/*********************************************************************
*                SEGGER Microcontroller GmbH & Co. KG                *
*        Solutions for real time microcontroller applications        *
**********************************************************************
*                                                                    *
*        (c) 1996 - 2016  SEGGER Microcontroller GmbH & Co. KG       *
*                                                                    *
*        Internet: www.segger.com    Support:  support@segger.com    *
*                                                                    *
**********************************************************************

** emWin V5.38 - Graphical user interface for embedded applications **
All  Intellectual Property rights  in the Software belongs to  SEGGER.
emWin is protected by  international copyright laws.  Knowledge of the
source code may not be used to write a similar product.  This file may
only be used in accordance with the following terms:

The software has been licensed to  NXP Semiconductors USA, Inc.  whose
registered  office  is  situated  at 411 E. Plumeria Drive, San  Jose,
CA 95134, USA  solely for  the  purposes  of  creating  libraries  for
NXPs M0, M3/M4 and  ARM7/9 processor-based  devices,  sublicensed  and
distributed under the terms and conditions of the NXP End User License
Agreement.
Full source code is available at: www.segger.com

We appreciate your understanding and fairness.
----------------------------------------------------------------------
Licensing information

Licensor:                 SEGGER Microcontroller Systems LLC
Licensed to:              NXP Semiconductors, 1109 McKay Dr, M/S 76, San Jose, CA 95131, USA
Licensed SEGGER software: emWin
License number:           GUI-00186
License model:            emWin License Agreement, dated August 20th 2011
Licensed product:         -
Licensed platform:        NXP's ARM 7/9, Cortex-M0,M3,M4
Licensed number of seats: -
----------------------------------------------------------------------
File        : SLIDER_Private.h
Purpose     : SLIDER private header file
--------------------END-OF-HEADER-------------------------------------
*/

#ifndef SLIDER_PRIVATE_H
#define SLIDER_PRIVATE_H

#include "WM.h"
#include "WIDGET.h"
#include "SLIDER.h"

#if GUI_WINSUPPORT

/*********************************************************************
*
*       Defines
*
**********************************************************************
*/
//
// Flags
//
#define SLIDER_FLAG_DRAW_FOCUS_RECT (1 << 0)

/*********************************************************************
*
*       Object definition
*
**********************************************************************
*/
typedef struct {
  WIDGET_DRAW_ITEM_FUNC * pfDrawSkin;
} SLIDER_SKIN_PRIVATE;

typedef struct {
  U8                  Flags;
  GUI_COLOR           BkColor;
  GUI_COLOR           BarColor;
  GUI_COLOR           FocusColor;
  GUI_COLOR           TickColor;
  SLIDER_SKIN_PRIVATE SkinPrivate;
} SLIDER_PROPS;

typedef struct {
  WIDGET              Widget;
  SLIDER_PROPS        Props;
  WIDGET_SKIN const * pWidgetSkin;
  int                 NumTicks;
  int                 Max;
  int                 Min;
  int                 v;
  I16                 Width;
} SLIDER_Obj;

/*********************************************************************
*
*       Macros for internal use
*
**********************************************************************
*/
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
  #define SLIDER_INIT_ID(p) (p->Widget.DebugId = SLIDER_ID)
#else
  #define SLIDER_INIT_ID(p)
#endif

#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
  SLIDER_Obj * SLIDER_LockH(SLIDER_Handle h);
  #define SLIDER_LOCK_H(h)  SLIDER_LockH(h)
#else
  #define SLIDER_LOCK_H(h)  (SLIDER_Obj *)GUI_LOCK_H(h)
#endif

#ifndef   SLIDER_SUPPORT_TRANSPARENCY
  #define SLIDER_SUPPORT_TRANSPARENCY WM_SUPPORT_TRANSPARENCY
#endif

/*********************************************************************
*
*       Public data (internal defaults)
*
**********************************************************************
*/
extern       SLIDER_PROPS   SLIDER__DefaultProps;
extern const WIDGET_SKIN    SLIDER__SkinClassic;
extern       WIDGET_SKIN    SLIDER__Skin;
extern const WIDGET_SKIN  * SLIDER__pSkinDefault;

#endif  // GUI_WINSUPPORT
#endif  // SLIDER_PRIVATE_H

/*************************** End of file ****************************/
