IOT Cooler that has an integrated MP3 Player attached
Dependencies: 4DGL-uLCD-SE PinDetect SDFileSystem mbed wave_player
WavDis.cpp
- Committer:
- anevil14
- Date:
- 2015-05-01
- Revision:
- 0:16db2db8886d
File content as of revision 0:16db2db8886d:
#include "WavDis.h" void WavDis::Update() { UpdateLEDs(); string s = ""; switch (currentState) { case stop: s = currentSong.substr(0,(currentSong.size() - 4)); //FirstLine if (screen_lock == false) { screen_lock = true; lcd.text_width(1.5); //4X size text lcd.text_height(1.5); lcd.color(GREEN); lcd.locate(0,1); lcd.printf("%s ", s.c_str()); //SecondLine lcd.locate(0,2); lcd.printf("Stopped "); screen_lock = false; } break; case play_state: s = currentSong.substr(0,(currentSong.size() - 4)); //FirstLine if (screen_lock == false) { screen_lock = true; lcd.text_width(1.5); //4X size text lcd.text_height(1.5); lcd.color(GREEN); lcd.locate(0,1); lcd.printf("%s ", s.c_str()); //SecondLine lcd.locate(0,2); lcd.printf("Now Playing"); screen_lock = false; } break; case Need_SD: lcd.locate(0,0); lcd.printf("Insert SD Card"); break; } } void WavDis::UpdateTemp(float temp) { if (screen_lock == false) { screen_lock = true; lcd.text_width(1.5); //4X size text lcd.text_height(1.5); lcd.color(WHITE); lcd.locate(0,7); if (temp < 60.00) { lcd.filled_circle(60, 100, 20, BLUE); //lcd.locate(0,8); lcd.printf("Temperature: \n%.2f", temp); } else if (temp >= 60.00) { lcd.filled_circle(60, 100, 20, RED); //lcd.locate(0,8); lcd.printf("Temperature: \n%.2f", temp); } screen_lock = false; } return; } void WavDis::UpdateSong(string songName) { currentSong = songName; Update(); } void WavDis::UpdateState(SystemState state) { currentState = state; Update(); } void WavDis::UpdateVolume(int volume) { if (screen_lock == false) { screen_lock = true; lcd.text_width(1); //4X size text lcd.text_height(1); lcd.color(GREEN); lcd.locate(0,3); lcd.printf("Volume: \n%d ", volume); screen_lock = false; } } void WavDis::UpdateLEDs() { led1 = 1; switch (currentState) { case stop: led2 = 0; led3 = 0; led4 = 0; break; case play_state: led2 = 1; led3 = 1; led4 = 1; break; } }