Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
Fork of rtos_basic by
Revision 7:12f7fd2b1a13, committed 2016-10-31
- Comitter:
- apcastelein
- Date:
- Mon Oct 31 19:33:11 2016 +0000
- Parent:
- 6:209f4db62daf
- Commit message:
- Published bomberman game;
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/4DGL-uLCD-SE.lib Mon Oct 31 19:33:11 2016 +0000 @@ -0,0 +1,1 @@ +https://mbed.org/users/4180_1/code/4DGL-uLCD-SE/#e39a44de229a
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/NavSwitch/navSwitch.h Mon Oct 31 19:33:11 2016 +0000
@@ -0,0 +1,55 @@
+class Nav_Switch
+{
+public:
+ Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire);
+ int read();
+//boolean functions to test each switch
+ bool up();
+ bool down();
+ bool left();
+ bool right();
+ bool fire();
+//automatic read on RHS
+ operator int ();
+//index to any switch array style
+ bool operator[](int index) {
+ return _pins[index];
+ };
+private:
+ BusIn _pins;
+};
+
+Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire):
+ _pins(up, down, left, right, fire)
+{
+ _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise
+ wait(0.001); //delays just a bit for pullups to pull inputs high
+}
+inline bool Nav_Switch::up()
+{
+ return !(_pins[0]);
+}
+inline bool Nav_Switch::down()
+{
+ return !(_pins[1]);
+}
+inline bool Nav_Switch::left()
+{
+ return !(_pins[2]);
+}
+inline bool Nav_Switch::right()
+{
+ return !(_pins[3]);
+}
+inline bool Nav_Switch::fire()
+{
+ return !(_pins[4]);
+}
+inline int Nav_Switch::read()
+{
+ return _pins.read();
+}
+inline Nav_Switch::operator int ()
+{
+ return _pins.read();
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SDFileSystem.lib Mon Oct 31 19:33:11 2016 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/mbed_official/code/SDFileSystem/#8db0d3b02cec
--- a/main.cpp Tue Jun 04 16:01:32 2013 +0100
+++ b/main.cpp Mon Oct 31 19:33:11 2016 +0000
@@ -1,21 +1,609 @@
#include "mbed.h"
+#include "SDFileSystem.h"
+#include "wave_player.h"
+#include "myBMP.h"
+#include <string>
+#include "navSwitch.h"
+#include <mpr121.h>
#include "rtos.h"
-
-DigitalOut led1(LED1);
-DigitalOut led2(LED2);
-
-void led2_thread(void const *args) {
- while (true) {
- led2 = !led2;
- Thread::wait(1000);
+
+float gameTime = 0.0;
+
+string startText = "Loading";
+
+bool gameRestart = false;
+
+SDFileSystem sd(p11, p12, p13, p16, "sd"); //SD card
+
+AnalogOut DACout(p18);
+
+wave_player waver(&DACout);
+
+uLCD_4DGL uLCD(p28,p27,p30);
+
+int BACK = 0x2E0059;
+
+char grid[7][7];
+
+int o_p1I=0, o_p1J=0, o_p2I=6, o_p2J=6;
+int p1I=0, p1J=0, p2I=6, p2J=6;
+
+Nav_Switch myNav( p17, p6, p7, p5, p8);
+bool navUpPress = false, navLeftPress = false,
+ navRightPress = false, navDownPress = false, navFirePress = false;
+
+I2C i2c(p9, p10);
+Mpr121 pad(&i2c, Mpr121::ADD_VSS);
+
+bool padUpPress = false, padLeftPress = false,
+ padRightPress = false, padDownPress = false, padFirePress = false;
+
+struct Bomb {
+ float createTime;
+ int playerId;
+ int startI, startJ;
+ int power;
+ int minX, maxX, minY, maxY;
+ bool exploded, soundPlayed;
+ float cookTime, expTime;
+ int decay,color;
+ int o_decay;
+};
+
+Bomb bombs[10];
+int bombIndex=0, numBombs = 0;
+int bufferSize = 10;
+
+int p1Bombs=1, p2Bombs=1;
+int p1Power=1, p2Power=1;
+
+void resetVars(){
+ gameRestart = false;
+
+ o_p1I=0;
+ o_p1J=0;
+ o_p2I=6;
+ o_p2J=6;
+ p1I=0;
+ p1J=0;
+ p2I=6;
+ p2J=6;
+
+ numBombs = 0;
+ bombIndex = 0;
+
+ p1Bombs = 1;
+ p1Power = 1;
+ p2Bombs = 1;
+ p2Power = 1;
+}
+
+bool outOfBounds(int i, int j){
+ return i < 0 || i > 6 || j < 0 || j > 6;
+}
+
+bool valid(int i, int j)
+{
+ if(outOfBounds(i,j)){
+ return false;
+ }
+
+ return grid[i][j] != 'b' && grid[i][j] != 's';
+}
+
+int getX(int j)
+{
+ return 8+16*j;
+}
+
+int getY(int i)
+{
+ return 8+16*i;
+}
+
+void createBomb(int pId, int i, int j)
+{
+ Bomb *b = &bombs[(bombIndex + numBombs)%bufferSize];
+ numBombs++;
+
+ b->playerId = pId;
+ b->createTime = gameTime;
+ b->startI = i;
+ b->startJ = j;
+ b->power = (pId == 1)? p1Power : p2Power;
+ if(pId == 1) {
+ p1Bombs--;
+ } else {
+ p2Bombs--;
+ }
+ b->exploded = false;
+ b->cookTime = 1.5;
+ b->expTime = .8;
+ b->decay = 0;
+ b->o_decay = 0;
+ b->soundPlayed = false;
+}
+
+void resetBlock(int i, int j){
+ if(grid[i][j] == ' '){
+ grid[i][j] = 'c';
+ return;
+ }
+ int rr = (int)(gameTime * 1000) + 1023 * i + 523 * j;
+ if(rr%3 == 0){
+ grid[i][j] = 'k';
+ }else if(rr%3 == 1){
+ grid[i][j] = 'd';
+ }else{
+ grid[i][j] = 'c';
+ }
+}
+
+void clearArea(Bomb *b)
+{
+ //find minX
+ int p = b->power;
+ int i = b->startI;
+ int j = b->startJ;
+ while(p>0) {
+ if(outOfBounds(i,j-1) || grid[i][j-1] == 's') {
+ break;
+ }
+ resetBlock(i,j-1);
+ j--;
+ p--;
+ }
+ b->minX = getX(j) + ((p==0)?3:0);
+
+ //find maxX
+ p = b->power;
+ i = b->startI;
+ j = b->startJ;
+ while(p>0) {
+ if(outOfBounds(i,j+1) || grid[i][j+1] == 's') {
+ break;
+ }
+ resetBlock(i,j+1);
+ j++;
+ p--;
+ }
+ b->maxX = getX(j+1)+((p==0)?-3:0);
+
+ //find minY
+ p = b->power;
+ i = b->startI;
+ j = b->startJ;
+ while(p>0) {
+ if(outOfBounds(i-1,j) || grid[i-1][j] == 's') {
+ break;
+ }
+ resetBlock(i-1,j);
+ i--;
+ p--;
+ }
+ b->minY = getY(i) + ((p==0)?3:0);
+
+ //find maxY
+ p = b->power;
+ i = b->startI;
+ j = b->startJ;
+ while(p>0) {
+ if(outOfBounds(i+1,j) || grid[i+1][j] == 's') {
+ break;
+ }
+ resetBlock(i+1,j);
+ i++;
+ p--;
+ }
+ b->maxY = getY(i+1) + ((p==0)?-3:0);
+}
+
+void playExplosion()
+{
+ while(true){
+ bool expFound = false;
+ while(!expFound){
+ for(int i = 0; i < numBombs; i++) {
+ Bomb *b = &bombs[(bombIndex + i)%bufferSize];
+ if(b->exploded && !b->soundPlayed){
+ expFound = true;
+ b->soundPlayed = true;
+ }
+ }
+ Thread::wait(100);
+ }
+ FILE *explosion;
+ explosion=fopen("/sd/explosion.wav","r");
+ waver.play(explosion);
+ fclose(explosion);
+ }
+}
+
+void updateBombs()
+{
+ for(int i = 0; i < numBombs; i++) {
+ Bomb *b = &bombs[(bombIndex + i)%bufferSize];
+ if(!b->exploded && (gameTime - b->createTime) > b->cookTime) {
+ b->exploded = true;
+ clearArea(b);
+
+ }
+ if(!b->exploded) {
+ int index = (int)((gameTime - b->createTime)/.15);
+ if((index & 0x11) == 0) {
+ b->color = WHITE;
+ } else {
+ b->color = BLACK;
+ }
+ } else {
+ int index = (int)((gameTime - b->createTime - b->cookTime)/.2);
+ if(index == 0) {
+ b->color = WHITE;
+ }
+ if(index == 1) {
+ b->color = 0xFFFF00;
+ }
+ if(index == 2) {
+ b->color = 0xFF8800;
+ }
+ if(index >= 3) {
+ b->color = RED;
+ }
+ index = (int)((gameTime - b->createTime - b->cookTime)/.25);
+ b->decay = index;
+ }
+ }
+}
+
+void drawBombs()
+{
+ for(int i = 0; i < numBombs; i++) {
+ Bomb *b = &bombs[(bombIndex + i)%bufferSize];
+ int x = getX(b->startJ);
+ int y = getY(b->startI);
+ if(!b->exploded) {
+ if(b->color == WHITE) {
+ uLCD.filled_circle(x+8,y+8,5, WHITE);
+ uLCD.filled_rectangle(x+7,y+1,x+9,y+3, WHITE);
+ } else {
+ uLCD.filled_circle(x+8,y+8,5, BLACK);
+ uLCD.filled_rectangle(x+7,y+1,x+9,y+3, 0xFFFF00);
+ }
+ } else {
+ if(b->o_decay != b->decay){
+ b->o_decay = b->decay;
+ uLCD.filled_rectangle(b->minX,y+3,b->maxX,y+13, BACK);
+ uLCD.filled_rectangle(x+3,b->minY,x+13,b->maxY, BACK);
+ }
+
+ if(gameTime - b->createTime < (b->cookTime + b->expTime)) {
+ uLCD.filled_rectangle(b->minX+b->decay,y+3+b->decay,b->maxX-b->decay,y+13-b->decay, b->color);
+ uLCD.filled_rectangle(x+3+b->decay,b->minY+b->decay,x+13-b->decay,b->maxY-b->decay, b->color);
+ } else {
+ uLCD.filled_rectangle(b->minX,y+3,b->maxX,y+13, BACK);
+ uLCD.filled_rectangle(x+3,b->minY,x+13,b->maxY, BACK);
+ if(b->playerId == 1) {
+ p1Bombs++;
+ } else {
+ p2Bombs++;
+ }
+ bombIndex=(bombIndex+1)%bufferSize;
+ numBombs--;
+ }
+ }
}
}
-
-int main() {
- Thread thread(led2_thread);
+
+void generateGrid()
+{
+ //init empty
+ for(int i = 0; i < 7; i++) {
+ for(int j = 0; j < 7; j++) {
+ grid[i][j] = ' ';
+ }
+ }
+ //generate solids
+ for(int i = 1; i < 7; i+=2) {
+ for(int j = 1; j < 7; j+=2) {
+ grid[i][j] = 's';
+ }
+ }
+ //generate breakables
+ for(int i = 0; i < 7; i++) {
+ for(int j = 0; j < 7; j++) {
+ if(grid[i][j] == 's') {
+ continue;
+ }
+ bool hasBreakable = (i*17+j*349)%4 != 0;
+ if(hasBreakable) {
+ grid[i][j] = 'b';
+ }
+ }
+ }
+ //clear player regions
+ grid[0][0] = ' ';
+ grid[1][0] = ' ';
+ grid[0][1] = ' ';
+ grid[6][6] = ' ';
+ grid[5][6] = ' ';
+ grid[6][5] = ' ';
+}
+
+void drawImg(string imgName, int x, int y)
+{
+ RGBApixel *Colors = new RGBApixel [2];
+ string file = "/sd/" + imgName;
+ ReadBMPFromFile(x,y, file.c_str(), Colors, &uLCD);
+}
+
+void drawPlayer(int id)
+{
+ int col_prim, col_sec, x, y;
+ if(id == 1) {
+ col_prim = 0xFFD8B2;
+ col_sec = 0xFFB2B2;
+ x = getX(p1J);
+ y = getY(p1I);
+ }
+ if(id == 2) {
+ col_prim = 0xC6B2FF;
+ col_sec = 0xFFB2FF;
+ x = getX(p2J);
+ y = getY(p2I);
+ }
+ uLCD.filled_rectangle(x+3,y+3,x+13,y+10, col_prim);
+ uLCD.filled_rectangle(x+5,y+5,x+6,y+8, BLACK);
+ uLCD.filled_rectangle(x+10,y+5,x+11,y+8, BLACK);
+ uLCD.filled_rectangle(x+5,y+10,x+7,y+13, col_sec);
+ uLCD.filled_rectangle(x+9,y+10,x+11,y+13, col_sec);
+}
+
+void initialDraw()
+{
+ uLCD.baudrate(3000000);
+ uLCD.filled_rectangle(0,0,128,128, BACK);
+ uLCD.text_width(2);
+ uLCD.text_height(2);
+ uLCD.color(WHITE);
+ uLCD.locate(1,4);
+ uLCD.printf("%s",startText);
+ for(int i = -1; i < 8; i++){
+ for(int j = -1; j < 8; j++){
+ string img;
+ int c = -1;
+ if(i == -1 || j == -1 || i == 7 || j == 7){
+ img = "wall.bmp";
+ //c = BLACK;
+ }else{
+ if(grid[i][j] == ' '){
+ c = BACK;
+ }
+ if(grid[i][j] == 'b'){
+ img = "break.bmp";
+ //c = 0x888888;
+ }
+ if(grid[i][j] == 's'){
+ img = "wall.bmp";
+ //c = BLACK;
+ }
+ }
+ int x = getX(j);
+ int y = getY(i);
+ if(c != -1){
+ uLCD.filled_rectangle(x,y,x+16,y+16, c);
+ }else{
+ drawImg(img, x, y);
+ }
+
+ }
+ }
+ drawPlayer(1);
+ drawPlayer(2);
+}
+
+
+void updateP1()
+{
+ if(!navUpPress && myNav.up()) {
+ p1I++;
+ navUpPress = true;
+ }
+ if(!navDownPress && myNav.down()) {
+ p1I--;
+ navDownPress = true;
+ }
+ if(!navLeftPress && myNav.left()) {
+ p1J++;
+ navLeftPress = true;
+ }
+ if(!navRightPress && myNav.right()) {
+ p1J--;
+ navRightPress = true;
+ }
+ if(!navFirePress && myNav.fire() && p1Bombs >0) {
+ createBomb(1,p1I,p1J);
+ navFirePress = true;
+ }
+
+ if(!valid(p1I,p1J)) {
+ p1I = o_p1I;
+ p1J = o_p1J;
+ }
- while (true) {
- led1 = !led1;
- Thread::wait(500);
+ if(grid[p1I][p1J] == 'f'){
+ p1Power++;
+ grid[p1I][p1J] = 'c';
+ }
+ if(grid[p1I][p1J] == 'i'){
+ p1Bombs++;
+ grid[p1I][p1J] = 'c';
+ }
+
+ if(!myNav.up()) {
+ navUpPress = false;
+ }
+ if(!myNav.down()) {
+ navDownPress = false;
+ }
+ if(!myNav.left()) {
+ navLeftPress = false;
+ }
+ if(!myNav.right()) {
+ navRightPress = false;
+ }
+ if(!myNav.fire()) {
+ navFirePress = false;
}
}
+
+bool isOne(int val, int pos)
+{
+ return val >> pos & 0x01;
+}
+
+void updateP2()
+{
+ int value=pad.read(0x00);
+ value +=pad.read(0x01)<<8;
+
+ bool up = isOne(value,5);
+ bool down = isOne(value,7);
+ bool left = isOne(value,10);
+ bool right = isOne(value,2);
+ bool fire = isOne(value,6);
+
+ if(!padUpPress && up) {
+ p2I--;
+ padUpPress = true;
+ }
+ if(!padDownPress && down) {
+ p2I++;
+ padDownPress = true;
+ }
+ if(!padLeftPress && left) {
+ p2J--;
+ padLeftPress = true;
+ }
+ if(!padRightPress && right) {
+ p2J++;
+ padRightPress = true;
+ }
+ if(!padFirePress && fire && p2Bombs > 0) {
+ createBomb(2,p2I,p2J);
+ padFirePress = true;
+ }
+
+ if(!valid(p2I,p2J)) {
+ p2I = o_p2I;
+ p2J = o_p2J;
+ }
+
+ if(grid[p2I][p2J] == 'f'){
+ p2Power++;
+ grid[p2I][p2J] = 'c';
+ }
+ if(grid[p2I][p2J] == 'i'){
+ p2Bombs++;
+ grid[p2I][p2J] = 'c';
+ }
+
+ if(!up) {
+ padUpPress = false;
+ }
+ if(!down) {
+ padDownPress = false;
+ }
+ if(!left) {
+ padLeftPress = false;
+ }
+ if(!right) {
+ padRightPress = false;
+ }
+ if(!fire) {
+ padFirePress = false;
+ }
+}
+
+void draw()
+{
+ for(int i = 0; i < 7; i++){
+ for(int j = 0; j < 7; j++){
+ if(grid[i][j] == 'c' || grid[i][j] == 'd' || grid[i][j] == 'k'){
+ if(grid[i][j] == 'c') grid[i][j] = ' ';
+ if(grid[i][j] == 'd') grid[i][j] = 'f';
+ if(grid[i][j] == 'k') grid[i][j] = 'i';
+ uLCD.filled_rectangle(getX(j),getY(i),getX(j+1),getY(i+1), BACK);
+ }
+ if(grid[i][j] == 'f'){
+ uLCD.filled_circle(getX(j)+8,getY(i)+8,3,RED);
+ }
+ if(grid[i][j] == 'i'){
+ uLCD.filled_circle(getX(j)+8,getY(i)+8,3,0xFFFF00);
+ }
+ }
+ }
+ if(p1I != o_p1I || p1J != o_p1J) {
+ int o_x = getX(o_p1J);
+ int o_y = getY(o_p1I);
+ uLCD.filled_rectangle(o_x,o_y,o_x+16,o_y+16, BACK);
+ o_p1I = p1I;
+ o_p1J = p1J;
+ }
+ if(p2I != o_p2I || p2J != o_p2J) {
+ int o_x = getX(o_p2J);
+ int o_y = getY(o_p2I);
+ uLCD.filled_rectangle(o_x,o_y,o_x+16,o_y+16, BACK);
+ o_p2I = p2I;
+ o_p2J = p2J;
+ }
+ drawBombs();
+ drawPlayer(1);
+ drawPlayer(2);
+}
+
+void checkPlayerDeath(int pid){
+ if(gameRestart) return;
+ int centerX = getX((pid == 1)?(p1J):(p2J))+8;
+ int centerY = getY((pid == 1)?(p1I):(p2I))+8;
+ for(int i = 0; i < numBombs; i++) {
+ Bomb *b = &bombs[(bombIndex + i)%bufferSize];
+ if(b->exploded){
+ int bx = getX(b->startJ);
+ int by = getY(b->startI);
+ if(b->minX < centerX && centerX < b->maxX && by < centerY && centerY < by+16){
+ gameRestart = true;
+ }
+ if(b->minY < centerY && centerY < b->maxY && bx < centerX && centerX < bx+16){
+ gameRestart = true;
+ }
+ }
+ }
+ if(gameRestart){
+ if(pid == 1){
+ startText = "P1 Died";
+ }else{
+ startText = "P2 Died";
+ }
+ }
+}
+
+int main()
+{
+ Thread thr(playExplosion);
+ while(true){
+ resetVars();
+ generateGrid();
+ initialDraw();
+ while(!gameRestart) {
+ updateP1();
+ updateP2();
+ updateBombs();
+ checkPlayerDeath(1);
+ checkPlayerDeath(2);
+ draw();
+ gameTime+=.02;
+ wait(.02);
+ }
+ wait(3);
+ }
+}
--- a/mbed-rtos.lib Tue Jun 04 16:01:32 2013 +0100 +++ b/mbed-rtos.lib Mon Oct 31 19:33:11 2016 +0000 @@ -1,1 +1,1 @@ -https://mbed.org/users/mbed_official/code/mbed-rtos/ \ No newline at end of file +https://mbed.org/users/mbed_official/code/mbed-rtos/#3da5f554d8bf
--- a/mbed.bld Tue Jun 04 16:01:32 2013 +0100 +++ b/mbed.bld Mon Oct 31 19:33:11 2016 +0000 @@ -1,1 +1,1 @@ -http://mbed.org/users/mbed_official/code/mbed/builds/ \ No newline at end of file +http://mbed.org/users/mbed_official/code/mbed/builds/25aea2a3f4e3 \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/mpr121/mpr121.cpp Mon Oct 31 19:33:11 2016 +0000
@@ -0,0 +1,221 @@
+/*
+Copyright (c) 2011 Anthony Buckton (abuckton [at] blackink [dot} net {dot} au)
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+#include <mbed.h>
+#include <sstream>
+#include <string>
+#include <list>
+
+#include <mpr121.h>
+
+Mpr121::Mpr121(I2C *i2c, Address i2cAddress)
+{
+ this->i2c = i2c;
+
+ address = i2cAddress;
+
+ // Configure the MPR121 settings to default
+ this->configureSettings();
+}
+
+
+void Mpr121::configureSettings()
+{
+ // Put the MPR into setup mode
+ this->write(ELE_CFG,0x00);
+
+ // Electrode filters for when data is > baseline
+ unsigned char gtBaseline[] = {
+ 0x01, //MHD_R
+ 0x01, //NHD_R
+ 0x00, //NCL_R
+ 0x00 //FDL_R
+ };
+
+ writeMany(MHD_R,gtBaseline,4);
+
+ // Electrode filters for when data is < baseline
+ unsigned char ltBaseline[] = {
+ 0x01, //MHD_F
+ 0x01, //NHD_F
+ 0xFF, //NCL_F
+ 0x02 //FDL_F
+ };
+
+ writeMany(MHD_F,ltBaseline,4);
+
+ // Electrode touch and release thresholds
+ unsigned char electrodeThresholds[] = {
+ E_THR_T, // Touch Threshhold
+ E_THR_R // Release Threshold
+ };
+
+ for(int i=0; i<12; i++){
+ int result = writeMany((ELE0_T+(i*2)),electrodeThresholds,2);
+ }
+
+ // Proximity Settings
+ unsigned char proximitySettings[] = {
+ 0xff, //MHD_Prox_R
+ 0xff, //NHD_Prox_R
+ 0x00, //NCL_Prox_R
+ 0x00, //FDL_Prox_R
+ 0x01, //MHD_Prox_F
+ 0x01, //NHD_Prox_F
+ 0xFF, //NCL_Prox_F
+ 0xff, //FDL_Prox_F
+ 0x00, //NHD_Prox_T
+ 0x00, //NCL_Prox_T
+ 0x00 //NFD_Prox_T
+ };
+ writeMany(MHDPROXR,proximitySettings,11);
+
+ unsigned char proxThresh[] = {
+ PROX_THR_T, // Touch Threshold
+ PROX_THR_R // Release Threshold
+ };
+ writeMany(EPROXTTH,proxThresh,2);
+
+ this->write(FIL_CFG,0x04);
+
+ // Set the electrode config to transition to active mode
+ this->write(ELE_CFG,0x0c);
+}
+
+void Mpr121::setElectrodeThreshold(int electrode, unsigned char touch, unsigned char release){
+
+ if(electrode > 11) return;
+
+ // Get the current mode
+ unsigned char mode = this->read(ELE_CFG);
+
+ // Put the MPR into setup mode
+ this->write(ELE_CFG,0x00);
+
+ // Write the new threshold
+ this->write((ELE0_T+(electrode*2)), touch);
+ this->write((ELE0_T+(electrode*2)+1), release);
+
+ //Restore the operating mode
+ this->write(ELE_CFG, mode);
+}
+
+
+unsigned char Mpr121::read(int key){
+
+ unsigned char data[2];
+
+ //Start the command
+ i2c->start();
+
+ // Address the target (Write mode)
+ int ack1= i2c->write(address);
+
+ // Set the register key to read
+ int ack2 = i2c->write(key);
+
+ // Re-start for read of data
+ i2c->start();
+
+ // Re-send the target address in read mode
+ int ack3 = i2c->write(address+1);
+
+ // Read in the result
+ data[0] = i2c->read(0);
+
+ // Reset the bus
+ i2c->stop();
+
+ return data[0];
+}
+
+
+int Mpr121::write(int key, unsigned char value){
+
+ //Start the command
+ i2c->start();
+
+ // Address the target (Write mode)
+ int ack1= i2c->write(address);
+
+ // Set the register key to write
+ int ack2 = i2c->write(key);
+
+ // Read in the result
+ int ack3 = i2c->write(value);
+
+ // Reset the bus
+ i2c->stop();
+
+ return (ack1+ack2+ack3)-3;
+}
+
+
+int Mpr121::writeMany(int start, unsigned char* dataSet, int length){
+ //Start the command
+ i2c->start();
+
+ // Address the target (Write mode)
+ int ack= i2c->write(address);
+ if(ack!=1){
+ return -1;
+ }
+
+ // Set the register key to write
+ ack = i2c->write(start);
+ if(ack!=1){
+ return -1;
+ }
+
+ // Write the date set
+ int count = 0;
+ while(ack==1 && (count < length)){
+ ack = i2c->write(dataSet[count]);
+ count++;
+ }
+ // Stop the cmd
+ i2c->stop();
+
+ return count;
+}
+
+
+bool Mpr121::getProximityMode(){
+ if(this->read(ELE_CFG) > 0x0c)
+ return true;
+ else
+ return false;
+}
+
+void Mpr121::setProximityMode(bool mode){
+ this->write(ELE_CFG,0x00);
+ if(mode){
+ this->write(ELE_CFG,0x30); //Sense proximity from ALL pads
+ } else {
+ this->write(ELE_CFG,0x0c); //Sense touch, all 12 pads active.
+ }
+}
+
+
+int Mpr121::readTouchData(){
+ return this->read(0x00);
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/mpr121/mpr121.h Mon Oct 31 19:33:11 2016 +0000
@@ -0,0 +1,157 @@
+/*
+Copyright (c) 2011 Anthony Buckton (abuckton [at] blackink [dot} net {dot} au)
+
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+ Parts written by Jim Lindblom of Sparkfun
+ Ported to mbed by A.Buckton, Feb 2011
+*/
+
+#ifndef MPR121_H
+#define MPR121_H
+
+//using namespace std;
+
+class Mpr121
+{
+
+public:
+ // i2c Addresses, bit-shifted
+ enum Address { ADD_VSS = 0xb4,// ADD->VSS = 0x5a <-wiring on Sparkfun board
+ ADD_VDD = 0xb6,// ADD->VDD = 0x5b
+ ADD_SCL = 0xb8,// ADD->SDA = 0x5c
+ ADD_SDA = 0xba // ADD->SCL = 0x5d
+ };
+
+ // Real initialiser, takes the i2c address of the device.
+ Mpr121(I2C *i2c, Address i2cAddress);
+
+ bool getProximityMode();
+
+ void setProximityMode(bool mode);
+
+ int readTouchData();
+
+ unsigned char read(int key);
+
+ int write(int address, unsigned char value);
+ int writeMany(int start, unsigned char* dataSet, int length);
+
+ void setElectrodeThreshold(int electrodeId, unsigned char touchThreshold, unsigned char releaseThreshold);
+
+protected:
+ // Configures the MPR with standard settings. This is permitted to be overwritten by sub-classes.
+ void configureSettings();
+
+private:
+ // The I2C bus instance.
+ I2C *i2c;
+
+ // i2c address of this mpr121
+ Address address;
+};
+
+
+// MPR121 Register Defines
+#define MHD_R 0x2B
+#define NHD_R 0x2C
+#define NCL_R 0x2D
+#define FDL_R 0x2E
+#define MHD_F 0x2F
+#define NHD_F 0x30
+#define NCL_F 0x31
+#define FDL_F 0x32
+#define NHDT 0x33
+#define NCLT 0x34
+#define FDLT 0x35
+// Proximity sensing controls
+#define MHDPROXR 0x36
+#define NHDPROXR 0x37
+#define NCLPROXR 0x38
+#define FDLPROXR 0x39
+#define MHDPROXF 0x3A
+#define NHDPROXF 0x3B
+#define NCLPROXF 0x3C
+#define FDLPROXF 0x3D
+#define NHDPROXT 0x3E
+#define NCLPROXT 0x3F
+#define FDLPROXT 0x40
+// Electrode Touch/Release thresholds
+#define ELE0_T 0x41
+#define ELE0_R 0x42
+#define ELE1_T 0x43
+#define ELE1_R 0x44
+#define ELE2_T 0x45
+#define ELE2_R 0x46
+#define ELE3_T 0x47
+#define ELE3_R 0x48
+#define ELE4_T 0x49
+#define ELE4_R 0x4A
+#define ELE5_T 0x4B
+#define ELE5_R 0x4C
+#define ELE6_T 0x4D
+#define ELE6_R 0x4E
+#define ELE7_T 0x4F
+#define ELE7_R 0x50
+#define ELE8_T 0x51
+#define ELE8_R 0x52
+#define ELE9_T 0x53
+#define ELE9_R 0x54
+#define ELE10_T 0x55
+#define ELE10_R 0x56
+#define ELE11_T 0x57
+#define ELE11_R 0x58
+// Proximity Touch/Release thresholds
+#define EPROXTTH 0x59
+#define EPROXRTH 0x5A
+// Debounce configuration
+#define DEB_CFG 0x5B
+// AFE- Analogue Front End configuration
+#define AFE_CFG 0x5C
+// Filter configuration
+#define FIL_CFG 0x5D
+// Electrode configuration - transistions to "active mode"
+#define ELE_CFG 0x5E
+
+#define GPIO_CTRL0 0x73
+#define GPIO_CTRL1 0x74
+#define GPIO_DATA 0x75
+#define GPIO_DIR 0x76
+#define GPIO_EN 0x77
+#define GPIO_SET 0x78
+#define GPIO_CLEAR 0x79
+#define GPIO_TOGGLE 0x7A
+// Auto configration registers
+#define AUTO_CFG_0 0x7B
+#define AUTO_CFG_U 0x7D
+#define AUTO_CFG_L 0x7E
+#define AUTO_CFG_T 0x7F
+
+// Threshold defaults
+// Electrode touch threshold
+#define E_THR_T 0x0F
+// Electrode release threshold
+#define E_THR_R 0x0A
+// Prox touch threshold
+#define PROX_THR_T 0x02
+// Prox release threshold
+#define PROX_THR_R 0x02
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/myBMP/myBMP.cpp Mon Oct 31 19:33:11 2016 +0000
@@ -0,0 +1,456 @@
+#include "myBMP.h"
+
+int BitDepth = 1;
+int Width = 1;
+int Height = 1;
+RGBApixel *Colors;
+
+bool SafeFread( char* buffer, int size, int number, FILE* fp )
+{
+ using namespace std;
+ int ItemsRead;
+ if( feof(fp) )
+ { return false; }
+ ItemsRead = (int) fread( buffer , size , number , fp );
+ if( ItemsRead < number )
+ { return false; }
+ return true;
+}
+
+bool Read32bitRow(int x, int y, ebmpBYTE* Buffer, int BufferSize, int Row, uLCD_4DGL *lcd)
+{
+ int i;
+ char Colors[4];
+ if( Width*4 > BufferSize )
+ { return false; }
+ for( i=0 ; i < Width ; i++ )
+ {
+ memcpy( (char*) &(Colors), (char*) Buffer+4*i, 4 );
+ //Blue, Green, Red, Alpha
+ int color = 0x00000000 | (Colors[2] << 16) | (Colors[1] << 8) | (Colors[0]);
+ (*lcd).pixel(x+i,y+Row,color);
+ }
+ return true;
+}
+
+bool Read24bitRow(int x, int y, ebmpBYTE* Buffer, int BufferSize, int Row, uLCD_4DGL *lcd)
+{
+ int i;
+ char Colors[4];
+ if( Width*3 > BufferSize )
+ { return false; }
+ for( i=0 ; i < Width ; i++ )
+ {
+ memcpy( (char*) &(Colors), (char*) Buffer+3*i, 3 );
+ //Blue, Green, Red, Alpha
+ int color = 0x00000000 | (Colors[2] << 16) | (Colors[1] << 8) | (Colors[0]);
+ (*lcd).pixel(x+i,y+Row,color);
+ }
+ return true;
+}
+
+RGBApixel GetColor( int ColorNumber)
+{
+ RGBApixel Output;
+ Output.Red = 255;
+ Output.Green = 255;
+ Output.Blue = 255;
+ Output.Alpha = 0;
+
+ if( BitDepth != 1 && BitDepth != 4 && BitDepth != 8 )
+ {
+ return Output;
+ }
+ if( !Colors )
+ {
+ return Output;
+ }
+ Output = Colors[ColorNumber];
+ return Output;
+}
+
+bool Read8bitRow(int x, int y, ebmpBYTE* Buffer, int BufferSize, int Row, uLCD_4DGL *lcd)
+{
+ int i;
+ if( Width > BufferSize )
+ { return false; }
+ for( i=0 ; i < Width ; i++ )
+ {
+ int Index = Buffer[i];
+ //Blue, Green, Red, Alpha
+ RGBApixel colors = GetColor(Index);
+ int color = 0x00000000 | (colors.Red<< 16) | (colors.Blue << 8) | (colors.Green);
+ (*lcd).pixel(x+i,y+Row,color);
+ }
+ return true;
+}
+
+bool Read4bitRow(int x, int y, ebmpBYTE* Buffer, int BufferSize, int Row, uLCD_4DGL *lcd)
+{
+ int Shifts[2] = {4 ,0 };
+ int Masks[2] = {240,15};
+
+ int i=0;
+ int j;
+ int k=0;
+ if( Width > 2*BufferSize )
+ { return false; }
+ while( i < Width )
+ {
+ j=0;
+ while( j < 2 && i < Width )
+ {
+ int Index = (int) ( (Buffer[k]&Masks[j]) >> Shifts[j]);
+ RGBApixel colors = GetColor(Index);
+ int color = 0x00000000 | (colors.Red<< 16) | (colors.Blue << 8) | (colors.Green);
+ (*lcd).pixel(x+i,y+Row,color);
+ i++; j++;
+ }
+ k++;
+ }
+ return true;
+}
+bool Read1bitRow(int x, int y, ebmpBYTE* Buffer, int BufferSize, int Row, uLCD_4DGL *lcd)
+{
+ int Shifts[8] = {7 ,6 ,5 ,4 ,3,2,1,0};
+ int Masks[8] = {128,64,32,16,8,4,2,1};
+
+ int i=0;
+ int j;
+ int k=0;
+
+ if( Width > 8*BufferSize )
+ { return false; }
+ while( i < Width )
+ {
+ j=0;
+ while( j < 8 && i < Width )
+ {
+ int Index = (int) ( (Buffer[k]&Masks[j]) >> Shifts[j]);
+ RGBApixel colors = GetColor(Index);
+ int color = 0x00000000 | (colors.Red<< 16) | (colors.Blue << 8) | (colors.Green);
+ (*lcd).pixel(x+i,y+Row,color);
+ i++; j++;
+ }
+ k++;
+ }
+ return true;
+}
+
+int TellNumberOfColors( int BitDepth )
+{
+ int output = 1 << BitDepth;
+ if( BitDepth == 32 )
+ { output = 1 << 24; }
+ return output;
+}
+
+bool ReadBMPFromFile(int x, int y, const char* FileName, RGBApixel *Colors, uLCD_4DGL *lcd)
+{
+ FILE* fp = fopen( FileName, "rb" );
+ if( fp == NULL )
+ {
+ return false;
+ }
+
+ // read the file header
+
+ BMFH bmfh;
+ bool NotCorrupted = true;
+
+ NotCorrupted &= SafeFread( (char*) &(bmfh.bfType) , sizeof(ebmpWORD), 1, fp);
+
+ bool IsBitmap = false;
+
+ if( bmfh.bfType == 19778 )
+ { IsBitmap = true; }
+
+ if( !IsBitmap )
+ {
+ fclose( fp );
+ return false;
+ }
+
+ NotCorrupted &= SafeFread( (char*) &(bmfh.bfSize) , sizeof(ebmpDWORD) , 1, fp);
+ NotCorrupted &= SafeFread( (char*) &(bmfh.bfReserved1) , sizeof(ebmpWORD) , 1, fp);
+ NotCorrupted &= SafeFread( (char*) &(bmfh.bfReserved2) , sizeof(ebmpWORD) , 1, fp);
+ NotCorrupted &= SafeFread( (char*) &(bmfh.bfOffBits) , sizeof(ebmpDWORD) , 1 , fp);
+
+ // read the info header
+
+ BMIH bmih;
+
+ NotCorrupted &= SafeFread( (char*) &(bmih.biSize) , sizeof(ebmpDWORD) , 1 , fp);
+ NotCorrupted &= SafeFread( (char*) &(bmih.biWidth) , sizeof(ebmpDWORD) , 1 , fp);
+ NotCorrupted &= SafeFread( (char*) &(bmih.biHeight) , sizeof(ebmpDWORD) , 1 , fp);
+ NotCorrupted &= SafeFread( (char*) &(bmih.biPlanes) , sizeof(ebmpWORD) , 1, fp);
+ NotCorrupted &= SafeFread( (char*) &(bmih.biBitCount) , sizeof(ebmpWORD) , 1, fp);
+
+ NotCorrupted &= SafeFread( (char*) &(bmih.biCompression) , sizeof(ebmpDWORD) , 1 , fp);
+ NotCorrupted &= SafeFread( (char*) &(bmih.biSizeImage) , sizeof(ebmpDWORD) , 1 , fp);
+ NotCorrupted &= SafeFread( (char*) &(bmih.biXPelsPerMeter) , sizeof(ebmpDWORD) , 1 , fp);
+ NotCorrupted &= SafeFread( (char*) &(bmih.biYPelsPerMeter) , sizeof(ebmpDWORD) , 1 , fp);
+ NotCorrupted &= SafeFread( (char*) &(bmih.biClrUsed) , sizeof(ebmpDWORD) , 1 , fp);
+ NotCorrupted &= SafeFread( (char*) &(bmih.biClrImportant) , sizeof(ebmpDWORD) , 1 , fp);
+
+ // a safety catch: if any of the header information didn't read properly, abort
+ // future idea: check to see if at least most is self-consistent
+
+ if( !NotCorrupted )
+ {
+ fclose(fp);
+ return false;
+ }
+
+ // if bmih.biCompression 1 or 2, then the file is RLE compressed
+
+ if( bmih.biCompression == 1 || bmih.biCompression == 2 )
+ {
+ fclose(fp);
+ return false;
+ }
+
+ // if bmih.biCompression > 3, then something strange is going on
+ // it's probably an OS2 bitmap file.
+
+ if( bmih.biCompression > 3 )
+ {
+ fclose(fp);
+ return false;
+ }
+
+ if( bmih.biCompression == 3 && bmih.biBitCount != 16 )
+ {
+ fclose(fp);
+ return false;
+ }
+
+ // set the bit depth
+
+ int TempBitDepth = (int) bmih.biBitCount;
+ if( TempBitDepth != 1 && TempBitDepth != 4
+ && TempBitDepth != 8 && TempBitDepth != 16
+ && TempBitDepth != 24 && TempBitDepth != 32 )
+ {
+ fclose(fp);
+ return false;
+ }
+ BitDepth = (int)bmih.biBitCount;
+ // set the size
+
+ if( (int) bmih.biWidth <= 0 || (int) bmih.biHeight <= 0 )
+ {
+ fclose(fp);
+ return false;
+ }
+ Width = (int) bmih.biWidth;
+ Height = (int) bmih.biHeight;
+ // some preliminaries
+
+ double dBytesPerPixel = ( (double) BitDepth ) / 8.0;
+ double dBytesPerRow = dBytesPerPixel * (Width+0.0);
+ dBytesPerRow = ceil(dBytesPerRow);
+
+ int BytePaddingPerRow = 4 - ( (int) (dBytesPerRow) )% 4;
+ if( BytePaddingPerRow == 4 )
+ { BytePaddingPerRow = 0; }
+
+ // if < 16 bits, read the palette
+
+ if( BitDepth < 16 )
+ {
+ // determine the number of colors specified in the
+ // color table
+
+ int NumberOfColorsToRead = ((int) bmfh.bfOffBits - 54 )/4;
+ if( NumberOfColorsToRead > (1 << BitDepth) )
+ { NumberOfColorsToRead = (1 << BitDepth); }
+
+ int n;
+ for( n=0; n < NumberOfColorsToRead ; n++ )
+ {
+ SafeFread( (char*) &(Colors[n]) , 4 , 1 , fp);
+ }
+ for( n=NumberOfColorsToRead ; n < TellNumberOfColors(BitDepth) ; n++ )
+ {
+ RGBApixel wh;
+ wh.Red = 255;
+ wh.Green = 255;
+ wh.Blue = 255;
+ wh.Alpha = 0;
+ Colors[n] = wh;
+ }
+ }
+
+ // skip blank data if bfOffBits so indicates
+
+ int BytesToSkip = bmfh.bfOffBits - 54;;
+ if( BitDepth < 16 )
+ { BytesToSkip -= 4*(1 << BitDepth); }
+ if( BitDepth == 16 && bmih.biCompression == 3 )
+ { BytesToSkip -= 3*4; }
+ if( BytesToSkip < 0 )
+ { BytesToSkip = 0; }
+ if( BytesToSkip > 0 && BitDepth != 16 )
+ {
+ ebmpBYTE* TempSkipBYTE;
+ TempSkipBYTE = new ebmpBYTE [BytesToSkip];
+ SafeFread( (char*) TempSkipBYTE , BytesToSkip , 1 , fp);
+ delete [] TempSkipBYTE;
+ }
+
+ // This code reads 1, 4, 8, 24, and 32-bpp files
+ // with a more-efficient buffered technique.
+
+ int i,j;
+ if( BitDepth != 16 )
+ {
+ int BufferSize = (int) ( (Width*BitDepth) / 8.0 );
+ while( 8*BufferSize < Width*BitDepth )
+ { BufferSize++; }
+ while( BufferSize % 4 )
+ { BufferSize++; }
+ ebmpBYTE* Buffer;
+ Buffer = new ebmpBYTE [BufferSize];
+ j= Height-1;
+ while( j > -1 )
+ {
+ int BytesRead = (int) fread( (char*) Buffer, 1, BufferSize, fp );
+ if( BytesRead < BufferSize )
+ {
+ j = -1;
+ }
+ else
+ {
+ bool Success = false;
+ if( BitDepth == 1 )
+ { Success = Read1bitRow(x,y, Buffer, BufferSize, j , lcd); }
+ if( BitDepth == 4 )
+ { Success = Read4bitRow(x,y, Buffer, BufferSize, j , lcd); }
+ if( BitDepth == 8 )
+ { Success = Read8bitRow(x,y, Buffer, BufferSize, j , lcd); }
+ if( BitDepth == 24 )
+ { Success = Read24bitRow(x,y, Buffer, BufferSize, j , lcd); }
+ if( BitDepth == 32 )
+ { Success = Read32bitRow(x,y, Buffer, BufferSize, j , lcd); }
+ if( !Success )
+ {
+ j = -1;
+ }
+ }
+ j--;
+ }
+ delete [] Buffer;
+ }
+
+ if( BitDepth == 16 )
+ {
+ int DataBytes = Width*2;
+ int PaddingBytes = ( 4 - DataBytes % 4 ) % 4;
+
+ // set the default mask
+
+ ebmpWORD BlueMask = 31; // bits 12-16
+ ebmpWORD GreenMask = 992; // bits 7-11
+ ebmpWORD RedMask = 31744; // bits 2-6
+
+ // read the bit fields, if necessary, to
+ // override the default 5-5-5 mask
+
+ if( bmih.biCompression != 0 )
+ {
+ // read the three bit masks
+
+ ebmpWORD TempMaskWORD;
+
+ SafeFread( (char*) &RedMask , 2 , 1 , fp );
+ SafeFread( (char*) &TempMaskWORD , 2, 1, fp );
+
+ SafeFread( (char*) &GreenMask , 2 , 1 , fp );
+ SafeFread( (char*) &TempMaskWORD , 2, 1, fp );
+
+ SafeFread( (char*) &BlueMask , 2 , 1 , fp );
+ SafeFread( (char*) &TempMaskWORD , 2, 1, fp );
+ }
+
+ // read and skip any meta data
+
+ if( BytesToSkip > 0 )
+ {
+ ebmpBYTE* TempSkipBYTE;
+ TempSkipBYTE = new ebmpBYTE [BytesToSkip];
+ SafeFread( (char*) TempSkipBYTE , BytesToSkip , 1 , fp);
+ delete [] TempSkipBYTE;
+ }
+
+ // determine the red, green and blue shifts
+
+ int GreenShift = 0;
+ ebmpWORD TempShiftWORD = GreenMask;
+ while( TempShiftWORD > 31 )
+ { TempShiftWORD = TempShiftWORD>>1; GreenShift++; }
+ int BlueShift = 0;
+ TempShiftWORD = BlueMask;
+ while( TempShiftWORD > 31 )
+ { TempShiftWORD = TempShiftWORD>>1; BlueShift++; }
+ int RedShift = 0;
+ TempShiftWORD = RedMask;
+ while( TempShiftWORD > 31 )
+ { TempShiftWORD = TempShiftWORD>>1; RedShift++; }
+
+ // read the actual pixels
+
+ for( j=Height-1 ; j >= 0 ; j-- )
+ {
+ i=0;
+ int ReadNumber = 0;
+ while( ReadNumber < DataBytes )
+ {
+ ebmpWORD TempWORD;
+ SafeFread( (char*) &TempWORD , 2 , 1 , fp );
+ ReadNumber += 2;
+
+ ebmpWORD Red = RedMask & TempWORD;
+ ebmpWORD Green = GreenMask & TempWORD;
+ ebmpWORD Blue = BlueMask & TempWORD;
+
+ ebmpBYTE BlueBYTE = (ebmpBYTE) 8*(Blue>>BlueShift);
+ ebmpBYTE GreenBYTE = (ebmpBYTE) 8*(Green>>GreenShift);
+ ebmpBYTE RedBYTE = (ebmpBYTE) 8*(Red>>RedShift);
+
+ int color = 0x00000000 | (RedBYTE << 16) | (GreenBYTE << 8) | (BlueBYTE);
+ (*lcd).pixel(x+i,y+j,color);
+ i++;
+ }
+ ReadNumber = 0;
+ while( ReadNumber < PaddingBytes )
+ {
+ ebmpBYTE TempBYTE;
+ SafeFread( (char*) &TempBYTE , 1, 1, fp);
+ ReadNumber++;
+ }
+ }
+
+ }
+
+ fclose(fp);
+ return true;
+}
+
+
+BMIH::BMIH()
+{
+ biPlanes = 1;
+ biCompression = 0;
+ biXPelsPerMeter = DefaultXPelsPerMeter;
+ biYPelsPerMeter = DefaultYPelsPerMeter;
+ biClrUsed = 0;
+ biClrImportant = 0;
+}
+
+BMFH::BMFH()
+{
+ bfType = 19778;
+ bfReserved1 = 0;
+ bfReserved2 = 0;
+}
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/myBMP/myBMP.h Mon Oct 31 19:33:11 2016 +0000
@@ -0,0 +1,47 @@
+// Code taken and hacked from EasyBMP library by Paul Macklin
+
+#include "uLCD_4DGL.h"
+#include "SDFileSystem.h"
+
+#define DefaultXPelsPerMeter 3780
+#define DefaultYPelsPerMeter 3780
+
+typedef unsigned char ebmpBYTE;
+typedef unsigned short ebmpWORD;
+typedef unsigned int ebmpDWORD;
+
+typedef struct RGBApixel {
+ ebmpBYTE Blue;
+ ebmpBYTE Green;
+ ebmpBYTE Red;
+ ebmpBYTE Alpha;
+} RGBApixel;
+
+class BMFH{
+public:
+ ebmpWORD bfType;
+ ebmpDWORD bfSize;
+ ebmpWORD bfReserved1;
+ ebmpWORD bfReserved2;
+ ebmpDWORD bfOffBits;
+
+ BMFH();
+};
+
+class BMIH{
+public:
+ ebmpDWORD biSize;
+ ebmpDWORD biWidth;
+ ebmpDWORD biHeight;
+ ebmpWORD biPlanes;
+ ebmpWORD biBitCount;
+ ebmpDWORD biCompression;
+ ebmpDWORD biSizeImage;
+ ebmpDWORD biXPelsPerMeter;
+ ebmpDWORD biYPelsPerMeter;
+ ebmpDWORD biClrUsed;
+ ebmpDWORD biClrImportant;
+
+ BMIH();
+};
+bool ReadBMPFromFile(int x, int y, const char* FileName , RGBApixel *Colors, uLCD_4DGL *lcd);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/wave_player.lib Mon Oct 31 19:33:11 2016 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/sravet/code/wave_player/#acc3e18e77ad
