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Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
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CITY Struct Reference
The structure to store the information of a city. More...
#include <city_landscape_public.h>
Data Fields | |
| int | x |
| Bottom-left corner of the city. x coordinate on the screen. | |
| int | y |
| Bottom-left corner of the city. y coordinate on the screen. | |
| int | width |
| The width of the city. The shape of the city is an rectangle. | |
| int | height |
| The height of the city. | |
| CITY_STATUS | status |
| See enum CITY_STATUS. | |
Detailed Description
The structure to store the information of a city.
Definition at line 11 of file city_landscape_public.h.
Field Documentation
| int height |
The height of the city.
Definition at line 15 of file city_landscape_public.h.
| CITY_STATUS status |
See enum CITY_STATUS.
Definition at line 16 of file city_landscape_public.h.
| int width |
The width of the city. The shape of the city is an rectangle.
Definition at line 14 of file city_landscape_public.h.
| int x |
Bottom-left corner of the city. x coordinate on the screen.
Definition at line 12 of file city_landscape_public.h.
| int y |
Bottom-left corner of the city. y coordinate on the screen.
Definition at line 13 of file city_landscape_public.h.
Generated on Wed Jul 13 2022 03:12:58 by
1.7.2
