Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
emwin/emWin_header/FRAMEWIN_Private.h
- Committer:
- alejandroRL
- Date:
- 2018-09-20
- Revision:
- 0:dd702039127a
File content as of revision 0:dd702039127a:
/********************************************************************* * SEGGER Microcontroller GmbH & Co. KG * * Solutions for real time microcontroller applications * ********************************************************************** * * * (c) 1996 - 2016 SEGGER Microcontroller GmbH & Co. KG * * * * Internet: www.segger.com Support: support@segger.com * * * ********************************************************************** ** emWin V5.38 - Graphical user interface for embedded applications ** All Intellectual Property rights in the Software belongs to SEGGER. emWin is protected by international copyright laws. Knowledge of the source code may not be used to write a similar product. This file may only be used in accordance with the following terms: The software has been licensed to NXP Semiconductors USA, Inc. whose registered office is situated at 411 E. Plumeria Drive, San Jose, CA 95134, USA solely for the purposes of creating libraries for NXPs M0, M3/M4 and ARM7/9 processor-based devices, sublicensed and distributed under the terms and conditions of the NXP End User License Agreement. Full source code is available at: www.segger.com We appreciate your understanding and fairness. ---------------------------------------------------------------------- Licensing information Licensor: SEGGER Microcontroller Systems LLC Licensed to: NXP Semiconductors, 1109 McKay Dr, M/S 76, San Jose, CA 95131, USA Licensed SEGGER software: emWin License number: GUI-00186 License model: emWin License Agreement, dated August 20th 2011 Licensed product: - Licensed platform: NXP's ARM 7/9, Cortex-M0,M3,M4 Licensed number of seats: - ---------------------------------------------------------------------- File : FRAMEWIN_Private.h Purpose : FRAMEWIN private header file --------------------END-OF-HEADER------------------------------------- */ #ifndef FRAMEWIN_PRIVATE_H #define FRAMEWIN_PRIVATE_H #include "WM.h" #include "FRAMEWIN.h" #include "WIDGET.h" #include "GUI_HOOK.h" #if GUI_WINSUPPORT /****************************************************************** * * Config defaults * ******************************************************************* */ // //Support for 3D effects // #ifndef FRAMEWIN_CLIENTCOLOR_DEFAULT #if WIDGET_USE_FLEX_SKIN #define FRAMEWIN_CLIENTCOLOR_DEFAULT GUI_WHITE #else #define FRAMEWIN_CLIENTCOLOR_DEFAULT GUI_GRAY_C0 #endif #endif // // Default for top frame size // #ifndef FRAMEWIN_TITLEHEIGHT_DEFAULT #define FRAMEWIN_TITLEHEIGHT_DEFAULT 0 #endif // // Default for left/right/top/bottom frame size // #ifndef FRAMEWIN_BORDER_DEFAULT #define FRAMEWIN_BORDER_DEFAULT 3 #endif // // Default for inner frame size // #ifndef FRAMEWIN_IBORDER_DEFAULT #define FRAMEWIN_IBORDER_DEFAULT 1 #endif // // Default font // #ifndef FRAMEWIN_DEFAULT_FONT #if WIDGET_USE_FLEX_SKIN #if WIDGET_USE_SCHEME_SMALL #define FRAMEWIN_DEFAULT_FONT &GUI_Font13_1 #elif WIDGET_USE_SCHEME_MEDIUM #define FRAMEWIN_DEFAULT_FONT &GUI_Font16_1 #elif WIDGET_USE_SCHEME_LARGE #define FRAMEWIN_DEFAULT_FONT &GUI_Font24_1 #endif #else #if WIDGET_USE_SCHEME_SMALL #define FRAMEWIN_DEFAULT_FONT &GUI_Font8_1 #elif WIDGET_USE_SCHEME_MEDIUM #define FRAMEWIN_DEFAULT_FONT &GUI_Font13_1 #elif WIDGET_USE_SCHEME_LARGE #define FRAMEWIN_DEFAULT_FONT &GUI_Font16_1 #endif #endif #endif // // Default bar color when framewin is active // #ifndef FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT #define FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT GUI_BLUE #endif // // Default bar color when framewin is inactive // #ifndef FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT #define FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT GUI_DARKGRAY #endif // // Default frame color // #ifndef FRAMEWIN_FRAMECOLOR_DEFAULT #define FRAMEWIN_FRAMECOLOR_DEFAULT GUI_GRAY_AA #endif // // Default text color when framewin is active // #ifndef FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT #if WIDGET_USE_FLEX_SKIN #define FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT GUI_BLACK #else #define FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT GUI_WHITE #endif #endif // // Default text color when framewin is inactive // #ifndef FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT #if WIDGET_USE_FLEX_SKIN #define FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT GUI_BLACK #else #define FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT GUI_WHITE #endif #endif // // Default text alignment // #ifndef FRAMEWIN_TEXTALIGN_DEFAULT #define FRAMEWIN_TEXTALIGN_DEFAULT GUI_TA_LEFT #endif /********************************************************************* * * Object definition * ********************************************************************** */ typedef struct { unsigned (* pfGetBordersize)(FRAMEWIN_Handle hObj, unsigned Index); WIDGET_DRAW_ITEM_FUNC * pfDrawSkin; } FRAMEWIN_SKIN_PRIVATE; typedef struct { const GUI_FONT * pFont; GUI_COLOR aBarColor[2]; GUI_COLOR aTextColor[2]; GUI_COLOR ClientColor; FRAMEWIN_SKIN_PRIVATE SkinPrivate; I16 TitleHeight; I16 BorderSize; I16 IBorderSize; I16 TextAlign; } FRAMEWIN_PROPS; typedef struct { WIDGET Widget; FRAMEWIN_PROPS Props; WIDGET_SKIN const * pWidgetSkin; WIDGET_DRAW_ITEM_FUNC * pfDrawItem; // Only for drawing the title bar... WM_CALLBACK * cb; WM_HWIN hClient; WM_HWIN hMenu; WM_HWIN hText; GUI_RECT rRestore; U16 Flags; WM_HWIN hFocussedChild; // Handle to focussed child .. default none (0) WM_DIALOG_STATUS * pDialogStatus; GUI_HOOK * pFirstHook; } FRAMEWIN_Obj; typedef struct { I16 TitleHeight; I16 MenuHeight; GUI_RECT rClient; GUI_RECT rTitleText; } FRAMEWIN_POSITIONS; /********************************************************************* * * Macros for internal use * ********************************************************************** */ #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL #define FRAMEWIN_INIT_ID(p) (p->Widget.DebugId = FRAMEWIN_ID) #else #define FRAMEWIN_INIT_ID(p) #endif #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL FRAMEWIN_Obj * FRAMEWIN_LockH(FRAMEWIN_Handle h); #define FRAMEWIN_LOCK_H(h) FRAMEWIN_LockH(h) #else #define FRAMEWIN_LOCK_H(h) (FRAMEWIN_Obj *)GUI_LOCK_H(h) #endif /********************************************************************* * * Public data (internal defaults) * ********************************************************************** */ extern FRAMEWIN_PROPS FRAMEWIN__DefaultProps; extern const WIDGET_SKIN FRAMEWIN__SkinClassic; extern WIDGET_SKIN FRAMEWIN__Skin; extern const WIDGET_SKIN * FRAMEWIN__pSkinDefault; /********************************************************************* * * Private functions * ********************************************************************** */ void FRAMEWIN__CalcPositions (FRAMEWIN_Handle hObj, FRAMEWIN_POSITIONS * pPos); int FRAMEWIN__CalcTitleHeight(FRAMEWIN_Obj * pObj); void FRAMEWIN__UpdatePositions(FRAMEWIN_Handle hObj); void FRAMEWIN__UpdateButtons (FRAMEWIN_Handle hObj, int OldHeight, int OldBorderSizeL, int OldBorderSizeR, int OldBorderSizeT); void FRAMEWIN__GetTitleLimits (FRAMEWIN_Handle hObj, int * pxMin, int * pxMax); unsigned FRAMEWIN__GetBorderSize (FRAMEWIN_Handle hObj, unsigned Index); #endif // GUI_WINSUPPORT #endif // FRAMEWIN_PRIVATE_H