“Race Collision” is a one player game in which a truck has to avoid “particles” that appear on the road. By the use of the joystick, the player can guide themselves through the menu system to start the game. The truck is the main element of the game and it can be moved from side to side with the joystick. The road curves randomly from time to time and the player has to be careful to keep the truck within the road boundaries. Particles appear on the screen at random positions and 4 collisions lead to the end of the game.
Dependencies: ELEC2645_JoystickLCD_LPC1768_2021
lib/N5110.cpp
- Committer:
- alex_20
- Date:
- 2021-03-21
- Revision:
- 4:def20a1665d1
- Parent:
- 3:cbe2dcca5058
- Child:
- 5:7930d289e7fc
File content as of revision 4:def20a1665d1:
#include "mbed.h" #include "N5110.h" // overloaded constructor includes power pin - LCD Vcc connected to GPIO pin // this constructor works fine with LPC1768 - enough current sourced from GPIO // to power LCD. Doesn't work well with K64F. N5110::N5110(PinName const pwrPin, PinName const scePin, PinName const rstPin, PinName const dcPin, PinName const mosiPin, PinName const sclkPin, PinName const ledPin) : _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise _led(new DigitalOut(ledPin)), _pwr(new DigitalOut(pwrPin)), _sce(new DigitalOut(scePin)), _rst(new DigitalOut(rstPin)), _dc(new DigitalOut(dcPin)) {} // overloaded constructor does not include power pin - LCD Vcc must be tied to +3V3 // Best to use this with K64F as the GPIO hasn't sufficient output current to reliably // drive the LCD. N5110::N5110(PinName const scePin, PinName const rstPin, PinName const dcPin, PinName const mosiPin, PinName const sclkPin, PinName const ledPin) : _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise _led(new DigitalOut(ledPin)), _pwr(NULL), // pwr not needed so null it to be safe _sce(new DigitalOut(scePin)), _rst(new DigitalOut(rstPin)), _dc(new DigitalOut(dcPin)) {} N5110::~N5110() { delete _spi; if(_pwr) { delete _pwr; } delete _led; delete _sce; delete _rst; delete _dc; } // initialise function - powers up and sends the initialisation commands void N5110::init() { turnOn(); // power up reset(); // reset LCD - must be done within 100 ms initSPI(); backLightOn(); setContrast(0.55); // this may need tuning (say 0.4 to 0.6) setBias(3); // datasheet - 48:1 mux - don't mess with if you don't know what you're doing! (0 to 7) setTempCoefficient(0); // datasheet - may need increasing (range 0 to 3) at very low temperatures normalMode(); // normal video mode by default clearRAM(); // RAM is undefined at power-up so clear to be sure clear(); // clear buffer } // sets normal video mode (black on white) void N5110::normalMode() { sendCommand(0b00100000); // basic instruction sendCommand(0b00001100); // normal video mode- datasheet } // sets normal video mode (white on black) void N5110::inverseMode() { sendCommand(0b00100000); // basic instruction sendCommand(0b00001101); // inverse video mode - datasheet } // function to power up the LCD and backlight - only works when using GPIO to power void N5110::turnOn() { if (_pwr != NULL) { _pwr->write(1); // apply power } } // function to power down LCD void N5110::turnOff() { clear(); // clear buffer refresh(); backLightOff(); // turn backlight off clearRAM(); // clear RAM to ensure specified current consumption // send command to ensure we are in basic mode sendCommand(0b00100000); // basic mode sendCommand(0b00001000); // clear display sendCommand(0b00100001); // extended mode sendCommand(0b00100100); // power down // if we are powering the LCD using the GPIO then make it low to turn off if (_pwr != NULL) { wait_ms(10); // small delay and then turn off the power pin _pwr->write(0); // turn off power } } // function to change LED backlight brightness void N5110::backLightOn() { _led->write(1); } // function to change LED backlight brightness void N5110::backLightOff() { _led->write(0); } void N5110::setContrast(float contrast) { // enforce limits if (contrast > 1.0f) contrast = 1.0f; else if (contrast < 0.0f) contrast = 0.0; // convert to char in range 0 to 127 (i.e. 6 bits) char ic = char(contrast*127.0f); sendCommand(0b00100001); // extended instruction set sendCommand(0b10000000 | ic); // set Vop (which controls contrast) sendCommand(0b00100000); // back to basic instruction set } void N5110::setTempCoefficient(char tc) { // enforce limits if (tc>3) { tc=3; } // temperature coefficient may need increasing at low temperatures sendCommand(0b00100001); // extended instruction set sendCommand(0b00000100 | tc); sendCommand(0b00100000); // back to basic instruction set } void N5110::setBias(char bias) { // from data sheet // bias mux rate // 0 1:100 // 1 1:80 // 2 1:65 // 3 1:48 (default) // 4 1:40/1:34 // 5 1:24 // 6 1:18/1:16 // 7 1:10/1:9/1:8 // enforce limits if (bias>7) { bias=7; } sendCommand(0b00100001); // extended mode instruction sendCommand(0b00010000 | bias); sendCommand(0b00100000); // end of extended mode instruction } // pulse the active low reset line void N5110::reset() { _rst->write(0); // reset the LCD _rst->write(1); } // function to initialise SPI peripheral void N5110::initSPI() { _spi->format(8,1); // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge _spi->frequency(4000000); // maximum of screen is 4 MHz } // send a command to the display void N5110::sendCommand(unsigned char command) { _dc->write(0); // set DC low for command _sce->write(0); // set CE low to begin frame _spi->write(command); // send command _dc->write(1); // turn back to data by default _sce->write(1); // set CE high to end frame (expected for transmission of single byte) } // send data to the display at the current XY address // dc is set to 1 (i.e. data) after sending a command and so should // be the default mode. void N5110::sendData(unsigned char data) { _sce->write(0); // set CE low to begin frame _spi->write(data); _sce->write(1); // set CE high to end frame (expected for transmission of single byte) } // this function writes 0 to the 504 bytes to clear the RAM void N5110::clearRAM() { _sce->write(0); //set CE low to begin frame for(int i = 0; i < WIDTH * HEIGHT; i++) { // 48 x 84 bits = 504 bytes _spi->write(0x00); // send 0's } _sce->write(1); // set CE high to end frame } // function to set the XY address in RAM for subsequenct data write void N5110::setXYAddress(unsigned int const x, unsigned int const y) { if (x<WIDTH && y<HEIGHT) { // check within range sendCommand(0b00100000); // basic instruction sendCommand(0b10000000 | x); // send addresses to display with relevant mask sendCommand(0b01000000 | y); } } // These functions are used to set, clear and get the value of pixels in the display // Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x). The refresh() // function must be called after set and clear in order to update the display void N5110::setPixel(unsigned int const x, unsigned int const y, bool const state) { if (x<WIDTH && y<HEIGHT) { // check within range // calculate bank and shift 1 to required position in the data byte if(state) buffer[x][y/8] |= (1 << y%8); else buffer[x][y/8] &= ~(1 << y%8); } } void N5110::clearPixel(unsigned int const x, unsigned int const y) { if (x<WIDTH && y<HEIGHT) { // check within range // calculate bank and shift 1 to required position (using bit clear) buffer[x][y/8] &= ~(1 << y%8); } } int N5110::getPixel(unsigned int const x, unsigned int const y) const { if (x<WIDTH && y<HEIGHT) { // check within range // return relevant bank and mask required bit int pixel = (int) buffer[x][y/8] & (1 << y%8); if (pixel) return 1; else return 0; } return 0; } // function to refresh the display void N5110::refresh() { setXYAddress(0,0); // important to set address back to 0,0 before refreshing display // address auto increments after printing string, so buffer[0][0] will not coincide // with top-left pixel after priting string _sce->write(0); //set CE low to begin frame for(int j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing for(int i = 0; i < WIDTH; i++) { _spi->write(buffer[i][j]); // send buffer } } _sce->write(1); // set CE high to end frame } // fills the buffer with random bytes. Can be used to test the display. // The rand() function isn't seeded so it probably creates the same pattern everytime void N5110::randomiseBuffer() { int i,j; for(j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing for(i = 0; i < WIDTH; i++) { buffer[i][j] = rand()%256; // generate random byte } } } // function to print 5x7 font void N5110::printChar(char const c, unsigned int const x, unsigned int const y) { if (y<BANKS) { // check if printing in range of y banks for (int i = 0; i < 5 ; i++ ) { int pixel_x = x+i; if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83) break; buffer[pixel_x][y] = font5x7[(c - 32)*5 + i]; // array is offset by 32 relative to ASCII, each character is 5 pixels wide } } } // function to print string at specified position void N5110::printString(const char *str, unsigned int const x, unsigned int const y) { if (y<BANKS) { // check if printing in range of y banks int n = 0 ; // counter for number of characters in string // loop through string and print character while(*str) { // writes the character bitmap data to the buffer, so that // text and pixels can be displayed at the same time for (int i = 0; i < 5 ; i++ ) { int pixel_x = x+i+n*6; if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83) break; buffer[pixel_x][y] = font5x7[(*str - 32)*5 + i]; } str++; // go to next character in string n++; // increment index } } } // function to clear the screen buffer void N5110::clear() { memset(buffer,0,sizeof(buffer)); } // function to plot array on display void N5110::plotArray(float const array[]) { for (int i=0; i<WIDTH; i++) { // loop through array // elements are normalised from 0.0 to 1.0, so multiply // by 47 to convert to pixel range, and subtract from 47 // since top-left is 0,0 in the display geometry setPixel(i,47 - int(array[i]*47.0f),true); } } // function to draw circle void N5110:: drawCircle(unsigned int const x0, unsigned int const y0, unsigned int const radius, FillType const fill) { // from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm int x = radius; int y = 0; int radiusError = 1-x; while(x >= y) { // if transparent, just draw outline if (fill == FILL_TRANSPARENT) { setPixel( x + x0, y + y0,true); setPixel(-x + x0, y + y0,true); setPixel( y + x0, x + y0,true); setPixel(-y + x0, x + y0,true); setPixel(-y + x0, -x + y0,true); setPixel( y + x0, -x + y0,true); setPixel( x + x0, -y + y0,true); setPixel(-x + x0, -y + y0,true); } else { // drawing filled circle, so draw lines between points at same y value int type = (fill==FILL_BLACK) ? 1:0; // black or white fill drawLine(x+x0,y+y0,-x+x0,y+y0,0,type); drawLine(y+x0,x+y0,-y+x0,x+y0,0,type); drawLine(y+x0,-x+y0,-y+x0,-x+y0,0,type); drawLine(x+x0,-y+y0,-x+x0,-y+y0,0,type); } y++; if (radiusError<0) { radiusError += 2 * y + 1; } else { x--; radiusError += 2 * (y - x) + 1; } } } // ***************************************************************************** // take points on a curve, decide whether to draw them or not void N5110::drawCurve(std::vector<Vector2Df> curve_points, int offset, int dash_len, int type) { if(type == TYPE_SOLID){ for(int i = 0; i < curve_points.size()-1; i ++){ // take the current and the following coordinates and draw a line between them drawLine(static_cast<int>(curve_points[i].x),static_cast<int>(curve_points[i].y), static_cast<int>(curve_points[i+1].x),static_cast<int>(curve_points[i+1].y),0,1); } } if(type == TYPE_DOTTED){ int counter = 0; for(int i = 0; i < curve_points.size()-1; i++){ int x0 = static_cast<int>(curve_points[i].x); int x1 = static_cast<int>(curve_points[i+1].x); int y0 = static_cast<int>(curve_points[i].y); int y1 = static_cast<int>(curve_points[i+1].y); int const y_range = static_cast<int>(y1) - static_cast<int>(y0); int const x_range = static_cast<int>(x1) - static_cast<int>(x0); // make sure we loop over the largest range to get the most pixels on the display // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels // or else we'll only end up with 1 pixel in the x column if ( abs(x_range) > abs(y_range) ) { // ensure we loop from smallest to largest or else for-loop won't run as expected //unsigned int const start = x_range > 0 ? x0:x1; //unsigned int const stop = x_range > 0 ? x1:x0; // loop between x pixels for (unsigned int x = x0; x<= x1 ; x++) { // do linear interpolation int const dx = static_cast<int>(x) - static_cast<int>(x0); unsigned int const y = y0 + y_range * dx / x_range; // If the line type is '0', this will clear the pixel // If it is '1' or '2', the pixel will be set setPixel(x,y, ((int)pow(counter, 0.9) - (offset % (2 * dash_len))) % (2 * dash_len) < dash_len); counter++; } } else { // ensure we loop from smallest to largest or else for-loop won't run as expected //unsigned int const start = y_range > 0 ? y0:y1; //unsigned int const stop = y_range > 0 ? y1:y0; for (unsigned int y = y0; y<= y1 ; y++) { // do linear interpolation int const dy = static_cast<int>(y)-static_cast<int>(y0); unsigned int const x = x0 + x_range * dy / y_range; // If the line type is '0', this will clear the pixel // If it is '1' or '2', the pixel will be set setPixel(x,y, ((int)pow(counter, 0.9) - (offset % (2 * dash_len))) % (2 * dash_len) < dash_len); counter++; } } } //---------------------------------------- //int x, y; // int last_elem = curve_points.size(); // // int x_range = static_cast<int>(curve_points[last_elem].x) - static_cast<int>(curve_points[0].x); // int y_range = static_cast<int>(curve_points[last_elem].y) - static_cast<int>(curve_points[0].y); // // if (abs(x_range) > abs(y_range)) { // for(int i = 0; i < curve_points.size()-1; i += 1){ // // // // ensure we loop from smallest to largest or else for-loop won't run as expected // unsigned int const start = x_range > 0 ? x0:x1; // unsigned int const stop = x_range > 0 ? x1:x0; // // // loop between x pixels // for (unsigned int x = start; x<= stop ; x++) { // // do linear interpolation // int const dx = static_cast<int>(x) - static_cast<int>(x0); // unsigned int const y = y0 + y_range * dx / x_range; // // // If the line type is '0', this will clear the pixel // // If it is '1' or '2', the pixel will be set // setPixel(x,y, ((x - (offset % (2 * dash_len))) % (2 * dash_len) < dash_len)); // } // // // // // // int x0 = static_cast<int>(curve_points[i].x); // int x1 = static_cast<int>(curve_points[i+1].x); // int y0 = static_cast<int>(curve_points[i].y); // int y1 = static_cast<int>(curve_points[i+1].y); // // int const dy = y1 - y0; // int const dx = x1 - x0; // // bool col = (x1 - (offset % (2 * dash_len))) % (2 * dash_len) < dash_len; // y = (y0 + y_range * dx ) / x_range; // setPixel(x0, y0, FILL_BLACK); // } // } // // else { // for(int i = 0; i < curve_points.size()-1; i += step){ // // int x0 = static_cast<int>(curve_points[i].x); // int x1 = static_cast<int>(curve_points[i+1].x); // int y0 = static_cast<int>(curve_points[i].y); // int y1 = static_cast<int>(curve_points[i+1].y); // // int const dy = y1 - y0; // int const dx = x1 - x0; // // // y = (y1 - (offset % (2 * step))) % (2 * step); // x = (x0 + x_range * dy) / y_range; // setPixel(x0, y0, FILL_BLACK); // } // } } } void N5110::drawLine(unsigned int const x0, unsigned int const y0, unsigned int const x1, unsigned int const y1, unsigned int const offset, unsigned int const step) { // Note that the ranges can be negative so we have to turn the input values // into signed integers first int const y_range = static_cast<int>(y1) - static_cast<int>(y0); int const x_range = static_cast<int>(x1) - static_cast<int>(x0); // make sure we loop over the largest range to get the most pixels on the display // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels // or else we'll only end up with 1 pixel in the x column if ( abs(x_range) > abs(y_range) ) { // ensure we loop from smallest to largest or else for-loop won't run as expected unsigned int const start = x_range > 0 ? x0:x1; unsigned int const stop = x_range > 0 ? x1:x0; // loop between x pixels for (unsigned int x = start; x<= stop ; x+=step) { // do linear interpolation int const dx = static_cast<int>(x) - static_cast<int>(x0); unsigned int const y = y0 + y_range * dx / x_range; // If the line type is '0', this will clear the pixel // If it is '1' or '2', the pixel will be set setPixel(x,y, FILL_BLACK); } } else { // ensure we loop from smallest to largest or else for-loop won't run as expected unsigned int const start = y_range > 0 ? y0:y1; unsigned int const stop = y_range > 0 ? y1:y0; for (unsigned int y = start; y<= stop ; y+=step) { // do linear interpolation int const dy = static_cast<int>(y)-static_cast<int>(y0); unsigned int const x = x0 + x_range * dy / y_range; // If the line type is '0', this will clear the pixel // If it is '1' or '2', the pixel will be set setPixel(x,y, FILL_BLACK); } } } void N5110::drawRect(unsigned int const x0, unsigned int const y0, unsigned int const width, unsigned int const height, FillType const fill) { if (fill == FILL_TRANSPARENT) { // transparent, just outline drawLine(x0,y0,x0+(width-1),y0,0,1); // top drawLine(x0,y0+(height-1),x0+(width-1),y0+(height-1),0,1); // bottom drawLine(x0,y0,x0,y0+(height-1),0,1); // left drawLine(x0+(width-1),y0,x0+(width-1),y0+(height-1),0,1); // right } else { // filled rectangle int step = (fill==FILL_BLACK) ? 1:0; // black or white fill for (int y = y0; y<y0+height; y++) { // loop through rows of rectangle drawLine(x0,y,x0+(width-1),y,0,step); // draw line across screen } } } void N5110::drawSprite(int x0, int y0, int nrows, int ncols, int *sprite) { for (int i = 0; i < nrows; i++) { for (int j = 0 ; j < ncols ; j++) { int pixel = *((sprite+i*ncols)+j); setPixel(x0+j,y0+i, pixel); } } }