Alvin Jorgih / Mbed 2 deprecated Snake-game-fall2020-student-Shell

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
3:bb6f73642f01
Parent:
2:4947d6a82971
Child:
4:697e1120f821
--- a/graphics.cpp	Fri Oct 23 16:30:18 2020 -0400
+++ b/graphics.cpp	Mon Nov 16 20:38:03 2020 +0000
@@ -21,7 +21,12 @@
         if (img[i] == 'R') colors[i] = RED;
         else if (img[i] == 'Y') colors[i] = 0xFFFF00; // Yellow
         else if (img[i] == 'G') colors[i] = GREEN;
+        else if (img[i] == 'T') colors[i] = 0x008080;
+        else if (img[i] == 'Q') colors[i] = 0xFFFFFF;
+        else if (img[i] == 'S') colors[i] = 0x0000FF;
+        else if (img[i] == 'M') colors[i] = 0xFFD700;
         else if (img[i] == 'D') colors[i] = 0xD2691E; // "Dirt"
+        else if (img[i] == 'C') colors[i] = 0x84563C;
         else if (img[i] == '5') colors[i] = LGREY; // 50% grey
         else if (img[i] == '3') colors[i] = DGREY;
         else colors[i] = BLACK;
@@ -32,17 +37,49 @@
 
 void draw_wall(int u, int v)
 {
-    uLCD.filled_rectangle(u, v, u+10, v+10, BLACK);
+    uLCD.filled_rectangle(u, v, u+10, v+10, LGREY);
+    uLCD.filled_rectangle(u, v, u+1, v, 0xFFFF00);
+    uLCD.filled_rectangle(u+3, v, u+4, v, 0xFFFF00);
+    uLCD.filled_rectangle(u+6, v, u+7, v, 0xFFFF00);
+    uLCD.filled_rectangle(u+9, v, u+10, v, 0xFFFF00);
+    uLCD.filled_rectangle(u, v+2, u+1, v+2, 0xFFFF00);
+    uLCD.filled_rectangle(u+3, v+2, u+4, v+2, 0xFFFF00);
+    uLCD.filled_rectangle(u+6, v+2, u+7, v+2, 0xFFFF00);
+    uLCD.filled_rectangle(u+9, v+2, u+10, v+2, 0xFFFF00);
+    uLCD.filled_rectangle(u, v+4, u+1, v+4, 0xFFFF00);
+    uLCD.filled_rectangle(u+3, v+4, u+4, v+4, 0xFFFF00);
+    uLCD.filled_rectangle(u+6, v+4, u+7, v+4, 0xFFFF00);
+    uLCD.filled_rectangle(u+9, v+4, u+10, v+4, 0xFFFF00);
+    uLCD.filled_rectangle(u, v+6, u+1, v+6, 0xFFFF00);
+    uLCD.filled_rectangle(u+3, v+6, u+4, v+6, 0xFFFF00);
+    uLCD.filled_rectangle(u+6, v+6, u+7, v+6, 0xFFFF00);
+    uLCD.filled_rectangle(u+9, v+6, u+10, v+6, 0xFFFF00);
+    uLCD.filled_rectangle(u, v+8, u+1, v+8, 0xFFFF00);
+    uLCD.filled_rectangle(u+3, v+8, u+4, v+8, 0xFFFF00);
+    uLCD.filled_rectangle(u+6, v+8, u+7, v+8, 0xFFFF00);
+    uLCD.filled_rectangle(u+9, v+8, u+10, v+8, 0xFFFF00);
+     uLCD.filled_rectangle(u, v+10, u+1, v+10, 0xFFFF00);
+    uLCD.filled_rectangle(u+3, v+10, u+4, v+10, 0xFFFF00);
+    uLCD.filled_rectangle(u+6, v+10, u+7, v+10, 0xFFFF00);
+    uLCD.filled_rectangle(u+9, v+10, u+10, v+10, 0xFFFF00);
+    
 }
 
 void draw_plant(int u, int v)
 {
-    uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+   char plant[122] = "BGGGGGGGGGBGGGGGGGGGGGGGGGGGGGGGGBGGGGGGGGGBBBGGGGGGGBBBBBBMMMBBBBBBBBMMMBBBBBDDDDDDDDDBBBDDDDDDDBBBBBDDDDDBBBBBBBDDDBBBB";
+   draw_img(u, v, plant);
 }
 
 void draw_goodie(int u, int v)
 {
-    uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+    uLCD.filled_rectangle(u, v, u+10, v+10, 0xD9BE91);
+    //uLCD.filled_rectangle(u, v, u, v, 0xFFFF00);zzzz
+    uLCD.filled_rectangle(u+1, v+1, u+4, v+3, 0xFFD700);
+    uLCD.filled_rectangle(u+6, v+1, u+9, v+3, 0xFFD700);
+    uLCD.filled_rectangle(u+1, v+7, u+4, v+9, 0xFFD700);
+    uLCD.filled_rectangle(u+6, v+7, u+9, v+9, 0xFFD700);
+    //uLCD.filled_rectangle(u+4, v+4, u+2, v+2, 0xFFFFFF);
 }
 
 void draw_snake_body(int u, int v)
@@ -56,6 +93,12 @@
      //Tile still need to be designed on paper
 
     uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+    uLCD.filled_rectangle(u+1, v+1, u+3, v+1, RED);
+    uLCD.filled_rectangle(u+7, v+1, u+9, v+1, RED);
+    uLCD.filled_rectangle(u+1, v+3, u+3, v+4, RED);
+    uLCD.filled_rectangle(u+7, v+3, u+9, v+4, RED);
+    uLCD.filled_rectangle(u+1, v+7, u+3, v+9, RED);
+    uLCD.filled_rectangle(u+7, v+7, u+9, v+9, RED);
 }
 
 void draw_snake_tail(int u, int v)
@@ -63,6 +106,36 @@
      //May need to design a snake tail sprite
      //Tile still need to be designed on paper
     uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+    uLCD.filled_rectangle(u+1, v+1, u+3, v+3, 0xFFFF00);
+    uLCD.filled_rectangle(u+7, v+1, u+9, v+3, 0xFFFF00);
+    uLCD.filled_rectangle(u+1, v+7, u+3, v+9, 0xFFFF00);
+    uLCD.filled_rectangle(u+7, v+7, u+9, v+9, 0xFFFF00);
+    
+}
+
+void draw_shield(int u, int v)
+{
+    char shield[122] = "QQQQQQQQQQQQBBBBBBBBBQQBSSSSSSSBQQBQBBBBBQBQQBQBQQQBQBQQBBQBBBQBBQBQBBQQQBBQBBBQBBBBBQBBBBBQQQQQBBBBBBBBBBBBBBBBBBBBBBBBB";
+    draw_img(u, v, shield);
+}
+
+void draw_life(int u, int v) {
+    char life[122] =    "BBBBBBBBBBBBBRRRBBRRRBBRRRRBRRRRRBRRRRRRRRRRBRRRRRRRRRRBRRRRRRRRRBBBRRRRRRRBBBBBRRRRRBBBBBBBRRRBBBBBBBBBBBBBBBBBBBBBBBBBB";
+    draw_img(u, v, life);
+}
+
+void draw_snowflake(int u, int v) {
+    char snowflake[122] = "BBBBBQBBBBBQBBBBQBBBBQBBQBBQBBQBBBQQBQBQBQQBBBBQQQQQBBBQQQBQBQBQQQBBBQQQQQBBBBQQBQBQBQQBBBQBBQBBQBBQBBBBQBBBBQBBBBBQBBBBB";
+    draw_img(u, v, snowflake);
+}
+void draw_sword(int u, int v) {
+    char sword[122] = "BBBBBBBBBBB55BBBBBBBBB5Q5BBBBBBBBB5Q5BBBBBBBBB5Q5BBBBBBBBB5Q5DDBBBBBBB33DBBBBBBBBDDMBBBBBBBBDBBMBBBBBBBBBBBMBB";
+    draw_img(u, v, sword);
 }
 
 
+
+
+
+
+