Andriy Makukha / Mbed 2 deprecated football_project_wo_output

Dependencies:   mbed

Fork of football_project by MZJ

TA.cpp

Committer:
elmbed
Date:
2015-11-03
Revision:
17:d8b901d791fd
Child:
18:affef3a7db2a

File content as of revision 17:d8b901d791fd:

#include "TA.h"
#include <nrf51.h>
#include <mbed.h>
#include <device.h>
#include <vector> 

/* !SR
 * Can't find any boards which use the nrf51822 and have analog output enabled. Currently
 * all analog stuff has been commented out.
 */
 
 #define NEED_CONSOLE_OUTPUT 1 /* Set this if you need //////////////////////DEBUG messages on the console;
                               * it will have an impact on code-size and power consumption. */

#define LOOPBACK_MODE       0  // Loopback mode

#if NEED_CONSOLE_OUTPUT
#define DEBUG(...) { printf(__VA_ARGS__); }
#else
#define DEBUG(...) /* nothing */
#endif /* #if NEED_CONSOLE_OUTPUT */
 

extern unsigned long millis();
extern unsigned long micros();
extern int random(int numberone, int numbertwo);

ByteBuffer TA::send_buffer;
ByteBuffer TA::receive_buffer;

uint8_t TA::node_id;//        1  //network ID used for this unit
uint8_t TA::network_id;//    99  //network ID used for this network
uint8_t TA::gateway_id;//     1  //the ID of the network controller
uint8_t TA::ack_time;//      50  // # of ms to wait for an ack

//encryption is OPTIONAL
//to enable encryption you will need to:
// - provide a 16-byte encryption KEY (same on all nodes that talk encrypted)
// - to call .Encrypt(KEY) to start encrypting
// - to stop encrypting call .Encrypt(NULL)
uint8_t TA::KEY[] = "ABCDABCDABCDABCD";
uint16_t TA::interPacketDelay;// = 1000; //wait this many ms between sending packets

// Need an instance of the Radio Module
//byte TA::sendSize;//=0;
//char TA::payload[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
//bool TA::requestACK;//=true;

//neopixels_spi TA::neopixels;


unsigned long millis();

unsigned long micros();


/** Macro for min() 
 *
 * @param any
 */
#define min(a,b)                  ((a)<(b)?(a):(b))
/** Macro for max()
 *
 * @param any
 */
#define max(a,b)                  ((a)>(b)?(a):(b))

/** generates a random number between two numbers
 *
 * @param numberone minimum value for random number
 * @param numbertwo maximum value for random number
 */
int random(int numberone, int numbertwo) {
    int random = 0;
    if ((numberone < 0) && (numbertwo < 0)) {
        numberone = numberone * -1;
        numbertwo = numbertwo * -1;
        random = -1 * (rand()%(numberone + numbertwo));
    }
    if ((numbertwo < 0) && (numberone >= 0)) {
        numbertwo = numbertwo * -1;
        random = (rand()%(numberone + numbertwo)) - numbertwo;
    }
    if ((numberone < 0) && (numbertwo >= 0)) {
        numberone = numberone * -1;
        random = (rand()%(numberone + numbertwo)) - numberone;
    } else {
        random = (rand()%(numberone + numbertwo)) - min(numberone, numbertwo);
    }
    return random;
}

// ########## End code taken from audrino library ##########

uint8_t TA::mask;

// outputs
//uint8_t TA::buzzPin;
uint8_t TA::red;
uint8_t TA::green;
uint8_t TA::blue;

neopixel_strip_t m_strip;

uint8_t dig_pin_num =  16;
uint8_t leds_per_strip = 18;
uint8_t led_to_enable = 1;

#if 0
DigitalOut TA::enable_1(p4);
DigitalOut TA::enable_2(p7);
DigitalOut TA::enable_3(p8);


DigitalOut TA::cap_enable(A3);
#endif
DigitalOut TA::buzzPin(p20);

#if 0
// inputs
DigitalIn TA::touch_1(A0);
DigitalIn TA::touch_2(A1);
DigitalIn TA::touch_3(A2);
#endif

std::vector<Message*> *messages;

TA::TA()
{
    neopixel_init(&m_strip, dig_pin_num, leds_per_strip);
    neopixel_clear(&m_strip);
    messages = new std::vector<Message*>();
}

void TA::post_color(uint32_t rgb)
{
    
    for (int i = 0; i <= leds_per_strip; ++i)
    {
        neopixel_set_color_and_show(&m_strip, i, (rgb >> 16) & 0xFF, (rgb >> 8) & 0xFF, rgb & 0xFF);
    } 
}

void TA::mask_color(uint32_t rgb)
{
   // enable_1 = 0;
   // enable_2 = 0;
   // enable_3 = 0;
  //neopixels.setRGBStrip1((rgb >> 16) & 0xFF, (rgb >> 8) & 0xFF, rgb & 0xFF);
  
  //enable_1 = (mask & 0x01)?1:0;
  //enable_2 = (mask & 0x02)?1:0;
  //enable_3 = (mask & 0x04)?1:0;
  
  for (int i = 0; i <= leds_per_strip; ++i)
    {
        neopixel_set_color_and_show(&m_strip, i, (rgb >> 16) & 0xFF, (rgb >> 8) & 0xFF, rgb & 0xFF);
    } 
}

void TA::beep(uint16_t ms)
{
    beeping = true;
    beep_start = millis();
    beep_duration = ms;
}

void TA::beep_off(void)
{
    beeping = false;   
}

void TA::powerup(uint8_t sound)
{
    powerup_start = millis();
    beeping = false;
    pulsing = false;
    powering_up1 = false;
    powering_up2 = false;

    if(sound == 1)
    {
        powering_up1 = true;
        powerup_toggle = 300;
    }
    
    if(sound == 2)
    {
        powering_up2 = true;
        powerup_toggle = 20;
    }
}

void TA::pulse(uint16_t on_time, uint16_t period, uint16_t ms, uint32_t rgb)
{
    current_color = rgb;
    pulsing = true;
    pulse_start = millis();
    pulse_period = period;
    pulse_on = on_time;
    pulse_duration = ms;   
}

void TA::pulse_off(void)
{
    pulsing = false;
}

int TA::get_buffer_size(void)
{
    return send_buffer.getSize();    
}

bool TA::send(Message *m)
{
    send_immediate(m); 
    return true;   
}

void TA::send_immediate(Message *m)
{
    Message *tmp = new Message;
    DEBUG("in send_imediate: %d '%c'\n", m->cone, m->command);
    
    tmp->command = m->command;
    tmp->cone    = m->cone;
    
    // Fake version of the function, push this onto the reply queue
    if (messages->size() < 50)
    {
        messages->push_back(tmp);
    }
    else
    {
        DEBUG("TA message queue too full!\n");    
    }
}

bool TA::sendRaw(uint8_t *message, uint8_t len, uint8_t cone)
{

    return true;    
}

bool TA::recieve(Message *m)
{
   bool processed = true;
top:
    processed = true;

   //DEBUG("receiving\n");
   if (messages->size() > 0)
   {
       Message *lm = messages->front();
       
       DEBUG("got messaage with command: '%c'\n", lm->command);
       
       // Now populate the outgoing message based on the incoming
       if (lm->command == 'z')
       {
            m->cone = lm->cone;   
        } 
        else
        {
            DEBUG("Unknown command: '%c'\r\n", lm->command);   
            processed = false; 
        }
        
        messages->erase(messages->begin());
        
        if (lm)
        {
           delete lm;    
        }
        
        if (!processed)
        {
            // Clear out the queue if we don't know what
            // to do with the message
            goto top;    
        }
   }
   else
   {
        processed = false;
    }
    
    return processed;   
}

bool TA::waitForAck(int cone) 
{
   
    return true;
}

void TA::spin(void)
{
    
}

bool TA::activated(void)
{
    return true;   
}

bool TA::tripped(void)
{
    return false;
}

uint8_t TA::buttons(void)
{
    uint8_t buttons = 0;

    return buttons;  
}

void TA::setMask(uint8_t the_mask)
{
    mask = the_mask;
}

void TA::initialize(uint8_t address)
{
}

/* Can't find a way of implementing this function.
 *
 * !SR
 */
void TA::Ram_TableDisplay(void)
{
    
}

/* Not sure if this work. Taken from: https://developer.mbed.org/questions/6994/How-to-print-Free-RAM-available-RAM-or-u/
 *
 * !SR
 */
void TA::get_free_memory(void)
{
    char   stackVariable;
    char   *heap;
    unsigned long result;
    heap  = (char*)malloc(4);
    result  = &stackVariable - heap;
    free(heap);
    
    //serial->printf("Free memory: %ul\n\n",result);
}

void TA::check_mem(void)
{
    uint8_t * heapptr, * stackptr;
    unsigned int stack, heap = 0;

    stackptr = (uint8_t *)malloc(4);          // use stackptr temporarily
    heapptr = stackptr;                     // save value of heap pointer
    free(stackptr);      // free up the memory again (sets stackptr to 0)
  
    stack = __current_sp() ;
    heap = (uint16_t)heapptr;
    uint16_t last_call = *(stackptr++);
    
    //serial->printf("Stack: 0x");
    //serial->printf("%x ",stack);
    //serial->printf("Heap: 0x");
    //serial->printf("%x\n",heap);
    //serial->printf("Last call: 0x");
   // serial->printf("%x\n",last_call);
    get_free_memory();
}