Missile Control Game with uLCD
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
segment_display/segment_display.h
- Committer:
- arvahsu
- Date:
- 2014-10-29
- Revision:
- 0:532cb55d6136
File content as of revision 0:532cb55d6136:
#ifndef SEGMENT_DISPLAY_H #define SEGMENT_DISPLAY_H //declare functions (assembly subroutines) extern "C" void setup_sequence(void); extern "C" void seg_driver_initialize(void); extern "C" void seg_driver(int value); #endif //SEGMENT_DISPLAY_H