Anuj Patel
/
uVGAII_with_printf
Wrappper for VGAII demo by Jim Hamblem that includes a printf function that can print infinitely.
Diff: 4DGL/TFT_4DGL.h
- Revision:
- 0:10b753bd635e
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/4DGL/TFT_4DGL.h Thu Oct 13 19:21:27 2011 +0000 @@ -0,0 +1,285 @@ +// +// TFT_4DGL is a class to drive 4D Systems TFT touch screens +// +// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> +// +// TFT_4DGL is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// TFT_4DGL is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>. + +// @author Stephane Rochon + +#include "mbed.h" +#include <stdarg.h> +#include <stdio.h> +// Debug Verbose on terminal enabled +#ifndef DEBUGMODE +#define DEBUGMODE 1 +#endif + +// Common WAIT value in millisecond +#define TEMPO 5 + +// 4DGL Functions values +#define AUTOBAUD '\x55' +#define CLS '\x45' +#define BAUDRATE '\x51' +#define VERSION '\x56' +#define BCKGDCOLOR '\x42' +#define DISPCONTROL '\x59' +#define SETVOLUME '\x76' +#define CIRCLE '\x43' +#define TRIANGLE '\x47' +#define LINE '\x4C' +#define RECTANGLE '\x72' +#define ELLIPSE '\x65' +#define PIXEL '\x50' +#define READPIXEL '\x52' +#define SCREENCOPY '\x63' +#define PENSIZE '\x70' +#define SETFONT '\x46' +#define TEXTMODE '\x4F' +#define TEXTCHAR '\x54' +#define GRAPHCHAR '\x74' +#define TEXTSTRING '\x73' +#define GRAPHSTRING '\x53' +#define TEXTBUTTON '\x62' +#define GETTOUCH '\x6F' +#define WAITTOUCH '\x77' +#define SETTOUCH '\x75' + + +// Screen answers +#define ACK '\x06' +#define NAK '\x15' + +// Screen states +#define OFF '\x00' +#define ON '\x01' + +// Graphics modes +#define SOLID '\x00' +#define WIREFRAME '\x01' + +// Text modes +#define TRANSPARENT '\x00' +#define OPAQUE '\x01' + +// Fonts Sizes +#define FONT_5X7 '\x00' +#define FONT_8X8 '\x01' +#define FONT_8X12 '\x02' +#define FONT_12X16 '\x03' + +// Touch Values +#define WAIT '\x00' +#define PRESS '\x01' +#define RELEASE '\x02' +#define MOVE '\x03' +#define STATUS '\x04' +#define GETPOSITION '\x05' + +// Data speed +#define BAUD_110 '\x00' +#define BAUD_300 '\x01' +#define BAUD_600 '\x02' +#define BAUD_1200 '\x03' +#define BAUD_2400 '\x04' +#define BAUD_4800 '\x05' +#define BAUD_9600 '\x06' +#define BAUD_14400 '\x07' +#define BAUD_19200 '\x09' +#define BAUD_31250 '\x09' +#define BAUD_38400 '\x0A' +#define BAUD_56000 '\x0B' +#define BAUD_57600 '\x0C' +#define BAUD_115200 '\x0D' +#define BAUD_128000 '\x0E' +#define BAUD_256000 '\x0F' + +// Defined Colors +#define WHITE 0xFFFFFF +#define BLACK 0x000000 +#define RED 0xFF0000 +#define GREEN 0x00FF00 +#define BLUE 0x0000FF +#define LGREY 0xBFBFBF +#define DGREY 0x5F5F5F + +// Mode data +#define BACKLIGHT '\x00' +#define DISPLAY '\x01' +#define CONTRAST '\x02' +#define POWER '\x03' +#define ORIENTATION '\x04' +#define TOUCH_CTRL '\x05' +#define IMAGE_FORMAT '\x06' +#define PROTECT_FAT '\x08' + +// change this to your specific screen (newer versions) if needed +// Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y +#define SIZE_X 240 +#define SIZE_Y 320 + +#define IS_LANDSCAPE 0 +#define IS_PORTRAIT 1 + +// Screen orientation +#define LANDSCAPE '\x01' +#define LANDSCAPE_R '\x02' +#define PORTRAIT '\x03' +#define PORTRAIT_R '\x04' + +// Parameters +#define ENABLE '\x00' +#define DISABLE '\x01' +#define RESET '\x02' + +#define NEW '\x00' +#define OLD '\x01' + +#define DOWN '\x00' +#define UP '\x01' + +#define PROTECT '\x00' +#define UNPROTECT '\x02' + +//************************************************************************** +// \class TFT_4DGL TFT_4DGL.h +// \brief This is the main class. It shoud be used like this : TFT_4GDL myLCD(p9,p10,p11); +/** +Example: +* @code +* // Display a white circle on the screen +* #include "mbed.h" +* #include " TFT_4DGL.h" +* +* TFT_4GDL myLCD(p9,p10,p11); +* +* int main() { +* myLCD.circle(120, 160, 80, WHITE); +* } +* @endcode +*/ + +class TFT_4DGL { + +public : + + TFT_4DGL(PinName tx, PinName rx, PinName rst); + +// General Commands ******************************************************************************* + +/** Clear the entire screen using the current background colour */ + void cls(); + +/** Reset screen */ + void reset(); + +/** Launch Autobaud for serial communication. This function is automatically called at startup */ + void autobaud(); +/** Set serial Baud rate (both sides : screen and mbed) +* @param Speed Correct BAUD value (see TFT_4DGL.h) +*/ + void baudrate(int speed); + +/** Set background colour to the specified value +* @param color in HEX RGB like 0xFF00FF +*/ + void background_color(int color); + +/** Set screen display mode to specific values +* @param mode See 4DGL documentation +* @param value See 4DGL documentation +*/ + void display_control(char mode, char value); + +/** Set internal speaker to specified value +* @param value Correct range is 8 - 127 +*/ + void set_volume(char value); + +// Graphics Commands ******************************************************************************* + +/** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle +* @param x Horizontal position of the circle centre +* @param y Vertical position of the circle centre +* @param radius Radius of the circle +* @param color Circle color in HEX RGB like 0xFF00FF +*/ + void circle(int x , int y , int radius, int color); + + void triangle(int, int, int, int, int, int, int); + void line(int, int, int, int, int); + void rectangle(int, int, int, int, int); + void ellipse(int, int, int, int, int); + void pixel(int, int, int); + int read_pixel(int, int); + void screen_copy(int, int, int, int, int, int); + void pen_size(char); + +// Texts Commands + void set_font(char); + void text_mode(char); + void text_char(char, char, char, int); + void graphic_char(char, int, int, int, char, char); + void text_string(char *, char, char, char, int); + void graphic_string(char *, int, int, char, int, char, char); + void text_button(char *, char, int, int, int, char, int, char, char); + + + void locate(char, char); + void color(int); + void putc(char); + void puts(char *); + +// Touch Command + void touch_mode(char); + void get_touch(int *, int *); + void wait_touch(int); + void set_touch(int, int, int, int); + int touch_status(void); + +// Screen Data + int type; + int revision; + int firmware; + int reserved1; + int reserved2; + +// Text data + char current_col; + char current_row; + int current_color; + char current_font; + char current_orientation; + char max_col; + char max_row; + +protected : + + Serial _cmd; + DigitalOut _rst; + + void freeBUFFER (void); + void writeBYTE (char); + int writeCOMMAND(char *, int); + int readVERSION (char *, int); + void getTOUCH (char *, int, int *,int *); + int getSTATUS (char *, int); + void version (void); +#if DEBUGMODE + Serial pc; +#endif // DEBUGMODE +}; + +typedef unsigned char BYTE; \ No newline at end of file