Missile Control Game with uLCD
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
missile/missile_private.h
- Committer:
- ajindia6
- Date:
- 2015-10-20
- Revision:
- 2:eba4ed0263a4
- Parent:
- 0:532cb55d6136
File content as of revision 2:eba4ed0263a4:
#ifndef MISSILE_PRIVATE_H #define MISSILE_PRIVATE_H #include "mbed.h" #include "uLCD_4DGL.h" #include "globals.h" #include "missile_public.h" //==== [private settings] ==== #define MISSILE_COLOR 0xFF0000 //==== [private type] ==== //==== [private function] ==== void missile_create(void); void missile_update_position(void); void missile_draw(MISSILE missile, int color); #endif //MISSILE_PRIVATE_H