“Race Collision” is a one player game in which a truck has to avoid “particles” that appear on the road. By the use of the joystick, the player can guide themselves through the menu system to start the game. The truck is the main element of the game and it can be moved from side to side with the joystick. The road curves randomly from time to time and the player has to be careful to keep the truck within the road boundaries. Particles appear on the screen at random positions and 4 collisions lead to the end of the game.
Dependencies: ELEC2645_JoystickLCD_LPC1768_2021
lib/Bitmap.h
- Committer:
- alex_20
- Date:
- 2021-05-06
- Revision:
- 9:6f060f495536
- Parent:
- 0:be41a15e7a86
File content as of revision 9:6f060f495536:
#ifndef BITMAP_H #define BITMAP_H #include <vector> // Forward declarations class N5110; /** * @brief A black & white bitmap that can be rendered on an N5110 screen * @author Alex Valavanis <a.valavanis@leeds.ac.uk> * * @code // First declare the pixel map data using '1' for black, // or '0' for white pixels static int sprite_data[] = { 0,0,1,0,0, 0,1,1,1,0, 0,0,1,0,0, 0,1,1,1,0, 1,1,1,1,1, 1,1,1,1,1, 1,1,0,1,1, 1,1,0,1,1 }; // Instantiate the Bitmap object using the data above Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite // We can render the bitmap wherever we want on the screen sprite.render(lcd, 20, 6); // x and y locations for rendering sprite.render(lcd, 30, 10); // We can also print its values to the terminal sprite.print(); * @endcode */ class Bitmap { private: /** * @brief The contents of the drawing, with pixels stored in row-major order * @details '1' represents a black pixel; '0' represents white */ std::vector<int> _contents; unsigned int _height; ///< The height of the drawing in pixels unsigned int _width; ///< The width of the drawing in pixels public: Bitmap(int const *contents, unsigned int const height, unsigned int const width); int get_pixel(unsigned int const row, unsigned int const column) const; void print() const; void render(N5110 &lcd, unsigned int const x0, unsigned int const y0) const; }; #endif // BITMAP_H