/*********************************************************************
*                SEGGER Microcontroller GmbH & Co. KG                *
*        Solutions for real time microcontroller applications        *
**********************************************************************
*                                                                    *
*        (c) 1996 - 2016  SEGGER Microcontroller GmbH & Co. KG       *
*                                                                    *
*        Internet: www.segger.com    Support:  support@segger.com    *
*                                                                    *
**********************************************************************

** emWin V5.38 - Graphical user interface for embedded applications **
All  Intellectual Property rights  in the Software belongs to  SEGGER.
emWin is protected by  international copyright laws.  Knowledge of the
source code may not be used to write a similar product.  This file may
only be used in accordance with the following terms:

The software has been licensed to  NXP Semiconductors USA, Inc.  whose
registered  office  is  situated  at 411 E. Plumeria Drive, San  Jose,
CA 95134, USA  solely for  the  purposes  of  creating  libraries  for
NXPs M0, M3/M4 and  ARM7/9 processor-based  devices,  sublicensed  and
distributed under the terms and conditions of the NXP End User License
Agreement.
Full source code is available at: www.segger.com

We appreciate your understanding and fairness.
----------------------------------------------------------------------
Licensing information

Licensor:                 SEGGER Microcontroller Systems LLC
Licensed to:              NXP Semiconductors, 1109 McKay Dr, M/S 76, San Jose, CA 95131, USA
Licensed SEGGER software: emWin
License number:           GUI-00186
License model:            emWin License Agreement, dated August 20th 2011
Licensed product:         -
Licensed platform:        NXP's ARM 7/9, Cortex-M0,M3,M4
Licensed number of seats: -
----------------------------------------------------------------------
File        : TEXT.h
Purpose     : TEXT include
--------------------END-OF-HEADER-------------------------------------
*/

#ifndef TEXT_PRIVATE_H
#define TEXT_PRIVATE_H

#include "TEXT.h"
#include "GUI_Private.h"

#if GUI_WINSUPPORT

/*********************************************************************
*
*       Object definition
*
**********************************************************************
*/
typedef struct {
  const GUI_FONT * pFont;
  GUI_COLOR TextColor;
  GUI_COLOR BkColor;
  GUI_WRAPMODE WrapMode;
} TEXT_PROPS;

typedef struct {
  WIDGET Widget;
  TEXT_PROPS Props;
  WM_HMEM hpText;
  I16 Align;
} TEXT_OBJ;

/*********************************************************************
*
*       Macros for internal use
*
**********************************************************************
*/
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
  #define TEXT_INIT_ID(p) p->Widget.DebugId = TEXT_ID
#else
  #define TEXT_INIT_ID(p)
#endif

#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
  TEXT_OBJ * TEXT_LockH(TEXT_Handle h);
  #define TEXT_LOCK_H(h)   TEXT_LockH(h)
#else
  #define TEXT_LOCK_H(h)   (TEXT_OBJ *)GUI_LOCK_H(h)
#endif

/*********************************************************************
*
*       Module internal data
*
**********************************************************************
*/
extern TEXT_PROPS TEXT__DefaultProps;

#endif   /* if GUI_WINSUPPORT */
#endif   /* TEXT_PRIVATE_H */
