hgftf

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

graphics.h

Committer:
ajorgih3
Date:
2021-04-17
Revision:
10:0b2f37cef9b9
Parent:
9:d09b96b6c39c

File content as of revision 10:0b2f37cef9b9:

// Copyright 2020 Georgia Tech.  All rights reserved.
// The materials provided by the instructor in this course are for
// the use of the students currently enrolled in the course.
// Copyrighted course materials may not be further disseminated.
// This file must not be made publicly available anywhere.

#ifndef GRAPHICS_H
#define GRAPHICS_H

/**
 * Takes a string image and draws it to the screen. The string is 121 characters
 * long, and represents an 11x11 tile in row-major ordering (across, then down,
 * like a regular multi-dimensional array). The available colors are:
 *      R = Red
 *      Y = Yellow
 *      G = Green
 *      D = Brown ("dirt")
 *      5 = Light grey (50%)
 *      3 = Dark grey (30%)
 *      Any other character is black
 * More colors can be easily added by following the pattern already given.
 */
void draw_img(int u, int v, const char* img);

/**
 * DrawFunc functions. 
 * These can be used as the MapItem draw functions.
 */
 
void draw_nothing(int u, int v);
void draw_plant(int u, int v);
void draw_wall(int u, int v);
void draw_goodie(int u, int v);
void draw_snake_body(int u, int v);
void draw_snake_head(int u, int v);
void draw_snake_tail(int u, int v);
void draw_shield(int u, int v);
void draw_life(int u, int v);
void draw_snowflake(int u, int v);
void draw_sword(int u, int v);
void draw_arrow_down(int u, int v);
void draw_arrow_up(int u, int v);
void draw_arrow_left(int u, int v);
void draw_arrow_right(int u, int v);
void draw_lightspeed(int u, int v);
void draw_blue_wall(int u, int v);
void draw_reverse(int u, int v);
void draw_red_potion(int u, int v);
void draw_blue_potion(int u, int v);
void draw_portal(int u, int v);

#endif // GRAPHICS_H