Mirror with some correction
Dependencies: mbed FastIO FastPWM USBDevice
main.cpp
- Committer:
- mjr
- Date:
- 2016-05-12
- Revision:
- 59:94eb9265b6d7
- Parent:
- 58:523fdcffbe6d
- Child:
- 60:f38da020aa13
File content as of revision 59:94eb9265b6d7:
/* Copyright 2014, 2016 M J Roberts, MIT License * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software * and associated documentation files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or * substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILIT Y, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // // The Pinscape Controller // A comprehensive input/output controller for virtual pinball machines // // This project implements an I/O controller for virtual pinball cabinets. The // controller's function is to connect Visual Pinball (and other Windows pinball // emulators) with physical devices in the cabinet: buttons, sensors, and // feedback devices that create visual or mechanical effects during play. // // The controller can perform several different functions, which can be used // individually or in any combination: // // - Nudge sensing. This uses the KL25Z's on-board accelerometer to sense the // motion of the cabinet when you nudge it. Visual Pinball and other pinball // emulators on the PC have native handling for this type of input, so that // physical nudges on the cabinet turn into simulated effects on the virtual // ball. The KL25Z measures accelerations as analog readings and is quite // sensitive, so the effect of a nudge on the simulation is proportional // to the strength of the nudge. Accelerations are reported to the PC via a // simulated joystick (using the X and Y axes); you just have to set some // preferences in your pinball software to tell it that an accelerometer // is attached. // // - Plunger position sensing, with mulitple sensor options. To use this feature, // you need to choose a sensor and set it up, connect the sensor electrically to // the KL25Z, and configure the Pinscape software on the KL25Z to let it know how // the sensor is hooked up. The Pinscape software monitors the sensor and sends // readings to Visual Pinball via the joystick Z axis. VP and other PC software // have native support for this type of input; as with the nudge setup, you just // have to set some options in VP to activate the plunger. // // The Pinscape software supports optical sensors (the TAOS TSL1410R and TSL1412R // linear sensor arrays) as well as slide potentiometers. The specific equipment // that's supported, along with physical mounting and wiring details, can be found // in the Build Guide. // // Note VP has built-in support for plunger devices like this one, but some VP // tables can't use it without some additional scripting work. The Build Guide has // advice on adjusting tables to add plunger support when necessary. // // For best results, the plunger sensor should be calibrated. The calibration // is stored in non-volatile memory on board the KL25Z, so it's only necessary // to do the calibration once, when you first install everything. (You might // also want to re-calibrate if you physically remove and reinstall the CCD // sensor or the mechanical plunger, since their alignment shift change slightly // when you put everything back together.) You can optionally install a // dedicated momentary switch or pushbutton to activate the calibration mode; // this is describe in the project documentation. If you don't want to bother // with the extra button, you can also trigger calibration using the Windows // setup software, which you can find on the Pinscape project page. // // The calibration procedure is described in the project documentation. Briefly, // when you trigger calibration mode, the software will scan the CCD for about // 15 seconds, during which you should simply pull the physical plunger back // all the way, hold it for a moment, and then slowly return it to the rest // position. (DON'T just release it from the retracted position, since that // let it shoot forward too far. We want to measure the range from the park // position to the fully retracted position only.) // // - Button input wiring. 24 of the KL25Z's GPIO ports are mapped as digital inputs // for buttons and switches. You can wire each input to a physical pinball-style // button or switch, such as flipper buttons, Start buttons, coin chute switches, // tilt bobs, and service buttons. Each button can be configured to be reported // to the PC as a joystick button or as a keyboard key (you can select which key // is used for each button). // // - LedWiz emulation. The KL25Z can pretend to be an LedWiz device. This lets // you connect feedback devices (lights, solenoids, motors) to GPIO ports on the // KL25Z, and lets PC software (such as Visual Pinball) control them during game // play to create a more immersive playing experience. The Pinscape software // presents itself to the host as an LedWiz device and accepts the full LedWiz // command set, so software on the PC designed for real LedWiz'es can control // attached devices without any modifications. // // Even though the software provides a very thorough LedWiz emulation, the KL25Z // GPIO hardware design imposes some serious limitations. The big one is that // the KL25Z only has 10 PWM channels, meaning that only 10 ports can have // varying-intensity outputs (e.g., for controlling the brightness level of an // LED or the speed or a motor). You can control more than 10 output ports, but // only 10 can have PWM control; the rest are simple "digital" ports that can only // be switched fully on or fully off. The second limitation is that the KL25Z // just doesn't have that many GPIO ports overall. There are enough to populate // all 32 button inputs OR all 32 LedWiz outputs, but not both. The default is // to assign 24 buttons and 22 LedWiz ports; you can change this balance to trade // off more outputs for fewer inputs, or vice versa. The third limitation is that // the KL25Z GPIO pins have *very* tiny amperage limits - just 4mA, which isn't // even enough to control a small LED. So in order to connect any kind of feedback // device to an output, you *must* build some external circuitry to boost the // current handing. The Build Guide has a reference circuit design for this // purpose that's simple and inexpensive to build. // // - Enhanced LedWiz emulation with TLC5940 PWM controller chips. You can attach // external PWM controller chips for controlling device outputs, instead of using // the on-board GPIO ports as described above. The software can control a set of // daisy-chained TLC5940 chips. Each chip provides 16 PWM outputs, so you just // need two of them to get the full complement of 32 output ports of a real LedWiz. // You can hook up even more, though. Four chips gives you 64 ports, which should // be plenty for nearly any virtual pinball project. To accommodate the larger // supply of ports possible with the PWM chips, the controller software provides // a custom, extended version of the LedWiz protocol that can handle up to 128 // ports. PC software designed only for the real LedWiz obviously won't know // about the extended protocol and won't be able to take advantage of its extra // capabilities, but the latest version of DOF (DirectOutput Framework) *does* // know the new language and can take full advantage. Older software will still // work, though - the new extensions are all backward compatible, so old software // that only knows about the original LedWiz protocol will still work, with the // obvious limitation that it can only access the first 32 ports. // // The Pinscape Expansion Board project (which appeared in early 2016) provides // a reference hardware design, with EAGLE circuit board layouts, that takes full // advantage of the TLC5940 capability. It lets you create a customized set of // outputs with full PWM control and power handling for high-current devices // built in to the boards. // // - Night Mode control for output devices. You can connect a switch or button // to the controller to activate "Night Mode", which disables feedback devices // that you designate as noisy. You can designate outputs individually as being // included in this set or not. This is useful if you want to play a game on // your cabinet late at night without waking the kids and annoying the neighbors. // // - TV ON switch. The controller can pulse a relay to turn on your TVs after // power to the cabinet comes on, with a configurable delay timer. This feature // is for TVs that don't turn themselves on automatically when first plugged in. // To use this feature, you have to build some external circuitry to allow the // software to sense the power supply status, and you have to run wires to your // TV's on/off button, which requires opening the case on your TV. The Build // Guide has details on the necessary circuitry and connections to the TV. // // // // STATUS LIGHTS: The on-board LED on the KL25Z flashes to indicate the current // device status. The flash patterns are: // // short yellow flash = waiting to connect // // short red flash = the connection is suspended (the host is in sleep // or suspend mode, the USB cable is unplugged after a connection // has been established) // // two short red flashes = connection lost (the device should immediately // go back to short-yellow "waiting to reconnect" mode when a connection // is lost, so this display shouldn't normally appear) // // long red/yellow = USB connection problem. The device still has a USB // connection to the host (or so it appears to the device), but data // transmissions are failing. // // long yellow/green = everything's working, but the plunger hasn't // been calibrated. Follow the calibration procedure described in // the project documentation. This flash mode won't appear if there's // no plunger sensor configured. // // alternating blue/green = everything's working normally, and plunger // calibration has been completed (or there's no plunger attached) // // fast red/purple = out of memory. The controller halts and displays // this diagnostic code until you manually reset it. If this happens, // it's probably because the configuration is too complex, in which // case the same error will occur after the reset. If it's stuck // in this cycle, you'll have to restore the default configuration // by re-installing the controller software (the Pinscape .bin file). // // // USB PROTOCOL: Most of our USB messaging is through standard USB HID // classes (joystick, keyboard). We also accept control messages on our // primary HID interface "OUT endpoint" using a custom protocol that's // not defined in any USB standards (we do have to provide a USB HID // Report Descriptor for it, but this just describes the protocol as // opaque vendor-defined bytes). The control protocol incorporates the // LedWiz protocol as a subset, and adds our own private extensions. // For full details, see USBProtocol.h. #include "mbed.h" #include "math.h" #include "pinscape.h" #include "USBJoystick.h" #include "MMA8451Q.h" #include "tsl1410r.h" #include "FreescaleIAP.h" #include "crc32.h" #include "TLC5940.h" #include "74HC595.h" #include "nvm.h" #include "plunger.h" #include "ccdSensor.h" #include "potSensor.h" #include "nullSensor.h" #include "TinyDigitalIn.h" #define DECL_EXTERNS #include "config.h" // -------------------------------------------------------------------------- // // OpenSDA module identifier. This is for the benefit of the Windows // configuration tool. When the config tool installs a .bin file onto // the KL25Z, it will first find the sentinel string within the .bin file, // and patch the "\0" bytes that follow the sentinel string with the // OpenSDA module ID data. This allows us to report the OpenSDA // identifiers back to the host system via USB, which in turn allows the // config tool to figure out which OpenSDA MSD (mass storage device - a // virtual disk drive) correlates to which Pinscape controller USB // interface. // // This is only important if multiple Pinscape devices are attached to // the same host. There doesn't seem to be any other way to figure out // which OpenSDA MSD corresponds to which KL25Z USB interface; the OpenSDA // MSD doesn't report the KL25Z CPU ID anywhere, and the KL25Z doesn't // have any way to learn about the OpenSDA module it's connected to. The // only way to pass this information to the KL25Z side that I can come up // with is to have the Windows host embed it in the .bin file before // downloading it to the OpenSDA MSD. // // We initialize the const data buffer (the part after the sentinel string) // with all "\0" bytes, so that's what will be in the executable image that // comes out of the mbed compiler. If you manually install the resulting // .bin file onto the KL25Z (via the Windows desktop, say), the "\0" bytes // will stay this way and read as all 0's at run-time. Since a real TUID // would never be all 0's, that tells us that we were never patched and // thus don't have any information on the OpenSDA module. // const char *getOpenSDAID() { #define OPENSDA_PREFIX "///Pinscape.OpenSDA.TUID///" static const char OpenSDA[] = OPENSDA_PREFIX "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0///"; const size_t OpenSDA_prefix_length = sizeof(OPENSDA_PREFIX) - 1; return OpenSDA + OpenSDA_prefix_length; } // -------------------------------------------------------------------------- // // Build ID. We use the date and time of compiling the program as a build // identifier. It would be a little nicer to use a simple serial number // instead, but the mbed platform doesn't have a way to automate that. The // timestamp is a pretty good proxy for a serial number in that it will // naturally increase on each new build, which is the primary property we // want from this. // // As with the embedded OpenSDA ID, we store the build timestamp with a // sentinel string prefix, to allow automated tools to find the static data // in the .bin file by searching for the sentinel string. In contrast to // the OpenSDA ID, the value we store here is for tools to extract rather // than store, since we automatically populate it via the preprocessor // macros. // const char *getBuildID() { #define BUILDID_PREFIX "///Pinscape.Build.ID///" static const char BuildID[] = BUILDID_PREFIX __DATE__ " " __TIME__ "///"; const size_t BuildID_prefix_length = sizeof(BUILDID_PREFIX) - 1; return BuildID + BuildID_prefix_length; } // -------------------------------------------------------------------------- // // Custom memory allocator. We use our own version of malloc() for more // efficient memory usage, and to provide diagnostics if we run out of heap. // // We can implement a more efficient malloc than the library can because we // can make an assumption that the library can't: allocations are permanent. // The normal malloc has to assume that allocations can be freed, so it has // to track blocks individually. For the purposes of this program, though, // we don't have to do this because virtually all of our allocations are // de facto permanent. We only allocate dyanmic memory during setup, and // once we set things up, we never delete anything. This means that we can // allocate memory in bare blocks without any bookkeeping overhead. // // In addition, we can make a much larger overall pool of memory available // in a custom allocator. The mbed library malloc() seems to have a pool // of about 3K to work with, even though there's really about 9K of RAM // left over after counting the static writable data and reserving space // for a reasonable stack. I haven't looked at the mbed malloc to see why // they're so stingy, but it appears from empirical testing that we can // create a static array up to about 9K before things get crashy. void *xmalloc(size_t siz) { // Dynamic memory pool. We'll reserve space for all dynamic // allocations by creating a simple C array of bytes. The size // of this array is the maximum number of bytes we can allocate // with malloc or operator 'new'. // // The maximum safe size for this array is, in essence, the // amount of physical KL25Z RAM left over after accounting for // static data throughout the rest of the program, the run-time // stack, and any other space reserved for compiler or MCU // overhead. Unfortunately, it's not straightforward to // determine this analytically. The big complication is that // the minimum stack size isn't easily predictable, as the stack // grows according to what the program does. In addition, the // mbed platform tools don't give us detailed data on the // compiler/linker memory map. All we get is a generic total // RAM requirement, which doesn't necessarily account for all // overhead (e.g., gaps inserted to get proper alignment for // particular memory blocks). // // A very rough estimate: the total RAM size reported by the // linker is about 3.5K (currently - that can obviously change // as the project evolves) out of 16K total. Assuming about a // 3K stack, that leaves in the ballpark of 10K. Empirically, // that seems pretty close. In testing, we start to see some // instability at 10K, while 9K seems safe. To be conservative, // we'll reduce this to 8K. // // Our measured total usage in the base configuration (22 GPIO // output ports, TSL1410R plunger sensor) is about 4000 bytes. // A pretty fully decked-out configuration (121 output ports, // with 8 TLC5940 chips and 3 74HC595 chips, plus the TSL1412R // sensor with the higher pixel count, and all expansion board // features enabled) comes to about 6700 bytes. That leaves // us with about 1.5K free out of our 8K, so we still have a // little more headroom for future expansion. // // For comparison, the standard mbed malloc() runs out of // memory at about 6K. That's what led to this custom malloc: // we can just fit the base configuration into that 4K, but // it's not enough space for more complex setups. There's // still a little room for squeezing out unnecessary space // from the mbed library code, but at this point I'd prefer // to treat that as a last resort, since it would mean having // to fork private copies of the libraries. static char pool[8*1024]; static char *nxt = pool; static size_t rem = sizeof(pool); // align to a 4-byte increment siz = (siz + 3) & ~3; // If insufficient memory is available, halt and show a fast red/purple // diagnostic flash. We don't want to return, since we assume throughout // the program that all memory allocations must succeed. Note that this // is generally considered bad programming practice in applications on // "real" computers, but for the purposes of this microcontroller app, // there's no point in checking for failed allocations individually // because there's no way to recover from them. It's better in this // context to handle failed allocations as fatal errors centrally. We // can't recover from these automatically, so we have to resort to user // intervention, which we signal with the diagnostic LED flashes. if (siz > rem) { // halt with the diagnostic display (by looping forever) for (;;) { diagLED(1, 0, 0); wait_us(200000); diagLED(1, 0, 1); wait_us(200000); } } // get the next free location from the pool to return char *ret = nxt; // advance the pool pointer and decrement the remaining size counter nxt += siz; rem -= siz; // return the allocated block return ret; } // Overload operator new to call our custom malloc. This ensures that // all 'new' allocations throughout the program (including library code) // go through our private allocator. void *operator new(size_t siz) { return xmalloc(siz); } void *operator new[](size_t siz) { return xmalloc(siz); } // Since we don't do bookkeeping to track released memory, 'delete' does // nothing. In actual testing, this routine appears to never be called. // If it *is* ever called, it will simply leave the block in place, which // will make it unavailable for re-use but will otherwise be harmless. void operator delete(void *ptr) { } // --------------------------------------------------------------------------- // // Forward declarations // void setNightMode(bool on); void toggleNightMode(); // --------------------------------------------------------------------------- // utilities // floating point square of a number inline float square(float x) { return x*x; } // floating point rounding inline float round(float x) { return x > 0 ? floor(x + 0.5) : ceil(x - 0.5); } // -------------------------------------------------------------------------- // // Extended verison of Timer class. This adds the ability to interrogate // the running state. // class Timer2: public Timer { public: Timer2() : running(false) { } void start() { running = true; Timer::start(); } void stop() { running = false; Timer::stop(); } bool isRunning() const { return running; } private: bool running; }; // -------------------------------------------------------------------------- // // Reboot timer. When we have a deferred reboot operation pending, we // set the target time and start the timer. Timer2 rebootTimer; long rebootTime_us; // -------------------------------------------------------------------------- // // USB product version number // const uint16_t USB_VERSION_NO = 0x000A; // -------------------------------------------------------------------------- // // Joystick axis report range - we report from -JOYMAX to +JOYMAX // #define JOYMAX 4096 // --------------------------------------------------------------------------- // // Wire protocol value translations. These translate byte values to and // from the USB protocol to local native format. // // unsigned 16-bit integer inline uint16_t wireUI16(const uint8_t *b) { return b[0] | ((uint16_t)b[1] << 8); } inline void ui16Wire(uint8_t *b, uint16_t val) { b[0] = (uint8_t)(val & 0xff); b[1] = (uint8_t)((val >> 8) & 0xff); } inline int16_t wireI16(const uint8_t *b) { return (int16_t)wireUI16(b); } inline void i16Wire(uint8_t *b, int16_t val) { ui16Wire(b, (uint16_t)val); } inline uint32_t wireUI32(const uint8_t *b) { return b[0] | ((uint32_t)b[1] << 8) | ((uint32_t)b[2] << 16) | ((uint32_t)b[3] << 24); } inline void ui32Wire(uint8_t *b, uint32_t val) { b[0] = (uint8_t)(val & 0xff); b[1] = (uint8_t)((val >> 8) & 0xff); b[2] = (uint8_t)((val >> 16) & 0xff); b[3] = (uint8_t)((val >> 24) & 0xff); } inline int32_t wireI32(const uint8_t *b) { return (int32_t)wireUI32(b); } // Convert "wire" (USB) pin codes to/from PinName values. // // The internal mbed PinName format is // // ((port) << PORT_SHIFT) | (pin << 2) // MBED FORMAT // // where 'port' is 0-4 for Port A to Port E, and 'pin' is // 0 to 31. E.g., E31 is (4 << PORT_SHIFT) | (31<<2). // // We remap this to our more compact wire format where each // pin name fits in 8 bits: // // ((port) << 5) | pin) // WIRE FORMAT // // E.g., E31 is (4 << 5) | 31. // // Wire code FF corresponds to PinName NC (not connected). // inline PinName wirePinName(uint8_t c) { if (c == 0xFF) return NC; // 0xFF -> NC else return PinName( (int(c & 0xE0) << (PORT_SHIFT - 5)) // top three bits are the port | (int(c & 0x1F) << 2)); // bottom five bits are pin } inline void pinNameWire(uint8_t *b, PinName n) { *b = PINNAME_TO_WIRE(n); } // --------------------------------------------------------------------------- // // On-board RGB LED elements - we use these for diagnostic displays. // // Note that LED3 (the blue segment) is hard-wired on the KL25Z to PTD1, // so PTD1 shouldn't be used for any other purpose (e.g., as a keyboard // input or a device output). This is kind of unfortunate in that it's // one of only two ports exposed on the jumper pins that can be muxed to // SPI0 SCLK. This effectively limits us to PTC5 if we want to use the // SPI capability. // DigitalOut *ledR, *ledG, *ledB; // Show the indicated pattern on the diagnostic LEDs. 0 is off, 1 is // on, and -1 is no change (leaves the current setting intact). void diagLED(int r, int g, int b) { if (ledR != 0 && r != -1) ledR->write(!r); if (ledG != 0 && g != -1) ledG->write(!g); if (ledB != 0 && b != -1) ledB->write(!b); } // check an output port assignment to see if it conflicts with // an on-board LED segment struct LedSeg { bool r, g, b; LedSeg() { r = g = b = false; } void check(LedWizPortCfg &pc) { // if it's a GPIO, check to see if it's assigned to one of // our on-board LED segments int t = pc.typ; if (t == PortTypeGPIOPWM || t == PortTypeGPIODig) { // it's a GPIO port - check for a matching pin assignment PinName pin = wirePinName(pc.pin); if (pin == LED1) r = true; else if (pin == LED2) g = true; else if (pin == LED3) b = true; } } }; // Initialize the diagnostic LEDs. By default, we use the on-board // RGB LED to display the microcontroller status. However, we allow // the user to commandeer the on-board LED as an LedWiz output device, // which can be useful for testing a new installation. So we'll check // for LedWiz outputs assigned to the on-board LED segments, and turn // off the diagnostic use for any so assigned. void initDiagLEDs(Config &cfg) { // run through the configuration list and cross off any of the // LED segments assigned to LedWiz ports LedSeg l; for (int i = 0 ; i < MAX_OUT_PORTS && cfg.outPort[i].typ != PortTypeDisabled ; ++i) l.check(cfg.outPort[i]); // We now know which segments are taken for LedWiz use and which // are free. Create diagnostic ports for the ones not claimed for // LedWiz use. if (!l.r) ledR = new DigitalOut(LED1, 1); if (!l.g) ledG = new DigitalOut(LED2, 1); if (!l.b) ledB = new DigitalOut(LED3, 1); } // --------------------------------------------------------------------------- // // LedWiz emulation, and enhanced TLC5940 output controller // // There are two modes for this feature. The default mode uses the on-board // GPIO ports to implement device outputs - each LedWiz software port is // connected to a physical GPIO pin on the KL25Z. The KL25Z only has 10 // PWM channels, so in this mode only 10 LedWiz ports will be dimmable; the // rest are strictly on/off. The KL25Z also has a limited number of GPIO // ports overall - not enough for the full complement of 32 LedWiz ports // and 24 VP joystick inputs, so it's necessary to trade one against the // other if both features are to be used. // // The alternative, enhanced mode uses external TLC5940 PWM controller // chips to control device outputs. In this mode, each LedWiz software // port is mapped to an output on one of the external TLC5940 chips. // Two 5940s is enough for the full set of 32 LedWiz ports, and we can // support even more chips for even more outputs (although doing so requires // breaking LedWiz compatibility, since the LedWiz USB protocol is hardwired // for 32 outputs). Every port in this mode has full PWM support. // // Current starting output index for "PBA" messages from the PC (using // the LedWiz USB protocol). Each PBA message implicitly uses the // current index as the starting point for the ports referenced in // the message, and increases it (by 8) for the next call. static int pbaIdx = 0; // Generic LedWiz output port interface. We create a cover class to // virtualize digital vs PWM outputs, and on-board KL25Z GPIO vs external // TLC5940 outputs, and give them all a common interface. class LwOut { public: // Set the output intensity. 'val' is 0 for fully off, 255 for // fully on, with values in between signifying lower intensity. virtual void set(uint8_t val) = 0; }; // LwOut class for virtual ports. This type of port is visible to // the host software, but isn't connected to any physical output. // This can be used for special software-only ports like the ZB // Launch Ball output, or simply for placeholders in the LedWiz port // numbering. class LwVirtualOut: public LwOut { public: LwVirtualOut() { } virtual void set(uint8_t ) { } }; // Active Low out. For any output marked as active low, we layer this // on top of the physical pin interface. This simply inverts the value of // the output value, so that 255 means fully off and 0 means fully on. class LwInvertedOut: public LwOut { public: LwInvertedOut(LwOut *o) : out(o) { } virtual void set(uint8_t val) { out->set(255 - val); } private: // underlying physical output LwOut *out; }; // Global ZB Launch Ball state bool zbLaunchOn = false; // ZB Launch Ball output. This is layered on a port (physical or virtual) // to track the ZB Launch Ball signal. class LwZbLaunchOut: public LwOut { public: LwZbLaunchOut(LwOut *o) : out(o) { } virtual void set(uint8_t val) { // update the global ZB Launch Ball state zbLaunchOn = (val != 0); // pass it along to the underlying port, in case it's a physical output out->set(val); } private: // underlying physical or virtual output LwOut *out; }; // Gamma correction table for 8-bit input values static const uint8_t gamma[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 10, 11, 11, 11, 12, 12, 13, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 24, 24, 25, 25, 26, 27, 27, 28, 29, 29, 30, 31, 32, 32, 33, 34, 35, 35, 36, 37, 38, 39, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 50, 51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 66, 67, 68, 69, 70, 72, 73, 74, 75, 77, 78, 79, 81, 82, 83, 85, 86, 87, 89, 90, 92, 93, 95, 96, 98, 99, 101, 102, 104, 105, 107, 109, 110, 112, 114, 115, 117, 119, 120, 122, 124, 126, 127, 129, 131, 133, 135, 137, 138, 140, 142, 144, 146, 148, 150, 152, 154, 156, 158, 160, 162, 164, 167, 169, 171, 173, 175, 177, 180, 182, 184, 186, 189, 191, 193, 196, 198, 200, 203, 205, 208, 210, 213, 215, 218, 220, 223, 225, 228, 231, 233, 236, 239, 241, 244, 247, 249, 252, 255 }; // Gamma-corrected out. This is a filter object that we layer on top // of a physical pin interface. This applies gamma correction to the // input value and then passes it along to the underlying pin object. class LwGammaOut: public LwOut { public: LwGammaOut(LwOut *o) : out(o) { } virtual void set(uint8_t val) { out->set(gamma[val]); } private: LwOut *out; }; // global night mode flag static bool nightMode = false; // Noisy output. This is a filter object that we layer on top of // a physical pin output. This filter disables the port when night // mode is engaged. class LwNoisyOut: public LwOut { public: LwNoisyOut(LwOut *o) : out(o) { } virtual void set(uint8_t val) { out->set(nightMode ? 0 : val); } private: LwOut *out; }; // Night Mode indicator output. This is a filter object that we // layer on top of a physical pin output. This filter ignores the // host value and simply shows the night mode status. class LwNightModeIndicatorOut: public LwOut { public: LwNightModeIndicatorOut(LwOut *o) : out(o) { } virtual void set(uint8_t) { // ignore the host value and simply show the current // night mode setting out->set(nightMode ? 255 : 0); } private: LwOut *out; }; // // The TLC5940 interface object. We'll set this up with the port // assignments set in config.h. // TLC5940 *tlc5940 = 0; void init_tlc5940(Config &cfg) { if (cfg.tlc5940.nchips != 0) { tlc5940 = new TLC5940( wirePinName(cfg.tlc5940.sclk), wirePinName(cfg.tlc5940.sin), wirePinName(cfg.tlc5940.gsclk), wirePinName(cfg.tlc5940.blank), wirePinName(cfg.tlc5940.xlat), cfg.tlc5940.nchips); } } // Conversion table for 8-bit DOF level to 12-bit TLC5940 level static const uint16_t dof_to_tlc[] = { 0, 16, 32, 48, 64, 80, 96, 112, 128, 145, 161, 177, 193, 209, 225, 241, 257, 273, 289, 305, 321, 337, 353, 369, 385, 401, 418, 434, 450, 466, 482, 498, 514, 530, 546, 562, 578, 594, 610, 626, 642, 658, 674, 691, 707, 723, 739, 755, 771, 787, 803, 819, 835, 851, 867, 883, 899, 915, 931, 947, 964, 980, 996, 1012, 1028, 1044, 1060, 1076, 1092, 1108, 1124, 1140, 1156, 1172, 1188, 1204, 1220, 1237, 1253, 1269, 1285, 1301, 1317, 1333, 1349, 1365, 1381, 1397, 1413, 1429, 1445, 1461, 1477, 1493, 1510, 1526, 1542, 1558, 1574, 1590, 1606, 1622, 1638, 1654, 1670, 1686, 1702, 1718, 1734, 1750, 1766, 1783, 1799, 1815, 1831, 1847, 1863, 1879, 1895, 1911, 1927, 1943, 1959, 1975, 1991, 2007, 2023, 2039, 2056, 2072, 2088, 2104, 2120, 2136, 2152, 2168, 2184, 2200, 2216, 2232, 2248, 2264, 2280, 2296, 2312, 2329, 2345, 2361, 2377, 2393, 2409, 2425, 2441, 2457, 2473, 2489, 2505, 2521, 2537, 2553, 2569, 2585, 2602, 2618, 2634, 2650, 2666, 2682, 2698, 2714, 2730, 2746, 2762, 2778, 2794, 2810, 2826, 2842, 2858, 2875, 2891, 2907, 2923, 2939, 2955, 2971, 2987, 3003, 3019, 3035, 3051, 3067, 3083, 3099, 3115, 3131, 3148, 3164, 3180, 3196, 3212, 3228, 3244, 3260, 3276, 3292, 3308, 3324, 3340, 3356, 3372, 3388, 3404, 3421, 3437, 3453, 3469, 3485, 3501, 3517, 3533, 3549, 3565, 3581, 3597, 3613, 3629, 3645, 3661, 3677, 3694, 3710, 3726, 3742, 3758, 3774, 3790, 3806, 3822, 3838, 3854, 3870, 3886, 3902, 3918, 3934, 3950, 3967, 3983, 3999, 4015, 4031, 4047, 4063, 4079, 4095 }; // Conversion table for 8-bit DOF level to 12-bit TLC5940 level, with // gamma correction. Note that the output layering scheme can handle // this without a separate table, by first applying gamma to the DOF // level to produce an 8-bit gamma-corrected value, then convert that // to the 12-bit TLC5940 value. But we get better precision by doing // the gamma correction in the 12-bit TLC5940 domain. We can only // get the 12-bit domain by combining both steps into one layering // object, though, since the intermediate values in the layering system // are always 8 bits. static const uint16_t dof_to_gamma_tlc[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 4, 5, 5, 6, 7, 8, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 20, 21, 23, 25, 26, 28, 30, 32, 34, 36, 38, 40, 43, 45, 48, 50, 53, 56, 59, 62, 65, 68, 71, 75, 78, 82, 85, 89, 93, 97, 101, 105, 110, 114, 119, 123, 128, 133, 138, 143, 149, 154, 159, 165, 171, 177, 183, 189, 195, 202, 208, 215, 222, 229, 236, 243, 250, 258, 266, 273, 281, 290, 298, 306, 315, 324, 332, 341, 351, 360, 369, 379, 389, 399, 409, 419, 430, 440, 451, 462, 473, 485, 496, 508, 520, 532, 544, 556, 569, 582, 594, 608, 621, 634, 648, 662, 676, 690, 704, 719, 734, 749, 764, 779, 795, 811, 827, 843, 859, 876, 893, 910, 927, 944, 962, 980, 998, 1016, 1034, 1053, 1072, 1091, 1110, 1130, 1150, 1170, 1190, 1210, 1231, 1252, 1273, 1294, 1316, 1338, 1360, 1382, 1404, 1427, 1450, 1473, 1497, 1520, 1544, 1568, 1593, 1617, 1642, 1667, 1693, 1718, 1744, 1770, 1797, 1823, 1850, 1877, 1905, 1932, 1960, 1988, 2017, 2045, 2074, 2103, 2133, 2162, 2192, 2223, 2253, 2284, 2315, 2346, 2378, 2410, 2442, 2474, 2507, 2540, 2573, 2606, 2640, 2674, 2708, 2743, 2778, 2813, 2849, 2884, 2920, 2957, 2993, 3030, 3067, 3105, 3143, 3181, 3219, 3258, 3297, 3336, 3376, 3416, 3456, 3496, 3537, 3578, 3619, 3661, 3703, 3745, 3788, 3831, 3874, 3918, 3962, 4006, 4050, 4095 }; // LwOut class for TLC5940 outputs. These are fully PWM capable. // The 'idx' value in the constructor is the output index in the // daisy-chained TLC5940 array. 0 is output #0 on the first chip, // 1 is #1 on the first chip, 15 is #15 on the first chip, 16 is // #0 on the second chip, 32 is #0 on the third chip, etc. class Lw5940Out: public LwOut { public: Lw5940Out(int idx) : idx(idx) { prv = 0; } virtual void set(uint8_t val) { if (val != prv) tlc5940->set(idx, dof_to_tlc[prv = val]); } int idx; uint8_t prv; }; // LwOut class for TLC5940 gamma-corrected outputs. class Lw5940GammaOut: public LwOut { public: Lw5940GammaOut(int idx) : idx(idx) { prv = 0; } virtual void set(uint8_t val) { if (val != prv) tlc5940->set(idx, dof_to_gamma_tlc[prv = val]); } int idx; uint8_t prv; }; // 74HC595 interface object. Set this up with the port assignments in // config.h. HC595 *hc595 = 0; // initialize the 74HC595 interface void init_hc595(Config &cfg) { if (cfg.hc595.nchips != 0) { hc595 = new HC595( wirePinName(cfg.hc595.nchips), wirePinName(cfg.hc595.sin), wirePinName(cfg.hc595.sclk), wirePinName(cfg.hc595.latch), wirePinName(cfg.hc595.ena)); hc595->init(); hc595->update(); } } // LwOut class for 74HC595 outputs. These are simple digial outs. // The 'idx' value in the constructor is the output index in the // daisy-chained 74HC595 array. 0 is output #0 on the first chip, // 1 is #1 on the first chip, 7 is #7 on the first chip, 8 is // #0 on the second chip, etc. class Lw595Out: public LwOut { public: Lw595Out(int idx) : idx(idx) { prv = 0; } virtual void set(uint8_t val) { if (val != prv) hc595->set(idx, (prv = val) == 0 ? 0 : 1); } int idx; uint8_t prv; }; // Conversion table - 8-bit DOF output level to PWM float level // (normalized to 0.0..1.0 scale) static const float pwm_level[] = { 0.000000, 0.003922, 0.007843, 0.011765, 0.015686, 0.019608, 0.023529, 0.027451, 0.031373, 0.035294, 0.039216, 0.043137, 0.047059, 0.050980, 0.054902, 0.058824, 0.062745, 0.066667, 0.070588, 0.074510, 0.078431, 0.082353, 0.086275, 0.090196, 0.094118, 0.098039, 0.101961, 0.105882, 0.109804, 0.113725, 0.117647, 0.121569, 0.125490, 0.129412, 0.133333, 0.137255, 0.141176, 0.145098, 0.149020, 0.152941, 0.156863, 0.160784, 0.164706, 0.168627, 0.172549, 0.176471, 0.180392, 0.184314, 0.188235, 0.192157, 0.196078, 0.200000, 0.203922, 0.207843, 0.211765, 0.215686, 0.219608, 0.223529, 0.227451, 0.231373, 0.235294, 0.239216, 0.243137, 0.247059, 0.250980, 0.254902, 0.258824, 0.262745, 0.266667, 0.270588, 0.274510, 0.278431, 0.282353, 0.286275, 0.290196, 0.294118, 0.298039, 0.301961, 0.305882, 0.309804, 0.313725, 0.317647, 0.321569, 0.325490, 0.329412, 0.333333, 0.337255, 0.341176, 0.345098, 0.349020, 0.352941, 0.356863, 0.360784, 0.364706, 0.368627, 0.372549, 0.376471, 0.380392, 0.384314, 0.388235, 0.392157, 0.396078, 0.400000, 0.403922, 0.407843, 0.411765, 0.415686, 0.419608, 0.423529, 0.427451, 0.431373, 0.435294, 0.439216, 0.443137, 0.447059, 0.450980, 0.454902, 0.458824, 0.462745, 0.466667, 0.470588, 0.474510, 0.478431, 0.482353, 0.486275, 0.490196, 0.494118, 0.498039, 0.501961, 0.505882, 0.509804, 0.513725, 0.517647, 0.521569, 0.525490, 0.529412, 0.533333, 0.537255, 0.541176, 0.545098, 0.549020, 0.552941, 0.556863, 0.560784, 0.564706, 0.568627, 0.572549, 0.576471, 0.580392, 0.584314, 0.588235, 0.592157, 0.596078, 0.600000, 0.603922, 0.607843, 0.611765, 0.615686, 0.619608, 0.623529, 0.627451, 0.631373, 0.635294, 0.639216, 0.643137, 0.647059, 0.650980, 0.654902, 0.658824, 0.662745, 0.666667, 0.670588, 0.674510, 0.678431, 0.682353, 0.686275, 0.690196, 0.694118, 0.698039, 0.701961, 0.705882, 0.709804, 0.713725, 0.717647, 0.721569, 0.725490, 0.729412, 0.733333, 0.737255, 0.741176, 0.745098, 0.749020, 0.752941, 0.756863, 0.760784, 0.764706, 0.768627, 0.772549, 0.776471, 0.780392, 0.784314, 0.788235, 0.792157, 0.796078, 0.800000, 0.803922, 0.807843, 0.811765, 0.815686, 0.819608, 0.823529, 0.827451, 0.831373, 0.835294, 0.839216, 0.843137, 0.847059, 0.850980, 0.854902, 0.858824, 0.862745, 0.866667, 0.870588, 0.874510, 0.878431, 0.882353, 0.886275, 0.890196, 0.894118, 0.898039, 0.901961, 0.905882, 0.909804, 0.913725, 0.917647, 0.921569, 0.925490, 0.929412, 0.933333, 0.937255, 0.941176, 0.945098, 0.949020, 0.952941, 0.956863, 0.960784, 0.964706, 0.968627, 0.972549, 0.976471, 0.980392, 0.984314, 0.988235, 0.992157, 0.996078, 1.000000 }; // LwOut class for a PWM-capable GPIO port class LwPwmOut: public LwOut { public: LwPwmOut(PinName pin, uint8_t initVal) : p(pin) { prv = initVal ^ 0xFF; set(initVal); } virtual void set(uint8_t val) { if (val != prv) p.write(pwm_level[prv = val]); } PwmOut p; uint8_t prv; }; // LwOut class for a Digital-Only (Non-PWM) GPIO port class LwDigOut: public LwOut { public: LwDigOut(PinName pin, uint8_t initVal) : p(pin, initVal ? 1 : 0) { prv = initVal; } virtual void set(uint8_t val) { if (val != prv) p.write((prv = val) == 0 ? 0 : 1); } DigitalOut p; uint8_t prv; }; // Array of output physical pin assignments. This array is indexed // by LedWiz logical port number - lwPin[n] is the maping for LedWiz // port n (0-based). // // Each pin is handled by an interface object for the physical output // type for the port, as set in the configuration. The interface // objects handle the specifics of addressing the different hardware // types (GPIO PWM ports, GPIO digital ports, TLC5940 ports, and // 74HC595 ports). static int numOutputs; static LwOut **lwPin; // Number of LedWiz emulation outputs. This is the number of ports // accessible through the standard (non-extended) LedWiz protocol // messages. The protocol has a fixed set of 32 outputs, but we // might have fewer actual outputs. This is therefore set to the // lower of 32 or the actual number of outputs. static int numLwOutputs; // Current absolute brightness level for an output. This is a DOF // brightness level value, from 0 for fully off to 255 for fully on. // This is used for all extended ports (33 and above), and for any // LedWiz port with wizVal == 255. static uint8_t *outLevel; // create a single output pin LwOut *createLwPin(int portno, LedWizPortCfg &pc, Config &cfg) { // get this item's values int typ = pc.typ; int pin = pc.pin; int flags = pc.flags; int noisy = flags & PortFlagNoisemaker; int activeLow = flags & PortFlagActiveLow; int gamma = flags & PortFlagGamma; // create the pin interface object according to the port type LwOut *lwp; switch (typ) { case PortTypeGPIOPWM: // PWM GPIO port - assign if we have a valid pin if (pin != 0) lwp = new LwPwmOut(wirePinName(pin), activeLow ? 255 : 0); else lwp = new LwVirtualOut(); break; case PortTypeGPIODig: // Digital GPIO port if (pin != 0) lwp = new LwDigOut(wirePinName(pin), activeLow ? 255 : 0); else lwp = new LwVirtualOut(); break; case PortTypeTLC5940: // TLC5940 port (if we don't have a TLC controller object, or it's not a valid // output port number on the chips we have, create a virtual port) if (tlc5940 != 0 && pin < cfg.tlc5940.nchips*16) { // If gamma correction is to be used, and we're not inverting the output, // use the combined TLC4950 + Gamma output class. Otherwise use the plain // TLC5940 output. We skip the combined class if the output is inverted // because we need to apply gamma BEFORE the inversion to get the right // results, but the combined class would apply it after because of the // layering scheme - the combined class is a physical device output class, // and a physical device output class is necessarily at the bottom of // the stack. We don't have a combined inverted+gamma+TLC class, because // inversion isn't recommended for TLC5940 chips in the first place, so // it's not worth the extra memory footprint to have a dedicated table // for this unlikely case. if (gamma && !activeLow) { // use the gamma-corrected 5940 output mapper lwp = new Lw5940GammaOut(pin); // DON'T apply further gamma correction to this output gamma = false; } else { // no gamma - use the plain (linear) 5940 output class lwp = new Lw5940Out(pin); } } else { // no TLC5940 chips, or invalid port number - use a virtual out lwp = new LwVirtualOut(); } break; case PortType74HC595: // 74HC595 port (if we don't have an HC595 controller object, or it's not a valid // output number, create a virtual port) if (hc595 != 0 && pin < cfg.hc595.nchips*8) lwp = new Lw595Out(pin); else lwp = new LwVirtualOut(); break; case PortTypeVirtual: case PortTypeDisabled: default: // virtual or unknown lwp = new LwVirtualOut(); break; } // If it's Active Low, layer on an inverter. Note that an inverter // needs to be the bottom-most layer, since all of the other filters // assume that they're working with normal (non-inverted) values. if (activeLow) lwp = new LwInvertedOut(lwp); // If it's a noisemaker, layer on a night mode switch. Note that this // needs to be if (noisy) lwp = new LwNoisyOut(lwp); // If it's gamma-corrected, layer on a gamma corrector if (gamma) lwp = new LwGammaOut(lwp); // If this is the ZB Launch Ball port, layer a monitor object. Note // that the nominal port numbering in the cofnig starts at 1, but we're // using an array index, so test against portno+1. if (portno + 1 == cfg.plunger.zbLaunchBall.port) lwp = new LwZbLaunchOut(lwp); // If this is the Night Mode indicator port, layer a night mode object. if (portno + 1 == cfg.nightMode.port) lwp = new LwNightModeIndicatorOut(lwp); // turn it off initially lwp->set(0); // return the pin return lwp; } // initialize the output pin array void initLwOut(Config &cfg) { // Count the outputs. The first disabled output determines the // total number of ports. numOutputs = MAX_OUT_PORTS; int i; for (i = 0 ; i < MAX_OUT_PORTS ; ++i) { if (cfg.outPort[i].typ == PortTypeDisabled) { numOutputs = i; break; } } // the real LedWiz protocol can access at most 32 ports, or the // actual number of outputs, whichever is lower numLwOutputs = (numOutputs < 32 ? numOutputs : 32); // allocate the pin array lwPin = new LwOut*[numOutputs]; // Allocate the current brightness array. For these, allocate at // least 32, so that we have enough for all LedWiz messages, but // allocate the full set of actual ports if we have more than the // LedWiz complement. int minOuts = numOutputs < 32 ? 32 : numOutputs; outLevel = new uint8_t[minOuts]; // create the pin interface object for each port for (i = 0 ; i < numOutputs ; ++i) lwPin[i] = createLwPin(i, cfg.outPort[i], cfg); } // LedWiz output states. // // The LedWiz protocol has two separate control axes for each output. // One axis is its on/off state; the other is its "profile" state, which // is either a fixed brightness or a blinking pattern for the light. // The two axes are independent. // // Note that the LedWiz protocol can only address 32 outputs, so the // wizOn and wizVal arrays have fixed sizes of 32 elements no matter // how many physical outputs we're using. // on/off state for each LedWiz output static uint8_t wizOn[32]; // LedWiz "Profile State" (the LedWiz brightness level or blink mode) // for each LedWiz output. If the output was last updated through an // LedWiz protocol message, it will have one of these values: // // 0-48 = fixed brightness 0% to 100% // 49 = fixed brightness 100% (equivalent to 48) // 129 = ramp up / ramp down // 130 = flash on / off // 131 = on / ramp down // 132 = ramp up / on // // If the output was last updated through an extended protocol message, // it will have the special value 255. This means that we use the // outLevel[] value for the port instead of an LedWiz setting. // // (Note that value 49 isn't documented in the LedWiz spec, but real // LedWiz units treat it as equivalent to 48, and some PC software uses // it, so we need to accept it for compatibility.) static uint8_t wizVal[32] = { 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48 }; // LedWiz flash speed. This is a value from 1 to 7 giving the pulse // rate for lights in blinking states. static uint8_t wizSpeed = 2; // Current LedWiz flash cycle counter. This runs from 0 to 255 // during each cycle. static uint8_t wizFlashCounter = 0; // translate an LedWiz brightness level (0-49) to a DOF brightness // level (0-255) static const uint8_t lw_to_dof[] = { 0, 5, 11, 16, 21, 27, 32, 37, 43, 48, 53, 58, 64, 69, 74, 80, 85, 90, 96, 101, 106, 112, 117, 122, 128, 133, 138, 143, 149, 154, 159, 165, 170, 175, 181, 186, 191, 197, 202, 207, 213, 218, 223, 228, 234, 239, 244, 250, 255, 255 }; // Translate an LedWiz output (ports 1-32) to a DOF brightness level. static uint8_t wizState(int idx) { // if the output was last set with an extended protocol message, // use the value set there, ignoring the output's LedWiz state if (wizVal[idx] == 255) return outLevel[idx]; // if it's off, show at zero intensity if (!wizOn[idx]) return 0; // check the state uint8_t val = wizVal[idx]; if (val <= 49) { // PWM brightness/intensity level. Rescale from the LedWiz // 0..48 integer range to our internal PwmOut 0..1 float range. // Note that on the actual LedWiz, level 48 is actually about // 98% on - contrary to the LedWiz documentation, level 49 is // the true 100% level. (In the documentation, level 49 is // simply not a valid setting.) Even so, we treat level 48 as // 100% on to match the documentation. This won't be perfectly // ocmpatible with the actual LedWiz, but it makes for such a // small difference in brightness (if the output device is an // LED, say) that no one should notice. It seems better to // err in this direction, because while the difference in // brightness when attached to an LED won't be noticeable, the // difference in duty cycle when attached to something like a // contactor *can* be noticeable - anything less than 100% // can cause a contactor or relay to chatter. There's almost // never a situation where you'd want values other than 0% and // 100% for a contactor or relay, so treating level 48 as 100% // makes us work properly with software that's expecting the // documented LedWiz behavior and therefore uses level 48 to // turn a contactor or relay fully on. // // Note that value 49 is undefined in the LedWiz documentation, // but real LedWiz units treat it as 100%, equivalent to 48. // Some software on the PC side uses this, so we need to treat // it the same way for compatibility. return lw_to_dof[val]; } else if (val == 129) { // 129 = ramp up / ramp down return wizFlashCounter < 128 ? wizFlashCounter*2 + 1 : (255 - wizFlashCounter)*2; } else if (val == 130) { // 130 = flash on / off return wizFlashCounter < 128 ? 255 : 0; } else if (val == 131) { // 131 = on / ramp down return wizFlashCounter < 128 ? 255 : (255 - wizFlashCounter)*2; } else if (val == 132) { // 132 = ramp up / on return wizFlashCounter < 128 ? wizFlashCounter*2 : 255; } else { // Other values are undefined in the LedWiz documentation. Hosts // *should* never send undefined values, since whatever behavior an // LedWiz unit exhibits in response is accidental and could change // in a future version. We'll treat all undefined values as equivalent // to 48 (fully on). return 255; } } // LedWiz flash timer pulse. This fires periodically to update // LedWiz flashing outputs. At the slowest pulse speed set via // the SBA command, each waveform cycle has 256 steps, so we // choose the pulse time base so that the slowest cycle completes // in 2 seconds. This seems to roughly match the real LedWiz // behavior. We run the pulse timer at the same rate regardless // of the pulse speed; at higher pulse speeds, we simply use // larger steps through the cycle on each interrupt. Running // every 1/127 of a second = 8ms seems to be a pretty light load. Timeout wizPulseTimer; #define WIZ_PULSE_TIME_BASE (1.0f/127.0f) static void wizPulse() { // increase the counter by the speed increment, and wrap at 256 wizFlashCounter += wizSpeed; wizFlashCounter &= 0xff; // if we have any flashing lights, update them int ena = false; for (int i = 0 ; i < numLwOutputs ; ++i) { if (wizOn[i]) { uint8_t s = wizVal[i]; if (s >= 129 && s <= 132) { lwPin[i]->set(wizState(i)); ena = true; } } } // Set up the next timer pulse only if we found anything flashing. // To minimize overhead from this feature, we only enable the interrupt // when we need it. This eliminates any performance penalty to other // features when the host software doesn't care about the flashing // modes. For example, DOF never uses these modes, so there's no // need for them when running Visual Pinball. if (ena) wizPulseTimer.attach(wizPulse, WIZ_PULSE_TIME_BASE); } // Update the physical outputs connected to the LedWiz ports. This is // called after any update from an LedWiz protocol message. static void updateWizOuts() { // update each output int pulse = false; for (int i = 0 ; i < numLwOutputs ; ++i) { pulse |= (wizVal[i] >= 129 && wizVal[i] <= 132); lwPin[i]->set(wizState(i)); } // if any outputs are set to flashing mode, and the pulse timer // isn't running, turn it on if (pulse) wizPulseTimer.attach(wizPulse, WIZ_PULSE_TIME_BASE); // flush changes to 74HC595 chips, if attached if (hc595 != 0) hc595->update(); } // Update all physical outputs. This is called after a change to a global // setting that affects all outputs, such as engaging or canceling Night Mode. static void updateAllOuts() { // uddate each LedWiz output for (int i = 0 ; i < numLwOutputs ; ++i) lwPin[i]->set(wizState(i)); // update each extended output for (int i = 33 ; i < numOutputs ; ++i) lwPin[i]->set(outLevel[i]); // flush 74HC595 changes, if necessary if (hc595 != 0) hc595->update(); } // --------------------------------------------------------------------------- // // Button input // // button state struct ButtonState { ButtonState() { di = NULL; physState = logState = prevLogState = 0; virtState = 0; dbState = 0; pulseState = 0; pulseTime = 0; } // "Virtually" press or un-press the button. This can be used to // control the button state via a software (virtual) source, such as // the ZB Launch Ball feature. // // To allow sharing of one button by multiple virtual sources, each // virtual source must keep track of its own state internally, and // only call this routine to CHANGE the state. This is because calls // to this routine are additive: turning the button ON twice will // require turning it OFF twice before it actually turns off. void virtPress(bool on) { // Increment or decrement the current state virtState += on ? 1 : -1; } // DigitalIn for the button, if connected to a physical input TinyDigitalIn *di; // current PHYSICAL on/off state, after debouncing uint8_t physState : 1; // current LOGICAL on/off state as reported to the host. uint8_t logState : 1; // previous logical on/off state, when keys were last processed for USB // reports and local effects uint8_t prevLogState : 1; // Virtual press state. This is used to simulate pressing the button via // software inputs rather than physical inputs. To allow one button to be // controlled by mulitple software sources, each source should keep track // of its own virtual state for the button independently, and then INCREMENT // this variable when the source's state transitions from off to on, and // DECREMENT it when the source's state transitions from on to off. That // will make the button's pressed state the logical OR of all of the virtual // and physical source states. uint8_t virtState; // Debounce history. On each scan, we shift in a 1 bit to the lsb if // the physical key is reporting ON, and shift in a 0 bit if the physical // key is reporting OFF. We consider the key to have a new stable state // if we have N consecutive 0's or 1's in the low N bits (where N is // a parameter that determines how long we wait for transients to settle). uint8_t dbState; // Pulse mode: a button in pulse mode transmits a brief logical button press and // release each time the attached physical switch changes state. This is useful // for cases where the host expects a key press for each change in the state of // the physical switch. The canonical example is the Coin Door switch in VPinMAME, // which requires pressing the END key to toggle the open/closed state. This // software design isn't easily implemented in a physical coin door, though - // the easiest way to sense a physical coin door's state is with a simple on/off // switch. Pulse mode bridges that divide by converting a physical switch state // to on/off toggle key reports to the host. // // Pulse state: // 0 -> not a pulse switch - logical key state equals physical switch state // 1 -> off // 2 -> transitioning off-on // 3 -> on // 4 -> transitioning on-off // // Each state change sticks for a minimum period; when the timer expires, // if the underlying physical switch is in a different state, we switch // to the next state and restart the timer. pulseTime is the time remaining // remaining before we can make another state transition, in microseconds. // The state transitions require a complete cycle, 1 -> 2 -> 3 -> 4 -> 1...; // this guarantees that the parity of the pulse count always matches the // current physical switch state when the latter is stable, which makes // it impossible to "trick" the host by rapidly toggling the switch state. // (On my original Pinscape cabinet, I had a hardware pulse generator // for coin door, and that *was* possible to trick by rapid toggling. // This software system can't be fooled that way.) uint8_t pulseState; uint32_t pulseTime; } __attribute__((packed)) buttonState[MAX_BUTTONS]; // Button data uint32_t jsButtons = 0; // Keyboard report state. This tracks the USB keyboard state. We can // report at most 6 simultaneous non-modifier keys here, plus the 8 // modifier keys. struct { bool changed; // flag: changed since last report sent uint8_t nkeys; // number of active keys in the list uint8_t data[8]; // key state, in USB report format: byte 0 is the modifier key mask, // byte 1 is reserved, and bytes 2-7 are the currently pressed key codes } kbState = { false, 0, { 0, 0, 0, 0, 0, 0, 0, 0 } }; // Media key state struct { bool changed; // flag: changed since last report sent uint8_t data; // key state byte for USB reports } mediaState = { false, 0 }; // button scan interrupt ticker Ticker buttonTicker; // Button scan interrupt handler. We call this periodically via // a timer interrupt to scan the physical button states. void scanButtons() { // scan all button input pins ButtonState *bs = buttonState; for (int i = 0 ; i < MAX_BUTTONS ; ++i, ++bs) { // if this logical button is connected to a physical input, check // the GPIO pin state if (bs->di != NULL) { // Shift the new state into the debounce history. Note that // the physical pin inputs are active low (0V/GND = ON), so invert // the reading by XOR'ing the low bit with 1. And of course we // only want the low bit (since the history is effectively a bit // vector), so mask the whole thing with 0x01 as well. uint8_t db = bs->dbState; db <<= 1; db |= (bs->di->read() & 0x01) ^ 0x01; bs->dbState = db; // if we have all 0's or 1's in the history for the required // debounce period, the key state is stable - check for a change // to the last stable state const uint8_t stable = 0x1F; // 00011111b -> 5 stable readings db &= stable; if (db == 0 || db == stable) bs->physState = db & 1; } } } // Button state transition timer. This is used for pulse buttons, to // control the timing of the logical key presses generated by transitions // in the physical button state. Timer buttonTimer; // initialize the button inputs void initButtons(Config &cfg, bool &kbKeys) { // presume we'll find no keyboard keys kbKeys = false; // Configure the virtual buttons. These are buttons controlled via // software triggers rather than physical GPIO inputs. The virtual // buttons have the same control structures as regular buttons, but // they get their configuration data from other config variables. // ZB Launch Ball button cfg.button[ZBL_BUTTON].set( PINNAME_TO_WIRE(NC), cfg.plunger.zbLaunchBall.keytype, cfg.plunger.zbLaunchBall.keycode); // create the digital inputs ButtonState *bs = buttonState; for (int i = 0 ; i < MAX_BUTTONS ; ++i, ++bs) { PinName pin = wirePinName(cfg.button[i].pin); if (pin != NC) { // set up the GPIO input pin for this button bs->di = new TinyDigitalIn(pin); // if it's a pulse mode button, set the initial pulse state to Off if (cfg.button[i].flags & BtnFlagPulse) bs->pulseState = 1; // Note if it's a keyboard key of some kind. If we find any keyboard // mappings, we'll declare a keyboard interface when we send our HID // configuration to the host during USB connection setup. switch (cfg.button[i].typ) { case BtnTypeKey: // note that we have at least one keyboard key kbKeys = true; break; default: // not a keyboard key break; } } } // If the ZB Launch Ball feature is enabled, and it uses a keyboard // key, this requires setting up a USB keyboard interface. if (cfg.plunger.zbLaunchBall.port != 0 && cfg.plunger.zbLaunchBall.keytype == BtnTypeKey) kbKeys = true; // start the button scan thread buttonTicker.attach_us(scanButtons, 1000); // start the button state transition timer buttonTimer.start(); } // Process the button state. This sets up the joystick, keyboard, and // media control descriptors with the current state of keys mapped to // those HID interfaces, and executes the local effects for any keys // mapped to special device functions (e.g., Night Mode). void processButtons(Config &cfg) { // start with an empty list of USB key codes uint8_t modkeys = 0; uint8_t keys[7] = { 0, 0, 0, 0, 0, 0, 0 }; int nkeys = 0; // clear the joystick buttons uint32_t newjs = 0; // start with no media keys pressed uint8_t mediakeys = 0; // calculate the time since the last run uint32_t dt = buttonTimer.read_us(); buttonTimer.reset(); // scan the button list ButtonState *bs = buttonState; ButtonCfg *bc = cfg.button; for (int i = 0 ; i < MAX_BUTTONS ; ++i, ++bs, ++bc) { // if it's a pulse-mode switch, get the virtual pressed state if (bs->pulseState != 0) { // if the timer has expired, check for state changes if (bs->pulseTime > dt) { // not expired yet - deduct the last interval bs->pulseTime -= dt; } else { // pulse time expired - check for a state change const uint32_t pulseLength = 200000UL; // 200 milliseconds switch (bs->pulseState) { case 1: // off - if the physical switch is now on, start a button pulse if (bs->physState) { bs->pulseTime = pulseLength; bs->pulseState = 2; bs->logState = 1; } break; case 2: // transitioning off to on - end the pulse, and start a gap // equal to the pulse time so that the host can observe the // change in state in the logical button bs->pulseState = 3; bs->pulseTime = pulseLength; bs->logState = 0; break; case 3: // on - if the physical switch is now off, start a button pulse if (!bs->physState) { bs->pulseTime = pulseLength; bs->pulseState = 4; bs->logState = 1; } break; case 4: // transitioning on to off - end the pulse, and start a gap bs->pulseState = 1; bs->pulseTime = pulseLength; bs->logState = 0; break; } } } else { // not a pulse switch - the logical state is the same as the physical state bs->logState = bs->physState; } // carry out any edge effects from buttons changing states if (bs->logState != bs->prevLogState) { // check for special key transitions if (cfg.nightMode.btn == i + 1) { // Check the switch type in the config flags. If flag 0x01 is set, // it's a persistent on/off switch, so the night mode state simply // follows the current state of the switch. Otherwise, it's a // momentary button, so each button push (i.e., each transition from // logical state OFF to ON) toggles the current night mode state. if (cfg.nightMode.flags & 0x01) { // toggle switch - when the button changes state, change // night mode to match the new state setNightMode(bs->logState); } else { // momentary switch - toggle the night mode state when the // physical button is pushed (i.e., when its logical state // transitions from OFF to ON) if (bs->logState) toggleNightMode(); } } // remember the new state for comparison on the next run bs->prevLogState = bs->logState; } // if it's pressed, physically or virtually, add it to the appropriate // key state list if (bs->logState || bs->virtState) { // OR in the joystick button bit, mod key bits, and media key bits uint8_t val = bc->val; switch (bc->typ) { case BtnTypeJoystick: // joystick button newjs |= (1 << (val - 1)); break; case BtnTypeKey: // Keyboard key. This could be a modifier key (shift, control, // alt, GUI), a media key (mute, volume up, volume down), or a // regular key. Check which one. if (val >= 0x7F && val <= 0x81) { // It's a media key. OR the key into the media key mask. // The media mask bits are mapped in the HID report descriptor // in USBJoystick.cpp. For simplicity, we arrange the mask so // that the ones with regular keyboard equivalents that we catch // here are in the same order as the key scan codes: // // Mute = scan 0x7F = mask bit 0x01 // Vol Up = scan 0x80 = mask bit 0x02 // Vol Down = scan 0x81 = mask bit 0x04 // // So we can translate from scan code to bit mask with some // simple bit shifting: mediakeys |= (1 << (val - 0x7f)); } else if (val >= 0xE0 && val <= 0xE7) { // It's a modifier key. Like the media keys, these are represented // in the USB reports with a bit mask, and like the media keys, we // arrange the mask bits in the same order as the scan codes. This // makes figuring the mask a simple bit shift: modkeys |= (1 << (val - 0xE0)); } else { // It's a regular key. Make sure it's not already in the list, and // that the list isn't full. If neither of these apply, add the key. if (nkeys < 7) { bool found = false; for (int j = 0 ; j < nkeys ; ++j) { if (keys[j] == val) { found = true; break; } } if (!found) keys[nkeys++] = val; } } break; } } } // check for joystick button changes if (jsButtons != newjs) jsButtons = newjs; // Check for changes to the keyboard keys if (kbState.data[0] != modkeys || kbState.nkeys != nkeys || memcmp(keys, &kbState.data[2], 6) != 0) { // we have changes - set the change flag and store the new key data kbState.changed = true; kbState.data[0] = modkeys; if (nkeys <= 6) { // 6 or fewer simultaneous keys - report the key codes kbState.nkeys = nkeys; memcpy(&kbState.data[2], keys, 6); } else { // more than 6 simultaneous keys - report rollover (all '1' key codes) kbState.nkeys = 6; memset(&kbState.data[2], 1, 6); } } // Check for changes to media keys if (mediaState.data != mediakeys) { mediaState.changed = true; mediaState.data = mediakeys; } } // --------------------------------------------------------------------------- // // Customization joystick subbclass // class MyUSBJoystick: public USBJoystick { public: MyUSBJoystick(uint16_t vendor_id, uint16_t product_id, uint16_t product_release, bool waitForConnect, bool enableJoystick, bool useKB) : USBJoystick(vendor_id, product_id, product_release, waitForConnect, enableJoystick, useKB) { sleeping_ = false; reconnectPending_ = false; timer_.start(); } // show diagnostic LED feedback for connect state void diagFlash() { if (!configured() || sleeping_) { // flash once if sleeping or twice if disconnected for (int j = isConnected() ? 1 : 2 ; j > 0 ; --j) { // short red flash diagLED(1, 0, 0); wait_us(50000); diagLED(0, 0, 0); wait_us(50000); } } } // are we connected? int isConnected() { return configured(); } // Are we in sleep mode? If true, this means that the hardware has // detected no activity on the bus for 3ms. This happens when the // cable is physically disconnected, the computer is turned off, or // the connection is otherwise disabled. bool isSleeping() const { return sleeping_; } // If necessary, attempt to recover from a broken connection. // // This is a hack, to work around an apparent timing bug in the // KL25Z USB implementation that I haven't been able to solve any // other way. // // The issue: when we have an established connection, and the // connection is broken by physically unplugging the cable or by // rebooting the PC, the KL25Z sometimes fails to reconnect when // the physical connection is re-established. The failure is // sporadic; I'd guess it happens about 25% of the time, but I // haven't collected any real statistics on it. // // The proximate cause of the failure is a deadlock in the SETUP // protocol between the host and device that happens around the // point where the PC is requesting the configuration descriptor. // The exact point in the protocol where this occurs varies slightly; // it can occur a message or two before or after the Get Config // Descriptor packet. No matter where it happens, the nature of // the deadlock is the same: the PC thinks it sees a STALL on EP0 // from the device, so it terminates the connection attempt, which // stops further traffic on the cable. The KL25Z USB hardware sees // the lack of traffic and triggers a SLEEP interrupt (a misnomer // for what should have been called a BROKEN CONNECTION interrupt). // Both sides simply stop talking at this point, so the connection // is effectively dead. // // The strange thing is that, as far as I can tell, the KL25Z isn't // doing anything to trigger the STALL on its end. Both the PC // and the KL25Z are happy up until the very point of the failure // and show no signs of anything wrong in the protocol exchange. // In fact, every detail of the protocol exchange up to this point // is identical to every successful exchange that does finish the // whole setup process successfully, on both the KL25Z and Windows // sides of the connection. I can't find any point of difference // between successful and unsuccessful sequences that suggests why // the fateful message fails. This makes me suspect that whatever // is going wrong is inside the KL25Z USB hardware module, which // is a pretty substantial black box - it has a lot of internal // state that's inaccessible to the software. Further bolstering // this theory is a little experiment where I found that I could // reproduce the exact sequence of events of a failed reconnect // attempt in an *initial* connection, which is otherwise 100% // reliable, by inserting a little bit of artifical time padding // (200us per event) into the SETUP interrupt handler. My // hypothesis is that the STALL event happens because the KL25Z // USB hardware is too slow to respond to a message. I'm not // sure why this would only happen after a disconnect and not // during the initial connection; maybe there's some reset work // in the hardware that takes a substantial amount of time after // a disconnect. // // The solution: the problem happens during the SETUP exchange, // after we've been assigned a bus address. It only happens on // some percentage of connection requests, so if we can simply // start over when the failure occurs, we'll eventually succeed // simply because not every attempt fails. The ideal would be // to get the success rate up to 100%, but I can't figure out how // to fix the underlying problem, so this is the next best thing. // // We can detect when the failure occurs by noticing when a SLEEP // interrupt happens while we have an assigned bus address. // // To start a new connection attempt, we have to make the *host* // try again. The logical connection is initiated solely by the // host. Fortunately, it's easy to get the host to initiate the // process: if we disconnect on the device side, it effectively // makes the device look to the PC like it's electrically unplugged. // When we reconnect on the device side, the PC thinks a new device // has been plugged in and initiates the logical connection setup. // We have to remain disconnected for a macroscopic interval for // this to happen - 5ms seems to do the trick. // // Here's the full algorithm: // // 1. In the SLEEP interrupt handler, if we have a bus address, // we disconnect the device. This happens in ISR context, so we // can't wait around for 5ms. Instead, we simply set a flag noting // that the connection has been broken, and we note the time and // return. // // 2. In our main loop, whenever we find that we're disconnected, // we call recoverConnection(). The main loop's job is basically a // bunch of device polling. We're just one more device to poll, so // recoverConnection() will be called soon after a disconnect, and // then will be called in a loop for as long as we're disconnected. // // 3. In recoverConnection(), we check the flag we set in the SLEEP // handler. If set, we wait until 5ms has elapsed from the SLEEP // event time that we noted, then we'll reconnect and clear the flag. // This gives us the required 5ms (or longer) delay between the // disconnect and reconnect, ensuring that the PC will notice and // will start over with the connection protocol. // // 4. The main loop keeps calling recoverConnection() in a loop for // as long as we're disconnected, so if the new connection attempt // triggered in step 3 fails, the SLEEP interrupt will happen again, // we'll disconnect again, the flag will get set again, and // recoverConnection() will reconnect again after another suitable // delay. This will repeat until the connection succeeds or hell // freezes over. // // Each disconnect happens immediately when a reconnect attempt // fails, and an entire successful connection only takes about 25ms, // so our loop can retry at more than 30 attempts per second. // In my testing, lost connections almost always reconnect in // less than second with this code in place. void recoverConnection() { // if a reconnect is pending, reconnect if (reconnectPending_) { // Loop until we reach 5ms after the last sleep event. for (bool done = false ; !done ; ) { // If we've reached the target time, reconnect. Do the // time check and flag reset atomically, so that we can't // have another sleep event sneak in after we've verified // the time. If another event occurs, it has to happen // before we check, in which case it'll update the time // before we check it, or after we clear the flag, in // which case it will reset the flag and we'll do another // round the next time we call this routine. __disable_irq(); if (uint32_t(timer_.read_us() - lastSleepTime_) > 5000) { connect(false); reconnectPending_ = false; done = true; } __enable_irq(); } } } protected: // Handle a USB SLEEP interrupt. This interrupt signifies that the // USB hardware module hasn't seen any token traffic for 3ms, which // means that we're either physically or logically disconnected. // // Important: this runs in ISR context. // // Note that this is a specialized sense of "sleep" that's unrelated // to the similarly named power modes on the PC. This has nothing // to do with suspend/sleep mode on the PC, and it's not a low-power // mode on the KL25Z. They really should have called this interrupt // DISCONNECT or BROKEN CONNECTION.) virtual void sleepStateChanged(unsigned int sleeping) { // note the new state sleeping_ = sleeping; // If we have a non-zero bus address, we have at least a partial // connection to the host (we've made it at least as far as the // SETUP stage). Explicitly disconnect, and the pending reconnect // flag, and remember the time of the sleep event. if (USB0->ADDR != 0x00) { disconnect(); lastSleepTime_ = timer_.read_us(); reconnectPending_ = true; } } // is the USB connection asleep? volatile bool sleeping_; // flag: reconnect pending after sleep event volatile bool reconnectPending_; // time of last sleep event while connected volatile uint32_t lastSleepTime_; // timer to keep track of interval since last sleep event Timer timer_; }; // --------------------------------------------------------------------------- // // Accelerometer (MMA8451Q) // // The MMA8451Q is the KL25Z's on-board 3-axis accelerometer. // // This is a custom wrapper for the library code to interface to the // MMA8451Q. This class encapsulates an interrupt handler and // automatic calibration. // // We install an interrupt handler on the accelerometer "data ready" // interrupt to ensure that we fetch each sample immediately when it // becomes available. The accelerometer data rate is fiarly high // (800 Hz), so it's not practical to keep up with it by polling. // Using an interrupt handler lets us respond quickly and read // every sample. // // We automatically calibrate the accelerometer so that it's not // necessary to get it exactly level when installing it, and so // that it's also not necessary to calibrate it manually. There's // lots of experience that tells us that manual calibration is a // terrible solution, mostly because cabinets tend to shift slightly // during use, requiring frequent recalibration. Instead, we // calibrate automatically. We continuously monitor the acceleration // data, watching for periods of constant (or nearly constant) values. // Any time it appears that the machine has been at rest for a while // (about 5 seconds), we'll average the readings during that rest // period and use the result as the level rest position. This is // is ongoing, so we'll quickly find the center point again if the // machine is moved during play (by an especially aggressive bout // of nudging, say). // // I2C address of the accelerometer (this is a constant of the KL25Z) const int MMA8451_I2C_ADDRESS = (0x1d<<1); // SCL and SDA pins for the accelerometer (constant for the KL25Z) #define MMA8451_SCL_PIN PTE25 #define MMA8451_SDA_PIN PTE24 // Digital in pin to use for the accelerometer interrupt. For the KL25Z, // this can be either PTA14 or PTA15, since those are the pins physically // wired on this board to the MMA8451 interrupt controller. #define MMA8451_INT_PIN PTA15 // accelerometer input history item, for gathering calibration data struct AccHist { AccHist() { x = y = d = 0.0; xtot = ytot = 0.0; cnt = 0; } void set(float x, float y, AccHist *prv) { // save the raw position this->x = x; this->y = y; this->d = distance(prv); } // reading for this entry float x, y; // distance from previous entry float d; // total and count of samples averaged over this period float xtot, ytot; int cnt; void clearAvg() { xtot = ytot = 0.0; cnt = 0; } void addAvg(float x, float y) { xtot += x; ytot += y; ++cnt; } float xAvg() const { return xtot/cnt; } float yAvg() const { return ytot/cnt; } float distance(AccHist *p) { return sqrt(square(p->x - x) + square(p->y - y)); } }; // accelerometer wrapper class class Accel { public: Accel(PinName sda, PinName scl, int i2cAddr, PinName irqPin) : mma_(sda, scl, i2cAddr), intIn_(irqPin) { // remember the interrupt pin assignment irqPin_ = irqPin; // reset and initialize reset(); } void reset() { // clear the center point cx_ = cy_ = 0.0; // start the calibration timer tCenter_.start(); iAccPrv_ = nAccPrv_ = 0; // reset and initialize the MMA8451Q mma_.init(); // set the initial integrated velocity reading to zero vx_ = vy_ = 0; // set up our accelerometer interrupt handling intIn_.rise(this, &Accel::isr); mma_.setInterruptMode(irqPin_ == PTA14 ? 1 : 2); // read the current registers to clear the data ready flag mma_.getAccXYZ(ax_, ay_, az_); // start our timers tGet_.start(); tInt_.start(); } void get(int &x, int &y) { // disable interrupts while manipulating the shared data __disable_irq(); // read the shared data and store locally for calculations float ax = ax_, ay = ay_; float vx = vx_, vy = vy_; // reset the velocity sum for the next run vx_ = vy_ = 0; // get the time since the last get() sample float dt = tGet_.read_us()/1.0e6f; tGet_.reset(); // done manipulating the shared data __enable_irq(); // adjust the readings for the integration time vx /= dt; vy /= dt; // add this sample to the current calibration interval's running total AccHist *p = accPrv_ + iAccPrv_; p->addAvg(ax, ay); // check for auto-centering every so often if (tCenter_.read_us() > 1000000) { // add the latest raw sample to the history list AccHist *prv = p; iAccPrv_ = (iAccPrv_ + 1) % maxAccPrv; p = accPrv_ + iAccPrv_; p->set(ax, ay, prv); // if we have a full complement, check for stability if (nAccPrv_ >= maxAccPrv) { // check if we've been stable for all recent samples static const float accTol = .01; AccHist *p0 = accPrv_; if (p0[0].d < accTol && p0[1].d < accTol && p0[2].d < accTol && p0[3].d < accTol && p0[4].d < accTol) { // Figure the new calibration point as the average of // the samples over the rest period cx_ = (p0[0].xAvg() + p0[1].xAvg() + p0[2].xAvg() + p0[3].xAvg() + p0[4].xAvg())/5.0; cy_ = (p0[0].yAvg() + p0[1].yAvg() + p0[2].yAvg() + p0[3].yAvg() + p0[4].yAvg())/5.0; } } else { // not enough samples yet; just up the count ++nAccPrv_; } // clear the new item's running totals p->clearAvg(); // reset the timer tCenter_.reset(); // If we haven't seen an interrupt in a while, do an explicit read to // "unstick" the device. The device can become stuck - which is to say, // it will stop delivering data-ready interrupts - if we fail to service // one data-ready interrupt before the next one occurs. Reading a sample // will clear up this overrun condition and allow normal interrupt // generation to continue. // // Note that this stuck condition *shouldn't* ever occur - if it does, // it means that we're spending a long period with interrupts disabled // (either in a critical section or in another interrupt handler), which // will likely cause other worse problems beyond the sticky accelerometer. // Even so, it's easy to detect and correct, so we'll do so for the sake // of making the system more fault-tolerant. if (tInt_.read() > 1.0f) { float x, y, z; mma_.getAccXYZ(x, y, z); } } // report our integrated velocity reading in x,y x = rawToReport(vx); y = rawToReport(vy); #ifdef DEBUG_PRINTF if (x != 0 || y != 0) printf("%f %f %d %d %f\r\n", vx, vy, x, y, dt); #endif } private: // adjust a raw acceleration figure to a usb report value int rawToReport(float v) { // scale to the joystick report range and round to integer int i = int(round(v*JOYMAX)); // if it's near the center, scale it roughly as 20*(i/20)^2, // to suppress noise near the rest position static const int filter[] = { -18, -16, -14, -13, -11, -10, -8, -7, -6, -5, -4, -3, -2, -2, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 4, 5, 6, 7, 8, 10, 11, 13, 14, 16, 18 }; return (i > 20 || i < -20 ? i : filter[i+20]); } // interrupt handler void isr() { // Read the axes. Note that we have to read all three axes // (even though we only really use x and y) in order to clear // the "data ready" status bit in the accelerometer. The // interrupt only occurs when the "ready" bit transitions from // off to on, so we have to make sure it's off. float x, y, z; mma_.getAccXYZ(x, y, z); // calculate the time since the last interrupt float dt = tInt_.read(); tInt_.reset(); // integrate the time slice from the previous reading to this reading vx_ += (x + ax_ - 2*cx_)*dt/2; vy_ += (y + ay_ - 2*cy_)*dt/2; // store the updates ax_ = x; ay_ = y; az_ = z; } // underlying accelerometer object MMA8451Q mma_; // last raw acceleration readings float ax_, ay_, az_; // integrated velocity reading since last get() float vx_, vy_; // timer for measuring time between get() samples Timer tGet_; // timer for measuring time between interrupts Timer tInt_; // Calibration reference point for accelerometer. This is the // average reading on the accelerometer when in the neutral position // at rest. float cx_, cy_; // timer for atuo-centering Timer tCenter_; // Auto-centering history. This is a separate history list that // records results spaced out sparesely over time, so that we can // watch for long-lasting periods of rest. When we observe nearly // no motion for an extended period (on the order of 5 seconds), we // take this to mean that the cabinet is at rest in its neutral // position, so we take this as the calibration zero point for the // accelerometer. We update this history continuously, which allows // us to continuously re-calibrate the accelerometer. This ensures // that we'll automatically adjust to any actual changes in the // cabinet's orientation (e.g., if it gets moved slightly by an // especially strong nudge) as well as any systematic drift in the // accelerometer measurement bias (e.g., from temperature changes). int iAccPrv_, nAccPrv_; static const int maxAccPrv = 5; AccHist accPrv_[maxAccPrv]; // interurupt pin name PinName irqPin_; // interrupt router InterruptIn intIn_; }; // --------------------------------------------------------------------------- // // Clear the I2C bus for the MMA8451Q. This seems necessary some of the time // for reasons that aren't clear to me. Doing a hard power cycle has the same // effect, but when we do a soft reset, the hardware sometimes seems to leave // the MMA's SDA line stuck low. Forcing a series of 9 clock pulses through // the SCL line is supposed to clear this condition. I'm not convinced this // actually works with the way this component is wired on the KL25Z, but it // seems harmless, so we'll do it on reset in case it does some good. What // we really seem to need is a way to power cycle the MMA8451Q if it ever // gets stuck, but this is simply not possible in software on the KL25Z. // // If the accelerometer does get stuck, and a software reboot doesn't reset // it, the only workaround is to manually power cycle the whole KL25Z by // unplugging both of its USB connections. // void clear_i2c() { // set up general-purpose output pins to the I2C lines DigitalOut scl(MMA8451_SCL_PIN); DigitalIn sda(MMA8451_SDA_PIN); // clock the SCL 9 times for (int i = 0 ; i < 9 ; ++i) { scl = 1; wait_us(20); scl = 0; wait_us(20); } } // --------------------------------------------------------------------------- // // Simple binary (on/off) input debouncer. Requires an input to be stable // for a given interval before allowing an update. // class Debouncer { public: Debouncer(bool initVal, float tmin) { t.start(); this->stable = this->prv = initVal; this->tmin = tmin; } // Get the current stable value bool val() const { return stable; } // Apply a new sample. This tells us the new raw reading from the // input device. void sampleIn(bool val) { // If the new raw reading is different from the previous // raw reading, we've detected an edge - start the clock // on the sample reader. if (val != prv) { // we have an edge - reset the sample clock t.reset(); // this is now the previous raw sample for nxt time prv = val; } else if (val != stable) { // The new raw sample is the same as the last raw sample, // and different from the stable value. This means that // the sample value has been the same for the time currently // indicated by our timer. If enough time has elapsed to // consider the value stable, apply the new value. if (t.read() > tmin) stable = val; } } private: // current stable value bool stable; // last raw sample value bool prv; // elapsed time since last raw input change Timer t; // Minimum time interval for stability, in seconds. Input readings // must be stable for this long before the stable value is updated. float tmin; }; // --------------------------------------------------------------------------- // // Turn off all outputs and restore everything to the default LedWiz // state. This sets outputs #1-32 to LedWiz profile value 48 (full // brightness) and switch state Off, sets all extended outputs (#33 // and above) to zero brightness, and sets the LedWiz flash rate to 2. // This effectively restores the power-on conditions. // void allOutputsOff() { // reset all LedWiz outputs to OFF/48 for (int i = 0 ; i < numLwOutputs ; ++i) { outLevel[i] = 0; wizOn[i] = 0; wizVal[i] = 48; lwPin[i]->set(0); } // reset all extended outputs (ports >32) to full off (brightness 0) for (int i = numLwOutputs ; i < numOutputs ; ++i) { outLevel[i] = 0; lwPin[i]->set(0); } // restore default LedWiz flash rate wizSpeed = 2; // flush changes to hc595, if applicable if (hc595 != 0) hc595->update(); } // --------------------------------------------------------------------------- // // TV ON timer. If this feature is enabled, we toggle a TV power switch // relay (connected to a GPIO pin) to turn on the cab's TV monitors shortly // after the system is powered. This is useful for TVs that don't remember // their power state and don't turn back on automatically after being // unplugged and plugged in again. This feature requires external // circuitry, which is built in to the expansion board and can also be // built separately - see the Build Guide for the circuit plan. // // Theory of operation: to use this feature, the cabinet must have a // secondary PC-style power supply (PSU2) for the feedback devices, and // this secondary supply must be plugged in to the same power strip or // switched outlet that controls power to the TVs. This lets us use PSU2 // as a proxy for the TV power state - when PSU2 is on, the TV outlet is // powered, and when PSU2 is off, the TV outlet is off. We use a little // latch circuit powered by PSU2 to monitor the status. The latch has a // current state, ON or OFF, that we can read via a GPIO input pin, and // we can set the state to ON by pulsing a separate GPIO output pin. As // long as PSU2 is powered off, the latch stays in the OFF state, even if // we try to set it by pulsing the SET pin. When PSU2 is turned on after // being off, the latch starts receiving power but stays in the OFF state, // since this is the initial condition when the power first comes on. So // if our latch state pin is reading OFF, we know that PSU2 is either off // now or *was* off some time since we last checked. We use a timer to // check the state periodically. Each time we see the state is OFF, we // try pulsing the SET pin. If the state still reads as OFF, we know // that PSU2 is currently off; if the state changes to ON, though, we // know that PSU2 has gone from OFF to ON some time between now and the // previous check. When we see this condition, we start a countdown // timer, and pulse the TV switch relay when the countdown ends. // // This scheme might seem a little convoluted, but it handles a number // of tricky but likely scenarios: // // - Most cabinets systems are set up with "soft" PC power switches, // so that the PC goes into "Soft Off" mode when the user turns off // the cabinet by pushing the power button or using the Shut Down // command from within Windows. In Windows parlance, this "soft off" // condition is called ACPI State S5. In this state, the main CPU // power is turned off, but the motherboard still provides power to // USB devices. This means that the KL25Z keeps running. Without // the external power sensing circuit, the only hint that we're in // this state is that the USB connection to the host goes into Suspend // mode, but that could mean other things as well. The latch circuit // lets us tell for sure that we're in this state. // // - Some cabinet builders might prefer to use "hard" power switches, // cutting all power to the cabinet, including the PC motherboard (and // thus the KL25Z) every time the machine is turned off. This also // applies to the "soft" switch case above when the cabinet is unplugged, // a power outage occurs, etc. In these cases, the KL25Z will do a cold // boot when the PC is turned on. We don't know whether the KL25Z // will power up before or after PSU2, so it's not good enough to // observe the current state of PSU2 when we first check. If PSU2 // were to come on first, checking only the current state would fool // us into thinking that no action is required, because we'd only see // that PSU2 is turned on any time we check. The latch handles this // case by letting us see that PSU2 was indeed off some time before our // first check. // // - If the KL25Z is rebooted while the main system is running, or the // KL25Z is unplugged and plugged back in, we'll correctly leave the // TVs as they are. The latch state is independent of the KL25Z's // power or software state, so it's won't affect the latch state when // the KL25Z is unplugged or rebooted; when we boot, we'll see that // the latch is already on and that we don't have to turn on the TVs. // This is important because TV ON buttons are usually on/off toggles, // so we don't want to push the button on a TV that's already on. // // Current PSU2 state: // 1 -> default: latch was on at last check, or we haven't checked yet // 2 -> latch was off at last check, SET pulsed high // 3 -> SET pulsed low, ready to check status // 4 -> TV timer countdown in progress // 5 -> TV relay on int psu2_state = 1; // PSU2 power sensing circuit connections DigitalIn *psu2_status_sense; DigitalOut *psu2_status_set; // TV ON switch relay control DigitalOut *tv_relay; // Timer interrupt Ticker tv_ticker; float tv_delay_time; void TVTimerInt() { // time since last state change static Timer tv_timer; // Check our internal state switch (psu2_state) { case 1: // Default state. This means that the latch was on last // time we checked or that this is the first check. In // either case, if the latch is off, switch to state 2 and // try pulsing the latch. Next time we check, if the latch // stuck, it means that PSU2 is now on after being off. if (!psu2_status_sense->read()) { // switch to OFF state psu2_state = 2; // try setting the latch psu2_status_set->write(1); } break; case 2: // PSU2 was off last time we checked, and we tried setting // the latch. Drop the SET signal and go to CHECK state. psu2_status_set->write(0); psu2_state = 3; break; case 3: // CHECK state: we pulsed SET, and we're now ready to see // if it stuck. If the latch is now on, PSU2 has transitioned // from OFF to ON, so start the TV countdown. If the latch is // off, our SET command didn't stick, so PSU2 is still off. if (psu2_status_sense->read()) { // The latch stuck, so PSU2 has transitioned from OFF // to ON. Start the TV countdown timer. tv_timer.reset(); tv_timer.start(); psu2_state = 4; } else { // The latch didn't stick, so PSU2 was still off at // our last check. Try pulsing it again in case PSU2 // was turned on since the last check. psu2_status_set->write(1); psu2_state = 2; } break; case 4: // TV timer countdown in progress. If we've reached the // delay time, pulse the relay. if (tv_timer.read() >= tv_delay_time) { // turn on the relay for one timer interval tv_relay->write(1); psu2_state = 5; } break; case 5: // TV timer relay on. We pulse this for one interval, so // it's now time to turn it off and return to the default state. tv_relay->write(0); psu2_state = 1; break; } } // Start the TV ON checker. If the status sense circuit is enabled in // the configuration, we'll set up the pin connections and start the // interrupt handler that periodically checks the status. Does nothing // if any of the pins are configured as NC. void startTVTimer(Config &cfg) { // only start the timer if the pins are configured and the delay // time is nonzero if (cfg.TVON.delayTime != 0 && cfg.TVON.statusPin != 0xFF && cfg.TVON.latchPin != 0xFF && cfg.TVON.relayPin != 0xFF) { psu2_status_sense = new DigitalIn(wirePinName(cfg.TVON.statusPin)); psu2_status_set = new DigitalOut(wirePinName(cfg.TVON.latchPin)); tv_relay = new DigitalOut(wirePinName(cfg.TVON.relayPin)); tv_delay_time = cfg.TVON.delayTime/100.0; // Set up our time routine to run every 1/4 second. tv_ticker.attach(&TVTimerInt, 0.25); } } // --------------------------------------------------------------------------- // // In-memory configuration data structure. This is the live version in RAM // that we use to determine how things are set up. // // When we save the configuration settings, we copy this structure to // non-volatile flash memory. At startup, we check the flash location where // we might have saved settings on a previous run, and it's valid, we copy // the flash data to this structure. Firmware updates wipe the flash // memory area, so you have to use the PC config tool to send the settings // again each time the firmware is updated. // NVM nvm; // For convenience, a macro for the Config part of the NVM structure #define cfg (nvm.d.c) // flash memory controller interface FreescaleIAP iap; // figure the flash address as a pointer along with the number of sectors // required to store the structure NVM *configFlashAddr(int &addr, int &numSectors) { // figure how many flash sectors we span, rounding up to whole sectors numSectors = (sizeof(NVM) + SECTOR_SIZE - 1)/SECTOR_SIZE; // figure the address - this is the highest flash address where the // structure will fit with the start aligned on a sector boundary addr = iap.flash_size() - (numSectors * SECTOR_SIZE); // return the address as a pointer return (NVM *)addr; } // figure the flash address as a pointer NVM *configFlashAddr() { int addr, numSectors; return configFlashAddr(addr, numSectors); } // Load the config from flash void loadConfigFromFlash() { // We want to use the KL25Z's on-board flash to store our configuration // data persistently, so that we can restore it across power cycles. // Unfortunatly, the mbed platform doesn't explicitly support this. // mbed treats the on-board flash as a raw storage device for linker // output, and assumes that the linker output is the only thing // stored there. There's no file system and no allowance for shared // use for other purposes. Fortunately, the linker ues the space in // the obvious way, storing the entire linked program in a contiguous // block starting at the lowest flash address. This means that the // rest of flash - from the end of the linked program to the highest // flash address - is all unused free space. Writing our data there // won't conflict with anything else. Since the linker doesn't give // us any programmatic access to the total linker output size, it's // safest to just store our config data at the very end of the flash // region (i.e., the highest address). As long as it's smaller than // the free space, it won't collide with the linker area. // Figure how many sectors we need for our structure NVM *flash = configFlashAddr(); // if the flash is valid, load it; otherwise initialize to defaults if (flash->valid()) { // flash is valid - load it into the RAM copy of the structure memcpy(&nvm, flash, sizeof(NVM)); } else { // flash is invalid - load factory settings nito RAM structure cfg.setFactoryDefaults(); } } void saveConfigToFlash() { int addr, sectors; configFlashAddr(addr, sectors); nvm.save(iap, addr); } // --------------------------------------------------------------------------- // // Pixel dump mode - the host requested a dump of image sensor pixels // (helpful for installing and setting up the sensor and light source) // bool reportPlungerStat = false; uint8_t reportPlungerStatFlags; // plunger pixel report flag bits (see ccdSensor.h) uint8_t reportPlungerStatTime; // extra exposure time for plunger pixel report // --------------------------------------------------------------------------- // // Night mode setting updates // // Turn night mode on or off static void setNightMode(bool on) { // set the new night mode flag in the noisy output class nightMode = on; // update the special output pin that shows the night mode state int port = int(cfg.nightMode.port) - 1; if (port >= 0 && port < numOutputs) lwPin[port]->set(nightMode ? 255 : 0); // update all outputs for the mode change updateAllOuts(); } // Toggle night mode static void toggleNightMode() { setNightMode(!nightMode); } // --------------------------------------------------------------------------- // // Plunger Sensor // // the plunger sensor interface object PlungerSensor *plungerSensor = 0; // Create the plunger sensor based on the current configuration. If // there's already a sensor object, we'll delete it. void createPlunger() { // create the new sensor object according to the type switch (cfg.plunger.sensorType) { case PlungerType_TSL1410RS: // pins are: SI, CLOCK, AO plungerSensor = new PlungerSensorTSL1410R( wirePinName(cfg.plunger.sensorPin[0]), wirePinName(cfg.plunger.sensorPin[1]), wirePinName(cfg.plunger.sensorPin[2]), NC); break; case PlungerType_TSL1410RP: // pins are: SI, CLOCK, AO1, AO2 plungerSensor = new PlungerSensorTSL1410R( wirePinName(cfg.plunger.sensorPin[0]), wirePinName(cfg.plunger.sensorPin[1]), wirePinName(cfg.plunger.sensorPin[2]), wirePinName(cfg.plunger.sensorPin[3])); break; case PlungerType_TSL1412RS: // pins are: SI, CLOCK, AO1, AO2 plungerSensor = new PlungerSensorTSL1412R( wirePinName(cfg.plunger.sensorPin[0]), wirePinName(cfg.plunger.sensorPin[1]), wirePinName(cfg.plunger.sensorPin[2]), NC); break; case PlungerType_TSL1412RP: // pins are: SI, CLOCK, AO1, AO2 plungerSensor = new PlungerSensorTSL1412R( wirePinName(cfg.plunger.sensorPin[0]), wirePinName(cfg.plunger.sensorPin[1]), wirePinName(cfg.plunger.sensorPin[2]), wirePinName(cfg.plunger.sensorPin[3])); break; case PlungerType_Pot: // pins are: AO plungerSensor = new PlungerSensorPot( wirePinName(cfg.plunger.sensorPin[0])); break; case PlungerType_None: default: plungerSensor = new PlungerSensorNull(); break; } } // Global plunger calibration mode flag bool plungerCalMode; // Plunger reader // // This class encapsulates our plunger data processing. At the simplest // level, we read the position from the sensor, adjust it for the // calibration settings, and report the calibrated position to the host. // // In addition, we constantly monitor the data for "firing" motions. // A firing motion is when the user pulls back the plunger and releases // it, allowing it to shoot forward under the force of the main spring. // When we detect that this is happening, we briefly stop reporting the // real physical position that we're reading from the sensor, and instead // report a synthetic series of positions that depicts an idealized // firing motion. // // The point of the synthetic reports is to correct for distortions // created by the joystick interface conventions used by VP and other // PC pinball emulators. The convention they use is simply to have the // plunger device report the instantaneous position of the real plunger. // The PC software polls this reported position periodically, and moves // the on-screen virtual plunger in sync with the real plunger. This // works fine for human-scale motion when the user is manually moving // the plunger. But it doesn't work for the high speed motion of a // release. The plunger simply moves too fast. VP polls in about 10ms // intervals; the plunger takes about 50ms to travel from fully // retracted to the park position when released. The low sampling // rate relative to the rate of change of the sampled data creates // a classic digital aliasing effect. // // The synthetic reporting scheme compensates for the interface // distortions by essentially changing to a coarse enough timescale // that VP can reliably interpret the readings. Conceptually, there // are three steps involved in doing this. First, we analyze the // actual sensor data to detect and characterize the release motion. // Second, once we think we have a release in progress, we fit the // data to a mathematical model of the release. The model we use is // dead simple: we consider the release to have one parameter, namely // the retraction distance at the moment the user lets go. This is an // excellent proxy in the real physical system for the final speed // when the plunger hits the ball, and it also happens to match how // VP models it internally. Third, we construct synthetic reports // that will make VP's internal state match our model. This is also // pretty simple: we just need to send VP the maximum retraction // distance for long enough to be sure that it polls it at least // once, and then send it the park position for long enough to // ensure that VP will complete the same firing motion. The // immediate jump from the maximum point to the zero point will // cause VP to move its simulation model plunger forward from the // starting point at its natural spring acceleration rate, which // is exactly what the real plunger just did. // class PlungerReader { public: PlungerReader() { // not in a firing event yet firing = 0; // no history yet histIdx = 0; // initialize the filter initFilter(); } // Collect a reading from the plunger sensor. The main loop calls // this frequently to read the current raw position data from the // sensor. We analyze the raw data to produce the calibrated // position that we report to the PC via the joystick interface. void read() { // Read a sample from the sensor PlungerReading r; if (plungerSensor->read(r)) { // Pull the previous reading from the history const PlungerReading &prv = nthHist(0); // If the new reading is within 2ms of the previous reading, // ignore it. We require a minimum time between samples to // ensure that we have a usable amount of precision in the // denominator (the time interval) for calculating the plunger // velocity. (The CCD sensor can't take readings faster than // this anyway, but other sensor types, such as potentiometers, // can, so we have to throttle the rate artifically in case // we're using a fast sensor like that.) if (uint32_t(r.t - prv.t) < 2000UL) return; // check for calibration mode if (plungerCalMode) { // Calibration mode. Adjust the calibration bounds to fit // the value. If this value is beyond the current min or max, // expand the envelope to include this new value. if (r.pos > cfg.plunger.cal.max) cfg.plunger.cal.max = r.pos; if (r.pos < cfg.plunger.cal.min) cfg.plunger.cal.min = r.pos; // If we're in calibration state 0, we're waiting for the // plunger to come to rest at the park position so that we // can take a sample of the park position. Check to see if // we've been at rest for a minimum interval. if (calState == 0) { if (abs(r.pos - calZeroStart.pos) < 65535/3/50) { // we're close enough - make sure we've been here long enough if (uint32_t(r.t - calZeroStart.t) > 100000UL) { // we've been at rest long enough - count it calZeroPosSum += r.pos; calZeroPosN += 1; // update the zero position from the new average cfg.plunger.cal.zero = uint16_t(calZeroPosSum / calZeroPosN); // switch to calibration state 1 - at rest calState = 1; } } else { // we're not close to the last position - start again here calZeroStart = r; } } // Rescale to the joystick range, and adjust for the current // park position, but don't calibrate. We don't know the maximum // point yet, so we can't calibrate the range. r.pos = int( (long(r.pos - cfg.plunger.cal.zero) * JOYMAX) / (65535 - cfg.plunger.cal.zero)); } else { // Not in calibration mode. Apply the existing calibration and // rescale to the joystick range. r.pos = int( (long(r.pos - cfg.plunger.cal.zero) * JOYMAX) / (cfg.plunger.cal.max - cfg.plunger.cal.zero)); // limit the result to the valid joystick range if (r.pos > JOYMAX) r.pos = JOYMAX; else if (r.pos < -JOYMAX) r.pos = -JOYMAX; } // Calculate the velocity from the second-to-last reading // to here, in joystick distance units per microsecond. // Note that we use the second-to-last reading rather than // the very last reading to give ourselves a little longer // time base. The time base is so short between consecutive // readings that the error bars in the position would be too // large. // // For reference, the physical plunger velocity ranges up // to about 100,000 joystick distance units/sec. This is // based on empirical measurements. The typical time for // a real plunger to travel the full distance when released // from full retraction is about 85ms, so the average velocity // covering this distance is about 56,000 units/sec. The // peak is probably about twice that. In real-world units, // this translates to an average speed of about .75 m/s and // a peak of about 1.5 m/s. // // Note that we actually calculate the value here in units // per *microsecond* - the discussion above is in terms of // units/sec because that's more on a human scale. Our // choice of internal units here really isn't important, // since we only use the velocity for comparison purposes, // to detect acceleration trends. We therefore save ourselves // a little CPU time by using the natural units of our inputs. const PlungerReading &prv2 = nthHist(1); float v = float(r.pos - prv2.pos)/float(r.t - prv2.t); // presume we'll report the latest instantaneous reading z = r.pos; vz = v; // Check firing events switch (firing) { case 0: // Default state - not in a firing event. // If we have forward motion from a position that's retracted // beyond a threshold, enter phase 1. If we're not pulled back // far enough, don't bother with this, as a release wouldn't // be strong enough to require the synthetic firing treatment. if (v < 0 && r.pos > JOYMAX/6) { // enter firing phase 1 firingMode(1); // if in calibration state 1 (at rest), switch to state 2 (not // at rest) if (calState == 1) calState = 2; // we don't have a freeze position yet, but note the start time f1.pos = 0; f1.t = r.t; // Figure the barrel spring "bounce" position in case we complete // the firing event. This is the amount that the forward momentum // of the plunger will compress the barrel spring at the peak of // the forward travel during the release. Assume that this is // linearly proportional to the starting retraction distance. // The barrel spring is about 1/6 the length of the main spring, // so figure it compresses by 1/6 the distance. (This is overly // simplistic and not very accurate, but it seems to give good // visual results, and that's all it's for.) f2.pos = -r.pos/6; } break; case 1: // Phase 1 - acceleration. If we cross the zero point, trigger // the firing event. Otherwise, continue monitoring as long as we // see acceleration in the forward direction. if (r.pos <= 0) { // switch to the synthetic firing mode firingMode(2); z = f2.pos; // note the start time for the firing phase f2.t = r.t; // if in calibration mode, and we're in state 2 (moving), // collect firing statistics for calibration purposes if (plungerCalMode && calState == 2) { // collect a new zero point for the average when we // come to rest calState = 0; // collect average firing time statistics in millseconds, if // it's in range (20 to 255 ms) int dt = uint32_t(r.t - f1.t)/1000UL; if (dt >= 20 && dt <= 255) { calRlsTimeSum += dt; calRlsTimeN += 1; cfg.plunger.cal.tRelease = uint8_t(calRlsTimeSum / calRlsTimeN); } } } else if (v < vprv2) { // We're still accelerating, and we haven't crossed the zero // point yet - stay in phase 1. (Note that forward motion is // negative velocity, so accelerating means that the new // velocity is more negative than the previous one, which // is to say numerically less than - that's why the test // for acceleration is the seemingly backwards 'v < vprv'.) // If we've been accelerating for at least 20ms, we're probably // really doing a release. Jump back to the recent local // maximum where the release *really* started. This is always // a bit before we started seeing sustained accleration, because // the plunger motion for the first few milliseconds is too slow // for our sensor precision to reliably detect acceleration. if (f1.pos != 0) { // we have a reset point - freeze there z = f1.pos; } else if (uint32_t(r.t - f1.t) >= 20000UL) { // it's been long enough - set a reset point. f1.pos = z = histLocalMax(r.t, 50000UL); } } else { // We're not accelerating. Cancel the firing event. firingMode(0); calState = 1; } break; case 2: // Phase 2 - start of synthetic firing event. Report the fake // bounce for 25ms. VP polls the joystick about every 10ms, so // this should be enough time to guarantee that VP sees this // report at least once. if (uint32_t(r.t - f2.t) < 25000UL) { // report the bounce position z = f2.pos; } else { // it's been long enough - switch to phase 3, where we // report the park position until the real plunger comes // to rest firingMode(3); z = 0; // set the start of the "stability window" to the rest position f3s.t = r.t; f3s.pos = 0; // set the start of the "retraction window" to the actual position f3r = r; } break; case 3: // Phase 3 - in synthetic firing event. Report the park position // until the plunger position stabilizes. Left to its own devices, // the plunger will usualy bounce off the barrel spring several // times before coming to rest, so we'll see oscillating motion // for a second or two. In the simplest case, we can aimply wait // for the plunger to stop moving for a short time. However, the // player might intervene by pulling the plunger back again, so // watch for that motion as well. If we're just bouncing freely, // we'll see the direction change frequently. If the player is // moving the plunger manually, the direction will be constant // for longer. if (v >= 0) { // We're moving back (or standing still). If this has been // going on for a while, the user must have taken control. if (uint32_t(r.t - f3r.t) > 65000UL) { // user has taken control - cancel firing mode firingMode(0); break; } } else { // forward motion - reset retraction window f3r.t = r.t; } // Check if we're close to the last starting point. The joystick // positive axis range (0..4096) covers the retraction distance of // about 2.5", so 1" is about 1638 joystick units, hence 1/16" is // about 100 units. if (abs(r.pos - f3s.pos) < 100) { // It's at roughly the same position as the starting point. // Consider it stable if this has been true for 300ms. if (uint32_t(r.t - f3s.t) > 30000UL) { // we're done with the firing event firingMode(0); } else { // it's close to the last position but hasn't been // here long enough; stay in firing mode and continue // to report the park position z = 0; } } else { // It's not close enough to the last starting point, so use // this as a new starting point, and stay in firing mode. f3s = r; z = 0; } break; } // save the velocity reading for next time vprv2 = vprv; vprv = v; // add the new reading to the history hist[histIdx++] = r; histIdx %= countof(hist); // figure the filtered value zf = applyFilter(); } } // Get the current value to report through the joystick interface int16_t getPosition() { // return the last filtered reading return zf; } // Get the current velocity (joystick distance units per microsecond) float getVelocity() const { return vz; } // get the timestamp of the current joystick report (microseconds) uint32_t getTimestamp() const { return nthHist(0).t; } // Set calibration mode on or off void setCalMode(bool f) { // check to see if we're entering calibration mode if (f && !plungerCalMode) { // reset the calibration in the configuration cfg.plunger.cal.begin(); // start in state 0 (waiting to settle) calState = 0; calZeroPosSum = 0; calZeroPosN = 0; calRlsTimeSum = 0; calRlsTimeN = 0; // set the initial zero point to the current position PlungerReading r; if (plungerSensor->read(r)) { // got a reading - use it as the initial zero point cfg.plunger.cal.zero = r.pos; // use it as the starting point for the settling watch calZeroStart = r; } else { // no reading available - use the default 1/6 position cfg.plunger.cal.zero = 0xffff/6; // we don't have a starting point for the setting watch calZeroStart.pos = -65535; calZeroStart.t = 0; } } else if (!f && plungerCalMode) { // Leaving calibration mode. Make sure the max is past the // zero point - if it's not, we'd have a zero or negative // denominator for the scaling calculation, which would be // physically meaningless. if (cfg.plunger.cal.max <= cfg.plunger.cal.zero) { // bad settings - reset to defaults cfg.plunger.cal.max = 0xffff; cfg.plunger.cal.zero = 0xffff/6; } } // remember the new mode plungerCalMode = f; } // is a firing event in progress? bool isFiring() { return firing == 3; } private: // Figure the next filtered value. This applies the hysteresis // filter to the last raw z value and returns the filtered result. int applyFilter() { if (firing <= 1) { // Filter limit - 5 samples. Once we've been moving // in the same direction for this many samples, we'll // clear the history and start over. const int filterMask = 0x1f; // figure the last average int lastAvg = int(filterSum / filterN); // figure the direction of this sample relative to the average, // and shift it in to our bit mask of recent direction data if (z != lastAvg) { // shift the new direction bit into the vector filterDir <<= 1; if (z > lastAvg) filterDir |= 1; } // keep only the last N readings, up to the filter limit filterDir &= filterMask; // if we've been moving consistently in one direction (all 1's // or all 0's in the direction history vector), reset the average if (filterDir == 0x00 || filterDir == filterMask) { // motion away from the average - reset the average filterDir = 0x5555; filterN = 1; filterSum = (lastAvg + z)/2; return int16_t(filterSum); } else { // we're diretionless - return the new average, with the // new sample included filterSum += z; ++filterN; return int16_t(filterSum / filterN); } } else { // firing mode - skip the filter filterN = 1; filterSum = z; filterDir = 0x5555; return z; } } void initFilter() { filterSum = 0; filterN = 1; filterDir = 0x5555; } int64_t filterSum; int64_t filterN; uint16_t filterDir; // Calibration state. During calibration mode, we watch for release // events, to measure the time it takes to complete the release // motion; and we watch for the plunger to come to reset after a // release, to gather statistics on the rest position. // 0 = waiting to settle // 1 = at rest // 2 = retracting // 3 = possibly releasing uint8_t calState; // Calibration zero point statistics. // During calibration mode, we collect data on the rest position (the // zero point) by watching for the plunger to come to rest after each // release. We average these rest positions to get the calibrated // zero point. We use the average because the real physical plunger // itself doesn't come to rest at exactly the same spot every time, // largely due to friction in the mechanism. To calculate the average, // we keep a sum of the readings and a count of samples. PlungerReading calZeroStart; long calZeroPosSum; int calZeroPosN; // Calibration release time statistics. // During calibration, we collect an average for the release time. long calRlsTimeSum; int calRlsTimeN; // set a firing mode inline void firingMode(int m) { firing = m; } // Find the most recent local maximum in the history data, up to // the given time limit. int histLocalMax(uint32_t tcur, uint32_t dt) { // start with the prior entry int idx = (histIdx == 0 ? countof(hist) : histIdx) - 1; int hi = hist[idx].pos; // scan backwards for a local maximum for (int n = countof(hist) - 1 ; n > 0 ; idx = (idx == 0 ? countof(hist) : idx) - 1) { // if this isn't within the time window, stop if (uint32_t(tcur - hist[idx].t) > dt) break; // if this isn't above the current hith, stop if (hist[idx].pos < hi) break; // this is the new high hi = hist[idx].pos; } // return the local maximum return hi; } // velocity at previous reading, and the one before that float vprv, vprv2; // Circular buffer of recent readings. We keep a short history // of readings to analyze during firing events. We can only identify // a firing event once it's somewhat under way, so we need a little // retrospective information to accurately determine after the fact // exactly when it started. We throttle our readings to no more // than one every 2ms, so we have at least N*2ms of history in this // array. PlungerReading hist[25]; int histIdx; // get the nth history item (0=last, 1=2nd to last, etc) const PlungerReading &nthHist(int n) const { // histIdx-1 is the last written; go from there n = histIdx - 1 - n; // adjust for wrapping if (n < 0) n += countof(hist); // return the item return hist[n]; } // Firing event state. // // 0 - Default state. We report the real instantaneous plunger // position to the joystick interface. // // 1 - Moving forward // // 2 - Accelerating // // 3 - Firing. We report the rest position for a minimum interval, // or until the real plunger comes to rest somewhere. // int firing; // Position/timestamp at start of firing phase 1. When we see a // sustained forward acceleration, we freeze joystick reports at // the recent local maximum, on the assumption that this was the // start of the release. If this is zero, it means that we're // monitoring accelerating motion but haven't seen it for long // enough yet to be confident that a release is in progress. PlungerReading f1; // Position/timestamp at start of firing phase 2. The position is // the fake "bounce" position we report during this phase, and the // timestamp tells us when the phase began so that we can end it // after enough time elapses. PlungerReading f2; // Position/timestamp of start of stability window during phase 3. // We use this to determine when the plunger comes to rest. We set // this at the beginning of phase 3, and then reset it when the // plunger moves too far from the last position. PlungerReading f3s; // Position/timestamp of start of retraction window during phase 3. // We use this to determine if the user is drawing the plunger back. // If we see retraction motion for more than about 65ms, we assume // that the user has taken over, because we should see forward // motion within this timeframe if the plunger is just bouncing // freely. PlungerReading f3r; // next raw (unfiltered) Z value to report to the joystick interface // (in joystick distance units) int z; // velocity of this reading (joystick distance units per microsecond) float vz; // next filtered Z value to report to the joystick interface int zf; }; // plunger reader singleton PlungerReader plungerReader; // --------------------------------------------------------------------------- // // Handle the ZB Launch Ball feature. // // The ZB Launch Ball feature, if enabled, lets the mechanical plunger // serve as a substitute for a physical Launch Ball button. When a table // is loaded in VP, and the table has the ZB Launch Ball LedWiz port // turned on, we'll disable mechanical plunger reports through the // joystick interface and instead use the plunger only to simulate the // Launch Ball button. When the mode is active, pulling back and // releasing the plunger causes a brief simulated press of the Launch // button, and pushing the plunger forward of the rest position presses // the Launch button as long as the plunger is pressed forward. // // This feature has two configuration components: // // - An LedWiz port number. This port is a "virtual" port that doesn't // have to be attached to any actual output. DOF uses it to signal // that the current table uses a Launch button instead of a plunger. // DOF simply turns the port on when such a table is loaded and turns // it off at all other times. We use it to enable and disable the // plunger/launch button connection. // // - A joystick button ID. We simulate pressing this button when the // launch feature is activated via the LedWiz port and the plunger is // either pulled back and releasd, or pushed forward past the rest // position. // class ZBLaunchBall { public: ZBLaunchBall() { // start in the default state lbState = 0; btnState = false; } // Update state. This checks the current plunger position and // the timers to see if the plunger is in a position that simulates // a Launch Ball button press via the ZB Launch Ball feature. // Updates the simulated button vector according to the current // launch ball state. The main loop calls this before each // joystick update to figure the new simulated button state. void update() { // If the ZB Launch Ball led wiz output is ON, check for a // plunger firing event if (zbLaunchOn) { // note the new position int znew = plungerReader.getPosition(); // figure the push threshold from the configuration data const int pushThreshold = int(-JOYMAX/3.0 * cfg.plunger.zbLaunchBall.pushDistance/1000.0); // check the state switch (lbState) { case 0: // Default state. If a launch event has been detected on // the plunger, activate a timed pulse and switch to state 1. // If the plunger is pushed forward of the threshold, push // the button. if (plungerReader.isFiring()) { // firing event - start a timed Launch button pulse lbTimer.reset(); lbTimer.start(); setButton(true); // switch to state 1 lbState = 1; } else if (znew <= pushThreshold) { // pushed forward without a firing event - hold the // button as long as we're pushed forward setButton(true); } else { // not pushed forward - turn off the Launch button setButton(false); } break; case 1: // State 1: Timed Launch button pulse in progress after a // firing event. Wait for the timer to expire. if (lbTimer.read_us() > 200000UL) { // timer expired - turn off the button setButton(false); // switch to state 2 lbState = 2; } break; case 2: // State 2: Timed Launch button pulse done. Wait for the // plunger launch event to end. if (!plungerReader.isFiring()) { // firing event done - return to default state lbState = 0; } break; } } else { // ZB Launch Ball disabled - turn off the button if it was on setButton(false); // return to the default state lbState = 0; } } // Set the button state void setButton(bool on) { if (btnState != on) { // remember the new state btnState = on; // update the virtual button state buttonState[ZBL_BUTTON].virtPress(on); } } private: // Simulated Launch Ball button state. If a "ZB Launch Ball" port is // defined for our LedWiz port mapping, any time that port is turned ON, // we'll simulate pushing the Launch Ball button if the player pulls // back and releases the plunger, or simply pushes on the plunger from // the rest position. This allows the plunger to be used in lieu of a // physical Launch Ball button for tables that don't have plungers. // // States: // 0 = default // 1 = firing (firing event has activated a Launch button pulse) // 2 = firing done (Launch button pulse ended, waiting for plunger // firing event to end) uint8_t lbState; // button state bool btnState; // Time since last lbState transition. Some of the states are time- // sensitive. In the "uncocked" state, we'll return to state 0 if // we remain in this state for more than a few milliseconds, since // it indicates that the plunger is being slowly returned to rest // rather than released. In the "launching" state, we need to release // the Launch Ball button after a moment, and we need to wait for // the plunger to come to rest before returning to state 0. Timer lbTimer; }; // --------------------------------------------------------------------------- // // Reboot - resets the microcontroller // void reboot(USBJoystick &js, bool disconnect = true, long pause_us = 2000000L) { // disconnect from USB if (disconnect) js.disconnect(); // wait a few seconds to make sure the host notices the disconnect wait_us(pause_us); // reset the device NVIC_SystemReset(); while (true) { } } // --------------------------------------------------------------------------- // // Translate joystick readings from raw values to reported values, based // on the orientation of the controller card in the cabinet. // void accelRotate(int &x, int &y) { int tmp; switch (cfg.orientation) { case OrientationFront: tmp = x; x = y; y = tmp; break; case OrientationLeft: x = -x; break; case OrientationRight: y = -y; break; case OrientationRear: tmp = -x; x = -y; y = tmp; break; } } // --------------------------------------------------------------------------- // // Calibration button state: // 0 = not pushed // 1 = pushed, not yet debounced // 2 = pushed, debounced, waiting for hold time // 3 = pushed, hold time completed - in calibration mode int calBtnState = 0; // calibration button debounce timer Timer calBtnTimer; // calibration button light state int calBtnLit = false; // --------------------------------------------------------------------------- // // Configuration variable get/set message handling // // Handle SET messages - write configuration variables from USB message data #define if_msg_valid(test) if (test) #define v_byte(var, ofs) cfg.var = data[ofs] #define v_ui16(var, ofs) cfg.var = wireUI16(data+(ofs)) #define v_pin(var, ofs) cfg.var = wirePinName(data[ofs]) #define v_byte_ro(val, ofs) // ignore read-only variables on SET #define v_func configVarSet #include "cfgVarMsgMap.h" // redefine everything for the SET messages #undef if_msg_valid #undef v_byte #undef v_ui16 #undef v_pin #undef v_byte_ro #undef v_func // Handle GET messages - read variable values and return in USB message daa #define if_msg_valid(test) #define v_byte(var, ofs) data[ofs] = cfg.var #define v_ui16(var, ofs) ui16Wire(data+(ofs), cfg.var) #define v_pin(var, ofs) pinNameWire(data+(ofs), cfg.var) #define v_byte_ro(val, ofs) data[ofs] = val #define v_func configVarGet #include "cfgVarMsgMap.h" // --------------------------------------------------------------------------- // // Handle an input report from the USB host. Input reports use our extended // LedWiz protocol. // void handleInputMsg(LedWizMsg &lwm, USBJoystick &js) { // LedWiz commands come in two varieties: SBA and PBA. An // SBA is marked by the first byte having value 64 (0x40). In // the real LedWiz protocol, any other value in the first byte // means it's a PBA message. However, *valid* PBA messages // always have a first byte (and in fact all 8 bytes) in the // range 0-49 or 129-132. Anything else is invalid. We take // advantage of this to implement private protocol extensions. // So our full protocol is as follows: // // first byte = // 0-48 -> LWZ-PBA // 64 -> LWZ SBA // 65 -> private control message; second byte specifies subtype // 129-132 -> LWZ-PBA // 200-228 -> extended bank brightness set for outputs N to N+6, where // N is (first byte - 200)*7 // other -> reserved for future use // uint8_t *data = lwm.data; if (data[0] == 64) { // LWZ-SBA - first four bytes are bit-packed on/off flags // for the outputs; 5th byte is the pulse speed (1-7) //printf("LWZ-SBA %02x %02x %02x %02x ; %02x\r\n", // data[1], data[2], data[3], data[4], data[5]); // update all on/off states for (int i = 0, bit = 1, ri = 1 ; i < numLwOutputs ; ++i, bit <<= 1) { // figure the on/off state bit for this output if (bit == 0x100) { bit = 1; ++ri; } // set the on/off state wizOn[i] = ((data[ri] & bit) != 0); // If the wizVal setting is 255, it means that this // output was last set to a brightness value with the // extended protocol. Return it to LedWiz control by // rescaling the brightness setting to the LedWiz range // and updating wizVal with the result. If it's any // other value, it was previously set by a PBA message, // so simply retain the last setting - in the normal // LedWiz protocol, the "profile" (brightness) and on/off // states are independent, so an SBA just turns an output // on or off but retains its last brightness level. if (wizVal[i] == 255) wizVal[i] = (uint8_t)round(outLevel[i]/255.0 * 48.0); } // set the flash speed - enforce the value range 1-7 wizSpeed = data[5]; if (wizSpeed < 1) wizSpeed = 1; else if (wizSpeed > 7) wizSpeed = 7; // update the physical outputs updateWizOuts(); if (hc595 != 0) hc595->update(); // reset the PBA counter pbaIdx = 0; } else if (data[0] == 65) { // Private control message. This isn't an LedWiz message - it's // an extension for this device. 65 is an invalid PBA setting, // and isn't used for any other LedWiz message, so we appropriate // it for our own private use. The first byte specifies the // message type. switch (data[1]) { case 0: // No Op break; case 1: // 1 = Old Set Configuration: // data[2] = LedWiz unit number (0x00 to 0x0f) // data[3] = feature enable bit mask: // 0x01 = enable plunger sensor { // get the new LedWiz unit number - this is 0-15, whereas we // we save the *nominal* unit number 1-16 in the config uint8_t newUnitNo = (data[2] & 0x0f) + 1; // we'll need a reset if the LedWiz unit number is changing bool needReset = (newUnitNo != cfg.psUnitNo); // set the configuration parameters from the message cfg.psUnitNo = newUnitNo; cfg.plunger.enabled = data[3] & 0x01; // save the configuration saveConfigToFlash(); // reboot if necessary if (needReset) reboot(js); } break; case 2: // 2 = Calibrate plunger // (No parameters) // enter calibration mode calBtnState = 3; plungerReader.setCalMode(true); calBtnTimer.reset(); break; case 3: // 3 = plunger sensor status report // data[2] = flag bits // data[3] = extra exposure time, 100us (.1ms) increments reportPlungerStat = true; reportPlungerStatFlags = data[2]; reportPlungerStatTime = data[3]; // show purple until we finish sending the report diagLED(1, 0, 1); break; case 4: // 4 = hardware configuration query // (No parameters) js.reportConfig( numOutputs, cfg.psUnitNo - 1, // report 0-15 range for unit number (we store 1-16 internally) cfg.plunger.cal.zero, cfg.plunger.cal.max, cfg.plunger.cal.tRelease, nvm.valid()); break; case 5: // 5 = all outputs off, reset to LedWiz defaults allOutputsOff(); break; case 6: // 6 = Save configuration to flash. saveConfigToFlash(); // before disconnecting, pause for the delay time specified in // the parameter byte (in seconds) rebootTime_us = data[2] * 1000000L; rebootTimer.start(); break; case 7: // 7 = Device ID report // data[2] = ID index: 1=CPU ID, 2=OpenSDA TUID js.reportID(data[2]); break; case 8: // 8 = Engage/disengage night mode. // data[2] = 1 to engage, 0 to disengage setNightMode(data[2]); break; case 9: // 9 = Config variable query. // data[2] = config var ID // data[3] = array index (for array vars: button assignments, output ports) { // set up the reply buffer with the variable ID data, and zero out // the rest of the buffer uint8_t reply[8]; reply[1] = data[2]; reply[2] = data[3]; memset(reply+3, 0, sizeof(reply)-3); // query the value configVarGet(reply); // send the reply js.reportConfigVar(reply + 1); } break; case 10: // 10 = Build ID query. js.reportBuildInfo(getBuildID()); break; } } else if (data[0] == 66) { // Extended protocol - Set configuration variable. // The second byte of the message is the ID of the variable // to update, and the remaining bytes give the new value, // in a variable-dependent format. configVarSet(data); } else if (data[0] >= 200 && data[0] <= 228) { // Extended protocol - Extended output port brightness update. // data[0]-200 gives us the bank of 7 outputs we're setting: // 200 is outputs 0-6, 201 is outputs 7-13, 202 is 14-20, etc. // The remaining bytes are brightness levels, 0-255, for the // seven outputs in the selected bank. The LedWiz flashing // modes aren't accessible in this message type; we can only // set a fixed brightness, but in exchange we get 8-bit // resolution rather than the paltry 0-48 scale that the real // LedWiz uses. There's no separate on/off status for outputs // adjusted with this message type, either, as there would be // for a PBA message - setting a non-zero value immediately // turns the output, overriding the last SBA setting. // // For outputs 0-31, this overrides any previous PBA/SBA // settings for the port. Any subsequent PBA/SBA message will // in turn override the setting made here. It's simple - the // most recent message of either type takes precedence. For // outputs above the LedWiz range, PBA/SBA messages can't // address those ports anyway. int i0 = (data[0] - 200)*7; int i1 = i0 + 7 < numOutputs ? i0 + 7 : numOutputs; for (int i = i0 ; i < i1 ; ++i) { // set the brightness level for the output uint8_t b = data[i-i0+1]; outLevel[i] = b; // if it's in the basic LedWiz output set, set the LedWiz // profile value to 255, which means "use outLevel" if (i < 32) wizVal[i] = 255; // set the output lwPin[i]->set(b); } // update 74HC595 outputs, if attached if (hc595 != 0) hc595->update(); } else { // Everything else is LWZ-PBA. This is a full "profile" // dump from the host for one bank of 8 outputs. Each // byte sets one output in the current bank. The current // bank is implied; the bank starts at 0 and is reset to 0 // by any LWZ-SBA message, and is incremented to the next // bank by each LWZ-PBA message. Our variable pbaIdx keeps // track of our notion of the current bank. There's no direct // way for the host to select the bank; it just has to count // on us staying in sync. In practice, the host will always // send a full set of 4 PBA messages in a row to set all 32 // outputs. // // Note that a PBA implicitly overrides our extended profile // messages (message prefix 200-219), because this sets the // wizVal[] entry for each output, and that takes precedence // over the extended protocol settings. // //printf("LWZ-PBA[%d] %02x %02x %02x %02x %02x %02x %02x %02x\r\n", // pbaIdx, data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7]); // Update all output profile settings for (int i = 0 ; i < 8 ; ++i) wizVal[pbaIdx + i] = data[i]; // Update the physical LED state if this is the last bank. // Note that hosts always send a full set of four PBA // messages, so there's no need to do a physical update // until we've received the last bank's PBA message. if (pbaIdx == 24) { updateWizOuts(); if (hc595 != 0) hc595->update(); pbaIdx = 0; } else pbaIdx += 8; } } // --------------------------------------------------------------------------- // // Main program loop. This is invoked on startup and runs forever. Our // main work is to read our devices (the accelerometer and the CCD), process // the readings into nudge and plunger position data, and send the results // to the host computer via the USB joystick interface. We also monitor // the USB connection for incoming LedWiz commands and process those into // port outputs. // int main(void) { printf("\r\nPinscape Controller starting\r\n"); // {int *a = new int; printf("Stack=%lx, heap=%lx, free=%ld\r\n", (long)&a, (long)a, (long)&a - (long)a);} // memory config info // -> no longer very useful, since we use our own custom malloc/new allocator (see xmalloc() above) // clear the I2C bus (for the accelerometer) clear_i2c(); // load the saved configuration (or set factory defaults if no flash // configuration has ever been saved) loadConfigFromFlash(); // initialize the diagnostic LEDs initDiagLEDs(cfg); // we're not connected/awake yet bool connected = false; Timer connectChangeTimer; // create the plunger sensor interface createPlunger(); // set up the TLC5940 interface and start the TLC5940 clock, if applicable init_tlc5940(cfg); // enable the 74HC595 chips, if present init_hc595(cfg); // Initialize the LedWiz ports. Note that the ordering here is important: // this has to come after we create the TLC5940 and 74HC595 object instances // (which we just did above), since we need to access those objects to set // up ports assigned to the respective chips. initLwOut(cfg); // start the TLC5940 clock if (tlc5940 != 0) tlc5940->start(); // start the TV timer, if applicable startTVTimer(cfg); // initialize the button input ports bool kbKeys = false; initButtons(cfg, kbKeys); // Create the joystick USB client. Note that we use the LedWiz unit // number from the saved configuration. MyUSBJoystick js(cfg.usbVendorID, cfg.usbProductID, USB_VERSION_NO, false, cfg.joystickEnabled, kbKeys); // Wait for the connection Timer connectTimer; connectTimer.start(); while (!js.configured()) { // show one short yellow flash at 2-second intervals if (connectTimer.read_us() > 2000000) { // short yellow flash diagLED(1, 1, 0); wait_us(50000); diagLED(0, 0, 0); // reset the flash timer connectTimer.reset(); } } connected = true; // Last report timer for the joytick interface. We use the joystick timer // to throttle the report rate, because VP doesn't benefit from reports any // faster than about every 10ms. Timer jsReportTimer; jsReportTimer.start(); // Time since we successfully sent a USB report. This is a hacky workaround // for sporadic problems in the USB stack that I haven't been able to figure // out. If we go too long without successfully sending a USB report, we'll // try resetting the connection. Timer jsOKTimer; jsOKTimer.start(); // Initialize the calibration button and lamp, if enabled. To be enabled, // the pin has to be assigned to something other than NC (0xFF), AND the // corresponding feature enable flag has to be set. DigitalIn *calBtn = 0; DigitalOut *calBtnLed = 0; // calibration button input - feature flag 0x01 if ((cfg.plunger.cal.features & 0x01) && cfg.plunger.cal.btn != 0xFF) calBtn = new DigitalIn(wirePinName(cfg.plunger.cal.btn)); // calibration button indicator lamp output - feature flag 0x02 if ((cfg.plunger.cal.features & 0x02) && cfg.plunger.cal.led != 0xFF) calBtnLed = new DigitalOut(wirePinName(cfg.plunger.cal.led)); // initialize the calibration button calBtnTimer.start(); calBtnState = 0; // set up a timer for our heartbeat indicator Timer hbTimer; hbTimer.start(); int hb = 0; uint16_t hbcnt = 0; // set a timer for accelerometer auto-centering Timer acTimer; acTimer.start(); // create the accelerometer object Accel accel(MMA8451_SCL_PIN, MMA8451_SDA_PIN, MMA8451_I2C_ADDRESS, MMA8451_INT_PIN); // last accelerometer report, in joystick units (we report the nudge // acceleration via the joystick x & y axes, per the VP convention) int x = 0, y = 0; // initialize the plunger sensor plungerSensor->init(); // set up the ZB Launch Ball monitor ZBLaunchBall zbLaunchBall; // enable the peripheral chips if (tlc5940 != 0) tlc5940->enable(true); if (hc595 != 0) hc595->enable(true); // we're all set up - now just loop, processing sensor reports and // host requests for (;;) { // Process incoming reports on the joystick interface. The joystick // "out" (receive) endpoint is used for LedWiz commands and our // extended protocol commands. Limit processing time to 5ms to // ensure we don't starve the input side. LedWizMsg lwm; Timer lwt; lwt.start(); while (js.readLedWizMsg(lwm) && lwt.read_us() < 5000) handleInputMsg(lwm, js); // send TLC5940 data updates if applicable if (tlc5940 != 0) tlc5940->send(); // check for plunger calibration if (calBtn != 0 && !calBtn->read()) { // check the state switch (calBtnState) { case 0: // button not yet pushed - start debouncing calBtnTimer.reset(); calBtnState = 1; break; case 1: // pushed, not yet debounced - if the debounce time has // passed, start the hold period if (calBtnTimer.read_us() > 50000) calBtnState = 2; break; case 2: // in the hold period - if the button has been held down // for the entire hold period, move to calibration mode if (calBtnTimer.read_us() > 2050000) { // enter calibration mode calBtnState = 3; calBtnTimer.reset(); // begin the plunger calibration limits plungerReader.setCalMode(true); } break; case 3: // Already in calibration mode - pushing the button here // doesn't change the current state, but we won't leave this // state as long as it's held down. So nothing changes here. break; } } else { // Button released. If we're in calibration mode, and // the calibration time has elapsed, end the calibration // and save the results to flash. // // Otherwise, return to the base state without saving anything. // If the button is released before we make it to calibration // mode, it simply cancels the attempt. if (calBtnState == 3 && calBtnTimer.read_us() > 15000000) { // exit calibration mode calBtnState = 0; plungerReader.setCalMode(false); // save the updated configuration cfg.plunger.cal.calibrated = 1; saveConfigToFlash(); } else if (calBtnState != 3) { // didn't make it to calibration mode - cancel the operation calBtnState = 0; } } // light/flash the calibration button light, if applicable int newCalBtnLit = calBtnLit; switch (calBtnState) { case 2: // in the hold period - flash the light newCalBtnLit = ((calBtnTimer.read_us()/250000) & 1); break; case 3: // calibration mode - show steady on newCalBtnLit = true; break; default: // not calibrating/holding - show steady off newCalBtnLit = false; break; } // light or flash the external calibration button LED, and // do the same with the on-board blue LED if (calBtnLit != newCalBtnLit) { calBtnLit = newCalBtnLit; if (calBtnLit) { if (calBtnLed != 0) calBtnLed->write(1); diagLED(0, 0, 1); // blue } else { if (calBtnLed != 0) calBtnLed->write(0); diagLED(0, 0, 0); // off } } // read the plunger sensor plungerReader.read(); // update the ZB Launch Ball status zbLaunchBall.update(); // process button updates processButtons(cfg); // send a keyboard report if we have new data if (kbState.changed) { // send a keyboard report js.kbUpdate(kbState.data); kbState.changed = false; } // likewise for the media controller if (mediaState.changed) { // send a media report js.mediaUpdate(mediaState.data); mediaState.changed = false; } // flag: did we successfully send a joystick report on this round? bool jsOK = false; // figure the current status flags for joystick reports uint16_t statusFlags = (cfg.plunger.enabled ? 0x01 : 0x00) | (nightMode ? 0x02 : 0x00); // If it's been long enough since our last USB status report, send // the new report. VP only polls for input in 10ms intervals, so // there's no benefit in sending reports more frequently than this. // More frequent reporting would only add USB I/O overhead. if (cfg.joystickEnabled && jsReportTimer.read_us() > 10000UL) { // read the accelerometer int xa, ya; accel.get(xa, ya); // confine the results to our joystick axis range if (xa < -JOYMAX) xa = -JOYMAX; if (xa > JOYMAX) xa = JOYMAX; if (ya < -JOYMAX) ya = -JOYMAX; if (ya > JOYMAX) ya = JOYMAX; // store the updated accelerometer coordinates x = xa; y = ya; // Report the current plunger position unless the plunger is // disabled, or the ZB Launch Ball signal is on. In either of // those cases, just report a constant 0 value. ZB Launch Ball // temporarily disables mechanical plunger reporting because it // tells us that the table has a Launch Ball button instead of // a traditional plunger, so we don't want to confuse VP with // regular plunger inputs. int z = plungerReader.getPosition(); int zrep = (!cfg.plunger.enabled || zbLaunchOn ? 0 : z); // rotate X and Y according to the device orientation in the cabinet accelRotate(x, y); // send the joystick report jsOK = js.update(x, y, zrep, jsButtons, statusFlags); // we've just started a new report interval, so reset the timer jsReportTimer.reset(); } // If we're in sensor status mode, report all pixel exposure values if (reportPlungerStat) { // send the report plungerSensor->sendStatusReport(js, reportPlungerStatFlags, reportPlungerStatTime); // we have satisfied this request reportPlungerStat = false; } // If joystick reports are turned off, send a generic status report // periodically for the sake of the Windows config tool. if (!cfg.joystickEnabled && jsReportTimer.read_us() > 5000) { jsOK = js.updateStatus(statusFlags); jsReportTimer.reset(); } // if we successfully sent a joystick report, reset the watchdog timer if (jsOK) { jsOKTimer.reset(); jsOKTimer.start(); } #ifdef DEBUG_PRINTF if (x != 0 || y != 0) printf("%d,%d\r\n", x, y); #endif // check for connection status changes bool newConnected = js.isConnected() && !js.isSleeping(); if (newConnected != connected) { // give it a moment to stabilize connectChangeTimer.start(); if (connectChangeTimer.read_us() > 1000000) { // note the new status connected = newConnected; // done with the change timer for this round - reset it for next time connectChangeTimer.stop(); connectChangeTimer.reset(); // if we're newly disconnected, clean up for PC suspend mode or power off if (!connected) { // turn off all outputs allOutputsOff(); // The KL25Z runs off of USB power, so we might (depending on the PC // and OS configuration) continue to receive power even when the main // PC power supply is turned off, such as in soft-off or suspend/sleep // mode. Any external output controller chips (TLC5940, 74HC595) might // be powered from the PC power supply directly rather than from our // USB power, so they might be powered off even when we're still running. // To ensure cleaner startup when the power comes back on, globally // disable the outputs. The global disable signals come from GPIO lines // that remain powered as long as the KL25Z is powered, so these modes // will apply smoothly across power state transitions in the external // hardware. That is, when the external chips are powered up, they'll // see the global disable signals as stable voltage inputs immediately, // which will cause them to suppress any output triggering. This ensures // that we don't fire any solenoids or flash any lights spuriously when // the power first comes on. if (tlc5940 != 0) tlc5940->enable(false); if (hc595 != 0) hc595->enable(false); } } } // if we have a reboot timer pending, check for completion if (rebootTimer.isRunning() && rebootTimer.read_us() > rebootTime_us) reboot(js); // if we're disconnected, initiate a new connection if (!connected) { // show USB HAL debug events extern void HAL_DEBUG_PRINTEVENTS(const char *prefix); HAL_DEBUG_PRINTEVENTS(">DISC"); // show immediate diagnostic feedback js.diagFlash(); // clear any previous diagnostic LED display diagLED(0, 0, 0); // set up a timer to monitor the reboot timeout Timer rebootTimer; rebootTimer.start(); // set up a timer for diagnostic displays Timer diagTimer; diagTimer.reset(); diagTimer.start(); // loop until we get our connection back while (!js.isConnected() || js.isSleeping()) { // try to recover the connection js.recoverConnection(); // send TLC5940 data if necessary if (tlc5940 != 0) tlc5940->send(); // show a diagnostic flash every couple of seconds if (diagTimer.read_us() > 2000000) { // flush the USB HAL debug events, if in debug mode HAL_DEBUG_PRINTEVENTS(">NC"); // show diagnostic feedback js.diagFlash(); // reset the flash timer diagTimer.reset(); } // if the disconnect reboot timeout has expired, reboot if (cfg.disconnectRebootTimeout != 0 && rebootTimer.read() > cfg.disconnectRebootTimeout) reboot(js, false, 0); } // if we made it out of that loop alive, we're connected again! connected = true; HAL_DEBUG_PRINTEVENTS(">C"); // Enable peripheral chips and update them with current output data if (tlc5940 != 0) { tlc5940->enable(true); tlc5940->update(true); } if (hc595 != 0) { hc595->enable(true); hc595->update(true); } } // provide a visual status indication on the on-board LED if (calBtnState < 2 && hbTimer.read_us() > 1000000) { if (jsOKTimer.read_us() > 1000000) { // USB freeze - show red/yellow. // // It's been more than a second since we successfully sent a joystick // update message. This must mean that something's wrong on the USB // connection, even though we haven't detected an outright disconnect. // Show a distinctive diagnostic LED pattern when this occurs. hb = !hb; diagLED(1, hb, 0); // If the reboot-on-disconnect option is in effect, treat this condition // as equivalent to a disconnect, since something is obviously wrong // with the USB connection. if (cfg.disconnectRebootTimeout != 0) { // The reboot timeout is in effect. If we've been incommunicado for // longer than the timeout, reboot. If we haven't reached the time // limit, keep running for now, and leave the OK timer running so // that we can continue to monitor this. if (jsOKTimer.read() > cfg.disconnectRebootTimeout) reboot(js, false, 0); } else { // There's no reboot timer, so just keep running with the diagnostic // pattern displayed. Since we're not waiting for any other timed // conditions in this state, stop the timer so that it doesn't // overflow if this condition persists for a long time. jsOKTimer.stop(); } } else if (cfg.plunger.enabled && !cfg.plunger.cal.calibrated) { // connected, plunger calibration needed - flash yellow/green hb = !hb; diagLED(hb, 1, 0); } else { // connected - flash blue/green hb = !hb; diagLED(0, hb, !hb); } // reset the heartbeat timer hbTimer.reset(); ++hbcnt; } } }