A implementation of a simple bomberman game
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
Fork of rtos_basic by
NavSwitch/navSwitch.h@7:12f7fd2b1a13, 2016-10-31 (annotated)
- Committer:
- apcastelein
- Date:
- Mon Oct 31 19:33:11 2016 +0000
- Revision:
- 7:12f7fd2b1a13
Published bomberman game;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
apcastelein | 7:12f7fd2b1a13 | 1 | class Nav_Switch |
apcastelein | 7:12f7fd2b1a13 | 2 | { |
apcastelein | 7:12f7fd2b1a13 | 3 | public: |
apcastelein | 7:12f7fd2b1a13 | 4 | Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire); |
apcastelein | 7:12f7fd2b1a13 | 5 | int read(); |
apcastelein | 7:12f7fd2b1a13 | 6 | //boolean functions to test each switch |
apcastelein | 7:12f7fd2b1a13 | 7 | bool up(); |
apcastelein | 7:12f7fd2b1a13 | 8 | bool down(); |
apcastelein | 7:12f7fd2b1a13 | 9 | bool left(); |
apcastelein | 7:12f7fd2b1a13 | 10 | bool right(); |
apcastelein | 7:12f7fd2b1a13 | 11 | bool fire(); |
apcastelein | 7:12f7fd2b1a13 | 12 | //automatic read on RHS |
apcastelein | 7:12f7fd2b1a13 | 13 | operator int (); |
apcastelein | 7:12f7fd2b1a13 | 14 | //index to any switch array style |
apcastelein | 7:12f7fd2b1a13 | 15 | bool operator[](int index) { |
apcastelein | 7:12f7fd2b1a13 | 16 | return _pins[index]; |
apcastelein | 7:12f7fd2b1a13 | 17 | }; |
apcastelein | 7:12f7fd2b1a13 | 18 | private: |
apcastelein | 7:12f7fd2b1a13 | 19 | BusIn _pins; |
apcastelein | 7:12f7fd2b1a13 | 20 | }; |
apcastelein | 7:12f7fd2b1a13 | 21 | |
apcastelein | 7:12f7fd2b1a13 | 22 | Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire): |
apcastelein | 7:12f7fd2b1a13 | 23 | _pins(up, down, left, right, fire) |
apcastelein | 7:12f7fd2b1a13 | 24 | { |
apcastelein | 7:12f7fd2b1a13 | 25 | _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise |
apcastelein | 7:12f7fd2b1a13 | 26 | wait(0.001); //delays just a bit for pullups to pull inputs high |
apcastelein | 7:12f7fd2b1a13 | 27 | } |
apcastelein | 7:12f7fd2b1a13 | 28 | inline bool Nav_Switch::up() |
apcastelein | 7:12f7fd2b1a13 | 29 | { |
apcastelein | 7:12f7fd2b1a13 | 30 | return !(_pins[0]); |
apcastelein | 7:12f7fd2b1a13 | 31 | } |
apcastelein | 7:12f7fd2b1a13 | 32 | inline bool Nav_Switch::down() |
apcastelein | 7:12f7fd2b1a13 | 33 | { |
apcastelein | 7:12f7fd2b1a13 | 34 | return !(_pins[1]); |
apcastelein | 7:12f7fd2b1a13 | 35 | } |
apcastelein | 7:12f7fd2b1a13 | 36 | inline bool Nav_Switch::left() |
apcastelein | 7:12f7fd2b1a13 | 37 | { |
apcastelein | 7:12f7fd2b1a13 | 38 | return !(_pins[2]); |
apcastelein | 7:12f7fd2b1a13 | 39 | } |
apcastelein | 7:12f7fd2b1a13 | 40 | inline bool Nav_Switch::right() |
apcastelein | 7:12f7fd2b1a13 | 41 | { |
apcastelein | 7:12f7fd2b1a13 | 42 | return !(_pins[3]); |
apcastelein | 7:12f7fd2b1a13 | 43 | } |
apcastelein | 7:12f7fd2b1a13 | 44 | inline bool Nav_Switch::fire() |
apcastelein | 7:12f7fd2b1a13 | 45 | { |
apcastelein | 7:12f7fd2b1a13 | 46 | return !(_pins[4]); |
apcastelein | 7:12f7fd2b1a13 | 47 | } |
apcastelein | 7:12f7fd2b1a13 | 48 | inline int Nav_Switch::read() |
apcastelein | 7:12f7fd2b1a13 | 49 | { |
apcastelein | 7:12f7fd2b1a13 | 50 | return _pins.read(); |
apcastelein | 7:12f7fd2b1a13 | 51 | } |
apcastelein | 7:12f7fd2b1a13 | 52 | inline Nav_Switch::operator int () |
apcastelein | 7:12f7fd2b1a13 | 53 | { |
apcastelein | 7:12f7fd2b1a13 | 54 | return _pins.read(); |
apcastelein | 7:12f7fd2b1a13 | 55 | } |