xuanyu an / Mbed 2 deprecated tankworld

Dependencies:   mbed N5110

Revision:
1:47967167a3a6
Parent:
0:a9ef8a5c769a
Child:
2:ce24c50fc0a6
--- a/main1.cpp	Mon May 03 08:36:29 2021 +0000
+++ b/main1.cpp	Tue May 04 05:03:18 2021 +0000
@@ -1,23 +1,19 @@
 #include "mbed.h"
 #include "N5110.h"
-#include "main1.h"
-#include "main.h"
 #define bullet_v 3//炮弹的速度为坦克三倍
 #define tank_num 4//坦克数量
+DigitalIn button_A(p29);
+DigitalIn button_B(p28);
+DigitalIn button_C(p27);
+DigitalIn button_D(p26);
 
-DigitalIn button_A2(p29);
-DigitalIn button_B2(p28);
-DigitalIn button_C2(p27);
-DigitalIn button_D2(p26);
-AnalogIn joy_v2(p20);
-AnalogIn joy_h2(p19);
-AnalogIn pot02(p20);
-AnalogIn joy_button2(p17); // could be DigitalIn, but use AnalogIn so pot can also be used
-Ticker ticker2;
+AnalogIn  joy_v(p20);
+AnalogIn  joy_h(p19);
+AnalogIn joy_button(p17); // could be DigitalIn, but use AnalogIn so pot can also be used
+
 // JP1 must be in 2/3 position
-N5110 lcd2(p8,p9,p10,p11,p13,p21);
-
-const int command[15][4]={
+N5110 lcd(p8,p9,p10,p11,p13,p21);
+const int command[15][4]= {
     { 0,0,0,1},
     { 0,0,0,1},
     { 0,0,0,1},
@@ -33,7 +29,7 @@
     { 0,0,1,0},
     { 0,0,1,0},
     { 0,0,1,0},
-    };//模拟输入的指令,一共十组,每个指令数组分别对应上,下,左,右;上方坦克的指令
+};//模拟输入的指令,一共十组,每个指令数组分别对应上,下,左,右;上方坦克的指令
 const int map[9][11] =   {
     { 0,0,0,0,0,0,0,0,0,0,0},
     { 0,1,0,2,1,1,1,2,0,1,0},
@@ -68,8 +64,7 @@
     { 0,0,1,0,0,1,0},
 
 };//被击中的灌木
-const int tank[tank_num][4][5][7] =
-{
+const int tank[tank_num][4][5][7] = {
     {
         {
             { 0,1,0,1,0,1,0},
@@ -90,7 +85,8 @@
             { 0,0,1,1,1,0,0},
             { 0,1,1,0,0,0,0},
             { 0,0,1,1,1,0,0},
-            { 0,1,1,1,1,1,0}},
+            { 0,1,1,1,1,1,0}
+        },
         {
             { 0,1,1,1,1,1,0},
             { 0,0,1,1,1,0,0},
@@ -98,7 +94,7 @@
             { 0,0,1,1,1,0,0},
             { 0,1,1,1,1,1,0}
         }
-    },//tank1 
+    },//tank1
     {
         {
             { 0,1,0,1,0,1,0},
@@ -106,7 +102,7 @@
             { 0,1,1,1,1,1,0},
             { 0,1,1,0,0,1,0},
             { 0,1,0,0,0,1,0}
-    
+
         },
         {
             { 0,1,0,0,0,1,0},
@@ -137,7 +133,7 @@
             { 0,1,1,1,1,1,0},
             { 0,1,0,1,0,1,0},
             { 0,1,0,0,0,1,0}
-    
+
         },
         {
             { 0,1,0,0,0,1,0},
@@ -168,7 +164,7 @@
             { 0,1,1,1,1,1,0},
             { 0,1,0,0,1,1,0},
             { 0,1,0,0,0,1,0}
-    
+
         },
         {
             { 0,1,0,0,0,1,0},
@@ -216,205 +212,208 @@
 };//炮弹
 
 const int t_start[tank_num][2] = {{0,5},{8,1},{8,5},{8,9}}; //坦克初始坐标
-const int ai_mod[3]={0,1,0};
-const int ai_changetime[3]={6,8,5};
-void map_scan2(int map_adj[9][11]){//扫描地图函数
-        int x = 0;   
-        int y = 0; //地图扫描坐标
-        lcd2.drawRect(0,0,84,1,FILL_BLACK);
-        lcd2.drawRect(0,46,84,2,FILL_BLACK);
-        lcd2.drawRect(0,0,3,48,FILL_BLACK);
-        lcd2.drawRect(80,0,4,48,FILL_BLACK);//边框
-     
-        for (x=0;x<11;x++){
-            for (y=0;y<9;y++){
-                if(map_adj[y][x]==1){
-                    lcd2.drawSprite(x*7+3,y*5+1,5,7,(int *)wall);
-                }
-                else if(map_adj[y][x]==2){
-                    lcd2.drawSprite(x*7+3,y*5+1,5,7,(int *)bush);   
-                }
+const int ai_mod[3]= {0,1,0};
+const int ai_changetime[3]= {6,8,5};
+void map_scan(int map_adj[9][11]) //扫描地图函数
+{
+    int x = 0;
+    int y = 0; //地图扫描坐标
+    lcd.drawRect(0,0,84,1,FILL_BLACK);
+    lcd.drawRect(0,46,84,2,FILL_BLACK);
+    lcd.drawRect(0,0,3,48,FILL_BLACK);
+    lcd.drawRect(80,0,4,48,FILL_BLACK);//边框
+
+    for (x=0; x<11; x++) {
+        for (y=0; y<9; y++) {
+            if(map_adj[y][x]==1) {
+                lcd.drawSprite(x*7+3,y*5+1,5,7,(int *)wall);
+            } else if(map_adj[y][x]==2) {
+                lcd.drawSprite(x*7+3,y*5+1,5,7,(int *)bush);
             }
         }
-    }    
+    }
+}
 
-void hp_show2(int hp1,int hp2){//显示血量函数
-        int heart_num=0;
-        for  (heart_num=0;heart_num<3;heart_num++){
-            if(heart_num<hp1){
-                lcd2.drawSprite(4*7+heart_num*7+3,5*1+1,5,7,(int *)heart);
-            }
-            if(heart_num<hp2){
-                lcd2.drawSprite(4*7+heart_num*7+3,7*5+1,5,7,(int *)heart);
-            }
+void hp_show(int hp1,int hp2) //显示血量函数
+{
+    int heart_num=0;
+    for  (heart_num=0; heart_num<3; heart_num++) {
+        if(heart_num<hp1) {
+            lcd.drawSprite(4*7+heart_num*7+3,5*1+1,5,7,(int *)heart);
+        }
+        if(heart_num<hp2) {
+            lcd.drawSprite(4*7+heart_num*7+3,7*5+1,5,7,(int *)heart);
         }
-    }  
+    }
+}
 
-void tank_show2(int tank_state[4],int t[4][2]){//显示坦克函数 
-        int i;
-        for(i=0;i<tank_num;i++){
-            lcd2.drawSprite(t[i][1]*7+3,t[i][0]*5+1,5,7,(int *)tank[i][tank_state[i]]);
-          
-        }
-    } 
-void main1()
+void tank_show(int tank_state[4],int t[4][2]) //显示坦克函数
+{
+    int i;
+    for(i=0; i<tank_num; i++) {
+        lcd.drawSprite(t[i][1]*7+3,t[i][0]*5+1,5,7,(int *)tank[i][tank_state[i]]);
+
+    }
+}
+int main()
 {
     // need to initialise the lcd first, do this once outside of the loop
-    lcd2.init();
+    lcd.init();
     //int command[2][4]={{0,0,0,0},{0,0,0,0}};//处理后的指令
     int command[4]= {0,0,0,0};
     int turn=0;
     int a;
     int stop;//stop command for ai
-    int i;   
+    int i;
     int j; //地图复制计数
-    int ii;   
-    int k; 
-    int l; 
+    int ii;
+    int k;
+    int l;
     int n; //炮弹刷新计数
     int shoot;//开火计数
-    int t[tank_num][2]; //坦克坐标  
-    int t_pre[tank_num][2]; //坦克预测坐标(npc)   
-    int b[tank_num][3][2]; //炮弹坐标   
+    int t[tank_num][2]; //坦克坐标
+    int t_pre[tank_num][2]; //坦克预测坐标(npc)
+    int b[tank_num][3][2]; //炮弹坐标
     int bullet_cont=0;//发射炮弹计数
     int bullet_direct[tank_num][3];//炮弹的方向
     int bullet_val[tank_num][3];//炮弹是否被阻挡
     int tank_state[tank_num]; //坦克的f方向
-    int hp_set[tank_num]={3,3,3,3}; //坦克血量预设  
-    int hp[tank_num]; //坦克血量     
+    int hp_set[tank_num]= {3,3,3,3}; //坦克血量预设
+    int hp[tank_num]; //坦克血量
     int tank_count;//坦克单位的计数
-    int trace[tank_num-1][3]={{0,0,0},{0,0,0},{0,0,0}};
+    int trace[tank_num-1][3]= {{0,0,0},{0,0,0},{0,0,0}};
     int map_adj[9][11];
     int tank_des;//serial number of destoried tank destroy
     int hit;
     int obj_kind;
-    for (k=0;k<tank_num;k++){
+    for (k=0; k<tank_num; k++) {
         hp[k]=hp_set[k];
         tank_state[k]=0;
         map_adj[t_start[k][0]][t_start[k][1]]=k+3;
-        for (l=0;l<bullet_v;l++){
+        for (l=0; l<bullet_v; l++) {
             bullet_val[k][l]=0;
         }
-        for (ii=0;ii<2;ii++){
+        for (ii=0; ii<2; ii++) {
             t[k][ii]=t_start[k][ii];
-        } //复制坦克坐标   
+        } //复制坦克坐标
     }
 
-        for (i=0;i<11;i++){
-            for (j=0;j<9;j++){
-                map_adj[j][i]=map[j][i];
-             }
-         }//复制地图
-         
+    for (i=0; i<11; i++) {
+        for (j=0; j<9; j++) {
+            map_adj[j][i]=map[j][i];
+        }
+    }//复制地图
+
     while(1) {
-        lcd2.clear();
-        map_scan2(map_adj);//地图显示
-        hp_show2(hp[0],hp[1]);//血量显示
-        tank_show2(tank_state,t);//坦克显示
-        if(shoot==0){     
-            command[3] = button_A2.read(); 
-            command[0] = button_B2.read();
-            command[2] = button_C2.read();
-            command[1] = button_D2.read(); //复制指令
-             turn=turn+1;
-            if(turn==15){
+        lcd.clear();
+        map_scan(map_adj);//地图显示
+        hp_show(hp[0],hp[1]);//血量显示
+        tank_show(tank_state,t);//坦克显示
+        if(shoot==0) {
+            command[3] = button_A.read();
+            command[0] = button_B.read();
+            command[2] = button_C.read();
+            command[1] = button_D.read(); //复制指令
+            turn=turn+1;
+            if(turn==15) {
                 turn=0;
             }//各种计数
             bullet_cont++;
-            if(bullet_cont==3){
+            if(bullet_cont==3) {
                 bullet_cont=0;
-            }    
-                 
-            for(tank_count=0;tank_count<tank_num;tank_count++) { 
-            if(tank_count!=0){
-                stop=0;
-                t_pre[tank_count][0]=t[tank_count][0];
-                t_pre[tank_count][1]=t[tank_count][1];
-                trace[tank_count][0]=(ai_changetime[tank_count-1]<turn)^ai_mod[tank_count-1]^(t[tank_count][0]>t[0][0]);//1代表坦克1在坦克2的下方
-                trace[tank_count][1]=(ai_changetime[tank_count-1]<turn)^ai_mod[tank_count-1]^(t[tank_count][1]>t[0][1]);//1代表坦克1在坦克2的右
-                trace[tank_count][2]=(abs(t[0][0]-t[tank_count][0]))>(abs(t[0][1]-t[tank_count][1]));//1代表坦克竖直距离大于水平距离
-                for(a=0;a<4;a++){
-                tank_state[tank_count]=2*(!((a%2)^trace[tank_count][2]))+(!((a>>1)^trace[tank_count][0]))*((a%2)^trace[tank_count][2])+(!((a>>1)^trace[tank_count][1]))*(!((a%2)^trace[tank_count][2])); 
-                t_pre[tank_count][0]=t[tank_count][0]+(!(tank_state[tank_count]>>1))*(2*(tank_state[tank_count]%2)-1);
-                t_pre[tank_count][1]=t[tank_count][1]+(tank_state[tank_count]>>1)*(2*(tank_state[tank_count]%2)-1);
-                if((map_adj[t_pre[tank_count][0]][t_pre[tank_count][1]]==0)&&(t_pre[tank_count][1]>=0)&&(t_pre[tank_count][1]<=10)&&(t_pre[tank_count][0]>=0)&&(t_pre[tank_count][0]<=8)){
-                    break;
+            }
+
+            for(tank_count=0; tank_count<tank_num; tank_count++) {
+                if(tank_count!=0) {
+                    stop=0;
+                    t_pre[tank_count][0]=t[tank_count][0];
+                    t_pre[tank_count][1]=t[tank_count][1];
+                    trace[tank_count][0]=(ai_changetime[tank_count-1]<turn)^ai_mod[tank_count-1]^(t[tank_count][0]>t[0][0]);//1代表坦克1在坦克2的下方
+                    trace[tank_count][1]=(ai_changetime[tank_count-1]<turn)^ai_mod[tank_count-1]^(t[tank_count][1]>t[0][1]);//1代表坦克1在坦克2的右
+                    trace[tank_count][2]=(abs(t[0][0]-t[tank_count][0]))>(abs(t[0][1]-t[tank_count][1]));//1代表坦克竖直距离大于水平距离
+                    for(a=0; a<4; a++) {
+                        tank_state[tank_count]=2*(!((a%2)^trace[tank_count][2]))+(!((a>>1)^trace[tank_count][0]))*((a%2)^trace[tank_count][2])+(!((a>>1)^trace[tank_count][1]))*(!((a%2)^trace[tank_count][2]));
+                        t_pre[tank_count][0]=t[tank_count][0]+(!(tank_state[tank_count]>>1))*(2*(tank_state[tank_count]%2)-1);
+                        t_pre[tank_count][1]=t[tank_count][1]+(tank_state[tank_count]>>1)*(2*(tank_state[tank_count]%2)-1);
+                        if((map_adj[t_pre[tank_count][0]][t_pre[tank_count][1]]==0)&&(t_pre[tank_count][1]>=0)&&(t_pre[tank_count][1]<=10)&&(t_pre[tank_count][0]>=0)&&(t_pre[tank_count][0]<=8)) {
+                            break;
+                        }
+                        if(a==3) stop=1;
                     }
-                if(a==3) stop=1;
-                }
-                map_adj[t[tank_count][0]][t[tank_count][1]]=0;
-                if(stop==0){
-                t[tank_count][tank_state[tank_count]>>1]=t[tank_count][tank_state[tank_count]>>1]+2*(tank_state[tank_count]%2)-1;
-                }
-                map_adj[t[tank_count][0]][t[tank_count][1]]=tank_count+3;
+                    map_adj[t[tank_count][0]][t[tank_count][1]]=0;
+                    if(stop==0) {
+                        t[tank_count][tank_state[tank_count]>>1]=t[tank_count][tank_state[tank_count]>>1]+2*(tank_state[tank_count]%2)-1;
+                    }
+                    map_adj[t[tank_count][0]][t[tank_count][1]]=tank_count+3;
+                    //bullet_val[tank_count][bullet_cont]=1; //坦克发射炮弹技炮弹坐标方向计算
+                } else {
+                    map_adj[t[tank_count][0]][t[tank_count][1]]=0;
+                    t[tank_count][0]=t[tank_count][0]-command[0]+command[1];
+                    t[tank_count][1]=t[tank_count][1]-command[2]+command[3];//指令控制坦克
+
+                    if(map_adj[t[tank_count][0]][t[tank_count][1]]!=0||t[tank_count][1]<0||t[tank_count][1]>10||t[tank_count][0]<0||t[tank_count][0]>8) {
+                        t[tank_count][0]=t[tank_count][0]+command[0]-command[1];
+                        t[tank_count][1]=t[tank_count][1]+command[2]-command[3];
+                    }//障碍物判断,前方有障碍物时指令无效
+                    map_adj[t[tank_count][0]][t[tank_count][1]]=tank_count+3;
+                    if(command[0]||command[1]||command[2]||command[3]) {
+                        tank_state[tank_count]=command[1]*1+command[2]*2+command[3]*3;
+                    } //坦克方向计算
+                    
                 }
-                else{
-                map_adj[t[tank_count][0]][t[tank_count][1]]=0;
-                t[tank_count][0]=t[tank_count][0]-command[0]+command[1];
-                t[tank_count][1]=t[tank_count][1]-command[2]+command[3];//指令控制坦克
-
-                if(map_adj[t[tank_count][0]][t[tank_count][1]]!=0||t[tank_count][1]<0||t[tank_count][1]>10||t[tank_count][0]<0||t[tank_count][0]>8){
-                    t[tank_count][0]=t[tank_count][0]+command[0]-command[1]; 
-                    t[tank_count][1]=t[tank_count][1]+command[2]-command[3];
-                }//障碍物判断,前方有障碍物时指令无效
-                map_adj[t[tank_count][0]][t[tank_count][1]]=tank_count+3;
-                if(command[0]||command[1]||command[2]||command[3]){
-                    tank_state[tank_count]=command[1]*1+command[2]*2+command[3]*3; 
-                } //坦克方向计算
+                
+                bullet_direct[tank_count][bullet_cont]=tank_state[tank_count];
+                if (joy_button.read()==0&&tank_count==1) {
+                        bullet_val[tank_count][bullet_cont]=1; //坦克发射炮弹技炮弹坐标方向计算
                     }
-                bullet_direct[tank_count][bullet_cont]=tank_state[tank_count];
-                 if (joy_button2.read()==0  && tank_count ==1  ){
-                    //pot_val = pot0.read();
+                //pot_val = pot0.read();
                 b[tank_count][bullet_cont][0]=t[tank_count][0];
-                b[tank_count][bullet_cont][1]=t[tank_count][1];}
-                bullet_val[tank_count][bullet_cont]=1; //坦克发射炮弹技炮弹坐标方向计算
+                b[tank_count][bullet_cont][1]=t[tank_count][1];
             }
-        } 
-        for(tank_count=1;tank_count<tank_num;tank_count++) {//游戏里坦克依次进行运算      
-            for(n=0;n<bullet_v;n++){//炮弹比坦克快三倍运算也快三倍
-                b[tank_count][n][0]=b[tank_count][n][0]+(!(bullet_direct[tank_count][n]>>1))*(-1+2*(bullet_direct[tank_count][n]%2)); 
+
+        }
+        for(tank_count=0; tank_count<tank_num; tank_count++) { //游戏里坦克依次进行运算
+            for(n=0; n<bullet_v; n++) { //炮弹比坦克快三倍运算也快三倍
+                b[tank_count][n][0]=b[tank_count][n][0]+(!(bullet_direct[tank_count][n]>>1))*(-1+2*(bullet_direct[tank_count][n]%2));
                 b[tank_count][n][1]=b[tank_count][n][1]+(bullet_direct[tank_count][n]>>1)*(-1+2*(bullet_direct[tank_count][n]%2));//炮弹坐标刷新
-                if(b[tank_count][n][1]>=0&&b[tank_count][n][1]<=10&&b[tank_count][n][0]>=0&&b[tank_count][n][0]<=8&&bullet_val[tank_count][n]==1){
+                if(b[tank_count][n][1]>=0&&b[tank_count][n][1]<=10&&b[tank_count][n][0]>=0&&b[tank_count][n][0]<=8&&bullet_val[tank_count][n]==1) {
                     //炮弹有效且未出界
                     obj_kind=map_adj[b[tank_count][n][0]][b[tank_count][n][1]];
-                    hit=(((tank_count<4)+(obj_kind<4))%2)&(obj_kind>=3);
-                    if(obj_kind==0){//炮弹无障碍飞行的情况
-                        lcd2.drawSprite(b[tank_count][n][1]*7+3,b[tank_count][n][0]*5+1,5,7,(int *)bullet);
-                    }
-                    else if (obj_kind==2){//炮弹打到灌木的情况
-                        lcd2.drawSprite(b[tank_count][n][1]*7+3,b[tank_count][n][0]*5+1,5,7,(int *)destroyed_bush);
+                    hit=(((tank_count<4)+(obj_kind<4))%2)&&(obj_kind>=3);
+                    if(obj_kind==0) { //炮弹无障碍飞行的情况
+                        lcd.drawSprite(b[tank_count][n][1]*7+3,b[tank_count][n][0]*5+1,5,7,(int *)bullet);
+                    } else if (obj_kind==2) { //炮弹打到灌木的情况
+                        lcd.drawSprite(b[tank_count][n][1]*7+3,b[tank_count][n][0]*5+1,5,7,(int *)destroyed_bush);
                         map_adj[b[tank_count][n][0]][b[tank_count][n][1]]=0;
                         bullet_val[tank_count][n]=0;
-                    }
-                    else if (obj_kind==1){//炮弹打墙的情况
+                    } else if (obj_kind==1) { //炮弹打墙的情况
                         bullet_val[tank_count][n]=0;
-                    }
-                    else if(obj_kind==3){//炮弹击杀坦克的情况
+                    } /*else if(obj_kind==3) { //炮弹击杀坦克的情况
                         tank_des=map_adj[b[tank_count][n][0]][b[tank_count][n][1]]-3;
                         map_adj[b[tank_count][n][0]][b[tank_count][n][1]]=0;
-                        lcd2.drawSprite(t[tank_des][1]*7+3,t[tank_des][0]*5+1,5,7,(int *)tank_exp);
+                        lcd.drawSprite(t[tank_des][1]*7+3,t[tank_des][0]*5+1,5,7,(int *)tank_exp);
                         t[tank_des][0]=t_start[tank_des][0];
                         t[tank_des][1]=t_start[tank_des][1];//坦克回出生点
                         hp[tank_des]=hp[tank_des]-1;//血量减一
                         bullet_val[tank_count][n]=0;//炮弹失效
-                    }
+                    }*/
                 }
-            } 
-        } 
+            }
+        }
         shoot=shoot+1;
-        if(shoot==bullet_v){
+        if(shoot==bullet_v) {
             shoot=0;
-        }       
-        lcd2.refresh(); // refresh the LCD so the pixels appear
+        }
+        lcd.refresh(); // refresh the LCD so the pixels appear
         wait_ms(600/bullet_v); // 画面按炮弹移动s时间刷新,600为坦克移动时间
     }
 }
- void init_buttons2()
-   {
+void init_buttons()
+{
     // PCB has external pull-down resistors so turn the internal ones off
     // (default for DigitalIn)
-    button_A2.mode(PullNone);
-    button_B2.mode(PullNone);
-    button_C2.mode(PullNone);
-    button_D2.mode(PullNone);
+    button_A.mode(PullNone);
+    button_B.mode(PullNone);
+    button_C.mode(PullNone);
+    button_D.mode(PullNone);
 }
\ No newline at end of file