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Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
Diff: main.cpp
- Revision:
- 0:a78403083f60
diff -r 000000000000 -r a78403083f60 main.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Thu Mar 17 17:57:51 2016 +0000
@@ -0,0 +1,446 @@
+#include <string>
+#include "mbed.h"
+#include "uLCD_4DGL.h"
+#include "wave_player.h"
+#include "rtos.h"
+#include "SDFileSystem.h"
+
+DigitalOut led1(LED1);
+DigitalOut led2(LED2);
+uLCD_4DGL uLCD(p28,p27,p30);
+SDFileSystem sd(p5, p6, p7, p8, "sd");
+//BusOut mbedleds(LED1,LED2,LED3,LED4);
+//BusOut/In is faster than multiple DigitalOut/Ins
+
+Serial blue(p9,p10);
+Serial pc(USBTX, USBRX);
+
+
+AnalogOut DACout(p18);
+wave_player waver(&DACout);
+Ticker ticker;
+Mutex lcd_mutex;
+Mutex count_mutex;
+int count = 0;
+bool done = true;
+
+int xloc = 60;
+int yloc = 60;
+int rv[9][4] = {{1,1,41,41},{43,1,84,41},{86,1,127,41},{1,43,41,84},{43,43,84,84},{86,43,127,84},{1,86,41,127},{43,86,84,127},{86,86,127,127}};
+int spots[9] = {-1,-1,-1,-1,-1,-1,-1,-1,-1};
+int emptyloc = -1;
+int temploc = -1;
+
+// Number print variables
+int printx[9] = {2,8,14,2,8,14,2,8,14};
+int printy[9] = {2,2,2,7,7,7,13,13,13};
+
+// Menu variables
+int selection = 0;
+int difficulty = 1; // Default difficulty is hard
+int setselect = 1;
+
+
+void increment()
+{
+ count_mutex.lock();
+ ++count;
+ count_mutex.unlock();
+}
+
+
+void thread4(void const *args)
+{
+ while(true) { // thread loop
+ FILE *wave_file;
+ string sfx = "/sd/club1.wav";
+ wave_file=fopen(sfx.c_str(),"r");
+ waver.play(wave_file);
+ fclose(wave_file);
+ }
+}
+
+int getInput()
+{
+
+ int direction = -1;
+
+// pc.printf("getInput()\n");
+ pc.printf("blue.getc() = %d\n\n\n",blue.getc());
+ while(direction < 0) {
+ char bnum=0;
+ char bhit=0;
+ if (blue.getc()=='!') {
+ pc.printf("first if\n");
+ if (blue.getc()=='B') { //button data packet
+ bnum = blue.getc(); //button number
+ bhit = blue.getc(); //1=hit, 0=release
+ if (blue.getc()==char(~('!' + 'B' + bnum + bhit))) { //checksum OK?
+ pc.printf("before switch\n");
+ pc.printf("bnum %d\n\n",bnum);
+ switch (bnum) {
+ case '1': //number button 1
+ if (bhit=='1') {
+ direction = 5;
+ pc.printf("fire");
+ }
+ break;
+ case '2': //number button 2
+ if (bhit=='1') {
+ //add hit code here
+ }
+ break;
+ case '3': //number button 3
+ if (bhit=='1') {
+ //add hit code here
+ }
+ break;
+ case '4': //number button 4
+ if (bhit=='1') {
+ //add hit code here
+ }
+ break;
+ case '5': //button 5 up arrow
+ if (bhit=='1') {
+ direction = 1;
+ pc.printf("up");
+ }
+ break;
+ case '6': //button 6 down arrow
+ if (bhit=='1') {
+ direction = 3;
+ pc.printf("down");
+ }
+ break;
+ case '7': //button 7 left arrow
+ if (bhit=='1') {
+ direction = 2;;
+ pc.printf("left");
+ }
+ break;
+ case '8': //button 8 right arrow
+ if (bhit=='1') {
+ direction = 0;
+ pc.printf("right");
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+
+ wait(0.01);
+ }
+
+ return direction;
+}
+
+
+void drawRectangles()
+{
+ for(int i = 0; i < 9; i++) {
+ if(i != emptyloc)
+ uLCD.filled_rectangle(rv[i][0],rv[i][1],rv[i][2],rv[i][3],BLUE);
+ else
+ uLCD.filled_rectangle(rv[i][0],rv[i][1],rv[i][2],rv[i][3],BLACK);
+ }
+}
+
+// Registers joystick flick as a directino change
+void updateLocations(int direction)
+{
+ temploc = emptyloc;
+
+ if(direction == 0) {
+ if(emptyloc !=2 && emptyloc != 5 && emptyloc != 8)
+ emptyloc = emptyloc + 1; //new empty location
+ } else if(direction == 3) {
+ if(emptyloc != 6 && emptyloc != 7 && emptyloc !=8)
+ emptyloc = emptyloc + 3;
+ } else if(direction == 2) {
+ if(emptyloc != 0 && emptyloc != 3 && emptyloc != 6)
+ emptyloc = emptyloc - 1;
+ } else if(direction == 1) {
+ if(emptyloc != 0 && emptyloc != 1 && emptyloc != 2)
+ emptyloc = emptyloc - 3;
+ }
+}
+
+// Updates spots array and reprints the numbers in the rectangles
+void updateNumbers()
+{
+ //Flip empty box with box next to its number
+ spots[temploc] = spots[emptyloc];
+ spots[emptyloc] = 0;
+
+ for(int i=0; i<9; i++) {
+ uLCD.locate(printx[i],printy[i]);
+ if(spots[i] != 0)
+ uLCD.printf("%d",spots[i]);
+ }
+}
+
+// Check if boxes are ordered correctly
+int checkWinCondition()
+{
+ int winner = 1;
+
+ for(int i=0; i<9; i++) {
+ if(spots[i] != i)
+ winner = 0;
+ }
+
+ return winner;
+}
+
+// For help when randomly generating the board
+int already(int dist,int lookfor)
+{
+ int found = 0;
+
+ for(int i=0; i<dist; i++) {
+ if(spots[i] == lookfor)
+ found = 1;
+ }
+
+ return found;
+}
+
+// Generates a gameboard based off of the difficulty settings
+void generateBoard()
+{
+
+ srand(time(NULL));
+ int ran = rand() % 9;
+
+ if(difficulty == 0) {
+ int easyspots[9] = {1,2,0,3,4,5,6,7,8};
+
+ for(int i=0; i<9; i++) {
+ spots[i] = easyspots[i];
+ }
+
+ emptyloc = 2;
+ temploc = 2;
+ } else {
+ for(int i=0; i<9; i++) {
+ // If already in the spots array
+ while(already(i,ran) != 0)
+ ran = rand() % 9;
+
+ if(ran == 0) {
+ emptyloc = i;
+ temploc = i;
+ }
+
+ spots[i] = ran;
+ }
+ }
+
+ uLCD.locate(4,7);
+ uLCD.printf("Shuffling");
+ wait(0.2);
+ uLCD.locate(4,7);
+ uLCD.printf("Shuffling..");
+ wait(0.2);
+ uLCD.locate(4,7);
+ uLCD.printf("Shuffling....");
+ wait(0.2);
+ uLCD.cls();
+ wait(0.2);
+}
+
+// Game loop
+void game()
+{
+ drawRectangles();
+ updateNumbers();
+
+ int win = 0;
+
+ while(1) {
+ int direction = getInput();
+ // If center button is clicked, keep checking
+ if(direction == 5)
+ break;
+
+ updateLocations(direction);
+ drawRectangles();
+ updateNumbers();
+ win = checkWinCondition();
+
+ if(win == 1)
+ break;
+
+ wait(0.3);
+ }
+ uLCD.cls();
+ wait(0.2);
+ //uLCD.textbackground_color(BLACK);
+// uLCD.color(RED);
+// uLCD.locate(5,7);
+// uLCD.printf("Game Over!");
+
+
+ if(win == 1) {
+ //uLCD.locate(6,10);
+// uLCD.printf("You Won!");
+ uLCD.media_init();
+ uLCD.set_sector_address(0x001D, 0x5C06);
+ uLCD.display_image(0,0);
+ } else if(win == 0){
+ uLCD.media_init();
+ uLCD.set_sector_address(0x001D, 0x4C01);
+ uLCD.display_image(0,0);
+ }
+
+ int direction = getInput();
+ while(direction != 5)
+ getInput();
+
+ uLCD.cls();
+ wait(0.2);
+}
+
+// Settings menu loop
+void settings()
+{
+ uLCD.locate(5,4);
+ uLCD.printf("Easy Mode");
+ uLCD.locate(5,11);
+ uLCD.printf("Hard Mode");
+
+ if(setselect == 0)
+ uLCD.line(22, 42, 106, 42, WHITE);
+ else
+ uLCD.line(22, 98, 106, 98, WHITE);
+
+ int direction = getInput();
+
+ while(direction !=5 ) {
+ if(direction == 1 && setselect == 1) {
+ uLCD.line(22, 98, 106, 98, BLACK);
+ uLCD.line(22, 42, 106, 42, WHITE);
+ setselect = 0;
+ } else if(direction == 3 && setselect == 0) {
+ uLCD.line(22, 42, 106, 42, BLACK);
+ uLCD.line(22, 98, 106, 98, WHITE);
+ setselect = 1;
+ }
+
+ direction = getInput();
+ }
+
+ difficulty = setselect;
+ uLCD.cls();
+ wait(0.2);
+}
+
+// Help screen loop
+void help()
+{
+ uLCD.locate(1,1);
+ uLCD.printf("Change difficulty in settings");
+ uLCD.locate(1,4);
+ uLCD.printf("Flick stick to\n move blocks");
+ uLCD.locate(1,7);
+ uLCD.printf("Empty block in\n top left");
+ uLCD.locate(1,10);
+ uLCD.printf("Click to reset\n back to menu");
+ uLCD.locate(1,14);
+ uLCD.printf("Click to return\n to menu now");
+
+ int direction = getInput();
+
+ while(direction != 5) {
+ direction = getInput();
+ }
+
+ uLCD.cls();
+ wait(0.2);
+}
+
+
+int main()
+{
+ uLCD.cls();
+ uLCD.baudrate(3000000);
+
+ uLCD.textbackground_color(BLACK);
+ uLCD.color(RED);
+
+ uLCD.locate(4,4);
+ uLCD.printf("Start Game");
+ uLCD.locate(5,7);
+ uLCD.printf("Settings");
+ uLCD.locate(7,11);
+ uLCD.printf("Help");
+ uLCD.line(22, 42, 106, 42, WHITE);
+ Thread thread4task(thread4);
+ ticker.attach(&increment, 1.0);
+ while(1) {
+
+ int direction = getInput();
+
+ while(direction == 0 || direction == 2)
+ direction = getInput();
+
+ // If clicked in
+ if(direction == 5) {
+ if(selection == 0) {
+ uLCD.cls();
+ wait(0.2);
+ //uLCD.textbackground_color(BLUE);
+ generateBoard();
+ game();
+ } else if(selection == 1) {
+ uLCD.cls();
+ wait(0.2);
+ settings();
+ selection = 0;
+ } else if(selection == 2) {
+ uLCD.cls();
+ wait(0.2);
+ help();
+ selection = 0;
+ }
+
+ uLCD.locate(4,4);
+ uLCD.printf("Start Game");
+ uLCD.locate(5,7);
+ uLCD.printf("Settings");
+ uLCD.locate(7,11);
+ uLCD.printf("Help");
+
+ uLCD.line(22, 42, 106, 42, WHITE);
+ } else if(direction == 1 && (selection == 1 || selection == 2)) {
+ selection = selection-1;
+ if(selection == 0) {
+ uLCD.line(22, 42, 106, 42, WHITE);
+ uLCD.line(22, 68, 106, 68, BLACK);
+ uLCD.line(22, 98, 106, 98, BLACK);
+ } else {
+ uLCD.line(22, 42, 106, 42, BLACK);
+ uLCD.line(22, 68, 106, 68, WHITE);
+ uLCD.line(22, 98, 106, 98, BLACK);
+ }
+ } else if(direction == 3 && (selection == 0 || selection == 1)) {
+ selection = selection+1;
+ if(selection == 1) {
+ uLCD.line(22, 42, 106, 42, BLACK);
+ uLCD.line(22, 68, 106, 68, WHITE);
+ uLCD.line(22, 98, 106, 98, BLACK);
+ } else {
+ uLCD.line(22, 42, 106, 42, BLACK);
+ uLCD.line(22, 68, 106, 68, BLACK);
+ uLCD.line(22, 98, 106, 98, WHITE);
+ }
+ }
+
+ //Wait to essentialially debounce (want to flick switch)
+ wait(0.3);
+
+ }
+}
\ No newline at end of file