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Diff: main1.cpp
- Revision:
- 1:47967167a3a6
- Parent:
- 0:a9ef8a5c769a
- Child:
- 2:ce24c50fc0a6
--- a/main1.cpp Mon May 03 08:36:29 2021 +0000 +++ b/main1.cpp Tue May 04 05:03:18 2021 +0000 @@ -1,23 +1,19 @@ #include "mbed.h" #include "N5110.h" -#include "main1.h" -#include "main.h" #define bullet_v 3//炮弹的速度为坦克三倍 #define tank_num 4//坦克数量 +DigitalIn button_A(p29); +DigitalIn button_B(p28); +DigitalIn button_C(p27); +DigitalIn button_D(p26); -DigitalIn button_A2(p29); -DigitalIn button_B2(p28); -DigitalIn button_C2(p27); -DigitalIn button_D2(p26); -AnalogIn joy_v2(p20); -AnalogIn joy_h2(p19); -AnalogIn pot02(p20); -AnalogIn joy_button2(p17); // could be DigitalIn, but use AnalogIn so pot can also be used -Ticker ticker2; +AnalogIn joy_v(p20); +AnalogIn joy_h(p19); +AnalogIn joy_button(p17); // could be DigitalIn, but use AnalogIn so pot can also be used + // JP1 must be in 2/3 position -N5110 lcd2(p8,p9,p10,p11,p13,p21); - -const int command[15][4]={ +N5110 lcd(p8,p9,p10,p11,p13,p21); +const int command[15][4]= { { 0,0,0,1}, { 0,0,0,1}, { 0,0,0,1}, @@ -33,7 +29,7 @@ { 0,0,1,0}, { 0,0,1,0}, { 0,0,1,0}, - };//模拟输入的指令,一共十组,每个指令数组分别对应上,下,左,右;上方坦克的指令 +};//模拟输入的指令,一共十组,每个指令数组分别对应上,下,左,右;上方坦克的指令 const int map[9][11] = { { 0,0,0,0,0,0,0,0,0,0,0}, { 0,1,0,2,1,1,1,2,0,1,0}, @@ -68,8 +64,7 @@ { 0,0,1,0,0,1,0}, };//被击中的灌木 -const int tank[tank_num][4][5][7] = -{ +const int tank[tank_num][4][5][7] = { { { { 0,1,0,1,0,1,0}, @@ -90,7 +85,8 @@ { 0,0,1,1,1,0,0}, { 0,1,1,0,0,0,0}, { 0,0,1,1,1,0,0}, - { 0,1,1,1,1,1,0}}, + { 0,1,1,1,1,1,0} + }, { { 0,1,1,1,1,1,0}, { 0,0,1,1,1,0,0}, @@ -98,7 +94,7 @@ { 0,0,1,1,1,0,0}, { 0,1,1,1,1,1,0} } - },//tank1 + },//tank1 { { { 0,1,0,1,0,1,0}, @@ -106,7 +102,7 @@ { 0,1,1,1,1,1,0}, { 0,1,1,0,0,1,0}, { 0,1,0,0,0,1,0} - + }, { { 0,1,0,0,0,1,0}, @@ -137,7 +133,7 @@ { 0,1,1,1,1,1,0}, { 0,1,0,1,0,1,0}, { 0,1,0,0,0,1,0} - + }, { { 0,1,0,0,0,1,0}, @@ -168,7 +164,7 @@ { 0,1,1,1,1,1,0}, { 0,1,0,0,1,1,0}, { 0,1,0,0,0,1,0} - + }, { { 0,1,0,0,0,1,0}, @@ -216,205 +212,208 @@ };//炮弹 const int t_start[tank_num][2] = {{0,5},{8,1},{8,5},{8,9}}; //坦克初始坐标 -const int ai_mod[3]={0,1,0}; -const int ai_changetime[3]={6,8,5}; -void map_scan2(int map_adj[9][11]){//扫描地图函数 - int x = 0; - int y = 0; //地图扫描坐标 - lcd2.drawRect(0,0,84,1,FILL_BLACK); - lcd2.drawRect(0,46,84,2,FILL_BLACK); - lcd2.drawRect(0,0,3,48,FILL_BLACK); - lcd2.drawRect(80,0,4,48,FILL_BLACK);//边框 - - for (x=0;x<11;x++){ - for (y=0;y<9;y++){ - if(map_adj[y][x]==1){ - lcd2.drawSprite(x*7+3,y*5+1,5,7,(int *)wall); - } - else if(map_adj[y][x]==2){ - lcd2.drawSprite(x*7+3,y*5+1,5,7,(int *)bush); - } +const int ai_mod[3]= {0,1,0}; +const int ai_changetime[3]= {6,8,5}; +void map_scan(int map_adj[9][11]) //扫描地图函数 +{ + int x = 0; + int y = 0; //地图扫描坐标 + lcd.drawRect(0,0,84,1,FILL_BLACK); + lcd.drawRect(0,46,84,2,FILL_BLACK); + lcd.drawRect(0,0,3,48,FILL_BLACK); + lcd.drawRect(80,0,4,48,FILL_BLACK);//边框 + + for (x=0; x<11; x++) { + for (y=0; y<9; y++) { + if(map_adj[y][x]==1) { + lcd.drawSprite(x*7+3,y*5+1,5,7,(int *)wall); + } else if(map_adj[y][x]==2) { + lcd.drawSprite(x*7+3,y*5+1,5,7,(int *)bush); } } - } + } +} -void hp_show2(int hp1,int hp2){//显示血量函数 - int heart_num=0; - for (heart_num=0;heart_num<3;heart_num++){ - if(heart_num<hp1){ - lcd2.drawSprite(4*7+heart_num*7+3,5*1+1,5,7,(int *)heart); - } - if(heart_num<hp2){ - lcd2.drawSprite(4*7+heart_num*7+3,7*5+1,5,7,(int *)heart); - } +void hp_show(int hp1,int hp2) //显示血量函数 +{ + int heart_num=0; + for (heart_num=0; heart_num<3; heart_num++) { + if(heart_num<hp1) { + lcd.drawSprite(4*7+heart_num*7+3,5*1+1,5,7,(int *)heart); + } + if(heart_num<hp2) { + lcd.drawSprite(4*7+heart_num*7+3,7*5+1,5,7,(int *)heart); } - } + } +} -void tank_show2(int tank_state[4],int t[4][2]){//显示坦克函数 - int i; - for(i=0;i<tank_num;i++){ - lcd2.drawSprite(t[i][1]*7+3,t[i][0]*5+1,5,7,(int *)tank[i][tank_state[i]]); - - } - } -void main1() +void tank_show(int tank_state[4],int t[4][2]) //显示坦克函数 +{ + int i; + for(i=0; i<tank_num; i++) { + lcd.drawSprite(t[i][1]*7+3,t[i][0]*5+1,5,7,(int *)tank[i][tank_state[i]]); + + } +} +int main() { // need to initialise the lcd first, do this once outside of the loop - lcd2.init(); + lcd.init(); //int command[2][4]={{0,0,0,0},{0,0,0,0}};//处理后的指令 int command[4]= {0,0,0,0}; int turn=0; int a; int stop;//stop command for ai - int i; + int i; int j; //地图复制计数 - int ii; - int k; - int l; + int ii; + int k; + int l; int n; //炮弹刷新计数 int shoot;//开火计数 - int t[tank_num][2]; //坦克坐标 - int t_pre[tank_num][2]; //坦克预测坐标(npc) - int b[tank_num][3][2]; //炮弹坐标 + int t[tank_num][2]; //坦克坐标 + int t_pre[tank_num][2]; //坦克预测坐标(npc) + int b[tank_num][3][2]; //炮弹坐标 int bullet_cont=0;//发射炮弹计数 int bullet_direct[tank_num][3];//炮弹的方向 int bullet_val[tank_num][3];//炮弹是否被阻挡 int tank_state[tank_num]; //坦克的f方向 - int hp_set[tank_num]={3,3,3,3}; //坦克血量预设 - int hp[tank_num]; //坦克血量 + int hp_set[tank_num]= {3,3,3,3}; //坦克血量预设 + int hp[tank_num]; //坦克血量 int tank_count;//坦克单位的计数 - int trace[tank_num-1][3]={{0,0,0},{0,0,0},{0,0,0}}; + int trace[tank_num-1][3]= {{0,0,0},{0,0,0},{0,0,0}}; int map_adj[9][11]; int tank_des;//serial number of destoried tank destroy int hit; int obj_kind; - for (k=0;k<tank_num;k++){ + for (k=0; k<tank_num; k++) { hp[k]=hp_set[k]; tank_state[k]=0; map_adj[t_start[k][0]][t_start[k][1]]=k+3; - for (l=0;l<bullet_v;l++){ + for (l=0; l<bullet_v; l++) { bullet_val[k][l]=0; } - for (ii=0;ii<2;ii++){ + for (ii=0; ii<2; ii++) { t[k][ii]=t_start[k][ii]; - } //复制坦克坐标 + } //复制坦克坐标 } - for (i=0;i<11;i++){ - for (j=0;j<9;j++){ - map_adj[j][i]=map[j][i]; - } - }//复制地图 - + for (i=0; i<11; i++) { + for (j=0; j<9; j++) { + map_adj[j][i]=map[j][i]; + } + }//复制地图 + while(1) { - lcd2.clear(); - map_scan2(map_adj);//地图显示 - hp_show2(hp[0],hp[1]);//血量显示 - tank_show2(tank_state,t);//坦克显示 - if(shoot==0){ - command[3] = button_A2.read(); - command[0] = button_B2.read(); - command[2] = button_C2.read(); - command[1] = button_D2.read(); //复制指令 - turn=turn+1; - if(turn==15){ + lcd.clear(); + map_scan(map_adj);//地图显示 + hp_show(hp[0],hp[1]);//血量显示 + tank_show(tank_state,t);//坦克显示 + if(shoot==0) { + command[3] = button_A.read(); + command[0] = button_B.read(); + command[2] = button_C.read(); + command[1] = button_D.read(); //复制指令 + turn=turn+1; + if(turn==15) { turn=0; }//各种计数 bullet_cont++; - if(bullet_cont==3){ + if(bullet_cont==3) { bullet_cont=0; - } - - for(tank_count=0;tank_count<tank_num;tank_count++) { - if(tank_count!=0){ - stop=0; - t_pre[tank_count][0]=t[tank_count][0]; - t_pre[tank_count][1]=t[tank_count][1]; - trace[tank_count][0]=(ai_changetime[tank_count-1]<turn)^ai_mod[tank_count-1]^(t[tank_count][0]>t[0][0]);//1代表坦克1在坦克2的下方 - trace[tank_count][1]=(ai_changetime[tank_count-1]<turn)^ai_mod[tank_count-1]^(t[tank_count][1]>t[0][1]);//1代表坦克1在坦克2的右 - trace[tank_count][2]=(abs(t[0][0]-t[tank_count][0]))>(abs(t[0][1]-t[tank_count][1]));//1代表坦克竖直距离大于水平距离 - for(a=0;a<4;a++){ - tank_state[tank_count]=2*(!((a%2)^trace[tank_count][2]))+(!((a>>1)^trace[tank_count][0]))*((a%2)^trace[tank_count][2])+(!((a>>1)^trace[tank_count][1]))*(!((a%2)^trace[tank_count][2])); - t_pre[tank_count][0]=t[tank_count][0]+(!(tank_state[tank_count]>>1))*(2*(tank_state[tank_count]%2)-1); - t_pre[tank_count][1]=t[tank_count][1]+(tank_state[tank_count]>>1)*(2*(tank_state[tank_count]%2)-1); - if((map_adj[t_pre[tank_count][0]][t_pre[tank_count][1]]==0)&&(t_pre[tank_count][1]>=0)&&(t_pre[tank_count][1]<=10)&&(t_pre[tank_count][0]>=0)&&(t_pre[tank_count][0]<=8)){ - break; + } + + for(tank_count=0; tank_count<tank_num; tank_count++) { + if(tank_count!=0) { + stop=0; + t_pre[tank_count][0]=t[tank_count][0]; + t_pre[tank_count][1]=t[tank_count][1]; + trace[tank_count][0]=(ai_changetime[tank_count-1]<turn)^ai_mod[tank_count-1]^(t[tank_count][0]>t[0][0]);//1代表坦克1在坦克2的下方 + trace[tank_count][1]=(ai_changetime[tank_count-1]<turn)^ai_mod[tank_count-1]^(t[tank_count][1]>t[0][1]);//1代表坦克1在坦克2的右 + trace[tank_count][2]=(abs(t[0][0]-t[tank_count][0]))>(abs(t[0][1]-t[tank_count][1]));//1代表坦克竖直距离大于水平距离 + for(a=0; a<4; a++) { + tank_state[tank_count]=2*(!((a%2)^trace[tank_count][2]))+(!((a>>1)^trace[tank_count][0]))*((a%2)^trace[tank_count][2])+(!((a>>1)^trace[tank_count][1]))*(!((a%2)^trace[tank_count][2])); + t_pre[tank_count][0]=t[tank_count][0]+(!(tank_state[tank_count]>>1))*(2*(tank_state[tank_count]%2)-1); + t_pre[tank_count][1]=t[tank_count][1]+(tank_state[tank_count]>>1)*(2*(tank_state[tank_count]%2)-1); + if((map_adj[t_pre[tank_count][0]][t_pre[tank_count][1]]==0)&&(t_pre[tank_count][1]>=0)&&(t_pre[tank_count][1]<=10)&&(t_pre[tank_count][0]>=0)&&(t_pre[tank_count][0]<=8)) { + break; + } + if(a==3) stop=1; } - if(a==3) stop=1; - } - map_adj[t[tank_count][0]][t[tank_count][1]]=0; - if(stop==0){ - t[tank_count][tank_state[tank_count]>>1]=t[tank_count][tank_state[tank_count]>>1]+2*(tank_state[tank_count]%2)-1; - } - map_adj[t[tank_count][0]][t[tank_count][1]]=tank_count+3; + map_adj[t[tank_count][0]][t[tank_count][1]]=0; + if(stop==0) { + t[tank_count][tank_state[tank_count]>>1]=t[tank_count][tank_state[tank_count]>>1]+2*(tank_state[tank_count]%2)-1; + } + map_adj[t[tank_count][0]][t[tank_count][1]]=tank_count+3; + //bullet_val[tank_count][bullet_cont]=1; //坦克发射炮弹技炮弹坐标方向计算 + } else { + map_adj[t[tank_count][0]][t[tank_count][1]]=0; + t[tank_count][0]=t[tank_count][0]-command[0]+command[1]; + t[tank_count][1]=t[tank_count][1]-command[2]+command[3];//指令控制坦克 + + if(map_adj[t[tank_count][0]][t[tank_count][1]]!=0||t[tank_count][1]<0||t[tank_count][1]>10||t[tank_count][0]<0||t[tank_count][0]>8) { + t[tank_count][0]=t[tank_count][0]+command[0]-command[1]; + t[tank_count][1]=t[tank_count][1]+command[2]-command[3]; + }//障碍物判断,前方有障碍物时指令无效 + map_adj[t[tank_count][0]][t[tank_count][1]]=tank_count+3; + if(command[0]||command[1]||command[2]||command[3]) { + tank_state[tank_count]=command[1]*1+command[2]*2+command[3]*3; + } //坦克方向计算 + } - else{ - map_adj[t[tank_count][0]][t[tank_count][1]]=0; - t[tank_count][0]=t[tank_count][0]-command[0]+command[1]; - t[tank_count][1]=t[tank_count][1]-command[2]+command[3];//指令控制坦克 - - if(map_adj[t[tank_count][0]][t[tank_count][1]]!=0||t[tank_count][1]<0||t[tank_count][1]>10||t[tank_count][0]<0||t[tank_count][0]>8){ - t[tank_count][0]=t[tank_count][0]+command[0]-command[1]; - t[tank_count][1]=t[tank_count][1]+command[2]-command[3]; - }//障碍物判断,前方有障碍物时指令无效 - map_adj[t[tank_count][0]][t[tank_count][1]]=tank_count+3; - if(command[0]||command[1]||command[2]||command[3]){ - tank_state[tank_count]=command[1]*1+command[2]*2+command[3]*3; - } //坦克方向计算 + + bullet_direct[tank_count][bullet_cont]=tank_state[tank_count]; + if (joy_button.read()==0&&tank_count==1) { + bullet_val[tank_count][bullet_cont]=1; //坦克发射炮弹技炮弹坐标方向计算 } - bullet_direct[tank_count][bullet_cont]=tank_state[tank_count]; - if (joy_button2.read()==0 && tank_count ==1 ){ - //pot_val = pot0.read(); + //pot_val = pot0.read(); b[tank_count][bullet_cont][0]=t[tank_count][0]; - b[tank_count][bullet_cont][1]=t[tank_count][1];} - bullet_val[tank_count][bullet_cont]=1; //坦克发射炮弹技炮弹坐标方向计算 + b[tank_count][bullet_cont][1]=t[tank_count][1]; } - } - for(tank_count=1;tank_count<tank_num;tank_count++) {//游戏里坦克依次进行运算 - for(n=0;n<bullet_v;n++){//炮弹比坦克快三倍运算也快三倍 - b[tank_count][n][0]=b[tank_count][n][0]+(!(bullet_direct[tank_count][n]>>1))*(-1+2*(bullet_direct[tank_count][n]%2)); + + } + for(tank_count=0; tank_count<tank_num; tank_count++) { //游戏里坦克依次进行运算 + for(n=0; n<bullet_v; n++) { //炮弹比坦克快三倍运算也快三倍 + b[tank_count][n][0]=b[tank_count][n][0]+(!(bullet_direct[tank_count][n]>>1))*(-1+2*(bullet_direct[tank_count][n]%2)); b[tank_count][n][1]=b[tank_count][n][1]+(bullet_direct[tank_count][n]>>1)*(-1+2*(bullet_direct[tank_count][n]%2));//炮弹坐标刷新 - if(b[tank_count][n][1]>=0&&b[tank_count][n][1]<=10&&b[tank_count][n][0]>=0&&b[tank_count][n][0]<=8&&bullet_val[tank_count][n]==1){ + if(b[tank_count][n][1]>=0&&b[tank_count][n][1]<=10&&b[tank_count][n][0]>=0&&b[tank_count][n][0]<=8&&bullet_val[tank_count][n]==1) { //炮弹有效且未出界 obj_kind=map_adj[b[tank_count][n][0]][b[tank_count][n][1]]; - hit=(((tank_count<4)+(obj_kind<4))%2)&(obj_kind>=3); - if(obj_kind==0){//炮弹无障碍飞行的情况 - lcd2.drawSprite(b[tank_count][n][1]*7+3,b[tank_count][n][0]*5+1,5,7,(int *)bullet); - } - else if (obj_kind==2){//炮弹打到灌木的情况 - lcd2.drawSprite(b[tank_count][n][1]*7+3,b[tank_count][n][0]*5+1,5,7,(int *)destroyed_bush); + hit=(((tank_count<4)+(obj_kind<4))%2)&&(obj_kind>=3); + if(obj_kind==0) { //炮弹无障碍飞行的情况 + lcd.drawSprite(b[tank_count][n][1]*7+3,b[tank_count][n][0]*5+1,5,7,(int *)bullet); + } else if (obj_kind==2) { //炮弹打到灌木的情况 + lcd.drawSprite(b[tank_count][n][1]*7+3,b[tank_count][n][0]*5+1,5,7,(int *)destroyed_bush); map_adj[b[tank_count][n][0]][b[tank_count][n][1]]=0; bullet_val[tank_count][n]=0; - } - else if (obj_kind==1){//炮弹打墙的情况 + } else if (obj_kind==1) { //炮弹打墙的情况 bullet_val[tank_count][n]=0; - } - else if(obj_kind==3){//炮弹击杀坦克的情况 + } /*else if(obj_kind==3) { //炮弹击杀坦克的情况 tank_des=map_adj[b[tank_count][n][0]][b[tank_count][n][1]]-3; map_adj[b[tank_count][n][0]][b[tank_count][n][1]]=0; - lcd2.drawSprite(t[tank_des][1]*7+3,t[tank_des][0]*5+1,5,7,(int *)tank_exp); + lcd.drawSprite(t[tank_des][1]*7+3,t[tank_des][0]*5+1,5,7,(int *)tank_exp); t[tank_des][0]=t_start[tank_des][0]; t[tank_des][1]=t_start[tank_des][1];//坦克回出生点 hp[tank_des]=hp[tank_des]-1;//血量减一 bullet_val[tank_count][n]=0;//炮弹失效 - } + }*/ } - } - } + } + } shoot=shoot+1; - if(shoot==bullet_v){ + if(shoot==bullet_v) { shoot=0; - } - lcd2.refresh(); // refresh the LCD so the pixels appear + } + lcd.refresh(); // refresh the LCD so the pixels appear wait_ms(600/bullet_v); // 画面按炮弹移动s时间刷新,600为坦克移动时间 } } - void init_buttons2() - { +void init_buttons() +{ // PCB has external pull-down resistors so turn the internal ones off // (default for DigitalIn) - button_A2.mode(PullNone); - button_B2.mode(PullNone); - button_C2.mode(PullNone); - button_D2.mode(PullNone); + button_A.mode(PullNone); + button_B.mode(PullNone); + button_C.mode(PullNone); + button_D.mode(PullNone); } \ No newline at end of file