // update the physical outputs updateWizOuts(); if (hc595 != 0) hc595->update(); // reset the PBA counter pbaIdx = 0; } else if (data[0] == 65) { // Private control message. This isn't an LedWiz message - it's // an extension for this device. 65 is an invalid PBA setting, // and isn't used for any other LedWiz message, so we appropriate // it for our own private use. The first byte specifies the // message type. switch (data[1]) { case 0: // No Op break; case 1: // 1 = Old Set Configuration: // data[2] = LedWiz unit number (0x00 to 0x0f) // data[3] = feature enable bit mask: // 0x01 = enable plunger sensor { // get the new LedWiz unit number - this is 0-15, whereas we // we save the *nominal* unit number 1-16 in the config uint8_t newUnitNo = (data[2] & 0x0f) + 1; // we'll need a reset if the LedWiz unit number is changing bool needReset = (newUnitNo != cfg.psUnitNo); // set the configuration parameters from the message cfg.psUnitNo = newUnitNo; cfg.plunger.enabled = data[3] & 0x01; // update the status flags statusFlags = (statusFlags & ~0x01) | (data[3] & 0x01); // if the plunger is no longer enabled, use 0 for z reports if (!cfg.plunger.enabled) z = 0; // save the configuration saveConfigToFlash(); // reboot if necessary if (needReset) reboot(js); } break; case 2: // 2 = Calibrate plunger // (No parameters) // enter calibration mode calBtnState = 3; calBtnTimer.reset(); cfg.plunger.cal.reset(plungerSensor->npix); break; case 3: // 3 = pixel dump // (No parameters) reportPix = true; // show purple until we finish sending the report diagLED(1, 0, 1); break; case 4: // 4 = hardware configuration query // (No parameters) js.reportConfig( numOutputs, cfg.psUnitNo - 1, // report 0-15 range for unit number (we store 1-16 internally) cfg.plunger.cal.zero, cfg.plunger.cal.max); break; case 5: // 5 = all outputs off, reset to LedWiz defaults allOutputsOff(); break; case 6: // 6 = Save configuration to flash. saveConfigToFlash(); // Reboot the microcontroller. Nearly all config changes // require a reset, and a reset only takes a few seconds, // so we don't bother tracking whether or not a reboot is // really needed. reboot(js); break; } } else if (data[0] == 66) { // Extended protocol - Set configuration variable. // The second byte of the message is the ID of the variable // to update, and the remaining bytes give the new value, // in a variable-dependent format. configVarMsg(data); } else if (data[0] >= 200 && data[0] <= 228) { // Extended protocol - Extended output port brightness update. // data[0]-200 gives us the bank of 7 outputs we're setting: // 200 is outputs 0-6, 201 is outputs 7-13, 202 is 14-20, etc. // The remaining bytes are brightness levels, 0-255, for the // seven outputs in the selected bank. The LedWiz flashing // modes aren't accessible in this message type; we can only // set a fixed brightness, but in exchange we get 8-bit // resolution rather than the paltry 0-48 scale that the real // LedWiz uses. There's no separate on/off status for outputs // adjusted with this message type, either, as there would be // for a PBA message - setting a non-zero value immediately // turns the output, overriding the last SBA setting. // // For outputs 0-31, this overrides any previous PBA/SBA // settings for the port. Any subsequent PBA/SBA message will // in turn override the setting made here. It's simple - the // most recent message of either type takes precedence. For // outputs above the LedWiz range, PBA/SBA messages can't // address those ports anyway. int i0 = (data[0] - 200)*7; int i1 = i0 + 7 < numOutputs ? i0 + 7 : numOutputs; for (int i = i0 ; i < i1 ; ++i) { // set the brightness level for the output float b = data[i-i0+1]/255.0; outLevel[i] = b; // if it's in the basic LedWiz output set, set the LedWiz // profile value to 255, which means "use outLevel" if (i < 32) wizVal[i] = 255; // set the output lwPin[i]->set(b * modeLevel[i]); } // update 74HC595 outputs, if attached if (hc595 != 0) hc595->update(); } else { // Everything else is LWZ-PBA. This is a full "profile" // dump from the host for one bank of 8 outputs. Each // byte sets one output in the current bank. The current // bank is implied; the bank starts at 0 and is reset to 0 // by any LWZ-SBA message, and is incremented to the next // bank by each LWZ-PBA message. Our variable pbaIdx keeps // track of our notion of the current bank. There's no direct // way for the host to select the bank; it just has to count // on us staying in sync. In practice, the host will always // send a full set of 4 PBA messages in a row to set all 32 // outputs. // // Note that a PBA implicitly overrides our extended profile // messages (message prefix 200-219), because this sets the // wizVal[] entry for each output, and that takes precedence // over the extended protocol settings. // //printf("LWZ-PBA[%d] %02x %02x %02x %02x %02x %02x %02x %02x\r\n", // pbaIdx, data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7]); // Update all output profile settings for (int i = 0 ; i < 8 ; ++i) wizVal[pbaIdx + i] = data[i]; // Update the physical LED state if this is the last bank. // Note that hosts always send a full set of four PBA // messages, so there's no need to do a physical update // until we've received the last bank's PBA message. if (pbaIdx == 24) { updateWizOuts(); if (hc595 != 0) hc595->update(); pbaIdx = 0; } else pbaIdx += 8; } } // --------------------------------------------------------------------------- // // Pre-connection diagnostic flasher // void preConnectFlasher() { diagLED(1, 0, 0); wait(0.05); diagLED(0, 0, 0); } // --------------------------------------------------------------------------- // // Main program loop. This is invoked on startup and runs forever. Our // main work is to read our devices (the accelerometer and the CCD), process // the readings into nudge and plunger position data, and send the results // to the host computer via the USB joystick interface. We also monitor // the USB connection for incoming LedWiz commands and process those into // port outputs. // int main(void) { printf("\r\nPinscape Controller starting\r\n"); // memory config debugging: {int *a = new int; printf("Stack=%lx, heap=%lx, free=%ld\r\n", (long)&a, (long)a, (long)&a - (long)a);} // clear the I2C bus (for the accelerometer) clear_i2c(); // load the saved configuration loadConfigFromFlash(); // initialize the diagnostic LEDs initDiagLEDs(cfg); // set up the pre-connected ticker Ticker preConnectTicker; preConnectTicker.attach(preConnectFlasher, 3); // start the TV timer, if applicable startTVTimer(cfg); // we're not connected/awake yet bool connected = false; time_t connectChangeTime = time(0); // create the plunger sensor interface createPlunger(); // set up the TLC5940 interface and start the TLC5940 clock, if applicable init_tlc5940(cfg); // enable the 74HC595 chips, if present init_hc595(cfg); // Initialize the LedWiz ports. Note that it's important to wait until // after initializing the various off-board output port controller chip // sybsystems (TLC5940, 74HC595), since pins attached to peripheral // controllers will need to address their respective controller objects, // which don't exit until we initialize those subsystems. initLwOut(cfg); // start the TLC5940 clock if (tlc5940 != 0) tlc5940->start(); // initialize the button input ports bool kbKeys = false; initButtons(cfg, kbKeys); // Create the joystick USB client. Note that we use the LedWiz unit // number from the saved configuration. MyUSBJoystick js(cfg.usbVendorID, cfg.usbProductID, USB_VERSION_NO, true, cfg.joystickEnabled, kbKeys); // we're now connected - kill the pre-connect ticker preConnectTicker.detach(); // Last report timer for the joytick interface. We use the joystick timer // to throttle the report rate, because VP doesn't benefit from reports any // faster than about every 10ms. Timer jsReportTimer; jsReportTimer.start(); // Time since we successfully sent a USB report. This is a hacky workaround // for sporadic problems in the USB stack that I haven't been able to figure // out. If we go too long without successfully sending a USB report, we'll // try resetting the connection. Timer jsOKTimer; jsOKTimer.start(); // set the initial status flags statusFlags = (cfg.plunger.enabled ? 0x01 : 0x00); // initialize the calibration buttons, if present DigitalIn *calBtn = (cfg.plunger.cal.btn == NC ? 0 : new DigitalIn(cfg.plunger.cal.btn)); DigitalOut *calBtnLed = (cfg.plunger.cal.led == NC ? 0 : new DigitalOut(cfg.plunger.cal.led)); // initialize the calibration button calBtnTimer.start(); calBtnState = 0; // set up a timer for our heartbeat indicator Timer hbTimer; hbTimer.start(); int hb = 0; uint16_t hbcnt = 0; // set a timer for accelerometer auto-centering Timer acTimer; acTimer.start(); // create the accelerometer object Accel accel(MMA8451_SCL_PIN, MMA8451_SDA_PIN, MMA8451_I2C_ADDRESS, MMA8451_INT_PIN); // last accelerometer report, in joystick units (we report the nudge // acceleration via the joystick x & y axes, per the VP convention) int x = 0, y = 0; // last plunger report position, in 'npix' normalized pixel units int pos = 0; // last plunger report, in joystick units (we report the plunger as the // "z" axis of the joystick, per the VP convention) int z = 0; // most recent prior plunger readings, for tracking release events(z0 is // reading just before the last one we reported, z1 is the one before that, // z2 the next before that) int z0 = 0, z1 = 0, z2 = 0; // Simulated "bounce" position when firing. We model the bounce off of // the barrel spring when the plunger is released as proportional to the // distance it was retracted just before being released. int zBounce = 0; // Simulated Launch Ball button state. If a "ZB Launch Ball" port is // defined for our LedWiz port mapping, any time that port is turned ON, // we'll simulate pushing the Launch Ball button if the player pulls // back and releases the plunger, or simply pushes on the plunger from // the rest position. This allows the plunger to be used in lieu of a // physical Launch Ball button for tables that don't have plungers. // // States: // 0 = default // 1 = cocked (plunger has been pulled back about 1" from state 0) // 2 = uncocked (plunger is pulled back less than 1" from state 1) // 3 = launching, plunger is forward beyond park position // 4 = launching, plunger is behind park position // 5 = pressed and holding (plunger has been pressed forward beyond // the park position from state 0) int lbState = 0; // button bit for ZB launch ball button const uint32_t lbButtonBit = (1 << (cfg.plunger.zbLaunchBall.btn - 1)); // Time since last lbState transition. Some of the states are time- // sensitive. In the "uncocked" state, we'll return to state 0 if // we remain in this state for more than a few milliseconds, since // it indicates that the plunger is being slowly returned to rest // rather than released. In the "launching" state, we need to release // the Launch Ball button after a moment, and we need to wait for // the plunger to come to rest before returning to state 0. Timer lbTimer; lbTimer.start(); // Launch Ball simulated push timer. We start this when we simulate // the button push, and turn off the simulated button when enough time // has elapsed. Timer lbBtnTimer; // Simulated button states. This is a vector of button states // for the simulated buttons. We combine this with the physical // button states on each USB joystick report, so we will report // a button as pressed if either the physical button is being pressed // or we're simulating a press on the button. This is used for the // simulated Launch Ball button. uint32_t simButtons = 0; // Firing in progress: we set this when we detect the start of rapid // plunger movement from a retracted position towards the rest position. // // When we detect a firing event, we send VP a series of synthetic // reports simulating the idealized plunger motion. The actual physical // motion is much too fast to report to VP; in the time between two USB // reports, the plunger can shoot all the way forward, rebound off of // the barrel spring, bounce back part way, and bounce forward again, // or even do all of this more than once. This means that sampling the // physical motion at the USB report rate would create a misleading // picture of the plunger motion, since our samples would catch the // plunger at random points in this oscillating motion. From the // user's perspective, the physical action that occurred is simply that // the plunger was released from a particular distance, so it's this // high-level event that we want to convey to VP. To do this, we // synthesize a series of reports to convey an idealized version of // the release motion that's perfectly synchronized to the VP reports. // Essentially we pretend that our USB position samples are exactly // aligned in time with (1) the point of retraction just before the // user released the plunger, (2) the point of maximum forward motion // just after the user released the plunger (the point of maximum // compression as the plunger bounces off of the barrel spring), and // (3) the plunger coming to rest at the park position. This series // of reports is synthetic in the sense that it's not what we actually // see on the CCD at the times of these reports - the true plunger // position is oscillating at high speed during this period. But at // the same time it conveys a more faithful picture of the true physical // motion to VP, and allows VP to reproduce the true physical motion // more faithfully in its simulation model, by correcting for the // relatively low sampling rate in the communication path between the // real plunger and VP's model plunger. // // If 'firing' is non-zero, it's the index of our current report in // the synthetic firing report series. int firing = 0; // start the first CCD integration cycle plungerSensor->init(); // we're all set up - now just loop, processing sensor reports and // host requests for (;;) { // Process incoming reports on the joystick interface. This channel // is used for LedWiz commands are our extended protocol commands. LedWizMsg lwm; while (js.readLedWizMsg(lwm)) handleInputMsg(lwm, js, z); // check for plunger calibration if (calBtn != 0 && !calBtn->read()) { // check the state switch (calBtnState) { case 0: // button not yet pushed - start debouncing calBtnTimer.reset(); calBtnState = 1; break; case 1: // pushed, not yet debounced - if the debounce time has // passed, start the hold period if (calBtnTimer.read_ms() > 50) calBtnState = 2; break; case 2: // in the hold period - if the button has been held down // for the entire hold period, move to calibration mode if (calBtnTimer.read_ms() > 2050) { // enter calibration mode calBtnState = 3; calBtnTimer.reset(); // reset the plunger calibration limits cfg.plunger.cal.reset(plungerSensor->npix); } break; case 3: // Already in calibration mode - pushing the button here // doesn't change the current state, but we won't leave this // state as long as it's held down. So nothing changes here. break; } } else { // Button released. If we're in calibration mode, and // the calibration time has elapsed, end the calibration // and save the results to flash. // // Otherwise, return to the base state without saving anything. // If the button is released before we make it to calibration // mode, it simply cancels the attempt. if (calBtnState == 3 && calBtnTimer.read_ms() > 15000) { // exit calibration mode calBtnState = 0; // save the updated configuration cfg.plunger.cal.calibrated = 1; saveConfigToFlash(); } else if (calBtnState != 3) { // didn't make it to calibration mode - cancel the operation calBtnState = 0; } } // light/flash the calibration button light, if applicable int newCalBtnLit = calBtnLit; switch (calBtnState) { case 2: // in the hold period - flash the light newCalBtnLit = ((calBtnTimer.read_ms()/250) & 1); break; case 3: // calibration mode - show steady on newCalBtnLit = true; break; default: // not calibrating/holding - show steady off newCalBtnLit = false; break; } // light or flash the external calibration button LED, and // do the same with the on-board blue LED if (calBtnLit != newCalBtnLit) { calBtnLit = newCalBtnLit; if (calBtnLit) { if (calBtnLed != 0) calBtnLed->write(1); diagLED(0, 0, 1); // blue } else { if (calBtnLed != 0) calBtnLed->write(0); diagLED(0, 0, 0); // off } } // If the plunger is enabled, and we're not already in a firing event, // and the last plunger reading had the plunger pulled back at least // a bit, watch for plunger release events until it's time for our next // USB report. if (!firing && cfg.plunger.enabled && z >= JOYMAX/6) { // monitor the plunger until it's time for our next report while (jsReportTimer.read_ms() < 15) { // do a fast low-res scan; if it's at or past the zero point, // start a firing event int pos0; if (plungerSensor->lowResScan(pos0) && pos0 <= cfg.plunger.cal.zero) firing = 1; } } // read the plunger sensor, if it's enabled if (cfg.plunger.enabled) { // start with the previous reading, in case we don't have a // clear result on this frame int znew = z; if (plungerSensor->highResScan(pos)) { // We got a new reading. If we're in calibration mode, use it // to figure the new calibration, otherwise adjust the new reading // for the established calibration. if (calBtnState == 3) { // Calibration mode. If this reading is outside of the current // calibration bounds, expand the bounds. if (pos < cfg.plunger.cal.min) cfg.plunger.cal.min = pos; if (pos < cfg.plunger.cal.zero) cfg.plunger.cal.zero = pos; if (pos > cfg.plunger.cal.max) cfg.plunger.cal.max = pos; // normalize to the full physical range while calibrating znew = int(round(float(pos)/plungerSensor->npix * JOYMAX)); } else { // Not in calibration mode, so normalize the new reading to the // established calibration range. // // Note that negative values are allowed. Zero represents the // "park" position, where the plunger sits when at rest. A mechanical // plunger has a small amount of travel in the "push" direction, // since the barrel spring can be compressed slightly. Negative // values represent travel in the push direction. if (pos > cfg.plunger.cal.max) pos = cfg.plunger.cal.max; znew = int(round(float(pos - cfg.plunger.cal.zero) / (cfg.plunger.cal.max - cfg.plunger.cal.zero + 1) * JOYMAX)); } } // If we're not already in a firing event, check to see if the // new position is forward of the last report. If it is, a firing // event might have started during the high-res scan. This might // seem unlikely given that the scan only takes about 5ms, but that // 5ms represents about 25-30% of our total time between reports, // there's about a 1 in 4 chance that a release starts during a // scan. if (!firing && z0 > 0 && znew < z0) { // The plunger has moved forward since the previous report. // Watch it for a few more ms to see if we can get a stable // new position. int pos0; if (plungerSensor->lowResScan(pos0)) { int pos1 = pos0; Timer tw; tw.start(); while (tw.read_ms() < 6) { // read the new position int pos2; if (plungerSensor->lowResScan(pos2)) { // If it's stable over consecutive readings, stop looping. // (Count it as stable if the position is within about 1/8". // pos1 and pos2 are reported in pixels, so they range from // 0 to npix. The overall travel of a standard plunger is // about 3.2", so we have (npix/3.2) pixels per inch, hence // 1/8" is (npix/3.2)*(1/8) pixels.) if (abs(pos2 - pos1) < int(plungerSensor->npix/(3.2*8))) break; // If we've crossed the rest position, and we've moved by // a minimum distance from where we starting this loop, begin // a firing event. (We require a minimum distance to prevent // spurious firing from random analog noise in the readings // when the plunger is actually just sitting still at the // rest position. If it's at rest, it's normal to see small // random fluctuations in the analog reading +/- 1% or so // from the 0 point, especially with a sensor like a // potentionemeter that reports the position as a single // analog voltage.) Note that we compare the latest reading // to the first reading of the loop - we don't require the // threshold motion over consecutive readings, but any time // over the stability wait loop. if (pos1 < cfg.plunger.cal.zero && abs(pos2 - pos0) > int(plungerSensor->npix/(3.2*8))) { firing = 1; break; } // the new reading is now the prior reading pos1 = pos2; } } } } // Check for a simulated Launch Ball button press, if enabled if (cfg.plunger.zbLaunchBall.port != 0) { const int cockThreshold = JOYMAX/3; const int pushThreshold = int(-JOYMAX/3 * cfg.plunger.zbLaunchBall.pushDistance); int newState = lbState; switch (lbState) { case 0: // Base state. If the plunger is pulled back by an inch // or more, go to "cocked" state. If the plunger is pushed // forward by 1/4" or more, go to "pressed" state. if (znew >= cockThreshold) newState = 1; else if (znew <= pushThreshold) newState = 5; break; case 1: // Cocked state. If a firing event is now in progress, // go to "launch" state. Otherwise, if the plunger is less // than 1" retracted, go to "uncocked" state - the player // might be slowly returning the plunger to rest so as not // to trigger a launch. if (firing || znew <= 0) newState = 3; else if (znew < cockThreshold) newState = 2; break; case 2: // Uncocked state. If the plunger is more than an inch // retracted, return to cocked state. If we've been in // the uncocked state for more than half a second, return // to the base state. This allows the user to return the // plunger to rest without triggering a launch, by moving // it at manual speed to the rest position rather than // releasing it. if (znew >= cockThreshold) newState = 1; else if (lbTimer.read_ms() > 500) newState = 0; break; case 3: // Launch state. If the plunger is no longer pushed // forward, switch to launch rest state. if (znew >= 0) newState = 4; break; case 4: // Launch rest state. If the plunger is pushed forward // again, switch back to launch state. If not, and we've // been in this state for at least 200ms, return to the // default state. if (znew <= pushThreshold) newState = 3; else if (lbTimer.read_ms() > 200) newState = 0; break; case 5: // Press-and-Hold state. If the plunger is no longer pushed // forward, AND it's been at least 50ms since we generated // the simulated Launch Ball button press, return to the base // state. The minimum time is to ensure that VP has a chance // to see the button press and to avoid transient key bounce // effects when the plunger position is right on the threshold. if (znew > pushThreshold && lbTimer.read_ms() > 50) newState = 0; break; } // change states if desired if (newState != lbState) { // If we're entering Launch state OR we're entering the // Press-and-Hold state, AND the ZB Launch Ball LedWiz signal // is turned on, simulate a Launch Ball button press. if (((newState == 3 && lbState != 4) || newState == 5) && wizOn[cfg.plunger.zbLaunchBall.port-1]) { lbBtnTimer.reset(); lbBtnTimer.start(); simButtons |= lbButtonBit; } // if we're switching to state 0, release the button if (newState == 0) simButtons &= ~(1 << (cfg.plunger.zbLaunchBall.btn - 1)); // switch to the new state lbState = newState; // start timing in the new state lbTimer.reset(); } // If the Launch Ball button press is in effect, but the // ZB Launch Ball LedWiz signal is no longer turned on, turn // off the button. // // If we're in one of the Launch states (state #3 or #4), // and the button has been on for long enough, turn it off. // The Launch mode is triggered by a pull-and-release gesture. // From the user's perspective, this is just a single gesture // that should trigger just one momentary press on the Launch // Ball button. Physically, though, the plunger usually // bounces back and forth for 500ms or so before coming to // rest after this gesture. That's what the whole state // #3-#4 business is all about - we stay in this pair of // states until the plunger comes to rest. As long as we're // in these states, we won't send duplicate button presses. // But we also don't want the one button press to continue // the whole time, so we'll time it out now. // // (This could be written as one big 'if' condition, but // I'm breaking it out verbosely like this to make it easier // for human readers such as myself to comprehend the logic.) if ((simButtons & lbButtonBit) != 0) { int turnOff = false; // turn it off if the ZB Launch Ball signal is off if (!wizOn[cfg.plunger.zbLaunchBall.port-1]) turnOff = true; // also turn it off if we're in state 3 or 4 ("Launch"), // and the button has been on long enough if ((lbState == 3 || lbState == 4) && lbBtnTimer.read_ms() > 250) turnOff = true; // if we decided to turn off the button, do so if (turnOff) { lbBtnTimer.stop(); simButtons &= ~lbButtonBit; } } } // If a firing event is in progress, generate synthetic reports to // describe an idealized version of the plunger motion to VP rather // than reporting the actual physical plunger position. // // We use the synthetic reports during a release event because the // physical plunger motion when released is too fast for VP to track. // VP only syncs its internal physics model with the outside world // about every 10ms. In that amount of time, the plunger moves // fast enough when released that it can shoot all the way forward, // bounce off of the barrel spring, and rebound part of the way // back. The result is the classic analog-to-digital problem of // sample aliasing. If we happen to time our sample during the // release motion so that we catch the plunger at the peak of a // bounce, the digital signal incorrectly looks like the plunger // is moving slowly forward - VP thinks we went from fully // retracted to half retracted in the sample interval, whereas // we actually traveled all the way forward and half way back, // so the speed VP infers is about 1/3 of the actual speed. // // To correct this, we take advantage of our ability to sample // the CCD image several times in the course of a VP report. If // we catch the plunger near the origin after we've seen it // retracted, we go into Release Event mode. During this mode, // we stop reporting the true physical plunger position, and // instead report an idealized pattern: we report the plunger // immediately shooting forward to a position in front of the // park position that's in proportion to how far back the plunger // was just before the release, and we then report it stationary // at the park position. We continue to report the stationary // park position until the actual physical plunger motion has // stabilized on a new position. We then exit Release Event // mode and return to reporting the true physical position. if (firing) { // Firing in progress. Keep reporting the park position // until the physical plunger position comes to rest. const int restTol = JOYMAX/24; if (firing == 1) { // For the first couple of frames, show the plunger shooting // forward past the zero point, to simulate the momentum carrying // it forward to bounce off of the barrel spring. Show the // bounce as proportional to the distance it was retracted // in the prior report. z = zBounce = -z0/6; ++firing; } else if (firing == 2) { // second frame - keep the bounce a little longer z = zBounce; ++firing; } else if (firing > 4 && abs(znew - z0) < restTol && abs(znew - z1) < restTol && abs(znew - z2) < restTol) { // The physical plunger has come to rest. Exit firing // mode and resume reporting the actual position. firing = false; z = znew; } else { // until the physical plunger comes to rest, simply // report the park position z = 0; ++firing; } } else { // not in firing mode - report the true physical position z = znew; } // shift the new reading into the recent history buffer z2 = z1; z1 = z0; z0 = znew; } // process button updates processButtons(); // send a keyboard report if we have new data if (kbState.changed) { // send a keyboard report js.kbUpdate(kbState.data); kbState.changed = false; } // likewise for the media controller if (mediaState.changed) { // send a media report js.mediaUpdate(mediaState.data); mediaState.changed = false; } // flag: did we successfully send a joystick report on this round? bool jsOK = false; // If it's been long enough since our last USB status report, // send the new report. We throttle the report rate because // it can overwhelm the PC side if we report too frequently. // VP only wants to sync with the real world in 10ms intervals, // so reporting more frequently creates I/O overhead without // doing anything to improve the simulation. if (cfg.joystickEnabled && jsReportTimer.read_ms() > 10) { // read the accelerometer int xa, ya; accel.get(xa, ya); // confine the results to our joystick axis range if (xa < -JOYMAX) xa = -JOYMAX; if (xa > JOYMAX) xa = JOYMAX; if (ya < -JOYMAX) ya = -JOYMAX; if (ya > JOYMAX) ya = JOYMAX; // store the updated accelerometer coordinates x = xa; y = ya; // Report the current plunger position UNLESS the ZB Launch Ball // signal is on, in which case just report a constant 0 value. // ZB Launch Ball turns off the plunger position because it // tells us that the table has a Launch Ball button instead of // a traditional plunger. int zrep = (cfg.plunger.zbLaunchBall.port != 0 && wizOn[cfg.plunger.zbLaunchBall.port-1] ? 0 : z); // rotate X and Y according to the device orientation in the cabinet accelRotate(x, y); // send the joystick report jsOK = js.update(x, y, zrep, jsButtons | simButtons, statusFlags); // we've just started a new report interval, so reset the timer jsReportTimer.reset(); } // If we're in pixel dump mode, report all pixel exposure values if (reportPix) { // send the report plungerSensor->sendExposureReport(js); // we have satisfied this request reportPix = false; } // If joystick reports are turned off, send a generic status report // periodically for the sake of the Windows config tool. if (!cfg.joystickEnabled && jsReportTimer.read_ms() > 200) { jsOK = js.updateStatus(0); jsReportTimer.reset(); } // if we successfully sent a joystick report, reset the watchdog timer if (jsOK) { jsOKTimer.reset(); jsOKTimer.start(); } #ifdef DEBUG_PRINTF if (x != 0 || y != 0) printf("%d,%d\r\n", x, y); #endif // check for connection status changes int newConnected = js.isConnected() && !js.isSuspended(); if (newConnected != connected) { // give it a few seconds to stabilize time_t tc = time(0); if (tc - connectChangeTime > 3) { // note the new status connected = newConnected; connectChangeTime = tc; // if we're no longer connected, turn off all outputs if (!connected) allOutputsOff(); } } // provide a visual status indication on the on-board LED if (calBtnState < 2 && hbTimer.read_ms() > 1000) { if (!newConnected) { // suspended - turn off the LED diagLED(0, 0, 0); // show a status flash every so often if (hbcnt % 3 == 0) { // disconnected = short red/red flash // suspended = short red flash for (int n = js.isConnected() ? 1 : 2 ; n > 0 ; --n) { diagLED(1, 0, 0); wait(0.05); diagLED(0, 0, 0); wait(0.25); } } } else if (jsOKTimer.read() > 5) { // USB freeze - show red/yellow. // Our outgoing joystick messages aren't going through, even though we // think we're still connected. This indicates that one or more of our // USB endpoints have stopped working, which can happen as a result of // bugs in the USB HAL or latency responding to a USB IRQ. Show a // distinctive diagnostic flash to signal the error. I haven't found a // way to recover from this class of error other than rebooting the MCU, // so the goal is to fix the HAL so that this error never happens. This // flash pattern is thus for debugging purposes only; hopefully it won't // ever occur in a real installation. static bool dumped; if (!dumped) { // If we haven't already, dump the USB HAL status to the debug console, // in case it helps identify the reason for the endpoint failure. extern void USBDeviceStatusDump(void); USBDeviceStatusDump(); dumped = true; } jsOKTimer.stop(); hb = !hb; diagLED(1, hb, 0); } else if (cfg.plunger.enabled && !cfg.plunger.cal.calibrated) { // connected, plunger calibration needed - flash yellow/green hb = !hb; diagLED(hb, 1, 0); } else { // connected - flash blue/green hb = !hb; diagLED(0, hb, !hb); } // reset the heartbeat timer hbTimer.reset(); ++hbcnt; } } }